• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Omegas

xCRAZYxFACEx

The Sane
Chat, frolic, do what you do in the OOC chat. This is also where you'll post your CS to be accepted, before posting it in the characters tab. The character sheet template can be found in the characters tab.
 
Last edited by a moderator:
Guess I'll crack this chat open & say I'm interested. Got one question, seeing as we're new recruits should our characters be decked out more accordingly?
 
Hanzax said:
Guess I'll crack this chat open & say I'm interested. Got one question, seeing as we're new recruits should our characters be decked out more accordingly?
It depends! You're recruits in the sense that you just joined the Omegas, but they don't accept people that don't know what they're doing. So you can have experience but have little to your name, or you might have made some money before having to find work elsewhere for reasons unknown.
 
Well, here is my character sheet. Just let me know if I need to change anything.


Name: Darrick Lang


Race: Human


Gender: Male


Personality: Darrick tends to try to keep a professional demeanor and prefers to try to plan before he takes any course of action. He is unafraid to use unsavory tactics if he cannot achieve his goals legitimately.


Abilities/Talents: Darrick's years as an inquisitor has made him skilled at tracking and hunting people. He is also skilled with his crossbow and dual wielding both his swords. He is somewhat knowledgeable in poison use and creation and some uncommon supernatural creatures.


Equipment/Gear: Darrick uses an enchanted repeating crossbow, a steel longsword and a steel shortsword for his weapons. His repeating crossbow's enchantment allows him to fire it at a faster rate than normal. He normally wears a dark green cloak over his leather armor. Finally, he has two vials of poison he saves for an emergency.


Character Background: Darrick comes from a neighboring country, working as an inquisitor under the previous king. His duties involved hunting threats to the royal family, often using less-than-honorable tactics if he deemed it necessary. As the king got older his mind quickly declined, causing him to go after innocent people in his fits of paranoia. Several years of this would go by before a long, bloody rebellion successfully removed the king from power. As ruling power changed hands in the country the identities of many former and current inquisitors were uncovered, which started another period of bloodshed as many of Darrick's comrades were hunted and killed. Knowing he would die unless he fled elsewhere he decided to to find somewhere that he could put his skills to use.


Miscellaneous: Darrick has several scars around his face and neck. He also checks and maintains his equipment twice a day.
 
CoreyXIX said:
Well, here is my character sheet. Just let me know if I need to change anything.
Name: Darrick Lang


Race: Human


Gender: Male


Personality: Darrick tends to try to keep a professional demeanor and prefers to try to plan before he takes any course of action. He is unafraid to use unsavory tactics if he cannot achieve his goals legitimately.


Abilities/Talents: Darrick's years as an inquisitor has made him skilled at tracking and hunting people. He is also skilled with his crossbow and dual wielding both his swords. He is somewhat knowledgeable in poison use and creation and some uncommon supernatural creatures.


Equipment/Gear: Darrick uses an enchanted repeating crossbow, a steel longsword and a steel shortsword for his weapons. His repeating crossbow's enchantment allows him to fire it at a faster rate than normal. He normally wears a dark green cloak over his leather armor. Finally, he has two vials of poison he saves for an emergency.


Character Background: Darrick comes from a neighboring country, working as an inquisitor under the previous king. His duties involved hunting threats to the royal family, often using less-than-honorable tactics if he deemed it necessary. As the king got older his mind quickly declined, causing him to go after innocent people in his fits of paranoia. Several years of this would go by before a long, bloody rebellion successfully removed the king from power. As ruling power changed hands in the country the identities of many former and current inquisitors were uncovered, which started another period of bloodshed as many of Darrick's comrades were hunted and killed. Knowing he would die unless he fled elsewhere he decided to to find somewhere that he could put his skills to use.


Miscellaneous: Darrick has several scars around his face and neck. He also checks and maintains his equipment twice a day.
Works for me! Go ahead and post it in the characters tab, and feel free to have Darrick talk to folks and explore the Omega's headquarters in the meantime. It shouldn't be too long before the others join, and I'm working on the bounty board now.
 
[QUOTE="Imperator Penguin]Question, does magic/mages exist in this world?

[/QUOTE]
yup! And magic can take all sorts of forms, so whatever type of mage it is should be accepted!
 
Name: Miles (no last name)


Race: Cicatrix


Race Background: A rare race that is created by magically inputting a seed of an orc into a human female, the human female never survives the birth and most of the babies die as well. Those who do mange to survive are born with scars all over their body, and their early life is filled with pain. The Cicatrix look like humans only difference in appearance is they are a bit taller and covered in scars.


Gender: Male


Personality:


Submissive, Miles was his entire life a slave he would do anything that he is told as long as its not a straight up suicide and even then there is a chance.


Distanced, Miles has no empathy no morals or honor he doesn't even aware of the concepts. He is fine with being in a group or by himself but he won't start a "friendly" conversation with anyone


Abilities/Talents:


High pain tolerance, spending half of his life in pain while his relatively human body was trying to contain the massive orc bones and muscle Miles became used to pain and even numb to it.


Physical abilities, having orc muscle and bones with the smaller and lighter body of a human Miles is both strong and agile.


Equipment/Gear: Sword and shield (A saber and a medium round shield) a light chain mail that the chains are tied together with barely any room and tied to his body tightly as to not make noise while moving or restrict movement. Above the chain mail he wears normal loose cloths to hide both his armor and weapons and his muscles and scars.


Character Background: Miles was created for a clear purpose earn money for his masters, a group of bandits payed well to create him then sheltered him and until he was fit and they wanted a return for the money and time they spent on him. Miles was nothing more than their slave sent to steal kill and massacre who ever his masters told him to. When his masters were murdered one night when he was out on a job by an unknown group (that Miles never bother to investigate) he simply wondered around stealing when he had to killing when he was picked on by bandits or even soldiers, until he found this place after understanding he will once again have jobs he would have to do. Being without a master was hard no one to tell him what he needs to do.


Miscellaneous:


age:16


Height:6'9


shinobi3vp6.jpg
 
Last edited by a moderator:
Unless I have something in mind, the first thing I do when making a character is go check my albums of images for various characters, or at least inspirations. I can't decide what to go with.


Help me. ;_;


*Edit: Though I have picked out several images, I can't decide what to go with.*
 
Last edited by a moderator:
Ullr said:
Race: Cicatrix


Race Background: A rare race that is created by magically inputting a seed of an orc into a human female, the human female never survives the birth and most of the babies die as well. Those who do mange to survive are born with scars all over their body, and their early life is filled with pain. The Cicatrix look like humans only difference in appearance is they are a bit taller and covered in scars
O.o well thats brutal x'D
 
Imperator Penguin] O.o well thats brutal x'D [/QUOTE] Haha thanks I was going for that xD [URL="https://www.rpnation.com/profile/20865-xcrazyxfacex/ said:
@xCRAZYxFACEx[/URL] okay just waiting for you to approve my cs and I will make my first post
 
Last edited by a moderator:
KyanoTzoker said:
Unless I have something in mind, the first thing I do when making a character is go check my albums of images for various characters, or at least inspirations. I can't decide what to go with.
Help me. ;_;


*Edit: Though I have picked out several images, I can't decide what to go with.*
Well.... we seem to have two fighters already, so maybe a mage or a rogue?
 
Name: Xacular (Corpus/Anima)


Race:
Zombie/Ghost


Race Background:
Xacular's (or Xac) race is kind of...complicated. He's a necromancer who's ghost revived his body but failed to insert his soul back into the corpse, thus creating a zombie, Xacular Corpus, and leaving behind a ghost, Xacular Anima.


Gender:
Male


Personality:
Xac Anima is, in general, the 'human' side of Xacular. He feels emotions, shows compassion, rages, laughs, and he sometimes even cries. Xac Corpus, on the other hand, is emotionless, head strong, and efficient, the 'brutal'/'monster' side of Xacular.


Abilities/Talents:
Anima, as a ghost, has the ability that you would expect of a ghost. Limited telekinesis, ability to see the dead, possession, intangibility, etc. He also has the weaknesses of a ghost including light/holy based magic, soul based magic, exorcism, etc. He has retained the ability to wield magic but must possess a body in order to do so. Because Xacular has only been ghost for around 50 years, Anima isn't a very powerful ghost. The longest he is able to possess a body for is an hour.


Because Corpus is a zombie, he is unable to wield magic. On the upside, he is physically stronger, faster, and tougher. When possessed by Anima, Corpus slightly reverts back to how Xacular was when he was still alive. Although, Anima and Corpus are able to cast spells and use magic when they are together, they are nowhere as powerful as the necromancer when he was still alive.


Equipment/Gear:
Anima does not own anything. He's a ghost. Ghosts don't own things.


Corpus is armed with a glaive as well as a pouch of herbs that he refills regularly. He is able to use the herbs to create poisons, medicines, antidotes, and delicious seasonings (not that he needs eats). The zombie dresses light, wearing only clawed gauntlets for armor.


Character Background:
Xacular was born Daniau, a bastard (and only) child to a dark lord. He was trained by his father to be the next dark lord, learning many different magics including necromancy. Daniau eventually abandoned his evil father and joined a guild of adventurers. He renamed himself as Xacular and masqueraded as a mage to hide his dark heritage. He made a name for himself as a powerful magic wielding adventurer but eventually fell when he was ambushed by orcs when returning from a long campaign. Refusing to die, Xacular's ghost remained on this earth and called upon the necromancer magic he had learned in an attempt to revive himself.


Miscellaneous: Corpus has runes carved into his back that used to boost Xacular's magical power. Now, they are nothing more than cool looking scars


Corpus:


9ba36908b61adcc504c2ff9a633655b6.jpg



Anima:


the-wraith-hooded-monster.jpg
 
Last edited by a moderator:
Yesman said:
Name: Xacular (Corpus/Anima)

Race:
Zombie/Ghost


Race Background:
Xacular's (or Xac) race is kind of...complicated. He's a necromancer who's ghost revived his body but failed to insert his soul back into the corpse, thus creating a zombie, Xacular Corpus, and leaving behind a ghost, Xacular Anima.


Gender:
Male


Personality:
Xac Anima is, in general, the 'human' side of Xacular. He feels emotions, shows compassion, rages, laughs, and he sometimes even cries. Xac Corpus, on the other hand, is emotionless, head strong, and efficient, the 'brutal'/'monster' side of Xacular.


Abilities/Talents:
Anima, as a ghost, has the ability that you would expect of a ghost. Limited telekinesis, ability to see the dead, possession, intangibility, etc. He also has the weaknesses of a ghost including light/holy based magic, soul based magic, exorcism, etc. He has retained the ability to wield magic but must possess a body in order to do so. Because Xacular has only been ghost for around 50 years, Anima isn't a very powerful ghost. The longest he is able to possess a body for is an hour.


Because Corpus is a zombie, he is unable to wield magic. On the upside, he is physically stronger, faster, and tougher. When possessed by Anima, Corpus slightly reverts back to how Xacular was when he was still alive. Although, Anima and Corpus are able to cast spells and use magic when they are together, they are nowhere as powerful as the necromancer when he was still alive.


Equipment/Gear:
Anima does not own anything. He's a ghost. Ghosts don't own things.


Corpus is armed with a glaive as well as a pouch of herbs that he refills regularly. He is able to use the herbs to create poisons, medicines, antidotes, and delicious seasonings (not that he needs eats). The zombie dresses light, wearing only clawed gauntlets for armor.


Character Background:
Xacular was born Daniau, a bastard (and only) child to a dark lord. He was trained by his father to be the next dark lord, learning many different magics including necromancy. Daniau eventually abandoned his evil father and joined a guild of adventurers. He renamed himself as Xacular and masqueraded as a mage to hide his dark heritage. He made a name for himself as a powerful magic wielding adventurer but eventually fell when he was ambushed by orcs when returning from a long campaign. Refusing to die, Xacular's ghost remained on this earth and called upon the necromancer magic he had learned in an attempt to revive himself.


Miscellaneous: Corpus has runes carved into his back that used to boost Xacular's magical power. Now, they are nothing more than cool looking scars


Corpus:


9ba36908b61adcc504c2ff9a633655b6.jpg



Anima:


the-wraith-hooded-monster.jpg
Interesting concept, so as long as you're comfortable with controlling two characters that act as one (or something). Approved!
 
Name: Vincent Olufssen


Race: Half-Giant


Gender: Male


Personality: Having lived most of his life helping his father with the forge, social interactions aren't his forté, you could say he isn't well with small-talk. He is rather humble and trusting in manners as he has never truely been crossed in the wrong way before.


Abilities/Talents: His upbringing as a smiths son gave Vincent above-average strength, even for a Half-Gaint. Working the forge has also made him used to the heat associated with it. He also has a sharp eye for analyizing his surroundings.


Equipment/Gear: A Large Tower Shield that covers his full person. Otherwise lightly armoured, as in the picture below. Another main point of his armour is the rather large pauldron on the right shoulder which is to give room for the shield on his left side.





Character Background: Being the son of a smith in one of sketchier sides of Pyl's Gate. His lonely father would spend most of the day fixing armour, weapons and other odds and ends with junk metal that he'd bargain off of patrons. It was only natural that Vincent ended up helping his father by managing the forge and keeping check on the wares. Taking over the smithy was an enivatablity, he had plenty of time to study his fathers techniques on how to work the forge and metal. Not only that but how to keep oneself from being skimped out of the last thread in your pocket from shoddy merchants. Vincent's inheritance of the forge happened a little sooner that expected.


From one morning to the next, his father had left, leaving only a single letter behind. "Dear Son, I am sorry to say that I might have disappointed you. I have chosen to sell the forge and move on further in life. I am certain that you will find your way in life with what you've learnt. I have left a parting gift for you behind the storage room... Good Luck and Farewell my beloved son." It wrote. Vincent folded the piece of paper and slid it into his pocket as he walked out to the storage room. Covered in the slight layer of coal dust was a huge piece of metal leaning up against the dry wooden wall. It wasn't made out of the usual junk metal that his father would bargain off of your average joe. The shield had to have been his fathers greatest work yet, it wasn't covered in decorations or emblems, but one could see the craftsmenship and attention to detail that went into each seem of the metal.






Miscellaneous:


Age- 23


Height- 225cm (7'6")


Appearance-

231_large_zps512e3cde.jpg
 
Last edited by a moderator:
Hanzax said:
Name: Vincent Olufssen
Race: Half-Giant


Gender: Male


Personality: Having lived most of his life helping his father with the forge, social interactions aren't his forté, you could say he isn't well with small-talk. He is rather humble and trusting in manners as he has never truely been crossed in the wrong way before.


Abilities/Talents: His upbringing as a smiths son gave Vincent above-average strength, even for a Half-Gaint. Working the forge has also made him used to the heat associated with it. He also has a sharp eye for analyizing his surroundings.


Equipment/Gear: A Large Tower Shield that covers his full person. Otherwise lightly armoured, as in the picture below. Another main point of his armour is the rather large pauldron on the right shoulder which is to give room for the shield on his left side.





Character Background: Being the son of a smith in one of sketchier sides of Pyl's Gate. His lonely father would spend most of the day fixing armour, weapons and other odds and ends with junk metal that he'd bargain off of patrons. It was only natural that Vincent ended up helping his father by managing the forge and keeping check on the wares. Taking over the smithy was an enivatablity, he had plenty of time to study his fathers techniques on how to work the forge and metal. Not only that but how to keep oneself from being skimped out of the last thread in your pocket from shoddy merchants. Vincent's inheritance of the forge happened a little sooner that expected.


From one morning to the next, his father had left, leaving only a single letter behind. "Dear Son, I am sorry to say that I might have disappointed you. I have chosen to sell the forge and move on further in life. I am certain that you will find your way in life with what you've learnt. I have left a parting gift for you behind the storage room... Good Luck and Farewell my beloved son." It wrote. Vincent folded the piece of paper and slid it into his pocket as he walked out to the storage room. Covered in the slight layer of coal dust was a huge piece of metal leaning up against the dry wooden wall. It wasn't made out of the usual junk metal that his father would bargain off of your average joe. The shield had to have been his fathers greatest work yet, it wasn't covered in decorations or emblems, but one could see the craftsmenship and attention to detail that went into each seem of the metal.






Miscellaneous:


Age- 23


Height- 225cm (7'6")


Appearance-

231_large_zps512e3cde.jpg
If you're fine with just your current gear, you're accepted. I'm just worried how he'll attack if all he has is a shield. So, if you want, you can add a weapon or something else to boost his power a bit.
 
xCRAZYxFACEx said:
If you're fine with just your current gear, you're accepted. I'm just worried how he'll attack if all he has is a shield.
I wouldn't be suprised if he smacked a guy to the moon and back with a shield, being a half giant and all.
 
General Information


Name: Eleonor "Ellie" Lilou-Monet


Pronunciation: ehl-UN-or "EHL" MOH-nay


Name Meaning: Her mother gave her the name Eleonor to mean "bright, shining one." Hating both her family and her name, she has shortened it to Ellie.


Other Names: She was born with several middle names, which although she uses in legal documents, she never reveals. She also lies about her last name and goes by "Leroux" more often than not.


Gender: Female


Age: 23


Titles: Formerly Dame, arranged to be Marquess and daughter of a Comte


Birth Date: January 24th


Birth Place: Her father's estate


Dominant Hand: Right


Astrological Sign: Aquarius


Catchphrase: "Well that's just poxy."


Appearance


Picture:

nightingale_armor_w_by_irontaco-d4r9oro.jpg
tumblr_nf9bqi5t2U1t2xa71o1_500.jpg









<p><a href="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1-3_20-59-40.png.4f6d1c23e72a4c57fe0a285df66e493d.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="96495" src="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1-3_20-59-40.png.4f6d1c23e72a4c57fe0a285df66e493d.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Height: 5"10"


Weight: 150lbs


Race: Human


Hair Color: Black


Hair Length: Long


Eye Color: Brown


Eyebrows: Black, well trimmed, arched


Facial Hair: N/A


Health and Image


Diet: A finicky eater, she's primarily vegetarian and suspicious of meat she doesn't know was cooked thoroughly. Only drinks wine.


Exercise: She sticks to a rigorous routine when not on the road. She goes through a variety of stretches to keep herself limber, then goes through an agility drill similar to slaloms, and then on a series of hundred meter sprints. She finishes with a different round of stretches and then for a steaming hot bath. When on the road, her routine is often reduced to stretches, two sprints, and a cold dip in some water source.


Maximum Load: She can lift up to 150, but can only sustain about 100.


Running Speed: Quite fast.


Reflexes: Quite good.


Abnormalities: She's physically normal.


Vulnerabilities: In a fair, one-on-one fight, she'd lose. She relies on stealth, quick reflexes, and not getting hit. If she is, it is a crippling blow.


Imperfections: She lacks formal training, and as such her form is often imperfect. This leaves her open to a skilled counterattack knocking her off balance.


Wardrobe: Mostly black. Her armor is triple-layered. The middle layer is black leather, the inner layer is silk, and the outer layer is an overlay of metal in the places she's most likely to get hit. The silk functions similarly to Kevlar and twists around incoming projectiles, adding to her ranged defense, and the metal deflects lighter blows.


Accessories: She forsook ornamentation when she forsook her name.


Equipment: She fights with two daggers, usually mismatched. She carries various healing salves on her. She keeps a whetstone and oils near at all times and finds maintaining her weapons and armor soothing. Her boots are reinforced. She travels light and carries a black leather sack to carry her various items. She owns a horse, but it is not trained for war, nor is it armored.


Amulets: None.


Scent: She likes dried lavender flowers, and keeps them in her pack when she can afford the luxury.


Scars: She has a light scar on her face, and a battery of them on her arms and torso from her training days.


Voice


Voice: Sweet and melodic, with a heavy foreign accent.


Pitch: Medium


Volume: Soft, but not inaudible by a long shot


Laughter: A sweet, light, almost musical series of bursts


Psychology


Languages: She speaks the Common tongue


Memory: Quite good


Temperament: High-strung, quick to anger, but also quick to calm.


Learning Style: Hands-on, and by her own experience


Instincts: Make a plan


Character


Priorities: Get in and get out clean, kill as few as possible, find a new place to fit in, create a life outside of combat


Self Confidence: Mildly insecure


Motivation: To rebuild a life for herself


Quirks: Has a weird thing for hot baths and curse words involving disease.


Hobbies: Embroidery, riding, dancing


Desires: To live a whole life, to get a pet, to have a home,


Worries: To become a mindless warrior, to forget the value of a human life, to be forced back into a life of frivolity, to never fit in


Worst Nightmare: To realize she never built herself a full life and wasted it away on fighting


Regrets: None, though she is but young


Pet Peeves: Rudeness. Especially in those who know better. Poorly maintained equipment. Braggarts.


Phobias: Not a full phobia, but nobles make her uncomfortable.


Generosity: She would give the shirt off her back.


Honesty: "Lies are stupid. I'm not wasting my energy trying to remember anything more than the truth."


Loyalty: She would only turn on someone given a reason. She would, but she wouldn't take it lightly.


Insecurities: Her scar, her education, not fitting in, her weight


Reliability: She does what she says she will. Rarely more, never less.


Common...


Compliments: "What lovely earrings!" "You're too kind."


Farewells: "Until next time, darling." "Goodbye now!"


Greetings: "Oh hello, darling." "Wonderful to see you again!"


Insults: "You're... just so... you." "What lovely earrings, darling. It's a shame they adorn such an ugly person."


Mood: Often cheerful, but volatile. As quick to calm as she is to anger, though.


Words: Pox, darling


Combat


Immunities: Not entirely immune, but highly resistant to ranged attacks.


Strengths: Speed, agility, poison


Weaknesses: A direct melee assault.


Specialty: Debilitating without fatally wounding.


Signature Moves: Using the hilt of her blades on pressure points, using poison to paralyze with just a nick


Special Attack: Using her blade's extended hilt to knock someone upside the head in what she calls a "nap tap' which renders them unconscious


Social


Mother: Lucille Lilou


Father: Gaspard Monet


Siblings: Annette, Yvonne, Alistair


Close Friends: Cavier, deceased


Friends: Unnamed contacts of Cavier's


Allies: Cavier, deceased


Acquaintances: The majority of nobles know her, if not by acquaintance, at least reputation, and the rapscallion's on her father's estates tolerated and taught her in exchange for jewels


Rivals: Most nobles


Romance


Love Interests: No one, and she doesn't plan to start anytime soon.


Orientation: Bicurious


Significant Other: No one


Turnons: Power, a go-getter, education, civility


Turnoffs: Rudeness, stupidity, feebleness, nobility


Reactions (Can Change)


Angry: If she chooses to display her anger, it's a mighty scene. Flared nostrils, wide eyes, clenched jaw, and about thirty seconds before she'll let loose a flurry of curses like a blizzard in the dead of winter. However, if she's hiding it, she'll appear quite serene, almost euphoric, and begin spouting superficial nonsense about how much she likes you.


Anxious: She'll smile and get a bit quiet. Inside, she'll be thinking of a plan to fix whatever is worrying her.


Criticized: At first she will resent it slightly, but she will appreciate the criticism and work on fixing it.


Depressed: She'll hide away from people as much as possible, and deny she's upset. But her eyes will be glued to the ground, and her shoulders will sloop.


Embarrassed: She'll laugh loudly at herself and fiercely deny she's embarrassed, all while glowing a bright shade of tomato.


Excited: She'll be quite giddy, and giggle. The corners of her eyes will crinkle and she will, quite unabashedly, jump up and down.


Nervous: She'll react similarly to anxiety.


Offended: She'll purse her lips and exchange a barb of her own.


Praised: She'll beam with pride and smile widely.


Sad: She'll frown ever so slightly, but deny anything is wrong and insist she's fine.


Stressed: Generally, she'll explode like Krakatoa and go into a flurry until she's solved whatever is upsetting her. If she can't, she's prone to crying, going into cleaning frenzies, and screaming at people that she's "fine."


Biography


(I am not proud of this, and I'll flesh it out more if you would like. I swear I have a good story I just don't have the motivation to write it all down right now.)


Born to rich parents, Ellie never fit in with the other girls. She was an awkward, pimply youth, and quite ugly to look at. While they studied etiquette and flirted with the boys, she sat in her room, alone. One day, however, she found a friend. He was a thief, and broke in to steal her mother's jewels while she was at a ball. In fact, the entire court was at the ball, except Ellie. Pitying her, the older boy befriended her and taught her what he knew, in exchange for trinkets and baubles no one would miss from around the palace. As she learned more, she grew more daring in what she stole to pay for lessons. The nobles began to notice that more and more expensive trinkets were going missing, but Ellie remained unsuspected. However, her friend was eventually discovered, and given a harsh sentence involving manual labor, far away from Ellie. She asked her parents, and they told her so. She believed them. Friendless again, Ellie was miserable for a time. But years had passed and she had grown into a sweet and elegant lady, and this time around people accepted her more readily. But Ellie continued to flex her thieving muscles, picking up baubles and trading them for lessons with contacts she had made during her previous education. These focused on the agile art of streetfighting, and mostly consisted of them barreling at her while yelling "don't get hit!" Eventually, she learned how not to get hit. She became a proficient knife fighter, and learned the cardinal rule of the streets: don't kill. Killing was considered a horrible thing to do, and should only be done in extreme self-defense. She was happy this way, leading a double life. But one day, while sneaking around stealing, she discovered a terrible secret. Her parents had learned about her tutor, and had him hanged by pulling strings and using their influence. She forsook her name then, and left in the dead of night with enough stolen goods on a stolen horse to bring her to where she needed to be. Here.

 

Attachments

  • upload_2016-1-3_20-59-40.png
    upload_2016-1-3_20-59-40.png
    1.1 MB · Views: 76
Last edited by a moderator:
Like your character's sweet, sweet sass, Deme.


EDIT: Here's my character, @xCRAZYxFACEx. Her name is... I don't even know. It just came to mind, and I'm not sure if I'll even keep it. Think of it as a placeholder, I guess.

SS79gir.jpg



Name:
Inch


Race: Human


Gender: Female


Personality: Inch's personality is trademarked by volatility and passion. She is somewhat aggressive, though not unkind, simply motivated by the incredible passion behind everything she does, or attempts to do. A strong heart, a strong will. Big ego. A little masculine for a woman, she'll throw punches if she's challenged to do so, and under normal circumstances, she is rather physical. She is undermined by another persons' sweetness; such things will make her turn red and crumple. In summary, fiery; passionate; impulsive; competitive.


Abilities/Talents: Given all that, Inch's focus is funnily enough on water magic, with the beginnings of knowledge on fire. Her abilities with water include summoning water from the moisture in the air, and in very energy-consuming cases, suck an organism dry. She has only tested this on small animals. With water and substances with a high water content, she can manipulate them physically by means of a sort of water-kinesis. With fire, she knows how to create fire in her hands, create a very short-lived stream of fire from her hands, and generally make things a little bit steamy. She has recently heard of 'proximity runes', and is seeking to learn more about them.


She has mild training in the use of her shortsword, primarily for close quarter combat, focusing on defending herself. She's very sloppy with it.


Equipment/Gear: Scabbard of hard, brown, worn leather for her poorly maintained steel shortsword. Pouches on her belt for dry food, small fruits, a canteen. Pockets in her jacket for a thread and needle, just in case, as well as odds and ends.


Character Background: Inch's childhood was spent helping her parents in their service to a lord. They worked with mules and donkeys, very rarely some horses. They maintained and used them, mainly for plowing, to keep the lord's unusually large and very farm-heavy land in order.


Inch's father was a bitter man. The lord was especially oppressive and bullying, focusing on her father for reasons she never had the opportunity to understand. This built up anger in Inch's father. This anger was taken out on Inch and her mother, particularly Inch. She faced abuse and violence until one day she ached so harshly she could not do the day's work, much less get farther than out of her bed. His solution was to break an arm and nose, along will copious purple and red bruises and cuts. Her mother attempted to hold him off until he turned his attention to her. At this break, Inch made a limp for it, and by a strategy of limp-and-hide, she managed to escape her father.


Traumatised, Inch hobbled several kilometers through forest and hardly trod dirt trails before falling unconscious. She awoke at dusk in the hut of a witch, who decided to nurse her over feeding her to her wolf. The witch took her as her own, not only nursing her back to health, but also teaching her what she knew. This was primarily water magic, with the beginnings of fire. Amongst magic, she also learned of the rest of the world, and particularly, the somewhat nearby city, Pyl's Gate, and the guild that made its home there: The Omegas.


As time went by, Inch grew more and more curious, as well as more and more proficient with her magic. The day came when while she was out foraging for roots and berries, Inch overheard the conversation of passing travellers, talking about the various organisations within Pyl's Gate, and how The Omegas in particular, among others, were recruiting. She returned to her adopted mother's hut later that day, and talked about the recruitment. Their conclusion was that if she wished to explore, let her explore.


And so she set off.


With the scant coin her mother had in her hut from passing travellers and strange barters she had no part in, she managed to get some sloppy, marginally useful short-swordsmanship lessons from a rather unqualified teacher. She stoppeed shortly after starting. She was accepted into the guild for her magic, though she wouldn't mind refining her swordsmanship, too.


Miscellaneous:


  • I'm god awful at character making.
  • Oh and she's roughly 23, she never kept track,
  • And about 5'9".
 
Last edited by a moderator:
KyanoTzoker said:
Like your character's sweet, sweet sass, Deme.
I'll stop being lazy and weird and make my character. I'm thinking a mage of a sort, but not fully focused on mage-ing. Maybe. Anyway, she's gonna look like this c:.


SS79gir.jpg
Why thank you :3 She's my first OC I think I'll use in more than one RP. I really liked her story, but I need to get it all out of my head and written down. It's a bit more detailed than what I put. If these RPs go well I might adapt her a bit and let her star in the book I keep telling myself I'll write.
 
Alright here's my character! Sorry if I wrote a short novel about him but I really got into creating this character and his backstory! And I see that I'm not the only character with a sort of split personality but from reading the RP our characters don't operate the same way (whew, I wouldn't have wanted to redo this character). Anyways if I'm accepted I'll be making updates to the CS as I clean the character up and fill out smaller details.


Cináed Shepherd/Aodh



white_hair_anime_boy_render_by_designer_kun-d6iorzs.png


Name: Cináed Shepherd/Aodh


Pronunciation: Cináed (KIN-ahj)/Aodh (Eh)


Age: 17


Gender: Male


Race: Human/Spirit Host


No I won't let you . . . No, you can't burn everything . . . N-no, I willnae burn everything! Oye! stop doing that! Oh, I-I'm sor-sorry. P-please don't mind me . . ."
Cináed to Aodh







  • A spirit host is a living body that has been possessed by a spirit. Spirits come from the Spirit Realm and con only take a physical form in this world by possessing a body. Typically the spirit takes complete control of the host, imprisoning the host's soul within the body. Sometimes, however, a host with a strong enough will can maintain control of the body while the spirit inhabits it, gaining access to the spirit's power.


    Spirits are elemental beings, taking after a single elemental aspect (i.e. fire, water, wind, earth, etc.). Spirits can only enter this world by either being summoned or through a rift between the Spirit Realm and this world. Powerful sorcerers can summon spirits and bind them to objects thereby binding the spirit to themselves. More often than not, sorcerers summon spirits far stronger than themselves and are instead possessed by the spirit, becoming spirit hosts. Rogue spirit hosts are often dangerous creatures as the spirits lash out at the beings that tried to bind it against its will.





 
Last edited by a moderator:
Demense said:
General Information
Name: Eleonor "Ellie" Lilou-Monet


Pronunciation: ehl-UN-or "EHL" MOH-nay


Name Meaning: Her mother gave her the name Eleonor to mean "bright, shining one." Hating both her family and her name, she has shortened it to Ellie.


Other Names: She was born with several middle names, which although she uses in legal documents, she never reveals. She also lies about her last name and goes by "Leroux" more often than not.


Gender: Female


Age: 23


Titles: Formerly Dame, arranged to be Marquess and daughter of a Comte


Birth Date: January 24th


Birth Place: Her father's estate


Dominant Hand: Right


Astrological Sign: Aquarius


Catchphrase: "Well that's just poxy."


Appearance


Picture:

tumblr_nf9bqi5t2U1t2xa71o1_500.jpg









View attachment 214880


Height: 5"10"


Weight: 150lbs


Race: Human


Hair Color: Black


Hair Length: Long


Eye Color: Brown


Eyebrows: Black, well trimmed, arched


Facial Hair: N/A


Health and Image


Diet: A finicky eater, she's primarily vegetarian and suspicious of meat she doesn't know was cooked thoroughly. Only drinks wine.


Exercise: She sticks to a rigorous routine when not on the road. She goes through a variety of stretches to keep herself limber, then goes through an agility drill similar to slaloms, and then on a series of hundred meter sprints. She finishes with a different round of stretches and then for a steaming hot bath. When on the road, her routine is often reduced to stretches, two sprints, and a cold dip in some water source.


Maximum Load: She can lift up to 150, but can only sustain about 100.


Running Speed: Quite fast.


Reflexes: Quite good.


Abnormalities: She's physically normal.


Vulnerabilities: In a fair, one-on-one fight, she'd lose. She relies on stealth, quick reflexes, and not getting hit. If she is, it is a crippling blow.


Imperfections: She lacks formal training, and as such her form is often imperfect. This leaves her open to a skilled counterattack knocking her off balance.


Wardrobe: Mostly black. Her armor is triple-layered. The middle layer is black leather, the inner layer is silk, and the outer layer is an overlay of metal in the places she's most likely to get hit. The silk functions similarly to Kevlar and twists around incoming projectiles, adding to her ranged defense, and the metal deflects lighter blows.


Accessories: She forsook ornamentation when she forsook her name.


Equipment: She fights with two daggers, usually mismatched. She carries various healing salves on her. She keeps a whetstone and oils near at all times and finds maintaining her weapons and armor soothing. Her boots are reinforced. She travels light and carries a black leather sack to carry her various items. She owns a horse, but it is not trained for war, nor is it armored.


Amulets: None.


Scent: She likes dried lavender flowers, and keeps them in her pack when she can afford the luxury.


Scars: She has a light scar on her face, and a battery of them on her arms and torso from her training days.


Voice


Voice: Sweet and melodic, with a heavy foreign accent.


Pitch: Medium


Volume: Soft, but not inaudible by a long shot


Laughter: A sweet, light, almost musical series of bursts


Psychology


Languages: She speaks the Common tongue


Memory: Quite good


Temperament: High-strung, quick to anger, but also quick to calm.


Learning Style: Hands-on, and by her own experience


Instincts: Make a plan


Character


Priorities: Get in and get out clean, kill as few as possible, find a new place to fit in, create a life outside of combat


Self Confidence: Mildly insecure


Motivation: To rebuild a life for herself


Quirks: Has a weird thing for hot baths and curse words involving disease.


Hobbies: Embroidery, riding, dancing


Desires: To live a whole life, to get a pet, to have a home,


Worries: To become a mindless warrior, to forget the value of a human life, to be forced back into a life of frivolity, to never fit in


Worst Nightmare: To realize she never built herself a full life and wasted it away on fighting


Regrets: None, though she is but young


Pet Peeves: Rudeness. Especially in those who know better. Poorly maintained equipment. Braggarts.


Phobias: Not a full phobia, but nobles make her uncomfortable.


Generosity: She would give the shirt off her back.


Honesty: "Lies are stupid. I'm not wasting my energy trying to remember anything more than the truth."


Loyalty: She would only turn on someone given a reason. She would, but she wouldn't take it lightly.


Insecurities: Her scar, her education, not fitting in, her weight


Reliability: She does what she says she will. Rarely more, never less.


Common...


Compliments: "What lovely earrings!" "You're too kind."


Farewells: "Until next time, darling." "Goodbye now!"


Greetings: "Oh hello, darling." "Wonderful to see you again!"


Insults: "You're... just so... you." "What lovely earrings, darling. It's a shame they adorn such an ugly person."


Mood: Often cheerful, but volatile. As quick to calm as she is to anger, though.


Words: Pox, darling


Combat


Immunities: Not entirely immune, but highly resistant to ranged attacks.


Strengths: Speed, agility, poison


Weaknesses: A direct melee assault.


Specialty: Debilitating without fatally wounding.


Signature Moves: Using the hilt of her blades on pressure points, using poison to paralyze with just a nick


Special Attack: Using her blade's extended hilt to knock someone upside the head in what she calls a "nap tap' which renders them unconscious


Social


Mother: Lucille Lilou


Father: Gaspard Monet


Siblings: Annette, Yvonne, Alistair


Close Friends: Cavier, deceased


Friends: Unnamed contacts of Cavier's


Allies: Cavier, deceased


Acquaintances: The majority of nobles know her, if not by acquaintance, at least reputation, and the rapscallion's on her father's estates tolerated and taught her in exchange for jewels


Rivals: Most nobles


Romance


Love Interests: No one, and she doesn't plan to start anytime soon.


Orientation: Bicurious


Significant Other: No one


Turnons: Power, a go-getter, education, civility


Turnoffs: Rudeness, stupidity, feebleness, nobility


Reactions (Can Change)


Angry: If she chooses to display her anger, it's a mighty scene. Flared nostrils, wide eyes, clenched jaw, and about thirty seconds before she'll let loose a flurry of curses like a blizzard in the dead of winter. However, if she's hiding it, she'll appear quite serene, almost euphoric, and begin spouting superficial nonsense about how much she likes you.


Anxious: She'll smile and get a bit quiet. Inside, she'll be thinking of a plan to fix whatever is worrying her.


Criticized: At first she will resent it slightly, but she will appreciate the criticism and work on fixing it.


Depressed: She'll hide away from people as much as possible, and deny she's upset. But her eyes will be glued to the ground, and her shoulders will sloop.


Embarrassed: She'll laugh loudly at herself and fiercely deny she's embarrassed, all while glowing a bright shade of tomato.


Excited: She'll be quite giddy, and giggle. The corners of her eyes will crinkle and she will, quite unabashedly, jump up and down.


Nervous: She'll react similarly to anxiety.


Offended: She'll purse her lips and exchange a barb of her own.


Praised: She'll beam with pride and smile widely.


Sad: She'll frown ever so slightly, but deny anything is wrong and insist she's fine.


Stressed: Generally, she'll explode like Krakatoa and go into a flurry until she's solved whatever is upsetting her. If she can't, she's prone to crying, going into cleaning frenzies, and screaming at people that she's "fine."


Biography


(I am not proud of this, and I'll flesh it out more if you would like. I swear I have a good story I just don't have the motivation to write it all down right now.)


Born to rich parents, Ellie never fit in with the other girls. She was an awkward, pimply youth, and quite ugly to look at. While they studied etiquette and flirted with the boys, she sat in her room, alone. One day, however, she found a friend. He was a thief, and broke in to steal her mother's jewels while she was at a ball. In fact, the entire court was at the ball, except Ellie. Pitying her, the older boy befriended her and taught her what he knew, in exchange for trinkets and baubles no one would miss from around the palace. As she learned more, she grew more daring in what she stole to pay for lessons. The nobles began to notice that more and more expensive trinkets were going missing, but Ellie remained unsuspected. However, her friend was eventually discovered, and given a harsh sentence involving manual labor, far away from Ellie. She asked her parents, and they told her so. She believed them. Friendless again, Ellie was miserable for a time. But years had passed and she had grown into a sweet and elegant lady, and this time around people accepted her more readily. But Ellie continued to flex her thieving muscles, picking up baubles and trading them for lessons with contacts she had made during her previous education. These focused on the agile art of streetfighting, and mostly consisted of them barreling at her while yelling "don't get hit!" Eventually, she learned how not to get hit. She became a proficient knife fighter, and learned the cardinal rule of the streets: don't kill. Killing was considered a horrible thing to do, and should only be done in extreme self-defense. She was happy this way, leading a double life. But one day, while sneaking around stealing, she discovered a terrible secret. Her parents had learned about her tutor, and had him hanged by pulling strings and using their influence. She forsook her name then, and left in the dead of night with enough stolen goods on a stolen horse to bring her to where she needed to be. Here.


Well... a bit more than I asked for, but you hit all the major points that I required. Accepted.

KyanoTzoker said:
Like your character's sweet, sweet sass, Deme.
EDIT: Here's my character, @xCRAZYxFACEx. Her name is... I don't even know. It just came to mind, and I'm not sure if I'll even keep it. Think of it as a placeholder, I guess.






It's good, the only problem I have is her being a member for years by this point. She'd be taking jobs meant for newer folks, and moreover it doesn't fit in the context of Morrigan's speech. Everything else is fine, just change that one bit so that she's also a new recruit. Once that's done, post it in the CS tab!

[QUOTE="Imperator Penguin]Alright here's my character! Sorry if I wrote a short novel about him but I really got into creating this character and his backstory! And I see that I'm not the only character with a sort of split personality but from reading the RP our characters don't operate the same way (whew, I wouldn't have wanted to redo this character). Anyways if I'm accepted I'll be making updates to the CS as I clean the character up and fill out smaller details.
Cináed Shepherd/Aodh



white_hair_anime_boy_render_by_designer_kun-d6iorzs.png


Name: Cináed Shepherd/Aodh


Pronunciation: Cináed (KIN-ahj)/Aodh (Eh)


Age: 17


Gender: Male


Race: Human/Spirit Host


No I won't let you . . . No, you can't burn everything . . . N-no, I willnae burn everything! Oye! stop doing that! Oh, I-I'm sor-sorry. P-please don't mind me . . ."
Cináed to Aodh







  • A spirit host is a living body that has been possessed by a spirit. Spirits come from the Spirit Realm and con only take a physical form in this world by possessing a body. Typically the spirit takes complete control of the host, imprisoning the host's soul within the body. Sometimes, however, a host with a strong enough will can maintain control of the body while the spirit inhabits it, gaining access to the spirit's power.


    Spirits are elemental beings, taking after a single elemental aspect (i.e. fire, water, wind, earth, etc.). Spirits can only enter this world by either being summoned or through a rift between the Spirit Realm and this world. Powerful sorcerers can summon spirits and bind them to objects thereby binding the spirit to themselves. More often than not, sorcerers summon spirits far stronger than themselves and are instead possessed by the spirit, becoming spirit hosts. Rogue spirit hosts are often dangerous creatures as the spirits lash out at the beings that tried to bind it against its will.





I like the duality here! The only problem I foresee is if Aodh takes control. There isn't meant to be much PvP, if at all, so it'd be problematic if Aodh tries to kill other players. You'd need permission from others to fight them, and of course whether or not they die. If you think you can work around those problems while RP'ing, you're free to post in the CS tab. If not, send me a pm and we can work something out.
SS79gir.jpg



Name:
Inch


Race: Human


Gender: Female


Personality: Inch's personality is trademarked by volatility and passion. She is somewhat aggressive, though not unkind, simply motivated by the incredible passion behind everything she does, or attempts to do. A strong heart, a strong will. Big ego. A little masculine for a woman, she'll throw punches if she's challenged to do so, and under normal circumstances, she is rather physical. She is undermined by another persons' sweetness; such things will make her turn red and crumple. In summary, fiery; passionate; impulsive; competitive.


Abilities/Talents: Given all that, Inch's focus is funnily enough on water magic, with the beginnings of knowledge on fire. Her abilities with water include summoning water from the moisture in the air, and in very energy-consuming cases, suck an organism dry. She has only tested this on small animals. With water and substances with a high water content, she can manipulate them physically by means of a sort of water-kinesis. With fire, she knows how to create fire in her hands, create a very short-lived stream of fire from her hands, and generally make things a little bit steamy. She has recently heard of 'proximity runes', and is seeking to learn more about them.


She has mild training in the use of her shortsword, primarily for close quarter combat, focusing on defending herself. She's very sloppy with it.


Equipment/Gear: Scabbard of hard, brown, worn leather for her poorly maintained steel shortsword. Pouches on her belt for dry food, small fruits, a canteen. Pockets in her jacket for a thread and needle, just in case, as well as odds and ends.


Character Background: Inch's childhood was spent helping her parents in their service to a lord. They worked with mules and donkeys, very rarely some horses. They maintained and used them, mainly for plowing, to keep the lord's unusually large and very farm-heavy land in order.


Inch's father was a bitter man. The lord was especially oppressive and bullying, focusing on her father for reasons she never had the opportunity to understand. This built up anger in Inch's father. This anger was taken out on Inch and her mother, particularly Inch. She faced abuse and violence until one day she ached so harshly she could not do the day's work, much less get farther than out of her bed. His solution was to break an arm and nose, along will copious purple and red bruises and cuts. Her mother attempted to hold him off until he turned his attention to her. At this break, Inch made a limp for it, and by a strategy of limp-and-hide, she managed to escape her father.


Traumatised, Inch hobbled several kilometers through forest and hardly trod dirt trails before falling unconscious. She awoke at dusk in the hut of a witch, who decided to nurse her over feeding her to her wolf. The witch took her as her own, not only nursing her back to health, but also teaching her what she knew. This was primarily water magic, with the beginnings of fire. Amongst magic, she also learned of the rest of the world, and particularly, the somewhat nearby city, Pyl's Gate, and the guild that made its home there: The Omegas.


As time went by, Inch grew more and more curious, as well as more and more proficient with her magic. The day came when while she was out foraging for roots and berries, Inch overheard the conversation of passing travellers, talking about the various organisations within Pyl's Gate, and how The Omegas in particular, among others, were recruiting. She returned to her adopted mother's hut later that day, and talked about the recruitment. Their conclusion was that if she wished to explore, let her explore.


And so she set off.


She was accepted for her magic, and managed to pay for some very sloppy and marginally useful short-swordsmanship teachings, which she has since stopped wasting her money on. She seeks a better teacher to this day, but focuses far more on her magic. In the present day, she has been a member of the Omegas for a few years now, and intends to stay.


Miscellaneous:


  • I'm god awful at character making.
  • Oh and she's roughly 23, she never kept track,
  • And about 5'9".




[/QUOTE]
 
@xCRAZYxFACEx Yeah, I figured. Right now I have no plans on Aodh taking control, it's more there to place restrictions on Cinaed and give him some depth. The only time that Aodh would take control is, as you said, I had the agreement of all other RPers and yours for that event to happen. And awesome, I'll get on that and my first post soon!
 

Users who are viewing this thread

Back
Top