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Pretty much. The CS is in the Character Signup sectionshadowz1995 said:So we just throw our character sheet in here first to get accepted?
Put your CS here in the Out of Character section. The Character Sign-up is for the accepted characters. Sorry if I confused you with my previous post.shadowz1995 said:Alright and its done. Hope its acceptable
Hmm... I have some problems with it, but they're more to do with how vampirism will function in this world, and some issues with his backstory. I'll send you a pm to iron out the problems.shadowz1995 said:Name: Desh BloodWing
Race: Vampire
Gender: Male
Personality: Desh is a cocky SOB. He's sarcastic, loves to play jokes, optimistic, and is a fighter at heart. (not a lover despite the fact he likes messing around with women). He loves battle and will actively seek it in his day to day life. He is loyal to those he deems worthwhile and would never betray his close friends. In the end of the day, he's a brawler looking for a good time with good friends.
Abilities/Talents: Given that Desh is a vampire, he possesses the natural traits of a vampire. He has strength and speed several times that of a human being and superior perception. He can take wounds that would normally be fatal to a human being and survive them coupled with some mildly enhanced regeneration. When he fully transforms, he grows wings that allow him to use sustained flight and further boost his natural vampiric abilities. Now Desh's talents are that he is a incredible martial artist and a master swordsman despite preferring not to use them. Using his superior strength, speed, and reflexes he pummels almost anything in his way.
Now Desh also suffers from the natural weaknesses of a vampire. Direct sunlight is a no no. It must be a cloudy day, raining, or wearing some type of enchanted cloak that keeps the light from killing him. His regeneration takes several days to heal from a fatal wound, if he isn't incapacitated by it in the fight. His supernatural senses can be used against him with sudden flashes, noises or smells and fire is his kryptonite. (Despite how much he likes it). (Flashbang, sudden thunder, a sonic/blinding spell, garlic or things of that nature that exude powerful odors.) He is only biologically immortal. Enough damage will kill him like everything else. It's just harder to do so. He's no elder. He must feed on human beings regularly once every 2-3 days and animal blood is no substitute(if he is injured he must feed on more people). His luminescent lava-colored eyes are a dead giveaway so he cant hide what he is.
His personal weakness stems from his stubborn mindset. If it seems like a hell of a challenge, no matter how dangerous, he will want to try it. His confidence in his skills is also the reason he gets hurt so often and gets put near death more times than he'd care to admit.
Equipment/Gear: Desh walks about in long, black cloak. It is enchanted by several witches to ward off sunlight but he must keep his head down because direct contact will still burn him. Under the cloak, he wear high class leather armor with high carbon steel gauntlets and shin guards for fighting. He doesn't use any weapons though he is an incredible swordsman.
(He looks a bit younger. Like in his mid 20's)
Character Background: Desh comes a very high born line of vampire lords. Despite his personality, he is actually a pure blooded noble. It was at his home that he had many trainers from all over the world come and teach him the ways of combat. A natural talent and prodigy, Desh not only quickly learned but also defeated almost every single one of his masters (save a few). However, these were the only times Desh looked forward to. His noble parents and siblings were absolute sadists that loved spreading misery wherever they went. When they came to realize Desh's personality they soon turned all of their attention to torturing the young vampire. He would spend days being starved, abused both emotionally and physically, and ordered to smile and say ,"thank you very much." While they did so. This torturous game went on for centuries until Desh had finally had enough. He broke free one night and fled the place he once called home. Anywhere was better than there he thought.
And so Desh wondered the world, meeting many different people, learning an incredible number of things over the centuries, and fighting every challenge that came his way. It was only recently that Desh learned of an organization that prides itself in accepting the jobs that no one else would. Desh figured that group sounded like his kind of people.
Miscellaneous: Desh is 670 years old.
Oh sorry I didn't realise but thank you anyway :/xCRAZYxFACEx said:@JustCallMeAimee
C'mon, I explicitly said post in the ooc for the CS to be accepted.
<sigh> It's fine, I guess. I don't have a problem with your CS, so it's accepted. Post whenever you're ready.
Looks good to me, post in the CS tab and you're good to go!DergTheDergon said:View attachment 216714
Name: Sai'Iri
Race: High Elf
Gender: Female
Personality: Sai-Iri is rather quiet and reserved, but has trained herself to be respectful of authority and generous and kind to her friends. First impressions are very important to Sai-Iri, as is a person's integrity. She is a hard-earned friend, and a far harder earned lover, but an unshakably loyal one on both accounts. She prefers to speak when spoken to, but will console a friend in need and often lets her compassion shine through her stoic exterior.
Abilities/Talents: She can sense the life force in all creatures, and is particularly gifted at tracking down other gifted in magic, especially the dark arts. Sai'Iri is gifted in illusion magic, restoration magic, and telekinesis.
Equipment/Gear: An ornate wooden staff for focusing her magic, a small collection of arcane tomes, a pendant that keeps her darker magics at bay.
Character Background: Sai'Iri was born blind, a bad omen among most elves, and even more damning, her mother died in childbirth. Her early years were rife with being avoided, feared, and made fun of by the other Elven youth. She spent nearly all her free time practicing magic, at which she was naturally talented. Obsessed, some said she was, but to Sai'Iri it was all she could take solace in. Her sense and ability to manipulate magical energies slowly replaced her sight as the sense she relies on to "see" the world. Her Father abandoned her one night, after she had come of age, and fled his own home. She doesn't know why and still hasn't found him to this day, and he was all she had. To this day she blames her father for what happened that dark, rainy night, having gone insane from lack of sentient combat for many years. That entire time, she obsessively practiced magic until she had passed out from exertion, then woke up and did the same over and over again, exploring the boundaries of her power and experimenting with every possible spell she could cast, discovering new techniques and feeling the depths of her magical energy grow each and every day. That entire time she focused on the depth of her pain to grow her magic, her despair, her anguish, to draw more energy forth. It worked, though the energies were dark and sinister in nature. Eventually, she snapped. The incident was a blur... she had run somewhere in the middle of the night, possessed by the demons she had allowed inside of her, and killed someone, several people. Regardless of the details, she found herself strung up in the gallows in a human city, jeering citizens all excited to see her die. Again, something surreal happened to her, but this time it felt... good. Freeing, even. Fire burned the rope before it could tighten around her neck, and the next she she knew she had been teleported by another mage into a secluded forest clearing nearby. The mages, they never older her thier names, never revealed thier faces to her under thier hoods, told her they would help her control her magic and find peace... find a purpose. Desperate, Sai'Iri decided to trust them. After these mysterious mages reformed her, they disappeared without a trace. She wandered far and wide for anything she could do to make up for her crimes, and stumbled upon the Omegas, which certainly would do.
Miscellaneous: Anything that doesn't really belong in the other sections can go here. Use this liberally, I'm not one to stunt creativity!
Chainmail Hauberk and Coif[/URL]
Lamellar armor over the chain mail
A heavy kriegsmesser - or “war knife”. Absolutely devastating chopping power.
Qanun
Lockpick set
A Large Bone Handled Knife
Character Background:
Born to a wealthy family on a continent an ocean away, Vyrrasa was a rather rambunctious child. While she listened during her lessons and attended her music lessons as instructed, she was never content with only that, and relished the day she would turn twenty one and be free to set out on a quest. Her people considered knowledge and learning to be one of the pinnacles of existence, and so when reaching twenty one they would journey to somewhere not their home to learn, and experience the world.
Her people had only recently discovered the existence of another continent to the east, and almost nothing was known of it. Smidgens of local language gathered from some coastal traders, a few basic mannerisms, and little else.
She knew where she would go.
When she arrived in Din Ghulda, she was surprised to find the people there resembled herself somewhat, at least physically. Culturally they were quite different, and she spent two years learning the local customs and language. She became well known in the port city she had arrived in, and befriended much of the local population of the area, even having audiences with some nobles. Apparently, nobody else from her homeland had journeyed to the area, at least so far, and many people took interest in the strange foreigner with the unusual accent and appearance.
Eventually, she heard of a group in the center of the continent known as “The Omegas” and, figuring that she knew much of the culture of Din Ghulda already, and that there were precious few better ways to learn about a new land than traveling to its heart and speaking to the many and varied people from all walks of life that would be encountered in such a group, she set off. Leaving many friends with promises of a return eventually, once she had gleaned enough, she arrived after some time in the city of Pyl’s Gate and has lived there for about three months.
Joining the organization was of little difficulty, though some eyebrows were raised at her name and appearance, and her request that she be permitted time to learn about the city and its people.
Miscellaneous:
Vyrrasa has a stash of a mysterious substance from her homeland known as “Chocolate”. Where she hides this treasure trove is unknown, but those who have tasted it sing praises of the delicious taste.
She speaks many languages.
Chocolate good. Accepted.
[/SPOILER]
Isn't it though?xCRAZYxFACEx said:Chocolate good. Accepted.
She usually keeps them hidden when she isn't using them. So act as almost if you'd be unsure of what she is (pointed ears so she could be an elf or something smilar) but if he asks she'll probably say depending on the circumstances.Imperator Penguin]Hey [URL="https://www.rpnation.com/profile/27169-justcallmeaimee/ said:@JustCallMeAimee[/URL] I had a question about your character as I'm not completely sure how to react to her yet. I was wondering about her wings, are they visible at all times or do they stay hidden when she isn't using them.