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Futuristic Transsolar

Yeah, I'll be accepting her now, wait up a little bit.


It doesn't really matter when it goes up book, I have the time.
 
Right now if I include lumi we still need a doctor (I'm planning on one as a second character), a chemist and an engineer, then we are set to go. The other gaps will be filled up during the RP hopefully.
 
If some departments are left open by the end of sunday I'll start without anyway, so we can keep things rolling. (Each department had 6 crew members, ourselves included, so we can NPC them perfectly fine if we have to)
 
Probably, that's what I fear too, in the original it was 1 character per deck. Maybe I'll change the other depts to only have 1 person. Then there'll be 8 instead of 12.
 
There, now it'll be easier. Only two people will have to have a second character now. So hopefully it'll fill up better now.
 
Right now we also need to wait for Spazzy I thought, but she's gone so for a while we'll be with 5 people when we start. Unless a random stranger comes and joins.
 
I hope you all like my first official post as a GM, these 'messages' will be the narrating force here. There are instructions, introductions, warnings, and a whole other array of ways to keep you unruly lot in line (:3)
 
I'm sorry. ;-; I'm working on getting up my character, although it'll be WIP more than likely until after about a week from tomorrow.


And departments? Oooh. :3
 
Just make a WIP, that's fine, I know you'll come around then. The descriptions of departments are in the overview, we still need an engineer, doctor and chemist.
 
Then may I reserve the chemistry sector? And does that include biochemistry? 'Cause in that case, my character is absolutely perfect!
 
Ah. So, biochemistry then, if you'll allow me. Although, my character might also want to go and kill stuff. :3 Just their way.
 

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