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Fantasy Unlikely heroes

Vampunk

sʇɐq ןooɔ ǝɥʇ ɥʇıʍ ƃuıƃuɐɥ

Name:
Age:
Gender:
Sexuality:
Race:
Occupation:



Appearance:
Height:
Weight:
Eyes:
Build:
Unusual Marks/Body modifications:


Equipment:
Weapon(s):
Tools:
Armor:


Skills:
Strengths:
Weaknesses:



Personality:
Virtues:
Vices:
Motivation:



Short Bio:



 

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Name: Averil Willow
Age: 27
Gender: female
Sexuality: bisexual
Race: Human
Occupation: Ranger


Appearance:
Averil, as a ranger of the northern borders, stands rather tall, her body steeled through years of patrolling the borders of Mivernia and venturing deep into enemy territory. She's rarely seen smiling, usually maintaining a cold, stern look on her face but when she does give into some lighthearted banter a set of dimples adorn her cheeks. She keeps her hair extremely short on the sides, with longer strands of raven black hair on top.
Numerous scars adorn her body, with a rather noticeably large one running along the nape of her neck and over her collarbone.
Height:6"1
Weight: 166 lbs
Eyes: light hazel-brown
Build: Averil is of a rather muscular, athletic build, as one would expect from a woman with her occupation
Unusual Marks/Body modifications: Her regiment's emblem of a Hawke clutching a rose and an arrow, over a teal background is tattooed on her shoulder.



Equipment:
As a Ranger of the northern realms, Averil's equipment reflects that, traveling light and with everything necessary for survival in the wilderness. Well-versed in many ways of tracking and combat, Averil carries only what she deems important for the task at hand, not being attached to any trinket that would just be excess weight.
Weapon(s):
Standard Ranger weaponry like a Longbow, Bastard sword as well as an array of throwing and carving knives make up most of Averil's equipment.
Tools:
Rope, tinderbox, maps of the northern roads and terrain, some primitive traps and several small combustion grenades.
Armor:
Averil's armor is made out of mostly hardened and studded leather reinforced with metal plating. It allows for maximum mobility without being too light, making Averil able to take a beating and not go down the moment something lashes out at her.


Skills:

Expert Ranger:
Averil, as a senior ranger, knows how to survive in the wilderness. From knowing what plants are edible, to being able to track various creatures, to trekking across large distances without being seen and maximizing the tools she's carrying, it's easy to say that Averil's skills as a ranger are going to be invaluable to the success of this mission

Expert archer and swordfighter:
Skilled with the longbow, Averil is able to hit her mark from a considerable distance with pinpoint accuracy.
When push comes to shove she's also able to hold her ground in melee combat, utilizing her skills with traditional swords

Strengths:
-Resourceful
-Innovative
-Great tracker
-Survival expert
-Well-versed in guerrilla warfare/stealth combat
-Expert archer
-Knowledge of the northern realms and whatever lurks there

Weaknesses:
-Doesn't work well in open spaces
-Not suited for all out confrontation
-Not used to working with a team
-Not very knowledgable in the arcane



Personality:

Averil is steadfast, blunt and stoic. A ranger through and through. Not spending an awful lot of time among other humans, the ranger is constantly on the move, never spending more than a few days in the same spot before venturing out in the wilds again.
Taking great pride in her work as humanity's reach into the northern wilderness, Averil sees it as her duty to humanity to assure those in the south are being shielded from whatever lurks beyond their borders.
Seeing value in everyone, as long as they have a cause to fight, or rather live for, Averil does not see the world in black and white, but rather a very particular shade of grey, allowing her to make some contacts beyond the human borders. Earning her the distrust of some of her fellow rangers.
Yet after a drink or two even Averil warms up, even though she's usually more of a loner.

Virtues:
-loyal
-adamant in her believes
-quick thinker
-usually calm and observant
Vices:
-Somewhat rude and rather blunt in her manner of thinking/speaking
-bad tempered, or at least when under pressure
-doesn't easily make friends

Motivation:
To assure humanity's continuous survival and end the threat once and for all



Short Bio:

Averil was born in the northern region of Mivernia, dangerously close to the ever-shifting border where villages were razed by the unknown enemy and where humanity claimed more land for itself. Danger was ever-present, making Averil grow up with tales of the dark nights...And the heroes who repelled the wicked threat, banishing it from the lands.
Her father being a guardsman of one of the bigger northern cities, Averil would come to be trained under him, much to her mother's chagrin.

Wanting to one day join the city watch and become one of the pillars defending the cities of men, Averil trained hard to fulfill her dream.
Only for her village being destroyed in one of the first waves of darkness washing over the lands, taking her father from her and shattering her image of the immovable heroes that would defend the common folk from evil. Knowing that just standing against the threat wasn't enough, Averil joined the ranger regiment, wanting to strike back at those who caused her people so much harm.
And for the following 8 years she rose through the ranks, becoming one of the head rangers lucky, or skilled enough to survive long enough to be promoted.
And with a party being assembled to finally put and end to the threat Averil travelled south, to make sure those recruited would be suitable for the task.


 
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Name: Duke Ioan Arrendel
Age: 28
Gender: Male
Sexuality: Bisexual
Race: Human
Occupation: Soul Linker / Royalty

Appearance:
Height:
175cm (5'9")
Weight: 65kg (143lbs)
Eyes: Blue
Build: Svelte / Thin, delicate frame
Unusual Marks/Body modifications:
His right wrist is branded with the alchemical symbol for sulphur -- a mark received upon formal acceptance into the Soul Linker guild

Equipment:
Weapon(s):

Twin Daggers (Preferred)
Throwing Knives (for Ranged attacks)

Tools:
Selene (Peregrine Falcon) -- Originally used in hunting game. Ioan has decided to bring her along to help scout the perimeters. His soul is also bonded to Selene, and with some effort, he would be able to see through the creature’s eyes.
Armor:
Hide Armour, adorned with Arrendel family crest (Light)

Skills:
Strengths:

Soul Linking (Adept) -- His studies in the arcane allows him to manipulate fragments of his own soul at a time, temporarily transferring them to an inanimate object. As such, he can perform feats such as ‘Blinking’ in which he shifts a piece of his soul into his dagger. The dagger then becomes an anchor, thrown to a certain distance to which he could ‘teleport’ as the two pieces of his soul are drawn to each other like magnets.
Stealth and Subterfuge (Adept) -- Mainly goes hand-in-hand with his Soul Linker training
Political/Cultural Knowledge (Adept) -- Though he was not mentored to the same extent as his older brothers, Ioan is well-versed in the happenings around the kingdom.
Alchemical Knowledge (Basic) -- His studies also included basic knowledge of
Traps (Basic) -- Years of going into hunting expeditions with his family has given him adept knowledge of how to set up and spot traps.
Weaknesses:
Direct Combat -- Though Ioan is generally a respected warrior in his kingdom, the truth is he paid off most of his competitors in duels and tourneys. Playing fair and fighting in close quarters would not do him any good.
Sheltered -- Ioan’s knowledge of the world comes mainly from books and tutors. Though he’s perfectly capable of riddling you with facts and trivias, surviving in the wilderness (or even in the streets!) may be a little trickier for him.
Feeble -- Ioan is fine as long as he can evade enemy attacks, though one strong strike is typically enough to knock him out for a good while. Don’t expect him to like the idea of carrying heavy things/any sort of manual labour either.

Personality:
The truth is, Ioan is royalty first, and warrior second. Though he makes sure to greet everyone with a kind smile and an outstretched hand, his eyes are constantly examining the fabric of your clothes, or the make of your steel. It’s ingrained -- second nature. The approval of the powerful is a connection; the company of a commoner is a waste of time. The North, of course, is a different playing field. He will need to learn to get along with everyone -- regardless of their stature -- if he wants any chance of making it out alive.
Virtues: Friendly; Charming
Vices: Cowardice; Conceit; Self-Serving
Motivation: Survive; Avoid embarrassing family name

Short Bio:
Ioan hails from Taliesin -- a small and relatively isolated kingdom in the far south. Throughout the land, the kingdom is well-known for its polarising views on the Arcane -- the more progressive, and often more powerful, mages embrace Taliesin’s ideals, although this comes at the cost of diplomatic tensions between neighbouring states. Often, these mages seek refuge in the kingdom, where there is very little restriction about what can and cannot be practised. Thus, over the ages, Taliesin has earned a reputation for harbouring fugitives.

One of the most controversial schools of magic practised in the land is Soul Linking. It involves manipulating one’s own soul to push the limits of the physical body, fusing martial arts with the arcane to create a fighting style that maximises mobility and finesse. The school is largely funded by the crown, and rumour has it that King Gerald has commissioned the group to look into perfecting the art of creating phylacteries and liches -- which should allow him to achieve immortality and eternal reign.

After all, it must be the reason why he had sent one of his sons to be under their tutelage. Of course, the truth is more simple than that. Gerald’s first son is heir apparent, and the second one is to be the spare. That left the third and the fourth to be in charge of the army and the treasury, respectively. The fifth son -- Ioan Arrendel -- was left without a purpose, and after an unrestrained youth filled with mischief, he was finally sent to one of the more Arcane schools for formal training.

Taliesin’s geographical position frees it from imminent danger in the North. Once again, it has earned the disapproval of the neighbouring kingdoms when it refused to send its own army to help investigate the disturbance. After all, Taliesin is a small kingdom -- and sending any significant number of its military would leave it vulnerable for invasion. They had other matters to worry about.

Instead, the kingdom rallied civilian volunteers -- mainly Arcane scholars interested in studying the harvest up close -- who would march up North. In a gesture of goodwill, Gerald also sent one of his sons -- Ioan -- to assist in the fight, showing that he was more than willing to sacrifice what he held dear.
 

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Name: Igneel Bashura

Age: 39yrs
Gender: Male
Sexuality: asexual
Race: human
Occupation: Mercenary Axeman/ Bounty Hunter


Appearance: the first thing that draws attention to igneel is his size. The man is massive standing head and shoulders above everyone else he has ever met. Once the armor comes off most people cringe. His face and body are very badly burned. His eyes are a cloudy grey color, he has no hair, broad shoulders and a voice which is raspy and a bit unnerving. His head is also slightly misshapen with a broad jawline that has a slight underbite, and one eye that is larger than the other.
Height: 8ft 6in
Weight: 535lbs
Eyes: Milkey grey
Build: Huge and Bulky, slightly misshapen.
Unusual Marks/Body modifications: Igneel Is covered head to toe in scars. And usually wears his armor to cover his ghastly appearance. His left leg from the knee down is a prosthetic made entirely of steel. This causes him to walk with a limp.



Equipment:
30ft of rope, a reed, Bearskin cloak, 7days food ration (his size portion).

Weapon(s): Helmsplitter- a very Heavy Battle Axe which has been enchanted with magic runes to fortify it against recieving damage. It is remarkably durable and weights 80lbs.

Steel shortsword- to a man his size its basically a dagger. He uses it to block incoming attacks so he can retaliate with his axe, or he uses it as a means of surprise attackimg since it is sheathed in the small of his back underneath his bearskin cloak.
Tools:
Hunting knife- a typical blade used for a variety of purposes.

Twine- a roll of strong but thin rope to be used to make his bolos.

Bolos- he isnt very good with a bow and arrow. But he once met a foreigner in his travels who showed him a trick for hunting. He uses it now to capture targets of hunt food.
Armor: Giant Plate Mail- When Igneel was first found after his being burned it was by a blacksmith. He allowed him to forge a suit that would fit his body. Due to his immense strength he is able to wear this incredibly thick plate armor, and has thick leather and chainmail in the joints. All together the armor weighs 220lbs.


Skills:

Axe Master- Igneel has spent his entire life in the woods chopping down trees to make a meager living providing lumber to nearby villages. He learned how to swing an axe very well. After that he spent alot more time training with his blacksmith friend who was an old military veteran.

Survival- Even before he was burned Igneel looked like a monster. As such he avoided large cities, and towns choosing to live in the woods and survive on his own with the skills his grandmother taught him.

Hunting/tracking- While he cant exactly sneak up on much, igneel is great at tracking. Few things be them beast or man can escape his pursuit.

Strengths: Literal Strength- part of the belief that Igneel is a monster comes from his physical prowess. Many men have crumpled beneath his fists, many blades and sheilds have shattered beneath his swings. He is rumored to have even incapacitated a raging bull simply by punching it in the head.

Surprising Speed- Most see this lumbering mountain of a man and assume he is a slow moving fighter. Only to find out moments later that being Big has its advantages, long legs make for long strides, and vast strength grants very quick swings. Few can outrun this man.

Friend of Pain- Igneel has known pain on levels few men or women could fathom. As such he has built up a pretty big tolerance for it. Things that would cause most to pass out or surrender will seem to not even phase him.
Weaknesses: Fire- Igneel is both Physically and psycologically weak against fire. He will panic and flee if a flame is near by, and it is one of the few things which still cause him pain.

No stealth- being so big means its virtually impossible to not draw attention especially if you wear a suit of heavy plate mail armor.

Dull- Though he can survive, igneel isn't exactly a strategist. He usually answers most problems with either an axe or an escape.



Personality:
The best word to describe Igneel would be Cautious. He is always wary of his surroundings, wary of people. To be honest hes a bit of a worry wart But he is no coward, willing to charge headlong into any situation that he deems important. He is very simple not needing much to be happy. One might even call him a gentle giant, at least until he brings out the axe.


Virtues: Couragous, Kind, Humble, Merciful.
Vices: Selfish with his possessions, prone to violent outbursts, tends to be a glutton.
Motivation: he wishes to see mankind redeem itself. So he aims to be "a good knight" so that he may lead by example, while removing the worst from the world.



Short Bio:
Igneel was born into a remarbly unfortunate family with a long history of genetic defects. Igneel himself was born with giantism resulting in his growing very large and a bit misshapen. His mother died in childbirth, his father left him immedeatly when he layed eyes on the child. Luckily for him his grandmother unferstood, as she too was what many considered to be hidious. She took him and raised him out in the woods were she lived. Igneel spent his childhood wandering the woods always happy never seeming to worry about a thing. He would occasionally bring lumber into the town in exchange for basic materials for the house. Yet one day everything took a turn for the worst when a brave little girl named lilly sought to find the monster that lived in the woods. As brave as she was however she was still a little girl, she slipped on the ruver bank and fell in. Hearing the scream Igneel rushed to her aide, but by the time he fished her from the river it was too late, she had drowned.
So he took the body back to the village and set her on the streets not knowing who to tell or what to do. What came next was simply human nature. The people of the village looked for a finger to point at for this tragedy. Igneel and his grandmother became the witch and her ogre, and the mob mentality had formed. The villagers came to the house and barricaded the doors and windows before setting the cottage ablaze. The house collapsed and igneel was pinned under the burning debris. The next day a blacksmith from the town on the other side of the forest saw his mothers house burning in the woods, so the blacksmith ran to find the child he had abandoned all those years ago now grown, and laying in agony in the ashes of his mothers home. The regret of his past decisions overwhelmed him and the blacksmith took the large man home in a wagon. After a while igneel recovered, the blacksmith gave him his armor, his axe, a prosthetic leg, alot of wisdom, some training, and the knowledge of who he really was. After five years Igneel left, the blacksmith, and the woods. Finally presenting himself to the world as Igneel Last Son of the Bashura family, and slayer of the wicked.




 
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