Riddle78
Four Thousand Club
[MENTION=4186]Ceros[/MENTION]: On the table,that deck would be interesting. However,in the RP,considering how Planeswalker Magic works in it,your deck is hilariously incompetent,sorry to say. The rules of Planeswalker Magic I've hammered down with Bravo are...
-Planeswalkers may only naturally generate one Mana per post. This Mana must be of their Chromatic Affinity. For you,this is Blue or Red.
-Mana does not dissipate between posts. If it did,big spells would be impossible to cast without Mana ramp.
-Planeswalker Spells have a certain number of "Charges",to a maximum of four each,much like the number of each individual card on the table. These charges,once spent,naturally cycle back to the Planeswalker to be cast again after a certain period.
-There is no "Library". A Planeswalker may cast any spell they have memorized if they have the Mana for it.
-Only Instants and spells with Flash may be cast as an interrupt to someone else's post. Anything else must be cast after the fact.
So,some conclusions based on these rules are,
-Without Mana ramp,or a way to stay in the fight without casting,big spells will never be cast.
-Flashback is worthless without Mana ramp or a stockpile of Mana,as by the time you naturally generate the Mana to pay the Flashback cost,the spell would've cycled back into use.
-Draw effects have no place here. You can cast any spell from your list,at any time,so long as the previously mentioned conditions are appropriate.
-With the rules of Planeswalker Magic set as they are,this puts an emphasis on cheap spells and Mana ramp. Red has some potent Mana ramp,but I'm unsure about Blue.
-Something specific. Time Stop would only end the post the moment it's cast,making it exclusively a combo stopper in the RP. Casting it on "your turn" would simply end your post before you could do anything else.
I recommend a total deck reconstruction. You need something that can act quickly in the RP.
-Planeswalkers may only naturally generate one Mana per post. This Mana must be of their Chromatic Affinity. For you,this is Blue or Red.
-Mana does not dissipate between posts. If it did,big spells would be impossible to cast without Mana ramp.
-Planeswalker Spells have a certain number of "Charges",to a maximum of four each,much like the number of each individual card on the table. These charges,once spent,naturally cycle back to the Planeswalker to be cast again after a certain period.
-There is no "Library". A Planeswalker may cast any spell they have memorized if they have the Mana for it.
-Only Instants and spells with Flash may be cast as an interrupt to someone else's post. Anything else must be cast after the fact.
So,some conclusions based on these rules are,
-Without Mana ramp,or a way to stay in the fight without casting,big spells will never be cast.
-Flashback is worthless without Mana ramp or a stockpile of Mana,as by the time you naturally generate the Mana to pay the Flashback cost,the spell would've cycled back into use.
-Draw effects have no place here. You can cast any spell from your list,at any time,so long as the previously mentioned conditions are appropriate.
-With the rules of Planeswalker Magic set as they are,this puts an emphasis on cheap spells and Mana ramp. Red has some potent Mana ramp,but I'm unsure about Blue.
-Something specific. Time Stop would only end the post the moment it's cast,making it exclusively a combo stopper in the RP. Casting it on "your turn" would simply end your post before you could do anything else.
I recommend a total deck reconstruction. You need something that can act quickly in the RP.