Martydi
:
Turn actions
1. Gather information about the Oyster Isle
2. Trade magical lore with the witches
The Cult of the Celestial Siblings had arrived at the Grey Maidens after a long voyage. The Chorus poured into the markets to refill on water and other supplies, while the higher members of the cult went about gathering information for the venture.
Tyaraa and Telren, Heads of the Venture, instead sought the guidance of the witches in their wagontrains outside of town at the food of the dark and whispering woods... Tyarra was no spellcaster, but a dear friend and guardian of Telren, and would take no chances with a Venture Leader's safety...
Going to stores of knowledge (hard to find in the town proper) and asking around with locals and drunken sailors the Cult had a stroke of great fortune, finding a interesting bit of clues in the back of a book on island architecture. They learned on the Oyster Isle is an ancient tower built by the long lost civilization of the Vaal, a mysterious race not heard of since the second wind ages (15th age-- of 17, the current age). This tower was built in the style of the even more ancient Azlant -- who's building methods and styles date back to the 5th age! The Vaal tower is said to be an observatory of ancient Azlanti ruins -- most recently used to survey the island of smuggler's shiv. What ancient secrets did Smuggler's Shiv hold if it was touched by the ancient Azlanti? What else in the archipelagos could date back to the Vaal or Azlant, and if found what could the observatory tell about them?
Besides this, They learned of the ruined city of Mwangi on Oyster Isle, a great community astride the river that leads into the islands central bay. Among other notes, they found a map of the old city of Mwangi, which, if close enough to the ruins to get points of reference, could reveal the position of various points of interest there. (Make note of this!)
Meanwhile, Tyarra paced around a muddy tent where Telren communed with a witch named Shenogura -- waving her arms, she pulled motes of white and brown mana from her, sampling her power and nodding frequently. "The sphere of stars, and the sphere of earth... a natural combination -- heaven above, and earth below"
You have gained the spells of:
Earth: Flying Shards, Earth Might, Stoneskin, Lightning Resistance, Earth Grip, Summon Minotaurs (1d4, last 1 combat, "Bodyguard" descriptor)
Astral: Twist fate, Astral Projection, Starfires, Personal Luck, Resist Magic, Blink
(Your manapools are depleted, you may cast no spells this turn or next turn)
_______________________
Before reconvening at their vessel, the cult was approached by a strange Gnome with a sapphire chalice... "A cup of Waterbreathing", he called it... capable of granting up to 30 individuals the ability to breathe underwater for hours at a time. The Gnome, his purple hair going white, said he no longer had any use for it -- but would part with it for enough gold for him to retire (1 wealth) -- will you buy the item? (does not cost an action)
Turn actions
1. Gather information about the Oyster Isle
2. Trade magical lore with the witches
The Cult of the Celestial Siblings had arrived at the Grey Maidens after a long voyage. The Chorus poured into the markets to refill on water and other supplies, while the higher members of the cult went about gathering information for the venture.
Tyaraa and Telren, Heads of the Venture, instead sought the guidance of the witches in their wagontrains outside of town at the food of the dark and whispering woods... Tyarra was no spellcaster, but a dear friend and guardian of Telren, and would take no chances with a Venture Leader's safety...
Going to stores of knowledge (hard to find in the town proper) and asking around with locals and drunken sailors the Cult had a stroke of great fortune, finding a interesting bit of clues in the back of a book on island architecture. They learned on the Oyster Isle is an ancient tower built by the long lost civilization of the Vaal, a mysterious race not heard of since the second wind ages (15th age-- of 17, the current age). This tower was built in the style of the even more ancient Azlant -- who's building methods and styles date back to the 5th age! The Vaal tower is said to be an observatory of ancient Azlanti ruins -- most recently used to survey the island of smuggler's shiv. What ancient secrets did Smuggler's Shiv hold if it was touched by the ancient Azlanti? What else in the archipelagos could date back to the Vaal or Azlant, and if found what could the observatory tell about them?
Besides this, They learned of the ruined city of Mwangi on Oyster Isle, a great community astride the river that leads into the islands central bay. Among other notes, they found a map of the old city of Mwangi, which, if close enough to the ruins to get points of reference, could reveal the position of various points of interest there. (Make note of this!)
Meanwhile, Tyarra paced around a muddy tent where Telren communed with a witch named Shenogura -- waving her arms, she pulled motes of white and brown mana from her, sampling her power and nodding frequently. "The sphere of stars, and the sphere of earth... a natural combination -- heaven above, and earth below"
You have gained the spells of:
Earth: Flying Shards, Earth Might, Stoneskin, Lightning Resistance, Earth Grip, Summon Minotaurs (1d4, last 1 combat, "Bodyguard" descriptor)
Astral: Twist fate, Astral Projection, Starfires, Personal Luck, Resist Magic, Blink
(Your manapools are depleted, you may cast no spells this turn or next turn)
_______________________
Before reconvening at their vessel, the cult was approached by a strange Gnome with a sapphire chalice... "A cup of Waterbreathing", he called it... capable of granting up to 30 individuals the ability to breathe underwater for hours at a time. The Gnome, his purple hair going white, said he no longer had any use for it -- but would part with it for enough gold for him to retire (1 wealth) -- will you buy the item? (does not cost an action)