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Fantasy The Worst Pantheon: Live and Reloaded (OOC) (OPEN)

Kingly K Duel - Cardicarious
WIP
(I somehow lost all my progress and it looka like im goning to have to redo the whole sheet again. Luckily its raining right now so I have time.)

Username: Kingly K Duel

Main Name: Cardicarious, God of Cards

Other Names: The Cardiologist, the Card of Cards, or The Card Lord

Gender: Male

Appearance:
ef8fdc771c8c7144849aa68cf2aa8154.png

Sphere: Cards

Aspects: Chance, Games, Gambling and Fun

Role: The Beast

Associated Religion: Cardiolism, a religion driven where the power of the card is worth more than the greatest of gems, as these cards spring forth into reality.

Dogma: Acolytes believing in this religion are devoted to collecting these wonderous cards, as they are useable and once summoned they stay in the reality applying various effects as described.

Personality: Calm, Knowledgeable, Friendly

Backstory: As a fledgling god, Cardicarious somehow found himself thrust into a new world, where his journey as a god would soon begin, beckoned by a voice to uphold a new world, governed by a simple rule: to fix a world which was currently boring and fill it with excitement and life.

Miracles:

Card Creation: By creating custom made cards, Cardicarious as well as various wielders can use them and apply various effects as said before, ranging from the norm such as a simple fruit tree coming into existence or the exotic like a Himalayan gigantotoise.

Card Conversion: As his cards can spring into reality, Cardicarious can put things already existing into cards themselves and resummon them as needed.

Weaksauce Weakness: (GM EDIT) Dice are his anathema. If Cardicarious is to ingest a six sided die, it will kill him. Additionally, dice may be used as lethal projectiles against him.
 

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Scrump_Diddle - Rhubarion
| ALL IS DONE. |

Username: Scrump_Diddle

Main Name: Rhubarion

Other Names: Δ, Great Dismissor

Gender: [REDACTED]

Sphere: Conspiracy,

Description/Picture:
B8MOUGUEHMgAF_WZRj8JhrhbSJcrtfvoN9PeW-PdgFz0gZEcdz00NdWlqvbubJxWPkIVJbsMLjVu4qdNGDyJZJ0NurWPFYOAaAF_4fP6KyXBfWsJXOqI9ZH8JhgDKi1OGswu4sjl
Aspects: Deceit, Intrigue, Notion, Delight, Geometry.

Role: Protector

Associated Religion: Transmundanism: Disciples of Rhubarion are simply referred to as transmundanists. Acolytes possess small chains, containing a vial of virtuous-fluid (the confirmed D.N.A of a gamer-girl). Communication with Rhubarion is primarily executed through a “conspiracy Pony Express” of sorts, in which it’s followers will grant messages to men on horseback, to which they will ride off into the distance to deliver such message. (Horsemen will disappear the moment no one is looking at him, resulting in him instantly being transported to an unknown region in which Rhubarion resides.) Certain sacrifices are committed by followers; in exchange, currency is granted. The more egregious the task, the higher the pay. This currency can later be used to fully communicate with Rhubarion.


Dogma: Acolytes believe that all material within the universe is composed of conspiracy. Essentially, there always remains the veiled bad-guy, regardless of the alleged destruction of the powers that be. Upon death, the followers believe that one will physically manifest into an online webpage of their choice.

Weaksauce Weakness: Petty insults. Such insults will result in a sudden deterioration of Rubharions health and cognitive ability.

Personality: Rhubarion is personable and socially adept. It only sometimes uses these traits for moderately devious actions, primarily subtle / minor. Rhubarion also tends to be immensely clumsy, seldom resulting in cataclysmic events towards various deities and universal entities. While it can be incredibly concise and meticulous in combat-like situations, day-to-day events usually involve Rhubarion making lousy impulse decisions. This can inevitably lead to instigation and Rhubarion sticking its “head” where it might not want to.

Rhubarion also is an oddly loving figure. Deviation only tends to be a rare occasion. Don’t be a selfish maniacal egoist and Rhubarion will likely get along quite well with fellow deities. (It still wants that delectable gamer-girl D.N.A though. So… offers would be appreciated.)

Miracles:

Truth Manipulation:
- Reality manipulation via my truth. Any lie can become the truth, and every truth can become a lie. *Only can be used once per day* Has certain limitations, i.e: everybody nearby spontaneously dies by simply saying, “None of you are alive.”

Geometric Physiology:
- Body can be transformed into any geometric shape, 2D or 3D in nature. *Current image is using a 2-dimensional triangle*

Glitch:
- An attack in which when used upon the receiver, causes an immediate seizure. Seizure results in sporadic movement and excruciating pain, all while glitching; visually similar to a broken television.

Universal Expansion:
- An attack which involves automatically increasing the size of the known universe, resulting in the belligerent(s) being pushed back at an unfathomable speed. *Distance of individual is controlled*
 
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WIP
(I somehow lost all my progress and it looka like im goning to have to redo the whole sheet again. Luckily its raining right now so I have time.)

Username: Kingly K Duel

Main Name: Cardicarious, God of Cards

Other Names: The Cardiologist, the Card of Cards, or The Card Lord

Gender: Male

Appearance:

Sphere: Cards

Aspects: Card Creation, Card Destruction, Card Control, Card Summoning

Role: The Beast

Associated Religion: Cardiolism, a religion driven where the power of the card is worth more than the greatest of gems, as these cards spring forth into reality.

Dogma: Acolytes believing in this religion are devoted to collecting these wonderous cards, as they are useable and once summoned they stay in the reality applying various effects as described.

Personality: Calm, Knowledgeable, Friendly

Backstory: As a fledgling god, Cardicarious somehow found himself thrust into a new world, where his journey as a god would soon begin, beckoned by a voice to uphold a new world, governed by a simple rule: to fix a world which was currently boring and fill it with excitement and life.

Miracles:

Card Creation: By creating custom made cards, Cardicarious as well as various wielders can use them and apply various effects as said before, ranging from the norm such as a simple fruit tree coming into existence or the exotic like a Himalayan gigantotoise.

Card Conversion: As his cards can spring into reality, Cardicarious can put things already existing into cards themselves and resummon them as needed.

Weaksauce Weakness: As Cardicarious uses cards, sometimes his own cards are used against him and thus his weaknesses constantly shift, as his card usage is greatly varied from simple stat buffs to almighty dispels, and none of his cards can exceed his current level of power which is based on how many people are using his cards and how much they have been used.

One last thing before the IC goes up. I recommend you change the aspects to be less overspecialized. Things like Chance, games, sleight of hand, or gambling could work. Anything associated with cards. Also, maybe add appearance. If you don't have a pic, just add a brief description.
 
I'm going to sleep now, but it would be a great time now to review the rules before ravaging the setting in a fit of nostalgia.
 
The Void Ever Watching - The Writhing Cosmos Master (Still WIP)
Username: The Void Ever Watching

Main Name: The Writhing Cosmos.

Other Names: The Crawling Chaos, The God of a Thousand Forms, The Moon Presence, The Lurker at the Threshold, The Black Pharaoh, The Black Goat of the Woods with a Thousand Young, The Source of Uncleanliness, The Dark Stalker, The Blind Idiot God, The Blackness from the Stars, The Render of the Veils, The Dark Shining One, The Shining Pursuer, The Ravenous One, The Nameless Mist, The Angel of Music, The Green Flame, The Patient One, The Dream Witch, The Unspeakable One, Spinner in Darkness, The Great Dreamer, Eidolon of the Blind, The Sound in the Deep Waters, The Twice-Invoked, The Thing which Should Not Be, The Dark Silent One, The White Silence, The Cold Flame, The Filler of Space, The Secret One, The Stone-Thing, Lurker in Doom-laden Shadows, Lord of the Black Lake, The Tenebrous One, The Burrower Beneath, The Dweller in the Depths.


Gender: Genderless, though it can appear in forms of both masculine and feminine.

Appearance: The God's true body is a writhing mass of black, purple, and pale blue flesh. That sits upon and fills the hollow crystal, with bulbous eyes that shine of the Void's light. That is often rendered nonfunctional by rampant growths of new insane flesh. This gives an illusion of there being a wider evolving cosmos, but in reality, it is naught but a fabrication. A notable feature would the vast patch showing the absolute nothingness of the Void. It is hidden by the sun in the day, and the moon or clouds at night, only visible during the new moon.

Otherwise, it's Avatar's generated and formed by its insanity, thoughts, or even a particular topic, can range from humanoid to giant tentacle monsters, to abstract beings even harder to comprehend than the last. That were sent to Ocaeril and spread in its distant past, while rarely new Avatars are sent toward the world. Each of them takes up mental space and physical fleshly faculties to function, and by accruing more worship they gain more stability, thus following increased power. As the worship allows thoughts of them to solidify, upon reaching the true body via the Winds, and become more entrenched or cemented in the insane mind of the God.

Sphere: Eldritch

Aspects: Physics, Magic, Psychic, Insanity, and Cosmos

Role: The Sorcerer

Associated Religion: The rituals, customs, and beliefs of the various and varied followers of the Cosmos's fragments are as varied as they are. That can range from sermons extolling their deity, to elaborate rituals or customs, to whole festivals or routine activities done in their honor. Like recreating an ancient battle or event that the being took part in, sacrificing anything from simple animals, monsters to full-on human sacrifice, or directly interacting with an Avatar or temporary manifestation of the being's will conjured forth by its followers.

Dogma: Nyarlathotep, often doesn't hold followers of its own, rather it acts as the cult leader of the Outer God's cults in their steed, in exchange of power. The Cult's activities vary from god to god, some being simply sermons, chanting, minor rituals, to full-on orgies or ritualistic sacrifices or tribute. But, nonetheless, Nyarlathotep does gain followers, though they are few and far between, placed in positions of power or standings, kept in line by threats or hollow promises of grandeur, only to be culled when their part to play is over.

Zeit's followers vary from simple scholars researching arcane lore in his name, trusted agents of his will in the fight against his twin, to court wizards or the rare Archmage of Kingdoms that can claim to have been taught personally by Zeit, though no one is truly certain if they lie or not. His only commandment to his followers in recent years was to learn, teach, and develop magic. As he has become inactive, in a meditative state divining the future, particularly of the oncoming Malstrom of the Winds, heralding the return of Nyarlathotep and the Old Ones slowly resurfacing.

Hastur's followers are those drawn to Carcosa by stories passed down from starving Child to Child about the seemingly endless feasts, from Grandfather to Grandfather who faced the dreadfull beasts unleashed, Scholars, hearing stories of the vast library, and even the rare descendants of Carcosa's people. While the various nobility is drawn in by the prospect of allying themselves with the powerful figure of the Yellow King. Who soon become enthralled by Carcosa's wonderous and unknown to them horrific gardens, where the bodies of the people lay feasting beneath the grass-covered earth.

Cthulhu's followers range from the rare packs of maneating Mermaids near R'lyeh, the native Deep Ones, the Cthulhi a species made after his visage, lost sailors that sink beneath R'lyeh's waters to toil away in either worship or labor in the name of the Old Ones. While tribes on certain islands on the surface revere him, or rather Father Dagon in hopes of soothing his kin's wraith, in return of giving up women annually to the Deep Ones.

The Souls of followers can and are dealt with in a variety of ways, some are simply reduced as fuel or a component of a ritual. Others are allowed to be transformed into different beings, usually the preferred Servitor of the Entity. Sometimes, if lucky they'll be allowed to reincarnate with inclinations of worship carried over from the other life.

Personality: The God itself is insane, splintered into multiple figments, and beings proclaiming themselves to be gods. When they naught but thought given life and independence, each shaped by certain thoughts, emotions, subjects, places, concepts, and so on. Thus a concrete idea of what this God's personality is, or rather was is impossible.
But the entities that arose from its mind, do, like Nyarlathotep, ambitious, scheming, sadistic, conniving, are all words that can describe them, a being who seeks to undo Mortal kind and grow in power. The Great Cthulhu, the prideful, zealous, pious, and unrelenting, is the ruler of R'lyeh, and the seeker of the Old One's ascension. Hastur, the King of Carcosa, decadent, aristocratic, affable, and inhumane, who's garden endlessly feasts and engages in debauchery, as do his people. Zeit, the first Sorcerer, diplomatic, reserved, ambitious, and erudite, who seeks to undo the insanity of the God, and restore themselves to what it believes is the proper order.

Backstory:
Magic God at some point turned insane, unclear if done by a third party or an accident, but the end result was the creation of the Winds, and blobs of writhing flesh spiraling toward the early planet. Which either formed or was soon shaped by another to form life, imbued with Souls and Minds by the Winds, leftover thoughts of the Magic God, possibly apart of the accident or a ploy at survival. Then eons later, within the writhing masses by the firmament, the equivalent of magical Infomorphs emerged, fighting conceptual and metaphorical wars over segments of flesh, known as ‘Hubs.’ Which are basically places of power, and influence for the Beings who control them, providing power over their lesser kin.


Then at some point the second wave of flesh, this time spurred intentionally by the Infromoprhs, impacting and were shaped by inhumane magics forming the bodies of the Old Ones. Which created two distinct groups, the Outer Gods, vast beings who inhabited the various ‘Hubs’ and exist upon the maelstroms of the Winds, either unable to form bodies befitting their true vast visages or unwilling to directly migrate to the world. Then there are the Old Ones, those who abandoned the body and roamed the early world. Some forming ancient kingdoms and empires that have long turned to scattered buried and submerged ruins, or simply roamed the planet exploring their own limits and finding their own ‘enjoyment’ in the material world. Though, many hibernate in the world, were imprisoned,’killed’ or banished by the intervention of the Gods.

There are four major figures that arose during this time, and maintain relevancy in the modern-day, outside of semi-isolated Pagans worship.

Cthulhu, the High Priest, ruler of the submerged R'lyeh, and proclaimed master of the seas. He leads the Cthutli, the Starspawn, created in his visage, and his vassal Dagon, Father of the Deep Ones, in the dark depths of the ocean. Often warring against the Elder Things, the rebellious leftovers from the Old Ones discarded flesh, once in a thousand years, that occupy similar depths, unseen by the Merfolk. He slept in hibernation for millennia, till reawakened by the reemergence of the Winds in Ocaeril, wanting to resurrect the Old Ones and reassert their dominance, like in the glory days. As the stars align once more, gazing upon Ocaeril in its indifferent and dull light.

Hastur, the Yellow King of Accursed Carcosa, an ancient city famous and beloved in bygone times, now it is a symbol of horror and madness. It was ruled by Hastur, an Old One hidden in decadent silk and porcelain, who held vast feasts and parties for various guests of Honnor. Where vast gardens of foreign plants and fantastical creatures roamed, maintained by serfs, whose fanatical devotion to their King held no end. Alongside vast libraries with legions of scholars and clergymen adding to it endlessly.

Before Carcosa vanished from the face of Ocaeril, a host of plagues and baleful creatures spilled forth, devastating their surroundings, while vile chants and prayers sung by serfs. As their God-King channeled vast magics, sourced from himself, hiding away the City from the outside world into the Aether, due to his Siblings stirring the Gods onto their kind. Where the decadence of their King and his people continued, the Gardens feasting on meat and bone, and creatures devouring their fruits in kind until the two became intertwined. Canossa’s people became the idyllic gardens of Hastor, only able to praise and worship their King and Caretaker. As of recently, the King of Harrowing Carcosa has returned, the Winds invigorating his spent will, beyond the debauchery of his Garden, as he seeks to expand his demesne.

Then the Twin Lords of the Moon, Nyarlathotep, and Zeit, the Lords of Unseen and Seen, Light and Dark sides of the Moon, Chaos, and Order.
Nyarlathotep acts as the Messenger of the Outer Gods, spreading their cults in exchanges of favors, oaths, and geas, to increase his own power and standing back in the True Body. He qualifies as an Outer God in the scope of power but fits into the Old One category due to the lengths of time he spends in Ocaeril.
He takes joy in sending mortals into madness, seeing them suffer and fight amongst themselves. Which is often done by schemes in various forms, ranging from an ancient Pharaoh to a humble advisor to a lowly Count. The most infamous scheme of his is the bureaucratic hell that is the Empire’s government, and the “purity” of bloodlines concept he introduced early within its formation. Though, he has been inactive due to being ‘slain’ by his Brother and will return as the stars align, on the backing of a shower of falling ‘stars’.

Zeit, the Treacherous Kindred, works against Old Ones and the Outer Gods, seeking to restore the Magic God to its sane self. As he works with the Gods, sometimes, against the threats of the Old Ones on Ocaeril and the ambitions of the Outer Gods.
Zeit often doesn’t move openly, as it would encourage his Twin to do the same, thus they plot against each other. Though their methods differ, where Nyarlathotep would easily dedicate centuries to ensure his schemes succeed, Zeit’s are more hands-off, something he starts and perhaps sometimes pushes into favored directions, but expands by itself. Which allows Zeit to functionally ‘buckshot’ enough plans together to harm Nyarlathoetrp's. Alongside, taking various visages and forms to aid his efforts with mortals. Often appearing as various Archmages or magically gifted mortals to present a new concept or to save the tides of a certain battle, only to vanish soon after, credit being attributed to Zeit, the Sorcerer.

Unlike his Brother, Zeit has been absent because of the Winds return, ruining the magic system he devised. Which was in essence Mortals using their innate Winds of their Souls, and amplifying it with the pure mana of the World. Which is likely to become tainted or at the very least altered by the maelstrom of Winds returning in such volumes.

Miracles: The rapid regrowing of life in an area, powered by the Wind of Life, Ghyran, can be explained by extra nutrients supplied by some means, or that life in the area bettered themselves to the adverse conditions.

The onset of rapid fog coating and smothering, which could be explained by strange weather patterns picking up pollutants.

The manifestation of firestorms that are reasoned to be caused by natural or unusually high winds during a fire.

Etc, for the manifestation of other natural phenomena, explained away by various conditions.

Weaksauce Weakness: When the True names and all titles associated or connected with this God are spoken once forward in alphabetical order, and once in reverse the God shall die. (Note, this is more of a joke weakness, but I'd be impressed if this is pulled off. Also, I'm going to add the True names at a late date in {}.)

Upon the Sea's of Ocaeril, an unsettling pit of darkness is present when the moon is empty. To kill the god lurking beyond man, you must kill its perception of itself. To do so, you must take 10 masterfully crafted and enchanted weapons, each of them being infused with the different winds. Alongside the two composites of the eight different winds. The weapons have to be exactly equidistant from a designated center at twelve different angles. Then thurst downward powered by a magical force, if done correctly the image of the pit shall disappear completely. Which signifies the deed of killing the lurking god is done. (I'd be willing to simplify the requirements, but I like my fluff, and it feels fitting for a complicated ritual to kill the Eldritch God.)
 
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Then the Empire will probably never notice him. They are separated by a mountain range and tend to leave the city states alone in any context that isn't a full-scale invasion.

EDIT: That, and the medieval humans aren't klingons. Maybe one or two barbarian chiefs would accept his challenge, but any king would just have his guards shoot him in the face with a crossbow.
 
Then the Empire will probably never notice him. They are separated by a mountain range and tend to leave the city states alone in any context that isn't a full-scale invasion.
Some random archmage with a sword of light, creating an army and converting people is kinda noticeable. Especially when he is preaching against all other gods.
 
Some random archmage with a sword of light, creating an army and converting people is kinda noticeable. Especially when he is preaching against all other gods.

Not when no form of long-range communication exists outside of magic. And the Empire doesn't even use magic outside of healing. That, and he won't get very far in making an army. The feudal kingdoms aren't klingons. Maybe one or two barbarian chiefs will accept his challenge, but any king will just have all of their guards rain arrows on him until he dies, and then have their court wizard feed his body to angry elementals for good measure.
 
Not when no form of long-range communication exists outside of magic. And the Empire doesn't even use magic outside of healing. That, and he won't get very far in making an army. The feudal kingdoms aren't klingons. Maybe one or two barbarian chiefs will accept his challenge, but any king will just have all of their guards rain arrows on him until he dies, and then have their court wizard feed his body to angry elementals for good measure.
I thought that this wasn't having the worst case scenario. And I think you underestimate an archmage directly empowered by a god and bearing the memories of his past Exarchs.
 

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