Stricken Steel
On the moon, drinking sparkling water.
Imma give you a heads up, You forgot to add who she was Affiliated with."Becoming a Spartan was the hardest thing I've ever done, but.. it was the best decision I ever made."
Names: Ellie, 'Spartan Zero Four', 'Sierra Four',
Fandom: Halo (OC)
Age: 18 (Chronologically, mentally) 21 (Physically)
Gender: Female
Species: Human
Appearance:
Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others.
Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2532. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Team Phoenix on May 2546. It was during her performance on OPERATION: CARTWHEEL that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status- escaping death at Operation: TORPEDO.
Skills: Ellie was trained as the team's CQC Specialist, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.
Powers/Abilities:
All Spartan-III commandos possess several augmentations, notably of which are the following:
8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77: Increased density of individual muscles, allowing heavier lifting.
8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.
87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."
Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Air Assault/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Ellie's armor permutations were designed to accomplish three things: minimize signature, maximize situational awareness, and endure against strong winds or other aerial stress consistent with H.A.L.O jumps, atmospheric entry or other methods of airborne deployment.
x1 MA5B ICWS: This versatile assault rifle is an air-cooled, gas-operated, magazine-fed weapon configuredfor automatic fire. Designed as a bullpup rifle, it carries a 60-round magazine of 7.62mm FMJ rounds and can output a rate of fire of 15 rounds per second, and 900 rounds per minute. Even though it has a tendency to quickly run through ammo, this rifle is suited for medium to short-range engagements; with the maximum effective range being up to 300 meters.
x2 M6G 'Magnum' PDWS: These akimbo semi-automatic autoloading handguns come with a maximum magazine of eight rounds; firing 12.7x40mm Semi Armor Piercing High Explosive (SAP-HE) .50 BMG rounds.
Series 8 Single Operator Lift Apparatus: This jump-pack is mounted onto the back of the Powered Assault Armor, capable of propelling the user into the air via dual propulsion thrusters sliding out of the sides upon activation.
Fears: Ellie fears the loss of those she has bonded to, failure of an objective, being alone, and lacking purpose.