Types of role plays and things role players do that annoy you

Tryss said:
I genuinely will never understand how one liners can be useful in any situation. I have never seen a thought properly conveyed through a single sentence, and I'd argue that it really just is not possible. Or...rather...it's dull, boring, and would genuinely piss me off, which is why I will drop an RP the second one happens. It's lazy, it's boring, and it's completely avoidable.
I've done several action scenes, in which my post length varied between 6-20 paragraphs apiece. I've never had an issue getting to those 6 paragraphs. Remember when I said: "Of course there are always going to be times that there are exceptions, but for the most part, I like to think 10 is a pretty good standard."? Action scenes were actually what I was thinking of as far as exceptions go. It's hard to get the full 25-ish paragraphs done sometimes, which is completely understandable. Especially if you're only working with one character.


Again, I have gotten involved with a few casual RPs, and I generally offer between 3-8 paragraphs in those. That being said, I occasionally go overboard and post a response around 25-ish paragraphs.
Well likely you haven't encountered useful one liners since you drop out immediately xD But admittedly, the impactful one line rps that I've been in were on chat sites. Forum sites are less conducive to one liners (though again, it pays to be open minded).


Your explanation makes a lot more sense now. Action scenes are definitely more likely to be the most difficult to make lengthy, particularly since it requires more back and forth. My own perspective is to stress quality over quantity though (if both are managed then that is great, though naturally quality is the more important factor of the two).


I tend to view "casual" as meaning "no judgement as long as the rules are followed". I do hope that lengthy posts aren't a pet peeve of more casual players, since I also have a tendency to go long and in depth into a train of thought (though usually not up to 25 paragraphs lol). Being fairly new to the site, I tend to look at how players tend to act in both types of rps, and the description of casual/descriptive seem to connote more of a style than a particular minimum or maximum.


That brings to mind a particular pet peeve of mine in roleplays - not conveying clearly what is expected in a roleplay. For example; detailed rps, who throw a whole fantasy world at you but don't say what fantasy races are present. Or roleplays which don't want you to make up lore or plotlines not making that clear in the beginning. A quick line of "run plot ides by me in the OOC tab or in PM", would do wonders for clearing up numerous misunderstandings. I'm shy and don't like to guess what is allowed, so I end up waiting for someone else to do something before I assume it's okay. I probably put more thought into this sort of thing than really necessary, so I'm not entirely sure if anyone else has experienced this...
 
Tryss said:
I only have a few really big pet peeves.
  • Players that RP in present tense or first person. I absolutely can not handle this. It makes me want to reach through the computer and slap them.
  • People who know that they are unable to keep up with a detailed RP joining it anyway, and only supplying 3-4 paragraph posts at maximum. I cannot handle this. Not in the least. If I give you a beautifully written 50 paragraph response, you'd better as hell be giving me upwards of 7 in return. Especially if it's a 1x1. This isn't to say that I'll only RP detailed. I have a few people on here that I talk to, who have taken a liking to one or more of my characters, and would like to explore their characters further while getting to know mine. They happen to be unable, for whatever reason to write more than just a few paragraphs per post. Fine. Let me know ahead of time. I'll do what I can to keep my posts below 5 paragraphs, and we'll do a casual RP. That's perfectly fine.
  • My biggest pet peeve, however is how some people classify themselves as 'detailed' writers, and join exclusively detailed RPs, thinking that a constant submission of 4-6 paragraph posts is more than enough. Perhaps I write more than most people, but 90% of my posts, when done in a detailed setting, are between 15-25 paragraphs. My average post is about 1,500 words long. Of course, that excludes starters, which usually run around the 40-55 paragraph range. I'm of the opinion that if you're in a detailed RP, you should be able to write a minimum of 10 paragraphs per post. Of course there are always going to be times that there are exceptions, but for the most part, I like to think 10 is a pretty good standard.
Tryss said:
I genuinely will never understand how one liners can be useful in any situation. I have never seen a thought properly conveyed through a single sentence, and I'd argue that it really just is not possible. Or...rather...it's dull, boring, and would genuinely piss me off, which is why I will drop an RP the second one happens. It's lazy, it's boring, and it's completely avoidable.
I've done several action scenes, in which my post length varied between 6-20 paragraphs apiece. I've never had an issue getting to those 6 paragraphs. Remember when I said: "Of course there are always going to be times that there are exceptions, but for the most part, I like to think 10 is a pretty good standard."? Action scenes were actually what I was thinking of as far as exceptions go. It's hard to get the full 25-ish paragraphs done sometimes, which is completely understandable. Especially if you're only working with one character.


Again, I have gotten involved with a few casual RPs, and I generally offer between 3-8 paragraphs in those. That being said, I occasionally go overboard and post a response around 25-ish paragraphs.
For me I tend to just go the simple route and adhere to what the actual GM or site lists as a definition of each tier of roleplaying. For example here in this site I believe a detail roleplay is categorized as a three paragraph + per character post. Casual I believe is between 1 - 2 paragraphs and simple is a paragraph or less.


For that matter most GM's will post in their roleplay what they considered the min-max for posts or they'll answer the question if it's its posed to them.


So the way I see it as long as your following the rules of that specific roleplay than your fine.
 
Roleplayers that telling others how their character should act do or what they cant also those who try teach others without having any knowledge on subject they are teaching. Besides that erotic roleplayers then auto hitters and first person rpers just cant stand them.
 
When players put their characters that JUST WERE APPROVED and this is THE FIRST POST FROM THAT CHARACTER in danger and expect everyone to go all 'holy shit we gotta save this person'. No , my character the Assasssin droid will not save you! Worse when they go and complain about that on OOC chat... And then say we suck for not doing anything. And the only person in that area was me and his friend who also dislikes strangers. Go bother people's characters that would help people they don't know...


Plus it was a one liner AND poorly worded. And then their character went all OP godmod on us... Ugh.
 
[QUOTE="HK 50 09]When players put their characters that JUST WERE APPROVED and this is THE FIRST POST FROM THAT CHARACTER in danger and expect everyone to go all 'holy shit we gotta save this person'. No , my character the Assasssin droid will not save you! Worse when they go and complain about that on OOC chat... And then say we suck for not doing anything. And the only person in that area was me and his friend who also dislikes strangers. Go bother people's characters that would help people they don't know...
Plus it was a one liner AND poorly worded. And then their character went all OP godmod on us... Ugh.

[/QUOTE]
I wouldn't expect an assassin droid to help in any way, rather the oposite
 
Going to jump in here with one common and one uncommon pet peeve.


1; When people don't vary they're writing. It isn't ALL past-tense third person. John did A. John didn't like Mary doing B. John went in the door. John sighed. John then did C. Don't TELL me what happened, SHOW me what happened. I see this far too often and to me it's what separates a truly enjoyably writing session from a mediocre one. I'm not here to watch stuff happen: I'm here to paint a world, an atmosphere, a picture and a story. Help me out here! Leave your character alone and talk about the world.


2; *prepares to receive hate* I LIEK 2 WRITE in FURST PERSON (past tense). So the constant hate against it is...irksome to me. Okay. I used to hate this too, y'all. It was reserved for kids who solely played self-inserts, wanted to write for escapism and then complain when your character called theirs ugly.


As everything, it's a tool. And like any tool, you need to know how to use it. If you don't, your product will be clumsy and shoddily assembled. If you do, your product will be better than if you used anything else and sparkle like a damn diamond. Pick up a book by Raymond Chandler (The Big Sleep, his first and my favorite). Mickey Spillane (One Lonely Night, every chapter is like a short story). THEN tell me first person writing is boring. It gives you a very unique view into your character's mind, to see it from the inside and what THEY see and do/don't pick up on. It's a very interesting tone that is otherwise very, very difficult to get. I also think a large defining point is first person past tense, not present tense.

The blades of the office fan hissed in dull annoyance, cutting through the thick mug of a hot California summer day. Try as they might, nothing could beat that heat. Everything else in L.A. had accepted it and the streets seen through my office window were empty. Sun-bleached asphalt stretched from the corner off into the horizon where monolithic buildings grew, taking over and grasping their silhouetted black claws into the skies. Black, like the streets. Black, like the souls of the people of this damned city. Black, like the ash that dripped from the stub of a cigarette hanging between my fingers.


Black, like the hair of the flame that walked in my door a hot second later. Red lips formed a heart that made mine bleed, her eyes flashing blue and hiding beneath a wide hat that sat at a rakish tilt. I used the haze from my smoke to slip a hidden hand over the desk and grab that favorite amber bottle, sneaking it into the bottom drawer of the desk and out of sight. There were some things the clients didn't like to see.


As it was, the look on her face could've curdled water.


"Afternoon. What brings wrath and hellfire down on my desk today?"


I chanced a glance to the ceiling and watched the lazy blades slice through billows of soft grey smoke while waiting for my answer.


This was gonna be good.
 
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[QUOTE="Flintlock Timber]Whilst I don't necessarily hate fandom RPs, I dislike them nonetheless. Sure, they allow roleplayers to sport a Kirby T-Shirt, emblazoned on the left breast a 'cute and adorable' face, and kick arse, but I don't find them to be all that original. I definitely don't see myself participating in fandom roleplays any time soon.
As for the content inside roleplays, I think that's an easy choice to make. One-liners. These babies are prevalent in most casual roleplays and are the bane of my existence. I mean, you can always find some casual roleplay to knock yourself out with when bored, but one-liners are disgusting. Not every scenario warrants a huge chunk of text, and not every roleplay encourages roleplayers to let their hearts out, but I just really don't like seeing them.


I guess I can also go with god-moding, but that's kind of against everyone's rules anyway, so it's not like they're going to be seen everywhere, around and about.

[/QUOTE]
You'd be surprised how often things you'd think we're universal and common sense not to be so. God modding is actually sadly common in certain genres. It's usually addressed by decent GMs but it's not as much of a no brained as I'd hope.


The same with basic courtesy. You'd think being nice would be something everyone carries over from preschool but you'd be surprised at how often blatant rudeness shows up in roleplays.


Again the good GMs nip it in the bud but it's still more common than such a common sense issue should be.


As to one liners I don't hate them. We all start somewhere after all and I've seen my old posts they weren't that much better and I'm a chatty person by nature.


The problem I have is with unevenness. It's fine if you want to post a sentence or three for your posts. But put them in a roleplay where that works. Don't respond with two sentences to a post that was seven paragraphs long. It just doesn't look right.


Especially if it's in a group and your the only one posting that short a reply.
 
Most of my annoyances come from OOC behavior. I can handle most things in-character, except godmodding really. However, on an OOC level, I dislike:


Those who think quantity > quality. I've written with people who think that just because they can pop out ten or so paragraphs in a time means that they're the best and everyone else should meet that standard. No, darling, I don't see how seven paragraphs of redundancies makes you a better writer.


Secondly, I dislike people who try to pressure other people into roleplay scenarios they don't want. Perhaps this is more common on forums, but I've seen many a time where someone pesters another roleplayer into joining a thread they really don't want to be in.


Third, I dislike people being set in the mindset that their way of roleplaying is the best way of roleplaying. I've been with people who will OOCly berate you if you do one little thing they dislike. Or, if they say "well, I really think you should do x, y, and z because that's what I would do".


Lastly, the judgmental attitudes some people have. Like, I get it, you want the world to be a certain way because of your reasons, but, in group RPs especially, we're doing this for fun and you're harshing the mellow more than the person you're judging. Some people just can't handle other people having fun in a way they don't.
 
AnonymousRaine said:
Going to jump in here with one common and one uncommon pet peeve.
1; When people don't vary they're writing. It isn't ALL past-tense third person. John did A. John didn't like Mary doing B. John went in the door. John sighed. John then did C. Don't TELL me what happened, SHOW me what happened. I see this far too often and to me it's what separates a truly enjoyably writing session from a mediocre one. I'm not here to watch stuff happen: I'm here to paint a world, an atmosphere, a picture and a story. Help me out here! Leave your character alone and talk about the world.


2; *prepares to receive hate* I LIEK 2 WRITE in FURST PERSON (past tense). So the constant hate against it is...irksome to me. Okay. I used to hate this too, y'all. It was reserved for kids who solely played self-inserts, wanted to write for escapism and then complain when your character called theirs ugly.


As everything, it's a tool. And like any tool, you need to know how to use it. If you don't, your product will be clumsy and shoddily assembled. If you do, your product will be better than if you used anything else and sparkle like a damn diamond. Pick up a book by Raymond Chandler (The Big Sleep, his first and my favorite). Mickey Spillane (One Lonely Night, every chapter is like a short story). THEN tell me first person writing is boring. It gives you a very unique view into your character's mind, to see it from the inside and what THEY see and do/don't pick up on. It's a very interesting tone that is otherwise very, very difficult to get. I also think a large defining point is first person past tense, not present tense.
I actually think it's uncommon to get frustrated with a player keeping within the same tense. In fact, it throws me off when characters switch between perspective or tenses too radically within a roleplay. I mean, I suppose you could switch between first and third person (Treasure Island comes to mind) but if people's writing style is third or first person, it's generally best to stick with it. Asking someone to change their writing POV seems like the same thing as asking a person who does hyper realistic illustrations to draw an anime character. Sure they probably could do it, and probably really well, but it isn't their style and they'll likely enjoy the process less unless theyre the type to like to try out new things.


My go to perspective is third person subjective. There's no particular reason for this, and most of my favorite novels are third person omniscient, but it suits the purposes of an RP really well. I'd find it awkward to write in first person since it's not my style, and omniscient or objective third person don't really match the context of a character focused rp. To me, an RP is generally interactive, so the style that seems best is one that allows focus to be on both characters equally. Each person is compatible with different styles though.


Frankly, I think it's fine to use first person. I used to not like it since it made it harder to remember a character's name, but honestly I think the more important factor is how much effort people are putting into an RP. It should look balanced as nerdyfangirl said. And honestly, I've really enjoyed several novels in first person (Robert Parker's novel Early Autumn and Elizabeth Peter's Amelia Peabody series come to mind). As long as the characters are interesting I can dig it. Brilliant writing can exist in any tense.


This does bring to mind a pet peeve of mine though. Although world building and vivid description is enjoyable, it bothers me when characters go off to do their own thing the majority of the time. There's no point in a roleplay being interactive unless characters play off each other and interact. This is why I find that a high minimum can be problematic at times. I've been in roleplays where a person can't think of enough to say to hit the minimum, so they'll finish the conversation and go off to describe the birds chirping and other random things. To me, I think that defeats the purpose of an RP being an interactive experience. If you have to chase down the other person's player half the time, even when using multiple characters, it really cuts into the enjoyment of an RP.
 
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ApfelSeine said:
I actually think it's uncommon to get frustrated with a player keeping within the same tense. In fact, it throws me off when characters switch between perspective or tenses too radically within a roleplay. I mean, I suppose you could switch between first and third person (Treasure Island comes to mind) but if people's writing style is third or first person, it's generally best to stick with it. Asking someone to change their writing POV seems like the same thing as asking a person who does hyper realistic illustrations to draw an anime character. Sure they probably could do it, and probably really well, but it isn't their style and they'll likely enjoy the process less unless theyre the type to like to try out new things.
My go to perspective is third person subjective. There's no particular reason for this, and most of my favorite novels are third person omniscient, but it suits the purposes of an RP really well. I'd find it awkward to write in first person since it's not my style, and omniscient or objective third person don't really match the context of a character focused rp. To me, an RP is generally interactive, so the style that seems best is one that allows focus to be on both characters equally. Each person is compatible with different styles though.


Frankly, I think it's fine to use first person. I used to not like it since it made it harder to remember a character's name, but honestly I think the more important factor is how much effort people are putting into an RP. It should look balanced as nerdyfangirl said. And honestly, I've really enjoyed several novels in first person (Robert Parker's novel Early Autumn and Elizabeth Peter's Amelia Peabody series come to mind). As long as the characters are interesting I can dig it. Brilliant writing can exist in any tense.


This does bring to mind a pet peeve of mine though. Although world building and vivid description is enjoyable, it bothers me when characters go off to do their own thing the majority of the time. There's no point in a roleplay being interactive unless characters play off each other and interact. This is why I find that a high minimum can be problematic at times. I've been in roleplays where a person can't think of enough to say to hit the minimum, so they'll finish the conversation and go off to describe the birds chirping and other random things. To me, I think that defeats the purpose of an RP being an interactive experience. If you have to chase down the other person's player half the time, even when using multiple characters, it really cuts into the enjoyment of an RP.
D'oh, I'm sorry! I phrased my first point awkwardly. ^_^ I didn't mean switching between POVs, just sentence structures. Agreed, write whatever POV is natural to you (I prefer past tense in any case, present tense isn't for me), but when your sentence structures all begin with your character's name, or 'the', and simply have an action or a reaction and that's it...it gets very dull to read. As said...John did A. John sighed. John moved to the next room and saw Sarah. John said "____".


It's just repetitive and hollow.


If two characters writing the story together leave the room...it can get difficult. To accomplish that you've got to trust your partner to weave a story that will bring you both back together, and give you content to work from and enjoy reading.


For example. A partner and I recently had a scene where his character (J) had to go off and do a rather dismal deed on his own. My character (E), stayed behind and waited, but had a LOT on her mind from earlier in their night.


So while we wanted to work out and find out what J did out that night, we didn't want E to just...do nothing. We found a satisfying medium through fleshing out the bones of what would happen with J, and he wrote what went down section by section. In the meantime, I introspected E and let her develop her character by working through the (genuinely awful) things she had witnessed earlier that night.


When the evening was over and the characters regrouped, as people do, E had found herself in a unique state of mind that altered their interactions. Later on through alternate sources E slowly found out what happened and this lead to more interesting, conflicting content. J was also in a weird place, and so from this came plenty MORE interaction and dialog and little side trails of storyline that otherwise would've been missing had we just said, okay, J went off and comes back six hours later. We'll pick up there.


But this isn't anything I personally would do too often, nor too willingly do with anyone I hadn't been writing with for a long time and trusted to keep their side of the story interesting. Too much of it and it's dreadfully boring, you have nothing to work off of: largely the only reason it worked THAT time was because there WERE things for E to work through in her head in her solitary time. So there are a lot of conditional variants that players should agree on before tackling, and it's toooootally different when (like you say) someone's character is just playing unreasonably-hard-to-get. If the character doesn't want to be involved in the story...well, they'll find a way to avoid it! And it's unlikely my character cares enough about yours to spend six thousand words chasing them down and trying to get them to cooperate. ;)
 
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AnonymousRaine said:
D'oh, I'm sorry! I phrased my first point awkwardly. ^_^ I didn't mean switching between POVs, just sentence structures. Agreed, write whatever POV is natural to you (I prefer past tense in any case, present tense isn't for me), but when your sentence structures all begin with your character's name, or 'the', and simply have an action or a reaction and that's it...it gets very dull to read. As said...John did A. John sighed. John moved to the next room and saw Sarah. John said "____".
It's just repetitive and hollow.


If two characters writing the story together leave the room...it can get difficult. To accomplish that you've got to trust your partner to weave a story that will bring you both back together, and give you content to work from and enjoy reading.


For example. A partner and I recently had a scene where his character (J) had to go off and do a rather dismal deed on his own. My character (E), stayed behind and waited, but had a LOT on her mind from earlier in their night.


So while we wanted to work out and find out what J did out that night, we didn't want E to just...do nothing. We found a satisfying medium through fleshing out the bones of what would happen with J, and he wrote what went down section by section. In the meantime, I introspected E and let her develop her character by working through the (genuinely awful) things she had witnessed earlier that night.


When the evening was over and the characters regrouped, as people do, E had found herself in a unique state of mind that altered their interactions. Later on through alternate sources E slowly found out what happened and this lead to more interesting, conflicting content. J was also in a weird place, and so from this came plenty MORE interaction and dialog and little side trails of storyline that otherwise would've been missing had we just said, okay, J went off and comes back six hours later. We'll pick up there.


But this isn't anything I personally would do too often, nor too willingly do with anyone I hadn't been writing with for a long time and trusted to keep their side of the story interesting. Too much of it and it's dreadfully boring, you have nothing to work off of: largely the only reason it worked THAT time was because there WERE things for E to work through in her head in her solitary time. So there are a lot of conditional variants that players should agree on before tackling, and it's toooootally different when (like you say) someone's character is just playing unreasonably-hard-to-get. If the character doesn't want to be involved in the story...well, they'll find a way to avoid it! And it's unlikely my character cares enough about yours to spend six thousand words chasing them down and trying to get them to cooperate. ;)
Ah, that does make a lot more sense xD It didn't even occur to me that that's what you were taking about because I almost never start two sentences in a row with the same word when I'm rping. I'm not sure why, but it skeeves me out.


When I said that I didn't like characters parting ways, I do know it's necessary to have that happen occasionally. In fact, sometimes that can be remedied by playing multiple characters. My personal experience that I was referring to went more like this:


Rper: Character A goes to the cafeteria


Me: Character B also heads to the cafeteria


Rper: After eating, character A feels sick and goes to the infirmary.


Me: Character C is in the infirmary making a scene.


*after interacting for about 4 posts*


Rper: Character A leaves and calls others to see how they're doing


Me: Character B reports potential problem


Rper: Character A investigates


Me: Character B strikes up a conversation


Rper: Character A finds conversation amusing. Character A then leaves to go to work


It was a freaking wild goose chase xD (the script is paraphrased of course, the posts were significantly longer than that, but the rper really ended half their posts by leaving to go somewhere else). Additionally, I was in another rp where the rper would end almost every post where they were having a conversation with "Character A didn't know what else to say. He wasn't good at conversation" or something along those lines. Which made no sense because it was my character's turn to respond anyways. I think the thought behind it was that their character needed to carry the conversation, but I intentionally made a character who was inquisitive and friendly so that they would always have something to talk about.


I find that a lot of people make antisocial characters. Which is fine, but if there's no way to get them to interact or engage in conversation (even when using a friendly and persistent character), it can get rather frustrating. If a character consistently ignores another character because that's their personality, the burden ends up being entirely on one person while the other person gets to enjoy the fun part of slowly revealing their character's backstory. The person putting in all the work never gets to talk about themselves.
 
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ApfelSeine said:
Ah, that does make a lot more sense xD It didn't even occur to me that that's what you were taking about because I almost never start two sentences in a row with the same word when I'm rping. I'm not sure why, but it skeeves me out.
When I said that I didn't like characters parting ways, I do know it's necessary to have that happen occasionally. In fact, sometimes that can be remedied by playing multiple characters. My personal experience that I was referring to went more like this:


Rper: Character A goes to the cafeteria


Me: Character B also heads to the cafeteria


Rper: After eating, character A feels sick and goes to the infirmary.


Me: Character C is in the infirmary making a scene.


*after interacting for about 4 posts*


Rper: Character A leaves and calls others to see how they're doing


Me: Character B reports potential problem


Rper: Character A investigates


Me: Character B strikes up a conversation


Rper: Character A finds conversation amusing. Character A then leaves to go to work


It was a freaking wild goose chase xD (the script is paraphrased of course, the posts were significantly longer than that, but the rper really ended half their posts by leaving to go somewhere else). Additionally, I was in another rp where the rper would end almost every post where they were having a conversation with "Character A didn't know what else to say. He wasn't good at conversation" or something along those lines. Which made no sense because it was my character's turn to respond anyways. I think the thought behind it was that their character needed to carry the conversation, but I intentionally made a character who was inquisitive and friendly so that they would always have something to talk about.


I find that a lot of people make antisocial characters. Which is fine, but if there's no way to get them to interact or engage in conversation (even when using a friendly and persistent character), it can get rather frustrating. If a character consistently ignores another character because that's their personality, the burden ends up being entirely on one person while the other person gets to enjoy the fun part of slowly revealing their character's backstory. The person putting in all the work never gets to talk about themselves.
Yep, the wild goose chase. I've also heard of that a LOT in arranged marriage-based RPs. Which sure, is realistic, but if all your character does is hide in a corner of the house...what do you expect to write a story about? 8(


Grr. Anti-social characters. Not a THING wrong with them, but as said...tools. Characters are tools. And if you don't know how to use a tool, you're bound to make a mess of things. There's a HUGE difference between anti-social, and socialphobic. xD Even if you ARE anti-social, you have to talk to people to function in everyday life. If you don't, you lose your job. You disconnect from family. You find yourself in a corner, in a rut, and no matter how 'anti-social' you are, humans are social creatures. Pack animals. We do rely on human interaction to function (look at solitary confinement and what that does to prisoners. They literally go mad. Whether or not you LIKE talking to people, you NEED interaction to function. TO SOME degree.).


The human condition aside...it takes more than one character to tell a story, especially in a cooperative sense. Unfortunately though, people do err on the side of what you're talking about and it's quite a shame. It's lazy character building. :(
 
It really is unfortunate. Character building and balancing character dynamics is something I'm pretty good at, so I can work with any or antisocial, but if a character is either designed in an impossible to work with or in a self centered way, there really isn't a good way to balance things off. On one hand, those people usually lose interest quickly (since for some reason not much is happening). On the other hand, is still stressful to put up with while the rp lasts. I feel like some people need a workshop in hope to create characters that function well in rps and how to actually have their characters engage in what is happening so that characters can play off each other in the way that they're supposed to. I suppose that comes with experience though.
 
I've come to really dread when players cannot or flat-out refuse to make characters that fit the roleplay/scene. Like, for example, if I make a fandom RP of a silly anime, I don't want your untouchable, gritty monsters. I don't want activist on social inequality in a roleplay where humanity as a whole is barely getting by while all remaining humans either fight aliens or hide and try to live. I don't want a lazy bum who loafs around all day in a fantasy society where the common folk has to work hard to get by.
 
my biggest annoyance is probably when roleplayers go into what i call Story Mode.


basically, Story Mode happens when roleplay A introduces, in one post, a Problem. in this example, we'll say that roleplayer A's character was working at a coffee shop my and a friend's characters were chilling out at. then suddenly!!! in roleplayer A's post, someone shows up to try and rob the store!!!


me and friend were all ready to get mixed up in this (heck yeah let's beat down some robbers B| ) but then roleplayer A...just kept going. In real-time, the actions of their post would have probably taken at least a couple of minutes, and in those couple of minutes, other characters could have done a thing (one character was a soldier for pete's sake, he wouldn't've spent the whole time just sitting with his thumb up his --- ). instead of giving anyone else a chance to react, though, roleplayer A's character just solved the problem in the same post as they had introduced the problem.


Story Mode really, really, really bugs me. a lot of time, it's just one roleplayer trying to show off their character's special snowflake-ness resourcefulness, but sometimes i admit it might just be the roleplayer's lack of self-awareness or experience. i'll even admit that i've done this before. but i try not to. i've also noticed that people who write massive posts on a regular basis often do this, which is probably why my own posts tend to be more concise.


it just really bothers me. imo, roleplays are a collaborative effort, and if there's a problem that one person introduces, they need to at least give the other roleplayer(s) a chance to react.


this happens more often with dialogue, i've noticed, than Big Problems like robbers. if your character asks some questions, please wait for the other characters to reply before haring off.
 
@The Imperial Flame related to this is people who treat roleplay romance as some kind of weird form of internet dating. Like to the point where they'll request you play specific characters because they find them attractive. ( ironically in the instance were I have seen this come up they never offer to reciprocate. it's literally just a way for them to have some kind of weird fantasy that you're facilitating )


*shudders* they always leave me with an unclean feeling.
 
nerdyfangirl said:
@The Imperial Flame related to this is people who treat roleplay romance as some kind of weird form of internet dating. Like to the point where they'll request you play specific characters because they find them attractive. ( ironically in the instance were I have seen this come up they never offer to reciprocate. it's literally just a way for them to have some kind of weird fantasy that you're facilitating )
*shudders* they always leave me with an unclean feeling.
Or they just dislike you so they make your life hell in the rp, screwing you over and trying to control your characters.
 
Honestly, people who take their anger out on others IC are just toxic in general. Like, I'm sorry my character didn't want to get into a romance with your special snowflake, but that still doesn't mean you should constantly bash everyone whenever possible and take it out on other characters.
 
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[QUOTE="The Imperial Flame]Or they just dislike you so they make your life hell in the rp, screwing you over and trying to control your characters.

[/QUOTE]
Those are better ignored...
 
So I posted an RP on ROBLOX only to get this as a single post:

No effort, cliche.


-3 Writing Points
First of all, I deliberately made it simplistic so that newer RPers wouldn't find it diffiuclt to read (it's most definitely not lore heavy). I didn't mean it to be cliche, because there weren't many RPs like that. If you're going to criticize my RP, at least give me constructive criticism.
 
Scylla said:
So I posted an RP on ROBLOX only to get this as a single post:
First of all, I deliberately made it simplistic so that newer RPers wouldn't find it diffiuclt to read (it's most definitely not lore heavy). I didn't mean it to be cliche, because there weren't many RPs like that. If you're going to criticize my RP, at least give me constructive criticism.
I had that happen once on another site for a search. It was a Halloween specific search and I didn't have the time to make it super fancy. Just kind of color coded a little and made a list of the prompts I liked.


Well I get this person pming me a little bit later just to say they appreciated the total lack of fucks I apparently gave in searching for a roleplay.


Like firstly excuse you. If you don't want to roleplay with me Or if you only roleplay people that make mini websites for their searches that's A-Okay with me. But that doesn't give you the right to just be rude to random people that don't fit your desired aesthetic.
 
nerdyfangirl said:
I had that happen once on another site for a search. It was a Halloween specific search and I didn't have the time to make it super fancy. Just kind of color coded a little and made a list of the prompts I liked.
Well I get this person pming me a little bit later just to say they appreciated the total lack of fucks I apparently gave in searching for a roleplay.


Like firstly excuse you. If you don't want to roleplay with me Or if you only roleplay people that make mini websites for their searches that's A-Okay with me. But that doesn't give you the right to just be rude to random people that don't fit your desired aesthetic.
hahaha man okay so one time i was on neopets (i am constantly on neopets tbh), i made a roleplay board, and it was some kinda superpowered kids get "volunteered" for a military training program, right


and this person shows up and is like "what's the point of this? who would even join? why did you post it? there just doesn't seem to be any real plot here" and on and on, right. and i was like "yeah okay bruh oh hey look people are joining" and then this person, after a while, after criticizing my setting and intro and everything, is finally like "well, i GUESS i'll join" and it was just like.........


dude. ur a jerk. i am not enthused about you condescending to lend your expert roleplay technique to my apparently lackluster plot.


(i let em join anyway and they were thoroughly underwhelming)
 
rrrawrf said:
hahaha man okay so one time i was on neopets (i am constantly on neopets tbh), i made a roleplay board, and it was some kinda superpowered kids get "volunteered" for a military training program, right
and this person shows up and is like "what's the point of this? who would even join? why did you post it? there just doesn't seem to be any real plot here" and on and on, right. and i was like "yeah okay bruh oh hey look people are joining" and then this person, after a while, after criticizing my setting and intro and everything, is finally like "well, i GUESS i'll join" and it was just like.........


dude. ur a jerk. i am not enthused about you condescending to lend your expert roleplay technique to my apparently lackluster plot.


(i let em join anyway and they were thoroughly underwhelming)
Exactly. Like I mean yeah sometimes people might not be at the level of the rest of the roleplay and it's okay to tell them that. But don't be coming at me like your better than me then try to weasel your way into my roleplays.


You think my ideas are stupid than go make your own and leave me to my stupidity in peace.
 

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