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Trial By Fire - Exalted 2e IC Thread

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Annika would nod at those words. "And you say it would allow us to get onto that airship without being spotted?"
"It would, thing is, I do have to see where I am going, also it is sadly only works for one living being at a time." Kuridin absently scratched his goatee "Although I've never tried it with more than one person."
 
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The battle with the creature over, Sirocco listens in on her friends seeing more enemies around Annika and Kuridin, and she makes her way faster there, an hawk swooping down towards the ship, and as she gets closer, it is time for her to draw some attention, and the hawk begins to grow, changing into her war form. Then she calls out "Deathknight! I know you are on that ship! Come on out, and lets deal with your vile presence."
 
Upon hearing Sirocco's warcry, Annika would look around for the source of the sound and mutter to herself "What in Malfeas...?" As far as she remembered, this wasn't part of the plan.
 
Right on the heels of Sirocco's sudden arrival, the Globe of Transport comes zipping around the bend of the mountain as the people in the clearing nearby the airship begin to scatter and run away from the angry sounding Lunar screaming at the ship. At the moment, there appears to be two Exalts on the deck of the airship, and they are making a run for the bow of the ship and the Lightning Ballistae that are mounted there.

A reminder that Scene long Charms are still active, and Motes and Willpower spent are still gone.

Join Battle rolls from everyone that wants to get into the fight.

Rykon Rykon D. Rex D. Rex Red Shadow Claws Red Shadow Claws Psychie Psychie jaydude jaydude Neopilot Neopilot
 
Darian gives her husband a grin. "This time, lets both come through this in one piece."
Aredin smiles warmly and reaches for Darian's hand as they soared across the mountain. He was moved by her concern, though more effort was taken not to get lost in the gaze of his wife's eyes than to with the injury. "Definitely! There's a lot of life left for us to experience and somethings I still wanted to discuss with you when we have time away from the world's troubles. I won't let these putrid hellspawn get in the way of that." He turned to their trusty Dawn Caste. "Speaking of... Ragnar! We're about to knock. Be ready."

Aredin still gripped the sheathed Daiklave by his waist, hand hovering ready to draw. On their approach, Aredin directed the globe directly over the deck of the ship then shot their path straight downward. He hovered upside down within the safety of the luminous orb. Once the deck was in range he drew. The steel of the daiklave sang in an overwhelming thrum, steam rising from the surface of gleaming gold hues from the heat of his essence. The hammering force between the globe's momentum and Aredins arm rippled across the wooden flooring, erupting into a cloud of cinders and splinters.

"I'm done with restraint. Prepare for your judgement, Abyssal and Demons both." Aredin declared amidst the scattering wreckage.
 
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"So much for the two of us sneaking in." muttered Annika as she watched Sirocco and the Globe of Transport hurtling towards the airship, before she took off running in the same direction. As she ran, she reached to the sides with both her hands, Night's Cutter and Night's Ripper appearing within them with flashes of light.

4 sux on Join Battle roll.
Ending Summoning the Loyal Steel. Activating Infinite Melee Mastery for 12m Peripheral Essence and 1wp. With Annika's Heaven Glory Shroud, she only adds 6m to her anima barrier, and the number of motes it takes to reach each level of anima increases by 3 (7 minus her Essence of 4). So her caste mark's only glittering.

TLDR; Annika can still use stealth, even though her anima should be at bonfire level now.
Health:
-0: 00
-1: 000
-2: 0000
-4: 0
Incapacitated

Willpower: 4/5
Personal Essence: 12/17
Peripheral Essence: 19/42
 
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Ragnar nodded, "Always ready, my Lord." He said as he clinched his fists and prepared himself for their approach.


As the Globe turned upside down, Ragnar worked himself to the contrary. And as the Orb flew downward, the barbarian had no qualms about hurtling towards Creation like a comet.

Propelled by the orb, the massive boots of the Exalted crashed into the deck creating a whirlwind of air, splinters, and essence that coalesced once more into the giant white armored crocodile that floated above him.

Ragnar then let out a furious roar of anger and defiance that could no doubt be echoed through the ship. The visage of the champion of the Dawn enhanced by his anima, to his enemies he appeared to them as great and furious monster of the sun that they believed the Anathema to be as well as a giant among men. And Ragnar would not disappoint them in that expectation!


Note to ST: Ragnar has current wound penalty of -1, if that effects the join battle roll any.
 
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Darian's entrance to the battle is a bit more demure, but no less dramatic. As Aredin inverts the Globe of Transport for his ramming attack, Darian leaps from the golden sphere, embracing the true perfection of her martial arts training of the Perfected Lotus. Once more taking the form of the Golden Chimera, she gracefully flies down, looking for any sign of Exalted foes or, more importantly, the demons that Ragnar's map has indicated is there.

Seven Success on Join Battle Roll
Active Charms: Dreaming Pearl Courtesan Form, Iron Kettle Body, and Infinite Martial Arts Mastery, Invoking the Chimera's Coils


Health Levels
-0 [ ]
-1 [ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-4 [ ]
I [ ]
Dying [ ][ ]

Soak: 1L/2B - +5L/+5B from Infinite Resplendence Amulet, up to +5L/+10B from Pearlescent Filigree Defense (One Scene), +4A/+8L+8B from Iron Kettle Body (One Scene), +4A/+8L/+8B from Iron Skin Concentration (Instant)

20L/27B/4A

Willpower: 8 / 4

Essence: 5
Personal: 23 / 8
Peripheral: 53 (39) / 3
Committed: 14

Dodge DV: 7
Parry DV with War Fans: 8 (11)
Parry DV with Chain Daiklave: 8 (11)

Dodge MDV: 5

Join Battle: 7

Weapons and Armor
Chain Daiklave: Speed 5, Accuracy +1 (+6), Damage 5L/2O (+10L), Defense +3 (+8), Rate 3
Exceptional War Fans: Speed 4, Accuracy +3 (+8), Damage +3L (+8L), Defense +3 (+8), Rate 2 - Enhanced with a Fire benediction
Sash (Seven-Section Staff): Speed 5, Accuracy -2 (+3), Damage 7B (+12B), Defense +3 (+8), Rate 2

Clinch: Speed 6, Accuracy +0, Damage 0B, Defense +0, Rate 1
Kick: Speed 5, Accuracy +0, Damage +3B, Defense -2, Rate 2
Punch: Speed 5, Accuracy +1, Damage 0B, Defense +2, Rate 3
 
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Sirocco is more than ready for this fight, she is practically yearning for this.

Spending Willpower to add Conviction to the Initiative roll

8 suxxes
 
Between Ragnar and Aredin's efforts to cripple the airship, the two Solars not only punch a hole in the top deck, you blast a hole all the way through the ship and down to the rock below! The keel of the hull has been broken in multiple places, making it impossible to repair, and now there are two halves of the ship that are barely anchored to the rock by the six cables. Several bodies fall out of the broken ship, members of the mortal crew that are very dead from the impact.

But somehow, the Abyssal manages to survive.

Perhaps it is due to a Charm that gave the Exalt a hint of warning, or perhaps it was Sirocco's shouted challenge. Either way, as Ragnar and Aredin are picking themselves up from the mass of timbers and fallen cargo that has crashed out of the hull with you, a trio of figures drop down from the ruined ship and leap into the open.

The first is a man that Sirocco recognizes as the one that Widow was talking to earlier, the one named Malice.

The second is a tall, thin woman with a dress that looks to be made out of metal, and a hammer that is as large as she is.

The third is a ten foot tall male with arms the size of tree trunks and muscles the size of boulders. He has a large iron staff in his hands.

Jumping down from the deck of the ruined ship are the two Dragon Blooded with their Daiklaves in hand, and they take up position alongside the Abyssal.

Edited for massive damage done to the airship.

Red Shadow Claws Red Shadow Claws is up first

0 - Sirocco <====
1 - Darian, Kuridin
2 - Abyssal, Demon 1
3 - Annika, Dragon Blood 1
4 - Demon 2, Dragon Blood 2
5 - Ragnar
6 - Aredin
 
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"So much for the two of us sneaking in." muttered Annika as she watched Sirocco and the Globe of Transport hurtling towards the airship, before she took off running in the same direction. As she ran, she reached to the sides with both her hands, Night's Cutter and Night's Ripper appearing within them with flashes of light.

4 sux on Join Battle roll.
Ending Summoning the Loyal Steel. Activating Infinite Melee Mastery for 12m Peripheral Essence and 1wp. With Annika's Heaven Glory Shroud, she only adds 6m to her anima barrier, and the number of motes it takes to reach each level of anima increases by 3 (7 minus her Essence of 4). So her caste mark's only glittering.

TLDR; Annika can still use stealth, even though her anima should be at bonfire level now.
Health:
-0: 00
-1: 000
-2: 0000
-4: 0
Incapacitated

Willpower: 4/5
Personal Essence: 12/17
Peripheral Essence: 31/42

Kuridin reflexively grasps his blade and he sees the ball of light fly over head "Seems that way." He grunted and he took off as well drawing his blade. Taking a few strides the jumping focusing on the deck of the ship and catching his fellow night caste by the cloth of her clothing attempting to use his amulet to teleport both of them to the deck of the ship.

Rolling join battle
 
I knew this would not be an easy fight. Time to show them what a Lunar can do. With that thought, Sirocco's body, and tattoos start glowing in a silvery light, as her anima is unleashed. and the image of seven outstreched wings appear in the air above her, seemingly unfolded from her back.

Speed 5 Simple action

Spending 8m on Instinctive Dexterity Unity, 4m on Hide-Toughening Essence, and 5m on Dagger Wind Form.

Her DVs are raised by 2, and she gains 4 dice on Dex rolls, without spending essence, and her speed has increased.
Her soak goes up by 8B/4L
Her Parry goes up by another one, wing buffer damage is increased by two, and accuracy increases by 1.
Oh, and because her anima is active, she doubles all movement, and doubles her Str from Feats of Strength purposes.

Strength ●●●●
Dexterity ●●●●●●
Stamina ●●●●●

Health Track

-0 [ ]
-1 [ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-4 [ ]
Inc [ ]
Dying [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

Join Battle: 7 (9 if sight based)

Soak: 17B/13L/5A, Hardness: 2 (3B/5L/5A from Reinforced Breastplate, 1B/1L from Feathers, 8B/4L from Hide-Touchening Essence)

Parry DV: 11 (12 while flying)
Dodge DV: 9

Punch
-Speed 6, Accuracy 16 (19 while flying), Damage 4B, Rate 3

Kick
-Speed 4, Accuracy 15 (18 while flying), Damage 7B, Rate 2

Clinch
-Speed 6, Accuracy 15 (18 while flying), Damage 4B, Rate 1

Smashfist (Punch) (Wing Buffet)
-Speed 4, Accuracy 19 (22 while flying), Damage 13B/4, Rate 2

Smashfist (Clinch)
-Speed 7, Accuracy 17 (20 while flying), Damage 10B/4, Rate 1

Mutations:
Wings (6)
Feathers (1)
Enhanced Sense (Sight) (1)
 
Sirocco's Essence is spent, and you stand ready for battle.

Psychie Psychie and Neopilot Neopilot are up

0 - [Sirocco]
1 - Darian, Kuridin <====
2 - Abyssal, Tall Demon
3 - Annika, Dragon Blood 1
4 - Hammer Demon, Dragon Blood 2
5 - Ragnar, Sirocco
6 - Aredin
 
Darian advances on her targets, eyeing the demons as her own primary foes. Knowing that the big one would probably be Ragnar's choice for a target, she races forward and lashes out with with her fins at the girl with the large hammer. No witty banter, no calls for surrender. Just the effort to destroy the enemies of Creation.
Active Charms: Dreaming Pearl Courtesan Form, Iron Kettle Body, and Infinite Martial Arts Mastery, Invoking the Chimera's Coils

Making a total of five hits against the girl. Calculating my die pools.
Dex 5 + MA 5 + Specialty 3 + Excellency 10 + stunt 2 = 25 dice

attack 1 = 15 successes
attack 2 = 8 successes
attack 3 = 14 successes
attack 4 = 16 successes
attack 5 = 12 successes

Speed 6

Health Levels
-0 [ ]
-1 [ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-4 [ ]
I [ ]
Dying [ ][ ]

Soak: 1L/2B - +5L/+5B from Infinite Resplendence Amulet, up to +5L/+10B from Pearlescent Filigree Defense (One Scene), +4A/+8L+8B from Iron Kettle Body (One Scene), +4A/+8L/+8B from Iron Skin Concentration (Instant)

20L/27B/4A

Willpower: 8 / 4

Essence: 5
Personal: 23 / 12
Peripheral: 53 (39) / 3
Committed: 14

Dodge DV: 7
Parry DV with War Fans: 8 (11)
Parry DV with Chain Daiklave: 8 (11)

Dodge MDV: 5

Join Battle: 7

Weapons and Armor
Chain Daiklave: Speed 5, Accuracy +1 (+6), Damage 5L/2O (+10L), Defense +3 (+8), Rate 3
Exceptional War Fans: Speed 4, Accuracy +3 (+8), Damage +3L (+8L), Defense +3 (+8), Rate 2 - Enhanced with a Fire benediction
Sash (Seven-Section Staff): Speed 5, Accuracy -2 (+3), Damage 7B (+12B), Defense +3 (+8), Rate 2

Clinch: Speed 6, Accuracy +0, Damage 0B, Defense +0, Rate 1
Kick: Speed 5, Accuracy +0, Damage +3B, Defense -2, Rate 2
Punch: Speed 5, Accuracy +1, Damage 0B, Defense +2, Rate 3
 
For having such a large hammer, she moves it with stunning speed.

Attack one hits with only 1 success
Attack two is complexly blocked
Attack three hits with 2 successes
Attack four hits with 5 successes
Attack five hits with 2 successes

Her Soak is 18L/20B
 
Its ping damage on all four. But with my Anima effect, it makes it 6 dice that I roll on her. :hornstongue;

attack 1 = 0
attack 2 = 3
attack 3 = 1
attack 4 = 0
 
The demon with the hammer glares at Darian as she stumbles back, one hand going up to wipe a bit of blood away from her mouth. "Fucking Solars. I see I don't have to go easy on you. Even better."

Neopilot Neopilot is up with Kuridin

0 - [Sirocco]
1 - [Darian], Kuridin <====
2 - Abyssal, Tall Demon
3 - Annika, Dragon Blood 1
4 - Hammer Demon (injured), Dragon Blood 2
5 - Ragnar, Sirocco
6 - Aredin
7 - Darian
 
Kuridin leaps across the shattered remnants of the airboat's gondola and dives past the divide of what was once the keel of the broken ship. With his sword arm always ready to draw, he rights himself from a brief tumbling landing through carnage and scans the field for each emerging threat. It was time to internalize the spirit of steel, sublime focus overshadowing his base senses. Lights around him seemed to dim as nighted essence billows outward to form his anima.

Activating infinite melee mastery consuming 20m and 1w. Being a simple charm this takes up my action if I'm not mistaken.
 
Kuridin spends Essence and prepares himself for battle.

At this point, the Abyssal is looking over the assembled Circle in front of him, and he begins to activate Charms of his own, causing a dark, foreboding anima glow around him showing a mockery of the Dawn Caste symbol on his forehead as he spends Essence.

The Tall Demon takes a moment to crack its neck in a loud popping noise and he slowly looks across the field at Ragnar. His eyes lock onto yours, and he bares his teeth in an evil grin. Taking a few slow steps forward, it quickly turns into a full tilt charge as he races for you, his staff of Malfian Iron swinging in a blur that is almost too fast to see. Making four different swings on you, he does his best to hammer your skull in.

First swing = 12 successes
Second swing = 16 successes
Third swing = 7 successes
Fourth swing = 21 successes

This can be applied against either your Dodge or Parry DV.

D. Rex D. Rex needs to declare his defense

0 - [Sirocco]
1 - [Darian], [Kuridin]
2 - [Abyssal], [Tall Demon]
3 - Annika, Dragon Blood 1
4 - Hammer Demon (injured), Dragon Blood 2
5 - Ragnar, Sirocco
6 - Aredin, Kuridin
7 - Darian, Abyssal, Tall Demon
8 -
9 -
 
The solar meets the glare of the demon, and his lip curls in contempt. Ragnar widens his stance to prepare himself for the charge from the demon the had resigned itself to it's own destruction.

As it charged, Ragnar roared furiously at the beast, as if challenging it do it its worst.


Attack 1 - hit
Attack 2 - hit
Attack 3 - hit
Attack 4 - blocked

Intent to use the Charm Iron skin Concentration on attack 3

Intent to use Essence gathering Temper on attack 2.

DDV 6
PDV 11
Soak 35/32
Hardness 10


ISC - [Sta+Res] vs difficulty[enemy essence](maximum of 6)
Bonus to pool
+2 tough merit
+1 specialty


Dodge DV: [Dex3+Dodge3+Ess5]/2 = 6
Parry DV: [Dex3 + Ma8 +WDef(+5kata)]/2 = 8
DV Bonus:
Infinite Mastery +4
Anima Effect +2 if enemy valor < 5
Wound penalty -1
Total: 11




Willpower: 10/9
Essence 5
Personal: 25/25
Peripheral: 34/11

Health Levels
-0: [X]
-1: (5) [X] [ ] [ ] [ ] [ ]
-2: (8) [ ] [ ] [ ] [ ] [ ] - [ ] [ ] [ ]
-4: [ ]
I : [ ]
 
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What is your DVs and your Bashing soak? I need to know what my damage pools to roll are.
 
Attack 1 = 1 bashing level
Attack 2 = 0 damage
Attack 3 = 0 damage

The demon snarls at you in frustration. "It seems that I will have to hit you harder. Good. I haven't had a good challenge in a long time."

jaydude jaydude is up with Annika

2 - [Abyssal], [Tall Demon]
3 - Annika, Dragon Blood 1 <====
4 - Hammer Demon (injured), Dragon Blood 2
5 - Ragnar, Sirocco
6 - Aredin, Kuridin
7 - Darian, Abyssal, Tall Demon
8 -
9 -
 
Once she had taken a few milliseconds to gather her bearings after suddenly finding herself on the deck of the airship courtesy of Kuredin, Annika would run up behind the Tall Demon and slice at his legs with each of her Daiklaves while he was busy attacking and then talking to Ragnar.

12 sux on first attack, 9 on second.

Health:
-0: 00
-1: 000
-2: 0000
-4: 0
Incapacitated

Willpower: 4/5
Personal Essence: 12/17
Peripheral Essence: 19/42

Join Battle: 7 (Wits + Awareness)
Soak: 5L/4B (Exceptional Breastplate, 4L/2B, 0 Mobility penalty, Fatigue 0)
Dodge DV: 7 (+ 3 die bonus from Hearthstone Bracers)
Parry DV: 7 (Night's Cutter and Night's Ripper)

Dodge MDV: 5
Parry MDV: 3

Attacks
Night's Cutter and Night's Ripper (Orichalcum Short Daiklaves) - Speed 4, Accuracy 16, Damage 6L, Defense 7, Rate 3, Attune 3

Buffs
Infinite Melee Mastery (Can add six dice to Melee rolls.)
 
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Annika's sword strikes are blocked by the demon's staff.

Dragon Blood 1 charges at Aredin, swinging with his blade twice, scoring 12 successes on the first hit, and 15 on the second hit.

The Demon with the hammer leaps into the air and lets loose with five powerful swings, using her spirit Charms to enhance her attack.
Attack 1 = 17 successes
Attack 2 = 25 successes
Attack 3 = 14 successes
Attack 4 = 6 successes
Attack 5 = 14 successes

Dragon Blood 2 leaps into the air at Sirocco and levels a powerful swing at her, scoring 15 successes.

Rykon Rykon , Red Shadow Claws Red Shadow Claws and Psychie Psychie have defenses to declare

2 - [Abyssal], [Tall Demon]
3 - [Annika], [Dragon Blood 1]
4 - [Hammer Demon (injured)], [Dragon Blood 2]
5 - Ragnar, Sirocco
6 - Aredin, Kuridin
7 - Darian, Annika, Abyssal, Tall Demon,
8 - Dragon Blood 1
9 - Hammer Demon (injured), Dragon Blood 2
 

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