Psychie
Princess Psychie
Garret doesn't know the woman that the Aurochs is focused on; its not like they have had the opportunity to trade names and look the other over to know if he's managed to cross paths with her before. But in this case, it doesn't matter, because he fully expects that if he doesn't stop the rampaging statue it will grind the woman into paste under its hooves. Time to do something about it.Sjet & Garret
Elishar effortlessly steps aside to avoid the sling, her only injury her pride. She intensifies the strength of the winds swirling around her, the better to deflect future missiles. The ground rumbles and shakes as the Aurochs regains its footing and resumes its charge. Sjet can see it looming out of the mist, a massive dark shape bearing rapidly down upon her. There is hope, though, for equally quickly the mist brightens as a fearsomely bright silver light approaches.
[Garret is up at 16i! You may attempt a Difficulty 10 Feat of Strength to halt the Auroch's charge without being trampled, if you wish, or attempt to get Sjet out of the way.]
He delves deep into his own reserves of Essence to tap into that wellspring of power to help fuel his attack. With a blur of speed and an angry trumpet from his trunk, Garret moves into the path of the Aurochs. Planting his feet firmly into the stone beneath him, Garret then lunges head-on at the statue, reaching up to grasp it with both hands and trunk at any point that he can find a grip. With teeth clenched in anger, the big Lunar trumpets his defiance into the face of the Aurochs as he struggles to contain its charge. As they collide, Garret can feel the stone under his feet crack from the force of the impact, but with Essence infusing his frame, he holds strong.
Going for awesome here, and I'll list out all my numbers to try and make sure I don't miss something.
5m for Strength Excellency, 2m on Instinct Driven Beast Movement to make sure I can get into position in time
5 natural Str + 5 Str Excellency + 10 DBT + Brawl 2 + Stunt 2 = 24 dice
EDIT - 17 successes!
Sense Sharpening Change to reroll any 1's and to eliminate 1 die of environmental penalties on hearing perception rolls active.
DBT active.
Health Levels
-0 [ ] ([ ] DBT)
-1 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-3 [ ][ ][ ][ ][ ]
Incapacitated [ ]
Essence: 1
Personal: 16
Peripheral: 38 / 23
Committed: 11
Willpower: 5 /
Dodge DV: 2
Parry DV: 6
Guile: 1
Resolve: 4
Join Battle: 9 +3i
Soak
Natural Soak: 5 (14 in DBT)
Armored Soak: +11, 10 Hardness
Combined: 16 (25)
5m for Strength Excellency, 2m on Instinct Driven Beast Movement to make sure I can get into position in time
5 natural Str + 5 Str Excellency + 10 DBT + Brawl 2 + Stunt 2 = 24 dice
EDIT - 17 successes!
Sense Sharpening Change to reroll any 1's and to eliminate 1 die of environmental penalties on hearing perception rolls active.
DBT active.
Health Levels
-0 [ ] ([ ] DBT)
-1 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-3 [ ][ ][ ][ ][ ]
Incapacitated [ ]
Essence: 1
Personal: 16
Peripheral: 38 / 23
Committed: 11
Willpower: 5 /
Dodge DV: 2
Parry DV: 6
Guile: 1
Resolve: 4
Join Battle: 9 +3i
Soak
Natural Soak: 5 (14 in DBT)
Armored Soak: +11, 10 Hardness
Combined: 16 (25)
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