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Axel The Englishman Axel The Englishman , since it's industrialized, would factories and railroads be ok to add? Also what kind of rifle do your soldiers have (again, to get a visual of the weapons tech). Also, my faction gonna have magic, that alright?
 
How can your two realms be economically prosperous with approximately 25% of your populations in the military?
 
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Don't worry. There are limits. I'm justifying large military sizes due to events within the law. If there's something that appears OP, I'll make sure to be on the lookout.
 
Shouldn't we? Because at this rate every nation is going to be great at everything and the RP will become a toxic OP bloodbath.
Oh shit your right. Welp, time to lower the numbers, yet again I have fallen into the realm of Mary sues. I don't do many nation rps, so I'm not expirences with what's logic, and what's op.
 
The introduction of motorised vehicles designed for combat would be substantially low. Horses still remain the dominant mode of transportation.
 
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I'm just going to have a volunteer only military for most of the RP, so 0-2% of my population will be in it, slightly raising and lowering in that range in reaction to situations outside and inside our borders. More than that obviously if we are in a defensive war.

I think my faction is going to have a modern and well-trained WW1 era (though it will begin small) Air Force, a moderately sized and equipped navy, and a laughably outnumbered army which primarily is comprised of well-armed and crack mountaineers.
 
Here is a important question:
Since the setting is basically WWI-esque with steampunk added onto it, are giant killer robots with giant rifles with giant bayonets a thing at some point?
jakub-rozalski-unit-concept02b-side1.jpg
 

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