Random Word
Three Thousand Club
Everyone
Dockside Market
Sayuri, you draw the string of your dread jade powerbow taut, and as you let fly your arrow a backdraft of cherry blossoms swirls around you, your body limned with a soft green light. You feel the rush of essence flowing through you. The arrow strikes the great bronze fire-bleeding beast, wedging itself in a shoulder joint and causing it to stumble back to the earth with a roar. The men around you cheer your name, awed and emboldened by your prowess.
The rearmost rank of House Phenyra soldiers continue to form a shield wall over Sjet as the front ranks fight the Bronze Tide warriors or harry the stone-skinned giant, just out of reach of his great club. In the distance, Sjet and Garret can see new figures looming in the mist, and hear the cries of their officers echoing. It is unclear if they are friend or foe, but many Bronze Tide warriors turn away from Garret to form a hasty line against these newcomers. Sjet sees a flickering blossom of wood essence in the mist, before an arrow flies out of nowhere to strike with force sufficient to knock the great Aurochs off its unsteady hooves. All of this is a distraction from the more pressing threat from the wind dancers across the boulevard, who again unleash a hail of terrifyingly precise javelins that rain down on Sjet's position.
Garret and Sjet are up!
Dockside Market
Water Aspect DB
E3
Join Battle 9 (+5/5m)
Evasion 4 (+2/4m), Parry 5 (+3/6m)
Black Jade Grimcleavers: 12 dice (+5/5m); 19L/4
Clinch: 8/8
Black Jadescale Cloak: Soak 11/8
Stealth 9 (+6/6m); Senses 8 (+5/5m)
E3
Join Battle 9 (+5/5m)
Evasion 4 (+2/4m), Parry 5 (+3/6m)
Black Jade Grimcleavers: 12 dice (+5/5m); 19L/4
Clinch: 8/8
Black Jadescale Cloak: Soak 11/8
Stealth 9 (+6/6m); Senses 8 (+5/5m)
Sorcerously Enhanced Mortal
Evasion 2, Parry 4
Bronze Maul 9 dice; 16/3; Smashing
Clinch 7/10
Soak 12/6
Resolve 4
Guile 2
Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.
Stoneskin
Stength of the Earth
Tremorstrike
Evasion 2, Parry 4
Bronze Maul 9 dice; 16/3; Smashing
Clinch 7/10
Soak 12/6
Resolve 4
Guile 2
Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.
Stoneskin
Stength of the Earth
Tremorstrike
Massive Bronze Construct Powered by a Bound Elemental
E4
Evasion 1, Parry 3
Trample: 10 dice; 22/5; Smashing
Gore: 14 dice; 18/4; Piercing
Soak 16/10
Resolve 5
Guile 1
Legendary Size
Can be Distorted by a Sorcerer!
Extended test, Difficulty 4, requires 15 successes.
E4
Evasion 1, Parry 3
Trample: 10 dice; 22/5; Smashing
Gore: 14 dice; 18/4; Piercing
Soak 16/10
Resolve 5
Guile 1
Legendary Size
Can be Distorted by a Sorcerer!
Extended test, Difficulty 4, requires 15 successes.
Mortal Thaumaturges
Size 1 (about 20)
Magnitude 9
Evasion 3, Parry 2
Soak 4/0
Size 1 (about 20)
Magnitude 9
Evasion 3, Parry 2
Soak 4/0
Size 2 Battlegroup of Mortal Warriors
Magnitude 9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 5
Soak 9
Axes 8 dice; damage 13/2
Senses 4
Resolve 2
Guile 1
Appearance 1
Magnitude 9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 5
Soak 9
Axes 8 dice; damage 13/2
Senses 4
Resolve 2
Guile 1
Appearance 1
Size 1 Battlegroup of Blessed Mortals
Drill Average
Join Battle 6
Movement 9
Evasion 5
Parry 3
Soak 6
Javelins 11 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 6
Resolve 2
Guile 1
Appearance 1
Slow Fall + Glide
Wind-Guided Missiles
Wall-Climbing
Drill Average
Join Battle 6
Movement 9
Evasion 5
Parry 3
Soak 6
Javelins 11 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 6
Resolve 2
Guile 1
Appearance 1
Slow Fall + Glide
Wind-Guided Missiles
Wall-Climbing
Sorcerously Enhanced Mortal
Join Battle 8
Movement 12
Evasion 6
Parry 3
Soak 6
Javelins 13 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 8
Resolve 3
Guile 3
Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.
Stormfront Strike (Targets of her ranged attacks are easier to hit for allies this turn.)
Windwalking
Hurricane Shield (Penalty to ranged attacks against her and nearby allies; can reflexively defend other with evasion against ranged attacks)
Join Battle 8
Movement 12
Evasion 6
Parry 3
Soak 6
Javelins 13 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 8
Resolve 3
Guile 3
Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.
Stormfront Strike (Targets of her ranged attacks are easier to hit for allies this turn.)
Windwalking
Hurricane Shield (Penalty to ranged attacks against her and nearby allies; can reflexively defend other with evasion against ranged attacks)
Mortal Possessed by Mor'du
E4
Join Battle 11
Movement 11
Evasion 4 (+2/4m)
Parry 6 (+2/4m)
Ancient Spear 14 dice (+2 sux/4m) damage 14/3
Clinch 9/Control 11
Senses 9
Resolve 5
Guile 4
Elephant's Might
Inspiring Prowess
Dauntless
E4
Join Battle 11
Movement 11
Evasion 4 (+2/4m)
Parry 6 (+2/4m)
Ancient Spear 14 dice (+2 sux/4m) damage 14/3
Clinch 9/Control 11
Senses 9
Resolve 5
Guile 4
Elephant's Might
Inspiring Prowess
Dauntless
Size 2 Battlegroup of Mortal Warriors
Magnitude 4/9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 6
Soak 10
Spears 8 dice; damage 12/1
Senses 4
Resolve 2
Guile 1
Appearance 1
Magnitude 4/9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 6
Soak 10
Spears 8 dice; damage 12/1
Senses 4
Resolve 2
Guile 1
Appearance 1
Round 3
The Blackscale 15i
Hirom 14i [ENGAGED with Saint of Valour]
Sayuri 13i
Saint of Valour 9i [ENGAGED with Hirom]
Bronze Tide Warband 7i
Wind Dancers 7i - Delayed to after Elishar
Droplets 6i
Elishar 5i
House Warriors 5i
Chanters 3i
Garret 1i
Sjet 1i
Aurochs -6i - Crashed! (2 turns to reset) [Controlled by Sjet!]
Hirom 14i [ENGAGED with Saint of Valour]
Sayuri 13i
Saint of Valour 9i [ENGAGED with Hirom]
Bronze Tide Warband 7i
Wind Dancers 7i - Delayed to after Elishar
Elishar 5i
House Warriors 5i
Chanters 3i
Garret 1i
Sjet 1i
Aurochs -6i - Crashed! (2 turns to reset) [Controlled by Sjet!]
Sayuri, you draw the string of your dread jade powerbow taut, and as you let fly your arrow a backdraft of cherry blossoms swirls around you, your body limned with a soft green light. You feel the rush of essence flowing through you. The arrow strikes the great bronze fire-bleeding beast, wedging itself in a shoulder joint and causing it to stumble back to the earth with a roar. The men around you cheer your name, awed and emboldened by your prowess.
The rearmost rank of House Phenyra soldiers continue to form a shield wall over Sjet as the front ranks fight the Bronze Tide warriors or harry the stone-skinned giant, just out of reach of his great club. In the distance, Sjet and Garret can see new figures looming in the mist, and hear the cries of their officers echoing. It is unclear if they are friend or foe, but many Bronze Tide warriors turn away from Garret to form a hasty line against these newcomers. Sjet sees a flickering blossom of wood essence in the mist, before an arrow flies out of nowhere to strike with force sufficient to knock the great Aurochs off its unsteady hooves. All of this is a distraction from the more pressing threat from the wind dancers across the boulevard, who again unleash a hail of terrifyingly precise javelins that rain down on Sjet's position.
Elishar attacks with 13 dice + 1 success from Chanters: 10 hits! 11 total.
Wind Dancers attack with 11 dice + 1 success from Elishar + 1 success from Chanters: 6 hits + 2 = 8
Even with their best attempts to defend you, the House Warriors only apply a DV of 5. Elishar hits Sjet with 6 net successes, and the Wind Dancers hit her with 3 net successes and an Onslaught penalty of -1.
Sherwood Declare your defence!
Wind Dancers attack with 11 dice + 1 success from Elishar + 1 success from Chanters: 6 hits + 2 = 8
Even with their best attempts to defend you, the House Warriors only apply a DV of 5. Elishar hits Sjet with 6 net successes, and the Wind Dancers hit her with 3 net successes and an Onslaught penalty of -1.
Sherwood Declare your defence!
Garret and Sjet are up!
Last edited: