• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

England endeavors characters

OOC
Here
Characters
Here
Other
Here

Muzan Jackson Kibutsuji

"Then it will get better. that's life." -wit
Roleplay Availability
I am currently recruiting for a roleplay.
Roleplay Type(s)
  1. One on One
  2. Group
  3. Dice
  4. Quests
  5. Nation Building
My Interest Check
NAME: Emrys Ambrosius (Em-ree-us Am-bro-see-us)

SPECIES: Half elf

AGE: 18

DESCRIPTION / IMAGE:
hero-screenshot-1-png.1203655

INTERESTING FACTS: Brother to king arthur, adoptive son of merlin, and biological son of the lady of the lake. Ran from home while on a mission.

CLASS: Wizard 1 paladin 1

SUBCLASS: not unlocked yet.

CHARISMA: 16 (+3)

DEXTERITY:13 (+2)

WISDOM: 18 (+4)

INTELLIGENCE: 11 (+1)

STRENGTH: 12 (+1)

CONSTITUTION: 16 (+3)

SPELLS: mage hand, find familiar, disguise self, fire bolt, cure wounds, command, and thunderclap.

ATTACKS: sword 1d8

AC: 12

LEVEL: 2
 
Last edited:
NAME:

SPECIES:

AGE:

DESCRIPTION / IMAGE:

INTERESTING FACTS:

CLASS:

SUBCLASS:

CHARISMA:

DEXTERITY:

WISDOM:

INTELLIGENCE:

STRENGTH:

CONSTITUTION:

SPELLS:

ATTACKS:

LEVEL:
 
NAME: Henry Potter

SPECIES: Human

AGE: 21

DESCRIPTION / IMAGE:

IMG_8675.jpeg

INTERESTING FACTS: In 1991, Harry Potter began attending Hogwarts, and he had been made meek and insecure from being abused by Vernon and Petunia Dursley. In an alternate universe, however, Petunia married Michael Verres, a biochemistry professor, instead, and together they raised Harry in a loving home. This alternate version of Harry, known as "Harry James Potter-Evans-Verres" had the opposite problem from the Harry we all know and love – he was quite arrogant and convinced of his intellectual superiority. During his first year at Hogwarts, he learned to temper his arrogance, and he learned that sometimes it was a good idea to listen to others. Henry Potter himself is an alternate universe counterpart of Harry James Potter Evans-Verres, one who lives about eight hundred years earlier.

CLASS: Wizard

SUBCLASS: School of Transmutation

CHARISMA: 12

DEXTERITY: 12

WISDOM: 14

INTELLIGENCE: 16

STRENGTH: 11

CONSTITUTION: 12

SPELLS: Mage Hand, Message, Prestidigitation, Sleep, Magic Missile, Chromatic Orb, Detect Magic, Cure Wounds, Shield, Heat Metal, Hold Person, Fireball, Clairvoyance

ATTACKS: Dagger 1d8

LEVEL: 3
 
Last edited:
NAME: Mirabel Pines

SPECIES: Human

AGE: 21

DESCRIPTION / IMAGE:

IMG_8901.jpeg

INTERESTING FACTS: Mirabel is the sister of Henry. She is also the alternate universe counterpart of Mabel Pines from "Gravity Falls". Her relationship with Henry mirrors Mabel's relationship with Dipper in many respects, although Henry is not as closely related to Dipper.

CLASS: Bard

SUBCLASS: Not unlocked yet

CHARISMA: 15

DEXTERITY: 14

WISDOM: 12

INTELLIGENCE: 14

STRENGTH: 10

CONSTITUTION: 13

SPELLS: Dancing Lights, Vicious Mockery, Charm Person, Detect Magic, Healing Word, Minor Illusion

ATTACKS: Dagger 1d8

LEVEL: 1
 
Last edited:
Link to D&D Beyond Sheet


Mercher is a young man having long, blonde hair and dull, blue eyes. His hair is wavy and soft but is often mistaken for being oily. It is loosely tied and most is resting on his left shoulder. Mercher is considered medium sized, standing at 177cm(or 5'10" inches) and weighing 150 lbs. Mercher has a slim and lanky structure with the slightest muscles shown.

Since Mercher was a child, he dresses similarly to his elf parents would. White and blue Greek robes and small chains decorated with hexagons and geometric shapes. A gold head piece decorates his hair, wrapping around his head.

After running away from the main kingdom, Mercher wears a brown blazer with a green undercoat. Reaching up to his knees, he often uses a belt to shorten the length without damaging the blazer. Under his blazer is a white suit and tie that has been soiled and frazzled.

Nowadays, Mercher often switches between his blazer and his church attire. Black robes with a cross dangling on his neck, Mercher looks like what you would expect a priest would wear and is extreme unassuming.

Eyes: Blue

Size: Medium

Height: 177cm (5'10" inches)

Hair: Blonde

Skin: Pale

Weight: 150lb.

Name: Mercher Ester

Species: Half-Elf

Age: 27

Gender: Genderfluid

Interesting Facts:

Class: Level 2 Cleric

Sub-Class: Order Domain

Alignment: Lawful Neutral

Faith: Hermes

Personality:
Mercher is a rational and measured individual who strives to achieve balance in all aspects of life. Mercher's approach to life is a combination of logic and intuition, resulting in thoughtful and well-considered decisions. While others may view Mercher as slow to action or guarded, Mercher believes that carefully considering all aspects of a situation is essential in achieving the best possible outcome. He is calm and composed, rarely succumbing to emotion and never losing sight of what is truly important and prefers to resolve conflicts through peaceful and rational means.

Extra:
Mercher is an ancestor of Hermes(or Mercury), the messenger of Gods and God of Communication, Goods and Thieves. Although he doesn't have Hermes' impish and curious personality, Mercher still carried on what Hermes was known for; communication and delivery.

Mercher still keeps elven trinkets with him.

Mercher uses a hat with a long enough rim to hide his ears. He also has ear coverage from his elven family to avoid attraction.

Background:
Mercher was born of a human father and elf mother. To his elf relatives of the east, he was viewed as some abomination that Mercher’s dad created and were openly hostile about it. Despite the disputes of the two parties, Mercher ended up inheriting their father's thoughtfulness and their mother's grace. His early years were constantly moving with his father and mother, England being his main residence.

When Mercher turned 16, his elf relatives cut all communication between him, his mother and his dad. At that point, Mercher had already set himself on maintaining balance and becoming an official. So he continuously pushed himself to study, particularly mathematics. However, packages from an unknown sender would come to their doorstep, often revealing clothes and accessories that were native to elves though he had to hide them from others.


The rest of his life up until he was 22 wasn’t quite interesting, constant studying and the graduation process to get to his position. Although Mercher was good at what he does, he was unable to become such official when Arthur Pendragon became king. Forced to retreat far into the woods, Mercher was extremely efficient at avoiding the king's watch.


Mercher walked far away from the place he once called home as he wandered and found himself in Heiwana. He was quick to attract the attention of the locals. Maybe it was the way he dressed, his clothing still looked like part of his community or his “unique” mindset brought to them by his community. His insight was quite something, most of the people he had stumbled upon haven’t been able to understand it, let alone try. Exploring the area, he resides in an abandon church east of the town where he became a Cleric.


One night, he was greeted by someone who wanted to deliver a message, and that was where his reputation as the town's messenger began.

Strength: 10 (-1)
Dexterity: 13 (+1)
Constitution: 10 (0)
Intelligence: 17 (+3)
Wisdom: 15 (+2)
Charisma: 13 (+1)

Spells: Sanctuary, Mending, Sacred Flame, Guidance, Command, Heroism, Divine Domain, Voice of Authority

Attacks: Unarmed Strike, Two-Weapon Fighting

Weapon: Quaterstaff (1d8)

Equipment: Book, Calligrapher's Supplies, Parchment, Robe

Total Weight: 14 lbs

Hit Point: 8/8

Armor Class: 11

Walking Speed: 30 ft

Level: 1
 
Last edited:
So I finally finished my character sheet. Hopefully everything is fine with him and can be approved. I’ve included the full stat character sheet as an attachment.




NAME: Aphan Eraldson

SPECIES: Silver Dragonborn

AGE: 25

DESCRIPTION / IMAGE: Standing at 6’5’’, Aphan towers over most humans he comes across. Instead of having skin, Aphan is covered in scales the color of pure silver. Once appearing like a fancy ornament, shimmering in the sun, years of warfare have led to many scales being tarnished and outright removed, swords and axes having done their work of ruining beauty. What still does attract people is Aphan’s green eyes, green likes the needles of a pine tree.

Other signs of past warfare include a chipped horn above Aphan’s nose, and badly damaged antlers that he has just decided to shave down, now just being nubs. Never one for fancy attire, Aphan has always tended to dress more utilitarian. Garbed in simple fabrics and animal pelts, Aphan always keeps his lucky axes on himself at all times. He also has a large travel sack on his back, full of items needed for living in the wilderness.

LEVEL: 2

CLASS: Barbarian 2

SUBCLASS: None (Planning on Path of the Wild Heart)

BACKGROUND: Soldier

CHARISMA: 14 (+2)

DEXTERITY: 14 (+2)

WISDOM: 15 (+2)

INTELLIGENCE: 12 (+1)

STRENGTH: 18 (+4)

CONSTITUTION: 18 (+4)

SPELLS: None

ATTACKS: Greataxe (1d12 slashing), Handaxe (1d6 slashing), Breath Weapon (1d10 cold)

AC: 16

INTERESTING FACTS: Born in the Nordic lands of Europe, Aphan was one of several sons of the Jarl Erald. Proud Dragonborn warriors, Aphan and his family had made a name for themselves as plunderers of the weaker nations, while serving under the Dragon Lord Ceslet. From a young age Aphan would serve the mighty dragon of the north, being placed on long ships and sent to fight the other races, though never fellow Dragonborn.

While not an exceptional fighter, Aphan would survive many battles, rising in his family’s ranks after his father passed away from disease. But the Dragonborn raiders would grow reckless, venturing into the territories of the Kingdom of the Geats. Led by King Beowulf, legendary slayer of the monster Grendel, the Geats were far more powerful than the raiders had anticipated.

Soon a full on war began between the Dragonborn and the Geats, many of Aphan’s kin dying as a result. Eventually King Beowulf himself would lead an army to the fortress of Ceslet. After a brief siege, Beowulf would enter the fortress, personally killing the Dragon Lord Ceslet, only to die a few days later from his wounds. In the wake of this battle, both the Dragonborn and Geats army would be totally depleted.

Orc raiders from the east would take advantage of this, sweeping west across northern Europe. Aphan and his few remaining Dragonborn brothers would be pushed west to the edge of the continent, ending up in the English isles. Seeking to continue their plundering lifestyle, the Dragonborn would attack the first village they could find. This would end badly as they weren’t prepared for the Dwarven garrison based there. The Dragonborn would be routed, Aphan fleeing inland.

Lost in the English wilderness during a harsh winter, Aphan would almost die from exposure, only to be rescued by a rogue knight. Named Sir Bertilak, the wise warrior would teach Aphan how to survive in the wilderness. Becoming friends, Aphan briefly considered giving up the axe and remaining in the woods.

That all changed when they encountered the sorcerer Morgan le Fay, the vile woman picking Sir Bertilak for her plans. Enchanting Sir Bertilak, twisting his mind and turning him green in color, le Fay would then send out her Green Knight to make a challenge to King Arthur.

Aphan would try to follow the Green Knight, only to barely miss him at Camelot. Not giving up, Aphan would trek across England, trying to find the man that had helped him so much.




EDIT: Remembered I had a myth weavers account so I moved my character sheet there, and got rid of the attachment. Here is the link.
 
Last edited:

Users who are viewing this thread

Back
Top