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Fantasy The Worst Pantheon: Live and Reloaded (OOC) (OPEN)

The illusion just messes up your depth perception, and is not impossible to overcome.

Got it.

Decided to make a sheet detailing the creation trio more in depth. Starting with Dialga.

Space Buddha Space Buddha what do you think? It’s just a rough draft btw.

Demigods don't actually need sheets, and his roar being able to "destroy time" is a bit (read: a lot) much. Otherwise, I like it. I might use this sheet template if I made demigods playable.
 
Got it.



Demigods don't actually need sheets, and his roar being able to "destroy time" is a bit (read: a lot) much. Otherwise, I like it. I might use this sheet template if I made demigods playable.

Any advice on how Yimor'droth might awaken?
 
Demigods don't actually need sheets, and his roar being able to "destroy time" is a bit (read: a lot) much. Otherwise, I like it. I might use this sheet template if I made demigods playable.

The Destory? That was supposed to be Distorts, I’ll fix it, anyway it’s fine I’m probably going to add that sheet to Arceus’s since they are an integral part of his family.
 
Poetic Prose Master - Assyrian
Username: Poetic Prose Master

Main Name: Assyrian

Other Names: Fist of the Red Star, Light of Wroth, Brutal Blade, Unbreaking Idol.

Gender: Male

Appearance:
1b1b4862f02eaa6f2eb23d72309fe326.jpg


Sphere: Martial Arts

Aspects: Fury, Ideals, Defiance, Power, Cultivation

Role: Warrior.

Associated Religion: The Religion of this God is based on temples that defend an absolute peace with the threat of total violence. Those in them devote themselves to becoming living weapons and mastering their internal energies for use in combat. His followers if not Temple Masters are wandering fighters that devote themselves to some high principle or another. Giving their lives to a cause and willing to shed oceans of blood to fulfil their chosen purpose. Temples are seen as holy ground where these ideals are to be discussed and fighting to the death is forbidden

Dogma: Peace is a lie but the most important one. Ideals are always to guide purpose but the world is one of war and conflict. The only way to achieve the dreams of the heart is to embrace this violence and accept that chaos and discord are the means of revolution and transformation. Principle and spirit are the most fundamental foundations and laws, kings, lords and all other external forces to the internal truths of the heart are to be ignored, and if needed, destroyed.

Personality: Assyrian is boisterous and fond of bold claims when it comes to his beliefs. He is unrelenting in his quest to both instruct others in resistance and his devotion to conflict with the forces of the world he dislikes.

Backstory: Assyrian was was a martial artist who prioritized power and influence over the world through his fist over the peaceful philosophy others espoused. Ascension into a God was not some divine means of purification but a way to further increase the level of physical force he could use to change the world for the better. Since coming to this new world, he has endeavoured to teach mortals how to better fight, inspire and teach guardians among the oppressed and broken to defy the laws of rulers and acts as a force unconcerned with the calamity he might bring, as long as it brings the world closer to a day where no sword will need to be drawn again.

Miracles:
  • His physical blows shatter and obliterate whatever it is struck as if it was torn apart on an atomic level.
  • His sword splits the electromagnetic field of the planet, causing disastrous effects and a sheet of extremely powerful plasma
  • His body has been conditioned to the point extreme temperatures, corrosive substances, titanic physical forces, destructive sorceries and other forms of trauma are reduced in effectiveness against him.
  • Those who fight for a blinding ideal that they would give their life to can force their body to push its limits and unlock new levels of power as the inner channels of the body are forced to awaken.
  • Harnessing the energy of his burning soul, he can fire off highly concentrated blasts of raw energy and force in various projection shapes
  • He can harness the rage and fury of the world around him to increase his strength.
Weaksauce Weakness: A blade must be made, not from forging using fire but pure river water. The hilt must be made constructed from grass, the guard from leaves and the blade hammered only with stone naturally carved by the ocean. The one who does the forging must purge all negative energy and intent for their being and make a blade unable to kill any living thing. The forging must be done with songs of joy and peace for nine days and nights with the sun and moon bearing down on the blade as the forger holds it up to temper its metal. If he is struck with this blade, it deals nigh-fatal damage.
 
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The Void Ever Watching - Zeit (WIP)
Username: The Void Ever Watching

Main Name: WIP

Other Names: Zeit

Gender: Genderless by Circumstance, though predominantly is referred with Male Pronouns. But, can often wear female or feminine guises as well.

Appearance:

Sphere: Eldritch

Aspects: WIP

Role: Outsider

Associated Religion: WIP

Dogma: WIP

Personality: WIP

Backstory: WIP

Miracles: WIP

Weaksauce Weakness: WIP
Sorry, for posting this rather barebones, but I'll work on it throughout the week. I do have a few ideas in mind already, but you guys can theorize how Zeit ended up here in the meantime.​
 
Barbas - Baldur
Username:Barbas

Main Name: Baldur

Other Names: The Devourer, God of Oppression, God of Tyrants, The Enslaver

Gender: Male

Appearance: Baldur’s appearance is that of a giant, monstrous bat with blazing red eyes. Aside from that, Baldur has been known to take other forms, such as that of a horned beast or a three-headed dragon.
1571283564807.png



1571283603809.png



Sphere: Power

Aspects: Domination, Corruption, Greed, Destruction, War

Role: Outsider

Associated Religion: Cult of Baldur: A religion that is based entirely around the acquisition of power.

The worship of Baldur can be found all over Ocaeril, though it is not a religion that is rarely practiced publicly. This is primarily due to that fact it is often seen as being “disruptive” or “horrid”. Reasons for this vary, but the most common one is that Baldur’s influence has a reputation for being a source of strife and calamity. Another reason is that sacrificial offerings are a big part of the religion.

The Cult of Baldur has a rather diverse set of practitioners that ranges from mad men living in the middle of nowhere to powerful rulers. Most tyrants worship Baldur, and in times of war, it isn’t uncommon for nations to start giving Him ‘offerings’ in a bid to gain His favor.



As for the afterlife, the vast majority of His followers believe that upon death, Baldur recruits them to serve in His army of immortal spirit warriors. This is a lie. In reality, the souls of His followers are sent to a Hellscape of unimaginable torment and horror.

Dogma: “Power at any cost.” This is pretty much the only thing Baldur’s worshipers believe. The sole belief of the Cult is that power is the only thing that matters in this world, that the easiest way to acquire it is by worshiping Baldur.

Personality: A horrid, sadistic creature prone violent fits of anger Baldur isn’t exactly what you would call a nice God.

Backstory: Born from the corpse of a terrible creature of darkness, who was slain a being that was even worse, Baldur floated aimlessly through the void of time and space, devouring anything He could find, and constantly trying to find new ways to levitate his eternal boredom. But after the creation of the world known as Ocaeril, His long journey finally came to an end. Making the new world His 'home', the God of Power set about forging a religion that would hopefully spread throughout the whole world.

Weaksauce Weakness: Happy or upbeat music being played within earshot of Baldur will instantly kill him.

Miracles:

  • Grants Demonhood to those who sign a contract with him

  • Bestows powerful artifacts

  • Can cause devastating disasters
 
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Username: The Void Ever Watching

Main Name: WIP

Other Names: Zeit

Gender: Genderless by Circumstance, though predominantly is referred with Male Pronouns. But, can often wear female or feminine guises as well.

Appearance:

Sphere: Eldritch

Aspects: WIP

Role: Outsider

Associated Religion: WIP

Dogma: WIP

Personality: WIP

Backstory: WIP

Miracles: WIP

Weaksauce Weakness: WIP
Sorry, for posting this rather barebones, but I'll work on it throughout the week. I do have a few ideas in mind already, but you guys can theorize how Zeit ended up here in the meantime.​

Unfortunately the three outsider roles were already claimed, so you may have to redo this one. Sorry.
 
Username:Barbas

Main Name: Baldur

Other Names: The Devourer, God of Oppression, God of Tyrants, The Enslaver

Gender: Male

Appearance: Baldur’s appearance is that of a giant, monstrous bat with blazing red eyes. Aside from that, Baldur has been known to take other forms, such as that of a horned beast or a three-headed dragon.


Sphere: Power

Aspects: Domination, Corruption, Greed, Destruction, War

Role: Outsider

Associated Religion: Cult of Baldur: A religion that is based entirely around the acquisition of power.

The worship of Baldur can be found all over Ocaeril, though it is not a religion that is rarely practiced publicly. This is primarily due to that fact it is often seen as being “disruptive” or “horrid”. Reasons for this vary, but the most common one is that Baldur’s influence has a reputation for being a source of strife and calamity. Another reason is that sacrificial offerings are a big part of the religion.

The Cult of Baldur has a rather diverse set of practitioners that ranges from mad men living in the middle of nowhere to powerful rulers. Most tyrants worship Baldur, and in times of war, it isn’t uncommon for nations to start giving Him ‘offerings’ in a bid to gain His favor.



As for the afterlife, the vast majority of His followers believe that upon death, Baldur recruits them to serve in His army of immortal spirit warriors. This is a lie. In reality, the souls of His followers are sent to a Hellscape of unimaginable torment and horror.

Dogma: “Power at any cost.” This is pretty much the only thing Baldur’s worshipers believe. The sole belief of the Cult is that power is the only thing that matters in this world, that the easiest way to acquire it is by worshiping Baldur.

Personality: A horrid, sadistic creature prone violent fits of anger Baldur isn’t exactly what you would call a nice God.

Backstory: Born from the corpse of a terrible creature of darkness, who was slain a being that was even worse, Baldur floated aimlessly through the void of time and space, devouring anything He could find, and constantly trying to find new ways to levitate his eternal boredom. But after the creation of the world known as Ocaeril, His long journey finally came to an end. Making the new world His 'home', the God of Power set about forging a religion that would hopefully spread throughout the whole world.

Miracles:

  • Grants Demonhood to those who sign a contract with him

  • Bestows powerful artifacts

  • Can cause devastating disasters
Maybe he was born from the Nightbringer's corpse.

Edit: It would be ironic if Yimor'droth fought this guy because he was a kid of the Nightbringer rather than out of morals.
 
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BlackCat-055 - Inqui Rey
Hewwo Guys! (*>W<)/ Hewe's me shweet! Hope you like it! (Kinda WIP though, I'll expand it later though! Pwomise! (>W<)\
Username: BlackCat-055 BlackCat-055

Main Name: Inqui Rey, The Former Aspect of Aqua (import from a previous god rp!)

Other Names: Slime Goddess, Slime Queen, The First Hero, The First Adventurer, Blusiey, The Patron of Heroes

Gender: Female

Appearance:
slime_god_by_ram_gier_dcstrlt-fullview.png
0321dc5defccf289e4733ea56a9487cb.jpg

Sphere: Heroism & Light

Aspects: Miracles, Tragedy, Journeys, Exception/Diamond in the Rough, Legends, Energy, Lightning, Fire, Radiation, Electromagnetic Force

Role: The Outsider

Associated Religion: (WIP)Due to Inqui's nature as a Slime-based being, she has two "religions" based on her, the one that's instinctual among all slimes, their creator and apex model of all of slime-kind, they treat her as their goddess and are willing to do anything to please her, it's not well-structure though, so most of the time slimes simply just go on in life doing things on their own, however they still have core things that they do based on their goddess' sphere, they actually let themselves be slaughtered by adventurers and heroes although with some resistance, that is because they fight them yet spare them so that they could train themselves into becoming more experienced as heroes and adventurers.

The other is more...let's say vague, among humans and other sapient species, they don't fully know her as the goddess of heroes, but they know that there is a figure, one that is the patron of all heroes and legends among their races, and her name is called, whether it is to ask for a hero to save them from an impending disaster, a young fledgling hero asking her for guidance, or even a seasoned hero asking for help in a tough situation that they cannot escape from, she is called to help them, and help them she does. They don't know her true identity, for she has many identities in each society, for example in the Empire, she is the First Adventurer, a young mortal who has ascended to godhood when they fought against beings greater than themselves for a greater purpose, in the Jade Empire she is Kaguya, born during the winter solstice, she is the one who as a princess fought against her nation's enemies all by herself, and even in the monster tribes, she is venerated as the mother of their greatest warriors, of course these are all simply legends in nature and her own origins is far different than anyone can know.

Dogma: (WIP) For Slimes, it's simple as do their own thing, fight adventurers and heroes so they can train to become stronger, and serve Inqui in anyway they can.

When Slimes die, they go to the Slime Fields attached to the Throne of Heroes.

Aside from her illusive nature as a being to call upon for heroic-related matters, when heroes and great people that're diamonds among the common rubble, they go to the Throne of Heroes, a sort of Vallhalla kind of afterlife where they get to enjoy their greatest desires and to continue training to become heroes, there they wait till they are called by the Throne or Inqui to be summoned to help people in need or any needs of Inqui.

Also in an ironic sort of matter, due to her illusive nature and as the goddess of slimes, adventurers and heroes not in the known will try to find and defeat the "Slime Queen", when they do find her, since Inqui doesn't want their efforts to be for naught, she then fights them with her capabilities limited as to give them a fighting chance.

Also any fledgling heroes or adventurers who start on their "hero's journey", they gain the "Blessing of Inqui", there they get this sort of plot armor that protects them from dying until they fully mature as heroes and are able to defend themselves fully.

Personality:
Inqui is a fidgety kind of gal, she's shy and stutters constantly, but she is very adorkable and does her best to fulfill her ideals.

She is completely idealistic and even though she festers all of the world's evil in her, she still strives to be a good person and to help others, she can never truly hate someone as she always forgives even the most evilest of beings (yes even a god of evil).

Backstory: (WIP)
Inqui didn't came from this world, she actually is an aspect of a goddess from another world, that world is called Elayra, there many things happened, but what's important in this background is that with Inqui, she was birthed by Aqua (yes that Aqua from Konosuba) alongside two others to make the Grail, the caller of heroes to make this tournament, during that time Inqui was a participant and trained under the Throne of Heroes, but a mishap happened, you see, the Grail had a piece of a dead god of evil powering it, as such, more evil figures could be summoned, one of them was named Angrya Mayinu, he was but a simple boy who held every kind of evil in him, thus All of the World's Evil, he found Inqui and decided to make her break, but she did not, no matter how many horrors and depraved actions she showed to Inqui, she never faltered and always stayed through, as such, she was considered the second wielder of All of the World's Evil.

Other stuff happened, but how she came to Ocaril was through this:

She and Tanya were involved in an experiment headed by Hermaeus Mora to see if they could reverse-engineer the isekai process used by Aqua and her aspects to summon heroes and artifacts from other worlds, which they would then use to go to other world, however there was a problem in the process, causing Inqui, Tanya, and Merlin (Tanya's "mentor") to teleported to Ocaril with no chance of getting back.

When Inqui landed on Ocaril, Tanya and Merlin landed on top of her, shattering her into millions of pieces, the biggest one reformed back into Inqui, but the rest of them slowly formed into what are the precursors of Slime race.

Inqui, Tanya, and Merlin explored the world they found themselves in, they went around helping people in need, meeting the factions, and generally just doing their own things, however due to the primitive state of the world they found themselves in, Inqui's actions of helping and saving people in need has made her the "first" hero, as such stories and deeds of what she has done were spread around, exaggerating and twisting themselves into the origin myths of the Patron of Heroes in the modern times.

But what did Tanya and Merlin do? Well, they too did their own thing, but due to Merlin's mysterious goals and Tanya's ambitions, they eventually made a faction of their own, it was a kingdom situated in the north-western parts of Ocaeril, its name was Camelot, there Tanya ruled with a velvet-lined steel glove, strict yet seemingly caring, harsh yet just, there in Camelot, through the magical potential of both of them, magical creatures like Faes, Elves, Dragons, and strangely enough, tamed Slimes live in peace with the more humanoid races like Humans, Gnomes, and Halflings, all living together, loyal to their ruler, the First Champion of Inqui, Tanya herself.

Camelot is very isolationist, with only the native citizens, heroes and adventurers blessed under the mark of Inqui, and other permitted people being the ones who can even find the place, if not, then even if they drew maps, they will simply get lost, but strangely enough, they are also traders, trading with anyone willing to trade with them and not attack them. Also with the machinations of Merlin and his prodigal protegees who're of the caster sort, and the Gnomes themselves, they're a bit higher than usual in the tech level due to their magitech, however they can't curbstomp everyone because of this fact nor are they willing to unless needed, the citizens of Camelot, due to their ruler's blessing from Inqui, all have the potential to become heroes, which is of course what they do, aside from travelling Ocareil for trading, they also travel around helping people in need, exploring places, and just generally doing adventures fit for a hero.

Now what about Inqui?

Well aside from being the "First Hero", Inqui also established two, well technically three systems, the Hero Summoning system, and the sub-system under it called the Grand Order system, and the Adventurer's Guild, during her time in Orcaril while she had many adventures.

Eventually she got tired, yes it was fun, but as the first hero, she was forced to help everyone who went to her and she found, at first it was fine, she was a goddess after all, she took it with heart and helped everyone with smile, but as the requests for help came more and more frequently, causing her to go help more and more round the clock, after days of these turned to weeks, weeks turned to months, and months turned to years, Inqui had enough, as the goddess of heroes she still wanted to help people, but she felt her energy slowly being drained away by the ever endless fighting and troubles she had to resolve, as such, she decided it was time to pass on the torch.

She did two things, one she placed a blessing of her own unto Tanya, denoting her as the Second Hero, Tanya and her nation would later on go on to become filled with the potential of heroes, to continue on Inqui's legacy, but Inqui knew that Tanya had ambitions and ties, ties that would make her wary to incur exceptions to the receivers of Tanya and Camelot's help, and so Inqui with Merlin wandered the land, they found promising people and fostered them into heroes and adventurers of their own nations, they never discriminated, any they found with potential, they fostered it, they also founded the Adventurer's guild so that people can train to be heroes without the help of Merlin and Inqui.

Soon enough heroes were a common sight, but she knew that the people would still go to her, because she was the first and thus she would be the most trustworthy to ask for help, and she knew they were right, but she had to make sure that they couldn't rely on her, for both of her and the mortals of Orcaril's sake.

And so she devised a plan, she knew from Merlin that her deeds were akin to a legend, an epic if you will, and was it not that the heroes of the old always faced against an unstoppable enemy? Well she devised a plan, she split herself into two, one continued to be the First Hero, but the other, oh she was different, she mustered up forces, monsters summoned from Heroic Servants she summoned, slimes followed her and were twisted into greater forces than ever, then she reveaed herself to Orcaril.

She was the Slime Goddess, the primordial being that all slimes were birthed from, and she awakened to take her rightful place as the ruler of Orcaril, of course it wasn't true, it was a ruse, a long-term plan to rid Inqui from the mortal radar, to let her take a more hands-off approach, of course it had to be convincing, and so the Slime Goddess constructed a large island in the middle of Orcaril, there they landed raids against everyone, but they made sure it was never too much, only enough to arouse panic, and when the heroes of young couldn't defeat her, they turned to the First Hero, she accepted with glee, afterall it was a plan going right, and to make it fully believable that she wasn't unbeatable, she aroused a large army composed of heroes, to give everyone the perception that she wasn't all invincible.

The heroes attacked the island of the Slime Goddess and there a giant battle took hold, heroes against corrupted villains and monsters, it was all glorious, and in the middle was the Slime Goddess and the First Hero, their battle shook the very island, and eventually the First Hero sacrificed herself, she used her soul to power an attack that would destroy the Slime Goddess and her island of evil, and it worked, the heroes evaded and a giant beam rained down from the sky and engulfed the entire island, when it dissipated, the island was gone.

The heroic army sighed in relief, it was done, the threat was gone, but before they could celebrate, the spirit of the Slime Goddess roared upon them, foretelling her second coming, but the voice of the First Hero called back, she told that she too will come, and she will prepare, building an army composed of the souls of heroes so that when the Slime Goddess' second coming will come, they will come too, and they will settle everything once and for all.

And so the Throne of Heroes was opened, the souls of the heroes in Orcaril will come together there, they will feast and enjoy, but they will also prepare and fight, for they will make sure that the Slime Goddess won't win.

Inqui high in the throne? She simply patted herself a job well done.

Miracles:
-Use the Throne of Heroes to summon heroes to those in need of it
-Empower people to become heroes
-Create Heroes
-Inflict miracles of her own to help people
-"Incarnate" as "The First Hero" to help people
-Bolt of Fire: A bolt of fire, ranging from a campfire to a nuke. Can be explained as a meteor.

-Madness: Any mortal who gazes upon the form of the Dragon will go insane. A god won't go crazy, but it's not good to look at it for too long.

-Burning Luminescence: Yimor'droth glows brightly enough to kill most organic life.

-Mutation: Yimor'droth can mutate life through radiation, and cultivate those mutations. Explained as mere monsters.

-Mind Alteration: Controls the mind of a living thing. Explained as insanity or brainwashing.

-Exarch Creation: In the event of an Exarches demise, They can create a new one. Explained as a magician.

-Madness Dreams: A passive effect, explained by "just being dreams". Has negative effects on the long-term sanity of anyone within it's range.

-Electric Storm: An unnatural storm, created by Them. Explained as a normal, if unusual, storm.


Weaksauce Weakness:

Inqui has 3 weaknesses.

Her first one is that when she is challenged to a dual by someone who fully knows that dueling her is one of her weakness, then she is forced to accept as she fights them with her all, it is a tough fight, but in this and the other is the only way for a non-godly being to defeat her, there is a way that can be easier for non-divine beings to fight her, if you challenge her to a duel of class cards, then she shall fight you with her own creations, class cards, which're the physical manifestation of heroes and their legend, you are allowed to pick five, and those cards can be used to empower you to the levels of the great legends, although you can only use one, and Inqui is forced to use five of her own also, in there, her godly strength is limited to the ones in the legends, but do note, those heroes in the class cards are very strong lots of time, so it won't be easy.

For her second one, she has her own realm, her afterlife, it is called the Throne of Heroes, it is in a different plane from Ocaeril, but if someone can manage to get inside, whether through sheer-force or cunningness, they can locate its hearth in the center, if they destroy it, not only will Inqui and the Throne of Heroes die, so will any current hero or adventurer alive that is empowered by Inqui in Ocaril, and if it is destroyed, then heroes cannot be called on to defend people in need, although if Inqui dies through the other method, then the Throne of Heroes simply lives on, continuing to do its purpose of summoning heroes to ones in need.

A divine spear, dubbed Dragon Slayer, is the only thing that can injure her. However, it takes three direct hits to kill. The Dragon Slayer cannot be directly interfered with by the Abomination, but her will is striving to have it be removed from the equation. They have had little success.
 
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Stikes - Kurantse
Username: Stikes.

Main Name: Kurantse

Other Names: The Merchant, The Dealmaker, The Golden God, That AnCap Scumbag.

Gender: Male

Appearance:

Sphere:
Mercantilism

Aspects: Trade, Value, Wealth, Industry, Profit.

Role: Trickster

Associated Religion: For the most part, worship of Kurantse is widespread, but rather casual. To most, he's little more than a charm of good fortune similar a maneki-neko. People looking to turn a profit, legitimate or not, will offer up small sums to idols or shrines dedicated to him in exchange for success in their endeavors.

However, there are those who truly revere The Dealmaker. Many of people are at once clerics and powerful wielders of money and influence, though there are also those who are simple misers and crooks. Counted among their number are the many of the world's most successful businessmen and crime-lords. They have no official churches, but form secret cabals and alliances, wheeling and dealing behind closed doors.

Dogma: Kurantse's dogma is, essentially, the pursuit of personal gain through any means. In all situations, you should seek to put your own interests before those of others'. Many people have come up with pithy sets of rules, but they all boil down to this, in the end.

Upon death, The Merchant's followers' souls are taken to Kurantse's planet. There, their worth is weighed. The more greater their achievements, especially regarding money-making ventures, the heavier their soul. The more weight to your soul, the further into the planet you descend, finding greater and greater pleasures the deeper you go... At least, that's what he tells everyone. The truth is, having a heavier soul just means that it can be transmuted into more money than a lighter one.

Personality: Outwardly, Kurantse has an incredibly outgoing and energetic demeanor, speaking fast and with a sharp wit. He acts with the practiced bluster of a seasoned car dealer, and often takes wild risks, so others might think of him as a nothing more than an overconfident con-man - but that's their mistake. No, behind his fast talk is a coldly calculating mind, constantly scheming, always balancing costs and returns, risks and rewards. He also a massive opportunist, and will squeeze every last drop of benefit out of something whenever possible.

Backstory: When he was first brought into creation, Kurantse's first though upon seeing the empty universe was of opportunity ; there has never, before or since, been a better investment. However, the god of Mercantilism was largely useless without a world to trade on. So, he hatched a plan - he'd offer his assistance to each of the gods with the things they couldn't do, then, when they asked for his help, he'd have another god do it and take the credit. By the time the other gods figured it out, the world's fledgling societies were learning to exchange goods and services, and he finally had the influence of a proper deity.

Additionally, Kurantse constructed his planet. At first it was a tiny rock, barely even worthy of being called an asteroid. However, between offerings to him, the soul-weighing system, cash magic, and Kurantse's own money-minting powers, the rock has grown into a proper planet, it's surface almost totally composed of currency and valuable items. It is nearly barren of life, aside from some divine/elemental entities and currency mimics.

Miracles:
  • Complete physical manipulation of money, and other items of value to a lesser extent.
  • Opening portals to his planet, either on the surface, or below ground, to crush people under a torrent of money.
  • Summoning of Avatars of Debt.
  • Economy Manipulation.
  • Probably more, but this is the main stuff.
Kurantse will sometimes give a marvelous gift to his truly devout followers, known as "Cash Magic". He whispers into their mind the secret of a ritual which, when cast over an item of value*, "claims" it for the caster. Doing so provides a small amount** of tactile telekinesis to the claimant.This can be any number of times, to any amount of valuable items. However, users must be wary, for the more value they claim, the greater they are urged to claim more and more. Should they ever be unable to satisfy this urge, their power will disappear along with the claimed value, and they will be barred from ever using it again. Furthermore, should a claimed item ever be spent or stolen, the claim fades from it, making the user weaker.

* "Item of value" is defined as a currency such as coins or banknotes, resources such as gold, silver, or gemstones, and items like jewelry or weapons.
** "Small amount" really does mean a small amount. The value claimed must be in the thousands to even have a significant effect, and needs to reach the millions range for soloing an army to be a consideration.
Should one desire, they may request that Kurantse lend them a desired sum of value. This is usually just money, but can also be raw materials or items such as weapons or jewelry. Most who request a loan aren't granted one, though those higher in business and his worshipers in particular are more likely to receive. Anyone who is provided with a loan is, of course, expected to pay Kurantse back with interest. Most of the time, he just takes material wealth, but occasionally he will instead reserve a favor with the borrower to be cashed in at a later date. Should the borrower be unable or refuse to pay Kurantse back, he will either send an Avatar of Debt after them, or smite them directly and seize all their assets.

Weaksauce Weakness: If a mortal is completely lacking in possessions of monetary value (not counting things such as organs), whether by choice or circumstance, he is unable to directly effect them. Additionally, any attack used by such a person wounds him as it would any mortal.
 

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Well, since everyone dies if they wake up, I suggest mostly having them be a distant presence that regularly stirs up cultists to try waking them up. IE: Lovecraftian Azathoth.

Occasionally I'm thinking I'll throw Angels at the world for a little spice.
 

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