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Tyranny of Dragons

OOC
Here
Merc B: 7/10 damage

Your dart finds it's mark in his neck, but he still stands.

Nikolay will hold his action until someone is within range of his short swords.

Sherwood Sherwood
 
Mor'du will also hold his action until the bad guys get closer.
 
The 9 closest kobolds will double move towards the wall. The three that were ahead of the Merc's keep walking without noticing.

Thovan holds his action until something comes across the wall.

Psychie Psychie
 
Andarra pops out and lines up a shot with her bow at Mercenary B, hoping to be able to finish him off before he can attack.
 
Before Mercenary B gets a chance to do anything, the dart that hit him is followed by an arrow into his throat and he falls.

The other two humans looked towards the wall the hoard of kobolds ran too. The look towards each other and nod; Mercenary C drops his torch in the knee high pile of hay near the door. Mercenary D runs east around the building shouting about 'enemy' contact.

(BTW: Holding your action is only until your next turn. I will allow an Action/Bonus Action to be held. Movement will not be allowed. You are allowed to impose a dodge action on yourself which will give everyone disadvantage on you on their attacks.)

Nikolay Rolls perception on Merc D; tosses a Javelin at Merc C

(Rolling)

Int:
Xinnia 21
Nikolay 20
Mor'Du
Kobolds 17
Thovan 12
Andarra
Merc 2

Merc C: 6/10

Zotar Zotar Your Move

(For those with held actions, DC10 Perception to use it against Merc D For those with turns coming up, moving 15' to the east will allow you to see him)
 
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Xinnia heard a shout about an enemy contact. She looked over the wall again and saw the enemies moving. One mercenary was running for help. He was barely within range. Xinnia stepped down and backward, drew a dart and lobbed it at the mercenary's estimated trajectory, for all it was worth. Need to shut him up.
[disadvantaged bolt throw hits Merc D for 7]
 
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Mor'du's perception roll

Total of 16 on my roll

EDIT Any of the Bandits left that are in javelin range that I can target with my held action?
 
Sherwood Sherwood Yes, MERC C is just setting fire to the hey and is still there. Within range.
Zotar Zotar I'm going to assume you don't climb over the wall.

You manage a difficult long throw with your dart to nail Merc D in the shoulder, but he doesn't lose his stride.

Merc C 6/10
Merc D 7/10
 
Mor'du will go ahead and use his held action to throw the javelin at Merc C
 
Nikolay will do a perception check (DC10) to hear the Kobolds that are on the other side of the wall. Otherwise will hold action.

Sherwood Sherwood Your turn
 
Are the mass of kobolds close enough to be in melee range on their next movement action? If so, Mor'du will delay until they are in close enough and then hit them with a blast of his breath weapon.
 
Technically they're in melee range, but there's a 12" thick wall of stone seperating the party and them. (with the exception of Xinnia.)

Give me a moment to create a map for this.

Sherwood Sherwood Do you still want to hold your action?

The picture below is just outside of the previous picture's edge.
 

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Can I look over the wall and be able to breathe on three or four of the kobolds with my cone of cold? Or is the wall too high?
 
First roll perception DC10 to notice that they're on the other side. If you succeed you can, the wall is about 4-5 feet tall so you'll have to lift yourself over a little bit.
Sherwood Sherwood
 
Rolling Perception.

Total of 10.

I'll go ahead and rise up over the wall and lay down a cone of cold on at least three of the kobolds. It is a Dex save, DC 13 to take half damage.
 
Rolling
The first and last kobolds are frozen in place, but the middle one survives.

The three closes kobolds to Mordu attempt to climb up the wall to your side. Two Kobolds jump on top of you, one manage to stick his spear through your armor. Take 3 damage. the 3rd climbs up, jumps down and fails to injure you on his attack.
The two on the other side of the wall will attempt to climb up and attack Andarra. One Kobold jumps on top of you from the left, stabs you. Take 5 damage, the other doesn't manage to injure you.
The two on the other side of the wall on the other side of the wall of Nikolay and Thovan.
Nikolay and Thovan uses his held action on the leaping Kobold, impaling them with their swords.

DC 1, the fail to get over the wall, DC 5 they're on top of the wall, DC 10+ they jump on the target.

Thovan after flinging the body off his rapier, he goes to assist Andarra and impaling the kobold from behind.

Andarra, you have a kobold on top of you.
 
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Andarra lets out a sharp hiss of pain as she feels the weapon pierce her armor, but instinctively knows that the wound is not bad. She then levels her free hand at the monster and murmurs a brief prayer to Corellon, unleashing a blast of flame at her target.

OOC Casting Sacred Flame on the kobold on top of me.
 
Sacred Flame is a spell DC not a Spell attack. Meaning the Kobold rolls vs your Spell DC. I'll keep your roll so he still fails.

Kobolds, you have the 3 on Mor'du left.

However, Mercenary D makes it to the other side of the chapel, while Mercenary C starts running the other way with the pile of hay on fire.

Zotar Zotar
 
Xinnia ran back to assist Mor'du and the others after the plan fell apart. When within range, she threw another dart.

[dash action down and to the left]
[Then dart for 4 damage to the nearest kobold]
 
Nikolay will run over to assist Mordu in one of thekobold. One of the two are dead by xinnia.

Both Kobolds are dead.there is still a kobold next to mordu

Sorry bout typos. On mycellc
 
Then with a mighty swing, the Dragonborn will try to cut down that kobold next to him.

Six points of damage
 
With a mighty swing, Mor'du cuts down the last kobold that charged towards the group, you all take a second to look around at the church. The hay in front of the rear door is in flames, but the heavy wooded doors have yet to catch fire. As of now you do not see anyone else, but remember that two bandits had moved towards the front.

"Keep your wits about you. There's More."

You're still in initiative. Psychie Psychie
Rolling for different units.

Int:
Xinnia 21
Nikolay 20
Mor'Du
Drakes 18
Kobolds 17
Thovan 12
Andarra
Merc 2
 

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