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Trial by Fire - IC Thread

OOC
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The cover stone is quite heavy, but between the two of you, you are just able to shift the slab to the side. What you see is something unexpected: a staircase heading down into the earth. It drops down out of sight in the darkness.
 
After a few deep breaths, Spider smiles. "Well, unless I am mistaken, this is a clue that there is something more to this manse."

OOC Sherwood Sherwood , how wide are the stairs going down?
 
After a few deep breaths, Spider smiles. "Well, unless I am mistaken, this is a clue that there is something more to this manse."

OOC Sherwood Sherwood , how wide are the stairs going down?
Just wide enough to let one person walk down comfortably. Any weapons use in the staircase will be very awkward.
 
"Agreed." said Kuaidao, as he too looked down at the staircase. "Just why would someone build a fake tomb over this? What exactly were they hoping to hide?"

He looked back up at Spider. "I'll take the lead this time, seeing as you did so for those caves." he said.
 
With Kuaidao taking the lead, you head down the long staircase. You finally reach the bottom after a long trip down, and the passage widens up to be a ten foot wide hall leading off into the darkness.

How do light your way?

Also, jaydude jaydude Please give me a Perception + Awareness roll.
 
I kinda assumed we could procure torches. Otherwise, can we light the way with our Caste marks?

Anyway, rolling. Assuming I still have double 9's, 5 successes.
 
I kinda assumed we could procure torches. Otherwise, can we light the way with our Caste marks?

Anyway, rolling. Assuming I still have double 9's, 5 successes.
You can easily light the area around you with your Anima glow. I just needed to know how you were going to do it.

The tunnel is long, and appears to have been carved out of the heart of the mountain's rocky core with claws and small tools; most likely made by the imps. Every ten feet along the corridor there are a pair of pillars helping to hold up the ceiling. Looking ahead, you can see a large stone door set in the wall at the very end of the passage.

As you walk along the passage, Kuaidao can see a faint irregularity in the center of the floor that doesn't look quite right, just twenty feet away from the end of the hall and the door at the far end.
 
You can easily light the area around you with your Anima glow. I just needed to know how you were going to do it.

The tunnel is long, and appears to have been carved out of the heart of the mountain's rocky core with claws and small tools; most likely made by the imps. Every ten feet along the corridor there are a pair of pillars helping to hold up the ceiling. Looking ahead, you can see a large stone door set in the wall at the very end of the passage.

As you walk along the passage, Kuaidao can see a faint irregularity in the center of the floor that doesn't look quite right, just twenty feet away from the end of the hall and the door at the far end.

[Would I have to spend 5m Peripheral Essence for that? From what I remember, Kuaidao's anima is at Dim].

Seeing the irregularity, Kuaidao would squint at it, trying to figure out what exactly it was, or alternatively, what wasn't right about it.
 
An alternative to your lighting needs is that the manor has crystals in the walls that can be lit up with the expenditure of a mote of Essence into them. You will have had to pry a few loose from upstairs, but we can say that you all picked one already.

Kuaidao can see in the light of the gemstone that the floor has three groves in it, running along the longways of the hall for a distance of ten feet, spaced about a foot apart. They are very faint to see, but your keen eyesight was just good enough to spot them.
 
Spider keeps her position at the end of the line, but spends a moment to shift herself into her Hybrid Body Form, feeling the spider legs sprout out from her sides as her skin is now covered in the thick chitin of the arachnid, and she places a hand on the hilt of one of her swords. "Kuaidao, what do you see?"
Hybrid Form active

Health Levels
- 0 [ ]
- 1 [ ][ ]
- 1 [ ][ ][ ][ ][ ] - [ ]
- 3 [ ][ ][ ][ ][ ] - [ ]
I

Willpower: 7

Essence: 1
Personal: 16
Peripheral: 38 / 25
Committed: 13

Join Battle: 10 +3 successes (+5 for 3m with Sinuous Striking Grace)

Parry: 6 - +1 from the Hundred Rings
Evasion: 4
Resolve: 4
Guile: 1

Natural Soak: +5 - +2 from Beast Form Empowerment, +2 from Hearthstone
Armored Soak: +8, Hardness +7 - +2 Soak, +1 Hardness from Argent Handshake Mien
Total Soak: +13L - +2 from Beast Form Empowerment, +2 from Hearthstone

Weapon Damage
Paired Moonsilver Short Daiklaves
Attunement: 5m; Type: Light (+5 ACC, +10 DMG, +0 DEF, OVW 4)
Tags: Lethal, Melee, Balanced
Hearthstone slot(s): 2

The Hundred Rings of Hadam-Ul (Moonsilver Dire Chain - Artifact 3)
Attunement: 5m (3m); Type: Medium (+3 ACC, +12 DMG, +1 DEF, OVW 4)
Tags: Bashing, Disarming, Flexible, Grappling,
Martial Arts, Reaching
Hearthstone slot(s): 2

Armor
Unison - Moonsilver Reinforced Buff Jacket
 
"Three groves in the floor, running along the length of the hall." replied the Dawn Caste, stooping down and lowering his crystal to try and get a better look at them. For some reason, they made him imagine blades popping out of the floor and rushing towards them. "Think it might be a trap?"
 
Spider chuckles. "If they are, we are on the right track for something good. We have a few options. We can trigger it and see what happens, or try to go around it somehow. I can wall walk; I could carry people across that area easy enough."
 
Kuaidao considered the two options presented to him. "I'd much rather we all be able to get past this thing under our own power." he admitted.

After getting everyone else to back well away from the grooves, the Dawn Caste would look for a small stone and throw it into the hallway, in the hope of setting off the trap with no-one in its way.
 
When the rock hits, three razor sharp blades lash out from the grooves and fly out in an arc before once more dropping down out of sight. You can see that there is enough room on either side of the blades against the walls that you can squeeze along to keep from getting cut, or you can try to leap over the grooves and hope to clear the cutting edges.
 
Having seen the trap for himself, Kuaidao would inch along the walls past the grooves. As an extra precaution, he drew the Guardian Host into his free hand. If the trap was set off and someone was in danger of getting hit, he'd use the daiklave to either parry or slice through the blades (assuming they were made from a mundane material in the case of the latter option).
 
As you wish.

[Rolling 9 dice (Dex 5 + Ath 5 - Mobility Penalty 1. Six successes.]
 
Kuaidao is able to successfully navigate the trap in the hall without triggering it, putting you on the opposite side of the blades as the others.

D. Rex D. Rex Syvvaris Syvvaris Psychie Psychie Random Word Random Word If you wish to try the same path, I will need a Dex + Athletics roll from you, too.
 
Spider will stick to her position at the end of the line and wait for everyone to either get past or request a lift before making her way down the hall.
 

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