C r y s t a l s
hiatus
[color= White]"The Werido Witch Club" CS[/color]
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Let Go Of
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•••Character Sheet•••
* Means optional, Bios are optional, but appreciated!!!
Name
Nicknames*
Power Affinty (role)
Date of birth
Horoscope Sign*
Age (15-18)
Gender
Grade*
Sexuality
Ethnicity
Appearance (Drawn or Realistic Face claim Only!!)
Height
Weight
Piercings? Scars? Tattoos? (All witches have birth marks that look like tattoos, but excluding those do they have any other?)
Notable Features*
Attire (typical clothing)*
Personality [a paragraph or a list of vices and virtues]
Likes
Dislikes
Fears
Quirks/habits
Bio/history*
Thoughts on normals (yes this is required! Does your character want to help them? Did they not want to? What's their opinion.)
Bedroom apperance* (if you don't put one, I will give you a random picture of one. **Only if you live in the group house, if your character does not, disregard this!)
Theme*
Extra*
Use any coding you want! If you want something simple coded I don't mind making something!
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Your Fear
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Extra info|
The Town
A small town in Missouri. (Made up of course!!!) a population of 253 exactly. It has a small town store , three schools, (elementary, middle , and high.) a library, church, and a dinner. An old abandon house near the outskirts, that might not be abandoned.
The Plot Bits
A new witch arrives in town, however do to the witch concealing her identity the group doesn't know. The witch gets picked on and and thrown around and her powers lash out. Cursing the town and slowly drawing the color and magic without realizing. The group has to figure out how to stop the curse before times runs out, and keep their secrets a secret.
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Cause dear tonight
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Roles|
Witches
The Telekinetics|
Gravity control and the ability to move objects with their mind, these witches are powerful and creative. Have three circles in a horizontal line on their wrist . (Left or right) tattoo/birthmark.
The Elementals|
Witches that can control a certain element, it could be sand, earth, water, fire, glass, weather, air. Etc. These witches are common in number, but each are unique in their own way.
Have a tattoo/birthmark of their corresponding element on their ankle.
The Minds|
Telepathics, Dream Manipulation, Mind Controlers, Fast Thinkers. All minds are intellectually quick and broad thinkers. Day dreamers. Have an eye as their tattoo/birth mark on their ankle.
The Illusionist|
Th Illusionist have the ability to manipulate what othe see. Creating things that aren't their. Have a Mirror tattoo/birth mark on their neck.
The Enchanters|
These witches enchant objects, to give them another purpose. A pen can become a sword, a pencil cases a suit case. Has a swirl on the back of their neck as their tattoo/birth mark
The Shifters|
These witches can either shape objects into different ones or change their own appearance and become animals. Has a paw print on their lower back for their birth mark.
The seers|
Can predict the near future. Have a crystal ball on their lower back as their birthmark.
The Medicals|
Specializes in healing. Have a leaf on their wrist for their birthmark.
Important Roles
The New Girl (or guy)|
The reason they are in this mess. The new girl moved here and instantly got nicked and picked at by the school. The problem is, she's a witch who can't control her powers, and released the curse draining magic color, and if continued will eventually destroy the whole earth, by accident when her emotions ran high.
Has a hourglass symbol on her stomach as her birthmark.
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We are going to
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Rules |
•when saying interest please put the role you want
• rpn rules apply
•Swearing is allowed
•Ummm you should know by now what fade to black is, but if things get steamy, Fade to black! I'm not getting banned cause of that on my RP!
•don't be a immature brat please!
•I'm looking for at least two post a week, two-Three paragraphs.
•Drawn or realistic FaceClaim only. No anime sorry!
•ummmm oh yeah! I'm looking for an experienced GM other than the lovely q r o w
•I have the right to deny characters.
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Make Mistakes
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