• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Travelers of Eucla

Oh gosh i should have do that next time. thanks for the idea and to @Throne Trinity I am quiet amazed at the idea that this is only your 2nd Rp to get off the ground! When i read it and looked at all the assests i had assumed you were a veteran fantasy RP host, What with the map and background on everything. Very professional and inspireing

KageYuuki said:
You think Falin started out like she is? She's my oldest character actually, most of her stuff comes from other RPs she's been a part of.
 
Elizabeth Yuki]Oh gosh i should have do that next time. thanks for the idea and to [URL="https://www.rpnation.com/profile/29295-throne-trinity/ said:
@Throne Trinity[/URL] I am quiet amazed at the idea that this is only your 2nd Rp to get off the ground! When i read it and looked at all the assests i had assumed you were a veteran fantasy RP host, What with the map and background on everything. Very professional and inspireing
*blushes* Why thank you very much.
 
[QUOTE="Throne Trinity]*blushes* Why thank you very much.

[/QUOTE]
*Awkward joking wink* Well you are quiet welcome, To have such skill in the many facets of hosting a Role Play is something that i believe in my heart is a thing that should be commemorated by all!
 
My, my~ What a kind mood there is in the OOC chat today~


I'd say "must be nice to be young" for the sake of cliché, but I'm not old enough to do that... Yet.





Anyways, regarding the idea from a while back about having @Elizabeth Yuki's character being found in a Bandit Camp... Guards would usually talk about bandit groups nearby to notify travelers, right? If so, maybe Mira could have gained some info regarding the location of the Camp while waiting at the Eastern Gate? That way, it's not a "random encounter" but rather a "made a detour along the way" sort of event.
 
Last edited by a moderator:
Omg we got like a Swedish fish orgy going on here! I have some swedish fish eggs, Which is like Swedish fish but in egg form and in each packet there is 90% of the time 1 red swedish fish and several small egg shaped swedish fish, and like 9% of 2 fish and like 1% 3 fish but damn do we have a major statistical abnormality! 4 freaking fish in one packet!
 
[QUOTE="Elizabeth Yuki]Omg we got like a Swedish fish orgy going on here! I have some swedish fish eggs, Which is like Swedish fish but in egg form and in each packet there is 90% of the time 1 red swedish fish and several small egg shaped swedish fish, and like 9% of 2 fish and like 1% 3 fish but damn do we have a major statistical abnormality! 4 freaking fish in one packet!

[/QUOTE]
LOL! This was the first message I saw in the OOC for last while.. I have no idea what's going on!!


I looked back to older posts and I still don't get it! xD
 
[QUOTE="Void Elemental]LOL! This was the first message I saw in the OOC for last while.. I have no idea what's going on!!
I looked back to older posts and I still don't get it! xD

[/QUOTE]
Gosh ^~^ Nothing much, it was just a random thing i noticed well i was eatting sweedish fish this fine night. it was very exciting for me
 
@Void Elemental


I think I can understand. At first, I thought she meant real Swedish Fish, but... She's meaning the candies. I think.


These are Swedish Fish (the eggs are the orb ones):


swedish-fish-eggs-candy-packs-131065-w.jpg



In this case, she received 4 Red Fish, which is extremely rare seeing as you usually get 1-3 at most. It's like finding a curly fry in regular fries, I guess. To be honest, I've never actually had Swedish Fish Eggs, only the fish -- I didn't even know the eggs existed. You learn something new every day.
 
Last edited by a moderator:
Ensig said:
@Void Elemental
I think I can understand. At first, I thought she meant real Swedish Fish, but... She's meaning the candies. I think.


These are Swedish Fish (the eggs are the orb ones):


swedish-fish-eggs-candy-packs-131065-w.jpg



In this case, she received 4 Red Fish, which is extremely rare seeing as you usually get 1-3 at most. It's like finding a curly fry in regular fries, I guess. To be honest, I've never actually had Swedish Fish Eggs, only the fish -- I didn't even know the eggs existed. You learn something new every day.
My oh my yes those are the things, Very logical way of putting the non-sense i wrote. That ad must have been both bags because no way you get 3 reds and all those in one bag. I think they do it by weight honestly. Like if you have a lot of reds, you will have few eggs well only 1 red means lots of eggs
 
Ensig said:
@Throne Trinity
So, regarding the idea I proposed on #354, would that be fine? I could even post as Mira talking with the guards, which would allow your and @Anaxileah's characters to talk it over as well before the rest of the group arrives.


Also, because I love pestering for updates: @Tunioga @TheFlyingWriter!
<p><a href="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-14_18-24-8.jpeg.5597fc7ee1a3e44f487383d8267a17e1.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134598" src="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-14_18-24-8.jpeg.5597fc7ee1a3e44f487383d8267a17e1.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

Attachments

  • upload_2016-6-14_18-24-8.jpeg
    upload_2016-6-14_18-24-8.jpeg
    4.7 KB · Views: 21
Ensig said:
@Throne Trinity
We could probably have a classic "defeat the bandit camp" Quest from the Merchants and/or the Guards now.
Yeah sounds good. Sorry it took so long to get a reply up. I've finally had the last of my end of course exams and I'm exhausted, just needed a little rest.
 
[QUOTE="Throne Trinity]Yeah sounds good. Sorry it took so long to get a reply up. I've finally had the last of my end of course exams and I'm exhausted, just needed a little rest.

[/QUOTE]
I've been busy :c I'll try to post sometime tomorrow
 
[QUOTE="Elizabeth Yuki]Hey! Does this mean I and a few others can start soon? Like in the next 2 or so days?

[/QUOTE]
Hopefully, assuming people can get their posts up within that time period.
 
[QUOTE="Throne Trinity]Hopefully, assuming people can get their posts up within that time period.

[/QUOTE]
Well i hope so as well, I was worrying that I might never get to start.
 
[QUOTE="Elizabeth Yuki]Well i hope so as well, I was worrying that I might never get to start.

[/QUOTE]
As long as I'm not going anywhere (and I can assure you I'm not) you will get a chance to join. If people don't respond in a couple days we're moving on because this is taking to long.
 
@Elizabeth Yuki


Technically speaking, if the Bandit's base was close enough to Invarion, Mira, Feevi, and Ayola could go with just the three of them to scout the Bandit's camp and possibly (and that's a very tentative 'possibly') free your character. In that case, depending on the size of the camp, obliterating it would also be possible.


*shrug*





What do you think, @Throne Trinity & @Anaxileah?
 
Yeah, but I'm just putting it out there. Chances are, the rest of the Travelers won't be at the Eastern Gate by tomorrow anyways.
 
Ensig said:
@Elizabeth Yuki
Technically speaking, if the Bandit's base was close enough to Invarion, Mira, Feevi, and Ayola could go with just the three of them to scout the Bandit's camp and possibly (and that's a very tentative 'possibly') free your character. In that case, depending on the size of the camp, obliterating it would also be possible.


*shrug*





What do you think, @Throne Trinity & @Anaxileah?
The bandit camp is about half way between Ras and Invarion but slightly closer to the latter. If you were to walk there it would take a day and a half. I only say this because if they were close to Invarion they would have been absolutely obliterated by now. Probably best just to go as a group.

@Throne Trinity[/URL]
Hehe yes we should. This is one of my favorite parts. By the way do you want a familiar? You can have one now or receive one later. nothing big as of now, you'll probably start out with something small. Below is a long list of possible spells a wizard/sorcerer might have at the beginning of an adventure. These are from the pathfinder d&d book but I've edited them to make a little more sense to what we are doing. As you progress through this RP you will gain more spells and the ones you have will grow stronger. If none of these really interest (or if only a few) you and me can start a PM and figure out some spells of our own for you. Once you pick out you spells I'll give you a more thorough run down of how they work.


Also anyone else who needs to figure out spells and magical abilities I have a list for you depending on your class. Or if you want to just do your own thing PM so we can figure out the logistics.


Any way pick 5 of these @Void Elemental :


Abjuration


Resistance: Subject gains is more likely to resist status ailments.


Conjuration


Acid Splash: Orb deals minor acid damage.


Divination


Detect Magic: Detects all spells and magic items within 60 ft.


Detect Poison: Detects poison in one creature or small object.


Read Magic: Read scrolls and spellbooks.


Enchantment


Daze: A single humanoid creature with.


Evocation


Dancing Lights: Creates torches or other lights.


Flare: Dazzles one creature (harder to hit targets).


Light: Object shines like a torch.


Ray of Frost: Ray deals minor cold damage.


Illusion


Ghost Sound: Figment sounds.


Necromancy


Bleed: Cause a stabilized creature to resume dying.


Disrupt Undead: Deals minor damage to one undead.


Touch of Fatigue: Touch attack fatigues target.


Transmutation


Mage Hand: 5-pound telekinesis.


Mending: Makes minor repairs on an object.


Message: Whisper conversation at distance. (A more powerful message can have some really can be shaped into a sentient being)


Open/Close: Opens or closes small or light things.


Universal


Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).


Prestidigitation: Performs minor tricks.


4 of these:


Abjuration


Alarm: Wards an area for 2 hours/level.


Endure Elements: Exist comfortably in hot or cold regions.


Hold Portal: Holds door shut.


Protection from Chaos/Evil/Good/Law: additional protection against selected alignment.


Shield: Invisible disc gives protection against magic projectiles.


Conjuration


Grease: Makes 10-ft. square or one object slippery.


Mage Armor: Gives subject medium armor bonus.


Mount: Summons riding horse for 2 hours.


Obscuring Mist: Fog surrounds you.


Summon Monster I: Summons extraplanar creature to fight for you.


Unseen Servant: Invisible force obeys your commands.


Divination


Comprehend Languages: You understand all spoken and written languages.


Detect Secret Doors: Reveals hidden doors within 60 ft.


Detect Undead: Reveals undead within 60 ft.


Identify: makes it easier s to identify magic items.


True Strike: automatic hit on your next attack roll.


Enchantment


Charm Person: Makes one person your friend.


Hypnotism: Fascinates a small group of small or tiny creatures.


Sleep: Puts a maximum of 4 creatures into magical slumber.


Evocation


Burning Hands: Minor level fire damage.


Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs.


Magic Missile: minor damage; (you have 5 of these).


Shocking Grasp: Touch delivers minor electricity damage.


Illusion


Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.


Disguise Self: Changes your appearance.


Magic Aura: Alters object's magic aura.


Silent Image: Creates minor illusion of your design.


Ventriloquism: Throws voice for 1 min.


Necromancy


Cause Fear: One creature of medium size or less flees for 1 minute.


Chill Touch: One touch deals minor damage and possibly weakens their attacks.


Ray of Enfeeblement: Ray causes a minor strength penalty.


Transmutation


Animate Rope: Makes a rope move at your command.


Enlarge Person: Humanoid creature doubles in size.


Erase: Mundane or magical writing vanishes.


Expeditious Retreat: Your base speed increases by 30 ft.


Feather Fall: Objects or creatures fall slowly.


Jump: Subject gets bonus on Acrobatics checks.


Magic Weapon: Weapon becomes slightly stronger for a short time.


Reduce Person: Humanoid creature halves in size.


2 of these:


Abjuration


Arcane Lock: Magically locks a portal or chest.


Obscure Object: Masks object against scrying.


Protection from Arrows: Subject gains breife resistance magic against ranged attacks.


Resist Energy: Ignores minor damage per attack from specified energy type.


Conjuration


Acid Arrow: Ranged touch attack; medium acid damage.


Fog Cloud: Fog obscures vision.


Glitterdust: Blinds creatures, outlines invisible creatures.


Summon Monster II: Summons extraplanar creature to fight for you.


Summon Swarm: Summons swarm of bats, rats, or spiders.


Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.


Divination


Detect Thoughts: Allows "listening" to surface thoughts.


Locate Object: Senses direction toward object (specific or type).


See Invisibility: Reveals invisible creatures or objects.


Enchantment


Daze Monster: Living creature of medium or less loses its next action.


Hideous Laughter: Subject loses actions for 1 minute.


Touch of Idiocy: Subject loses ability to make intelligent decisions for 2 minutes.


Evocation


Continual Flame: Makes a permanent, heatless light.


Darkness: 20-ft. radius of supernatural shadow.


Flaming Sphere: Rolling ball of fire deals large fire damage.


Gust of Wind: Blows away or knocks down smaller creatures.


Scorching Ray: Ranged touch attack deals medium fire damage. (can be fired twice each time the spell is used)


Shatter: Sonic energy damages objects or crystalline creatures.


Illusion


Blur: Attacks miss subject 20% of the time.


Hypnotic Pattern: Fascinates medium or smaller creatures.


Invisibility: Subject is invisible for 1 min or until it attacks.


Magic Mouth: Object speaks once when triggered.


Minor Image: As silent image, plus some sound.


Mirror Image: Creates decoy duplicates of you.


Misdirection: Misleads divinations for 1 creature or object.


Phantom Trap: Makes item seem trapped.


Necromancy


Blindness/Deafness: Makes subject blinded or deafened.


Command Undead: Undead creature obeys your commands.


False Life: Heals self slightly for 5 minutes.


Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.


Scare: Frightens creatures of less than 5 minutes.


Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.


Transmutation


Alter Self: Assume form of a Small or Medium humanoid.


Bear's Endurance: Subject gains higher temporary constitution.


Bull's Strength: Subject gains higher temporary strength.


Cat's Grace: Subject becomes has temporary agility boost.


Darkvision: See 60 ft. in total darkness.


Eagle's Splendor: Subject gains higher temporary charisma.


Fox's Cunning: Subject gains boost in temporary intelligence.


Knock: Opens locked or magically sealed door.


Levitate: Subject moves up and down at your direction.


Make Whole: Repairs an object.


Owl's Wisdom: Subject gains temporary boost in their wisdom.


Pyrotechnics: Turns fire into blinding light or thick smoke.


Rope Trick: As many as eight creatures hide in extradimensional space.


Spider Climb: Grants ability to walk on walls and ceilings.


Whispering Wind: Sends a short message 1 mile/level.


Pick two of these:


Abjuration


Dispel Magic: Cancels one magical spell or effect.


Explosive Runes: Deals large damage when read.


Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min.


Nondetection: Hides subject from divination, scrying.


Protection from Energy: Gain health from selected energy attacks.


Conjuration


Phantom Steed: Magic horse appears for 1 hour.


Sepia Snake Sigil: Creates text symbol that immobilizes reader.


Sleet Storm: Hampers vision and movement.


Stinking Cloud: Nauseating vapors, 5 minutes.


Summon Monster III: Summons extraplanar creature to fight for you.


Divination


Arcane Sight: Magical auras become visible to you.


Clairaudience/Clairvoyance: Hear or see at a distance for 1 min.


Tongues: Speak and understand any language.


Enchantment


Deep Slumber: Puts a group of large or smaller creatures to sleep.


Heroism: Gives a bonus to any attack based actions.


Hold Person: Paralyzes one humanoid for 1 round/level.


Rage: Makes the user faster and stronger but slightly lowers intelligence.


Suggestion: Compels a subject to follow stated course of action.


Evocation


Daylight: 60-ft. radius of bright light.


Fireball: Large damage, 20-ft. radius.


Lightning Bolt: Electricity deals large damage.


Tiny Hut: Creates shelter for 10 creatures.


Wind Wall: Deflects arrows, smaller creatures, and gases.


Illusion


Displacement: Attacks miss subject 50% of the time.


Illusory ScriptM: Only select creatures can read text.


Invisibility Sphere: Makes everyone within 10 ft. invisible.


Major Image: As silent image, plus sound, smell and thermal effects.


Necromancy


Gentle Repose: Preserves one corpse.


Halt Undead: Immobilizes undead for 5 minutes.


Ray of Exhaustion: Ray makes subject exhausted.


Vampiric Touch: Touch deals large damage per two levels; caster gains damage as temporary health.


Transmutation


Beast Shape I: You take the form and some of the powers of a Small or Medium animal.


Blink: You randomly vanish and reappear for 1 minute or more depending on the magics strength.


Flame Arrow: Arrows deal medium fire damage.


Fly: Subject flies at speed of 60 ft.


Gaseous Form: Subject becomes insubstantial and can fly slowly.


Haste: One creature moves faster.


Keen Edge: Doubles normal weapon's threat range.


Magic Weapon, Greater: Weapon gains greater damage.


Secret Page: Changes one page to hide its real content.


Shrink Item: Object shrinks to one-sixteenth size.


Slow: One subject slows down until they can shake the spell.


Water Breathing: Subjects can breathe underwater.
 

Users who are viewing this thread

Back
Top