Over the course of the next several hours, with the aid of a few of the maintenance staff, the Cyclones are prepped for action and are safely stowed away. It quickly becomes clear that while Pyrrah and Keith both try hard to pull their own weight, their technical skills are a bit . . . lacking. Keith makes several snarky comments about how if he were dealing with a bullet wound or nasty broken bone, he'd be all over that without any problems so don't give him any guff for him being all thumbs with a torque wrench or hammer.
Lucky for the rest of the team, his medical skills are not needed here today. Torni manages to show off some of her own know-how with her electronics skills, and you are able to get the Cyclones unpacked from their storage crates and safely stowed away, ready to use at a moments notice. All of this is finished up just in time for you to get cleaned up and hit the mess hall for some much needed fuel for your bodies.
With everyone tired and hungry from a long day of working on your mecha, you can hear talk from other parts of the mess hall that the work on the Normandy is going ahead of schedule, and the Garfish-class troop carrier will be ready for space the next day to return to active duty once more. It turns out that there was a minor glitch in the targeting system for one of the point-defense turrets that was easier to fix than expected, and the airlock for the Garudans' quarters was an easy upgrade thanks to the modular nature of the ship.
Pyrrah finds that she's bunking with Torni, and while it is a bit cozy, at least the two of you have a little bit of privacy thanks to your status as officers on the ship. Most of the enlisted are in sixteen-man bunk rooms, so being just two beings to a room is almost considered luxury living. Onni is in an environmentally sealed room with two other Garudans, both Veritech pilots.
The crew of the Normandy have a bit of a bounce in their step the next day as the final preparations are completed to get the ship out of drydock and into open space once more.
Lucky for the rest of the team, his medical skills are not needed here today. Torni manages to show off some of her own know-how with her electronics skills, and you are able to get the Cyclones unpacked from their storage crates and safely stowed away, ready to use at a moments notice. All of this is finished up just in time for you to get cleaned up and hit the mess hall for some much needed fuel for your bodies.
With everyone tired and hungry from a long day of working on your mecha, you can hear talk from other parts of the mess hall that the work on the Normandy is going ahead of schedule, and the Garfish-class troop carrier will be ready for space the next day to return to active duty once more. It turns out that there was a minor glitch in the targeting system for one of the point-defense turrets that was easier to fix than expected, and the airlock for the Garudans' quarters was an easy upgrade thanks to the modular nature of the ship.
Pyrrah finds that she's bunking with Torni, and while it is a bit cozy, at least the two of you have a little bit of privacy thanks to your status as officers on the ship. Most of the enlisted are in sixteen-man bunk rooms, so being just two beings to a room is almost considered luxury living. Onni is in an environmentally sealed room with two other Garudans, both Veritech pilots.
The crew of the Normandy have a bit of a bounce in their step the next day as the final preparations are completed to get the ship out of drydock and into open space once more.
Last edited: