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Fantasy The Omegas

xCRAZYxFACEx

The Sane
Remember folks, only post your character here after its been accepted in the ooc chat. Anyways, here's the CS.


Name: Self explanatory.


Race: What's your race?


Race Background: If your race isn't something that's particularly common, give it some background info here. If your race is human, or something common to fantasy like elves, dwarves, vampires or werewolves, you don't need to include this.


Gender: Self explanatory.


Personality: What's your character like, and what makes them tick?


Abilities/Talents: Anything your character can do that's unique, or any skills, knowledge, spells, talents, etc. they might possess. Just remember that you can't be a mary sue that can one hit KO everything that comes their way. You need weaknesses, so you can't be good at everything.


Equipment/Gear: What your character possesses, and what kind of equipment they'd take into combat.


Character Background: Give your character some backstory. It can be long, short, detailed, or sparse. Just give us something. If no effort has been made, though, I will ask you to redo it. (Its fine to reveal some things during the game, but seriously, give me something to work with here.)


Miscellaneous: Anything that doesn't really belong in the other sections can go here. Use this liberally, I'm not one to stunt creativity! :D
 
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Name: Darrick Lang


Race: Human


Gender: Male


Personality: Darrick tends to try to keep a professional demeanor and prefers to try to plan before he takes any course of action. He is unafraid to use unsavory tactics if he cannot achieve his goals legitimately.


Abilities/Talents: Darrick's years as an inquisitor has made him skilled at tracking and hunting people. He is also skilled with his crossbow and dual wielding both his swords. He is somewhat knowledgeable in poison use and creation and some uncommon supernatural creatures.


Equipment/Gear: Darrick uses an enchanted repeating crossbow, a steel longsword and a steel shortsword for his weapons. His repeating crossbow's enchantment allows him to fire it at a faster rate than normal. He normally wears a dark green cloak over his leather armor. Finally, he has two vials of poison he saves for an emergency.


Character Background: Darrick comes from a neighboring country, working as an inquisitor under the previous king. His duties involved hunting threats to the royal family, often using less-than-honorable tactics if he deemed it necessary. As the king got older his mind quickly declined, causing him to go after innocent people in his fits of paranoia. Several years of this would go by before a long, bloody rebellion successfully removed the king from power. As ruling power changed hands in the country the identities of many former and current inquisitors were uncovered, which started another period of bloodshed as many of Darrick's comrades were hunted and killed. Knowing he would die unless he fled elsewhere he decided to to find somewhere that he could put his skills to use.


Miscellaneous: Darrick has several scars around his face and neck. He also checks and maintains his equipment twice a day.
 
Name: Crimson Bennett


Race: colonial witch


Race Background: Witches that go back to the founding settlers in what is now the eastern United States. Crimson's ancestors are particularly Salem witches. These are rare, only more common than Dark Ages Witches, who are nearly extinct.


Gender: Female


Personality: Crimson is sarcastic, sassy and flirtatious. She enjoys others but has been trained never to talk outside the witch community. Which nails down all of her social skills. She is Paranoid and has a deadly temper. Anger is her weakness


Abilities/Talents: Witch Magic. Being a Salem descendant, Crimson has the possibility to get hold of some pretty powerful stuff. Luckily she can only practice the basic Neutral Magic. She knows how to hypnotize others and this is her go to method of protection. She can scan others to see what powers they process.


Equipment/Gear: She has basic crystals and a dozen spell books but her main source of power is the earth. She can draw energy from nature and use them in battle. She has a magic wand but it is rarely used. Her most used weapon is her mist and confusion spells.


Character Background: Crimson is mostly alone. Her dad was never around and her mom left her with her aunt and never returned. she has some abandonment issues. She was never allowed to associate with others so she doesn't have friends. she cares about her Salem roots more than anything and focuses on that the most.


Miscellaneous:


Age: 18


Height: 5'0


Apperance


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Name: Miles (no last name)


Race: Cicatrix


Race Background: A rare race that is created by magically inputting a seed of an orc into a human female, the human female never survives the birth and most of the babies die as well. Those who do mange to survive are born with scars all over their body, and their early life is filled with pain. The Cicatrix look like humans only difference in appearance is they are a bit taller and covered in scars.


Gender: Male


Personality:


Submissive, Miles was his entire life a slave he would do anything that he is told as long as its not a straight up suicide and even then there is a chance.


Distanced, Miles has no empathy no morals or honor he doesn't even aware of the concepts. He is fine with being in a group or by himself but he won't start a "friendly" conversation with anyone


Abilities/Talents:


High pain tolerance, spending half of his life in pain while his relatively human body was trying to contain the massive orc bones and muscle Miles became used to pain and even numb to it.


Physical abilities, having orc muscle and bones with the smaller and lighter body of a human Miles is both strong and agile.


Equipment/Gear: Sword and shield (A saber and a medium round shield) a light chain mail that the chains are tied together with barely any room and tied to his body tightly as to not make noise while moving or restrict movement. Above the chain mail he wears normal loose cloths to hide both his armor and weapons and his muscles and scars.


Character Background: Miles was created for a clear purpose earn money for his masters, a group of bandits payed well to create him then sheltered him and until he was fit and they wanted a return for the money and time they spent on him. Miles was nothing more than their slave sent to steal kill and massacre who ever his masters told him to. When his masters were murdered one night when he was out on a job by an unknown group (that Miles never bother to investigate) he simply wondered around stealing when he had to killing when he was picked on by bandits or even soldiers, until he found this place after understanding he will once again have jobs he would have to do. Being without a master was hard no one to tell him what he needs to do.


Miscellaneous:


age:16


Height:6'9


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Name: Xacular (Corpus/Anima)


Race:
Zombie/Ghost


Race Background:
Xacular's (or Xac) race is kind of...complicated. He's a necromancer who's ghost revived his body but failed to insert his soul back into the corpse, thus creating a zombie, Xacular Corpus, and leaving behind a ghost, Xacular Anima.


Gender:
Male


Personality:
Xac Anima is, in general, the 'human' side of Xacular. He feels emotions, shows compassion, rages, laughs, and he sometimes even cries. Xac Corpus, on the other hand, is emotionless, head strong, and efficient, the 'brutal'/'monster' side of Xacular.


Abilities/Talents:
Anima, as a ghost, has the ability that you would expect of a ghost. Limited telekinesis, ability to see the dead, possession, intangibility, etc. He also has the weaknesses of a ghost including light/holy based magic, soul based magic, exorcism, etc. He has retained the ability to wield magic but must possess a body in order to do so. Because Xacular has only been ghost for around 50 years, Anima isn't a very powerful ghost. The longest he is able to possess a body for is an hour.


Because Corpus is a zombie, he is unable to wield magic. On the upside, he is physically stronger, faster, and tougher. When possessed by Anima, Corpus slightly reverts back to how Xacular was when he was still alive. Although, Anima and Corpus are able to cast spells and use magic when they are together, they are nowhere as powerful as the necromancer when he was still alive.


Equipment/Gear:
Anima does not own anything. He's a ghost. Ghosts don't own things.


Corpus is armed with a glaive as well as a pouch of herbs that he refills regularly. He is able to use the herbs to create poisons, medicines, antidotes, and delicious seasonings (not that he needs eats). The zombie dresses light, wearing only clawed gauntlets for armor.


Character Background:
Xacular was born Daniau, a bastard (and only) child to a dark lord. He was trained by his father to be the next dark lord, learning many different magics including necromancy. Daniau eventually abandoned his evil father and joined a guild of adventurers. He renamed himself as Xacular and masqueraded as a mage to hide his dark heritage. He made a name for himself as a powerful magic wielding adventurer but eventually fell when he was ambushed by orcs when returning from a long campaign. Refusing to die, Xacular's ghost remained on this earth and called upon the necromancer magic he had learned in an attempt to revive himself.


Miscellaneous: Corpus has runes carved into his back that used to boost Xacular's magical power. Now, they are nothing more than cool looking scars


Corpus:


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Anima:


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Name: Vincent Olufssen


Race: Half-Giant


Gender: Male


Personality: Having lived most of his life helping his father with the forge, social interactions aren't his forté, you could say he isn't well with small-talk. He is rather humble and trusting in manners as he has never truely been crossed in the wrong way before.


Abilities/Talents: His upbringing as a smiths son gave Vincent above-average strength, even for a Half-Gaint. Working the forge has also made him used to the heat associated with it. He also has a sharp eye for analyizing his surroundings.


Equipment/Gear: A Large Tower Shield that covers his full person. Otherwise lightly armoured, as in the picture below. Another main point of his armour is the rather large pauldron on the right shoulder which is to give room for the shield on his left side.





Character Background: Being the son of a smith in one of sketchier sides of Pyl's Gate. His lonely father would spend most of the day fixing armour, weapons and other odds and ends with junk metal that he'd bargain off of patrons. It was only natural that Vincent ended up helping his father by managing the forge and keeping check on the wares. Taking over the smithy was an enivatablity, he had plenty of time to study his fathers techniques on how to work the forge and metal. Not only that but how to keep oneself from being skimped out of the last thread in your pocket from shoddy merchants. Vincent's inheritance of the forge happened a little sooner that expected.


From one morning to the next, his father had left, leaving only a single letter behind. "Dear Son, I am sorry to say that I might have disappointed you. I have chosen to sell the forge and move on further in life. I am certain that you will find your way in life with what you've learnt. I have left a parting gift for you behind the storage room... Good Luck and Farewell my beloved son." It wrote. Vincent folded the piece of paper and slid it into his pocket as he walked out to the storage room. Covered in the slight layer of coal dust was a huge piece of metal leaning up against the dry wooden wall. It wasn't made out of the usual junk metal that his father would bargain off of your average joe. The shield had to have been his fathers greatest work yet, it wasn't covered in decorations or emblems, but one could see the craftsmenship and attention to detail that went into each seem of the metal.






Miscellaneous:


Age- 23


Height- 225cm (7'6")


Appearance-

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Cináed Shepherd/Aodh



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Name: Cináed Shepherd/Aodh


Pronunciation: Cináed (KIN-ahj)/Aodh (Eh)


Age: 17


Gender: Male


Race: Human/Spirit Host


No I won't let you . . . No, you can't burn everything . . . N-no, I willnae burn everything! Oye! stop doing that! Oh, I-I'm sor-sorry. P-please don't mind me . . ."
Cináed to Aodh







  • A spirit host is a living body that has been possessed by a spirit. Spirits come from the Spirit Realm and con only take a physical form in this world by possessing a body. Typically the spirit takes complete control of the host, imprisoning the host's soul within the body. Sometimes, however, a host with a strong enough will can maintain control of the body while the spirit inhabits it, gaining access to the spirit's power.


    Spirits are elemental beings, taking after a single elemental aspect (i.e. fire, water, wind, earth, etc.). Spirits can only enter this world by either being summoned or through a rift between the Spirit Realm and this world. Powerful sorcerers can summon spirits and bind them to objects thereby binding the spirit to themselves. More often than not, sorcerers summon spirits far stronger than themselves and are instead possessed by the spirit, becoming spirit hosts. Rogue spirit hosts are often dangerous creatures as the spirits lash out at the beings that tried to bind it against its will.





 
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Name:
Inch


Race: Human


Gender: Female


Personality: Inch's personality is trademarked by volatility and passion. She is somewhat aggressive, though not unkind, simply motivated by the incredible passion behind everything she does, or attempts to do. A strong heart, a strong will. Big ego. A little masculine for a woman, she'll throw punches if she's challenged to do so, and under normal circumstances, she is rather physical. She is undermined by another persons' sweetness; such things will make her turn red and crumple. In summary, fiery; passionate; impulsive; competitive.


Abilities/Talents: Given all that, Inch's focus is funnily enough on water magic, with the beginnings of knowledge on fire. Her abilities with water include summoning water from the moisture in the air, and in very energy-consuming cases, suck an organism dry. She has only tested this on small animals. With water and substances with a high water content, she can manipulate them physically by means of a sort of water-kinesis. With fire, she knows how to create fire in her hands, create a very short-lived stream of fire from her hands, and generally make things a little bit steamy. She has recently heard of 'proximity runes', and is seeking to learn more about them.


She has mild training in the use of her shortsword, primarily for close quarter combat, focusing on defending herself. She's very sloppy with it.


Equipment/Gear: Scabbard of hard, brown, worn leather for her poorly maintained steel shortsword. Pouches on her belt for dry food, small fruits, a canteen. Pockets in her jacket for a thread and needle, just in case, as well as odds and ends.


Character Background: Inch's childhood was spent helping her parents in their service to a lord. They worked with mules and donkeys, very rarely some horses. They maintained and used them, mainly for plowing, to keep the lord's unusually large and very farm-heavy land in order.


Inch's father was a bitter man. The lord was especially oppressive and bullying, focusing on her father for reasons she never had the opportunity to understand. This built up anger in Inch's father. This anger was taken out on Inch and her mother, particularly Inch. She faced abuse and violence until one day she ached so harshly she could not do the day's work, much less get farther than out of her bed. His solution was to break an arm and nose, along will copious purple and red bruises and cuts. Her mother attempted to hold him off until he turned his attention to her. At this break, Inch made a limp for it, and by a strategy of limp-and-hide, she managed to escape her father.


Traumatised, Inch hobbled several kilometers through forest and hardly trod dirt trails before falling unconscious. She awoke at dusk in the hut of a witch, who decided to nurse her over feeding her to her wolf. The witch took her as her own, not only nursing her back to health, but also teaching her what she knew. This was primarily water magic, with the beginnings of fire. Amongst magic, she also learned of the rest of the world, and particularly, the somewhat nearby city, Pyl's Gate, and the guild that made its home there: The Omegas.


As time went by, Inch grew more and more curious, as well as more and more proficient with her magic. The day came when while she was out foraging for roots and berries, Inch overheard the conversation of passing travellers, talking about the various organisations within Pyl's Gate, and how The Omegas in particular, among others, were recruiting. She returned to her adopted mother's hut later that day, and talked about the recruitment. Their conclusion was that if she wished to explore, let her explore.


And so she set off.


With the scant coin her mother had in her hut from passing travellers and strange barters she had no part in, she managed to get some sloppy, marginally useful short-swordsmanship lessons from a rather unqualified teacher. She stoppeed shortly after starting. She was accepted into the guild for her magic, though she wouldn't mind refining her swordsmanship, too.


Miscellaneous:

  • I'm god awful at character making.
  • Oh and she's roughly 23, she never kept track,
  • And about 5'9".
 
Name: Aisha Flint


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Race: Faerie


Race Background: Faerie (Greek)is a type of Fairy that is the average size of a human but with the fairy characteristics such as wings and pointed ears. She was born with a tattoo on the inside of her palm and also one on her back of wings that actually unfurl from the tattoos as real wings like the ones in the image.


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Gender: Female


Personality: Aisha is strong headed and determined, she is incredibly smart and has buckets of common sense. She comes across as rude a lot of the time as she tells the truth (despise how people may not want it) and is blunt despise her sense of humour. Although she seams cold and practically bitchy she really is kind, she does the right things and helps people where she can. But she does push them away out of fear most of the time.


Abilities/Talents: Her general knowledge allows her to pursue others with ease. The tattoo on her hand allows her too use magic but it exhausts her strength after a while and she is brilliant with weaponry.


Equipment/Gear:


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Appart from this weaponry Aisha also wears leather armour (the image of her), she also carries rations and a canteen of water .


Character Background: Aisha's parents where killed by a masked figure when she was no more than a young teen. This made her hell bent on killing the man who did it and she did. On her own after years of self training she went out after the man and thus was before she became part of omega. Does she regret murdering him? Yes. If she has the change would she do it again? Yes.


This hell bent fury and murderous rage caused her to loose almost all sight in one eye. Before she killed her big target she would train against smaller ones, but one day she'd met her match, a human had once out smarted her. Around this time she was very narcissistic and thought no lowly human could get away from her, sadly it didn't. She remembers the slice of the blade upon her face and her narcissism shattering, she realised there and then no one is unstoppable.


Miscellaneous: her whole body is covered with scars and this includes the one running through her left eye that has perished a large majority of her sight, it's blurry in that eye and she can only make out the movement of objects, but this means that her hearing and smell is sharp.
 
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Name: Sai'Iri


Race: High Elf


Gender: Female


Personality: Sai'Iri is rather quiet and reserved, but has trained herself to be respectful of authority and generous and kind to her friends. First impressions are very important to Sai'Iri, as is a person's integrity. She is a hard-earned friend, and a far harder earned lover, but an unshakably loyal one on both accounts. She prefers to speak when spoken to, but will console a friend in need and often lets her compassion shine through her stoic exterior.


Abilities/Talents: She can sense the life force in all creatures, and is particularly gifted at tracking down other gifted in magic, especially the dark arts. Sai'Iri is gifted in illusion magic, restoration magic, and telekinesis. She also can cast some curses and even necromancer spells, but only if the seal on her necklace is broken. or if she removes it.


Equipment/Gear: An ornate wooden staff for focusing her magic, a small collection of arcane tomes, a pendant that keeps her darker magics at bay.


Character Background: Sai'Iri was born blind, a bad omen among most elves, and even more damning, her mother died in childbirth. Her early years were rife with being avoided, feared, and made fun of by the other Elven youth. She spent nearly all her free time practicing magic, at which she was naturally talented. Obsessed, some said she was, but to Sai'Iri it was all she could take solace in. Her sense and ability to manipulate magical energies slowly replaced her sight as the sense she relies on to "see" the world. Her Father abandoned her one night, after she had come of age, and fled his own home. She doesn't know why and still hasn't found him to this day, and he was all she had. To this day she blames her father for what happened that dark, rainy night, having gone insane from lack of sentient contact for many years. That entire time, she obsessively practiced magic until she had passed out from exertion, then woke up and did the same over and over again, exploring the boundaries of her power and experimenting with every possible spell she could cast, discovering new techniques and feeling the depths of her magical energy grow each and every day. That entire time she focused on the depth of her pain to grow her magic, her despair, her anguish, to draw more energy forth. It worked, though the energies were dark and sinister in nature. Eventually, she snapped. The incident was a blur... she had run somewhere in the middle of the night, possessed by the demons she had allowed inside of her, and killed someone, several people. Regardless of the details, she found herself strung up in the gallows in a human city, jeering citizens all excited to see her die. Again, something surreal happened to her, but this time it felt... good. Freeing, even. Fire burned the rope before it could tighten around her neck, and the next thing she knew she had been teleported by another mage into a secluded forest clearing nearby. The mages, they never told her thier names, never revealed thier faces to her under thier hoods, told her they would help her control her magic and find peace... find a purpose. Desperate, Sai'Iri decided to trust them. After these mysterious mages reformed her, they disappeared without a trace. She wandered far and wide for anything she could do to make up for her crimes, and stumbled upon the Omegas, which certainly would do.


Miscellaneous: Anything that doesn't really belong in the other sections can go here. Use this liberally, I'm not one to stunt creativity! :D
 
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Name: Desh Byron


Race: Vampire


Gender: Male


Personality: Desh is a cocky SOB. He's sarcastic, loves to play jokes, optimistic, and is a fighter at heart. (not a lover despite the fact he likes messing around with women). He loves battle and will actively seek it in his day to day life. He is loyal to those he deems worthwhile and would never betray his close friends. In the end of the day, he's a brawler looking for a good time with good friends.


Abilities/Talents: Given that Desh is a vampire, he possesses the natural traits of a vampire. He has strength and speed several times that of a human being and superior perception. He can take wounds that would normally be fatal to a human being and survive them coupled with some mildly enhanced regeneration. When he fully transforms, he grows wings that allow him to use sustained flight and further boost his natural vampiric abilities. Now Desh's talents are that he is a incredible martial artist and a master swordsman despite preferring not to use them. Using his superior strength, speed, and reflexes he pummels almost anything in his way.


Now Desh also suffers from the natural weaknesses of a vampire. Direct sunlight is a no no. It must be a cloudy day, raining, or wearing some type of enchanted cloak that keeps the light from killing him. His regeneration takes several days to heal from a fatal wound, if he isn't incapacitated by it in the fight. His supernatural senses can be used against him with sudden flashes, noises or smells and fire is his kryptonite. (Despite how much he likes it). (Flashbang, sudden thunder, a sonic/blinding spell, garlic or things of that nature that exude powerful odors.) He is only biologically immortal. Enough damage will kill him like everything else. It's just harder to do so. He's no elder. He must feed on human beings regularly once every 2-3 days and animal blood is no substitute due to his hatred for the stuff(if he is injured he must feed on more people). His luminescent lava-colored eyes are a dead giveaway so he cant hide what he is.


His personal weakness stems from his stubborn mindset. If it seems like a hell of a challenge, no matter how dangerous, he will want to try it. His confidence in his skills is also the reason he gets hurt so often and gets put near death more times than he'd care to admit.


Equipment/Gear: Desh walks about in long, black cloak. It is enchanted by several witches to ward off sunlight but he must keep his head down because direct contact will still burn him. Under the cloak, he wear high class leather armor with high carbon steel gauntlets and shin guards for fighting. He doesn't use any weapons though he is an incredible swordsman.


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(He looks a bit younger. Like in his mid 20's)


Character Background: Desh comes a very high born line of vampire lords. Despite his personality, he was actually raised by rich vampiric aristocrats. It was at his home that he had many trainers from all over the world come and teach him the ways of combat. A natural talent and prodigy, Desh not only quickly learned but also defeated almost every single one of his masters (save a few). However, these were the only times Desh looked forward to. His noble "parents" and siblings were absolute sadists that loved spreading misery wherever they went. When they came to realize Desh's light-hearted personality they soon turned all of their attention to torturing the young vampire. He would spend days being starved, abused both emotionally and physically, and ordered to smile and say ,"thank you very much." While they did so. This torturous game went on for many, many, many years until Desh had finally had enough. He broke free one night and fled the place he once called home. Anywhere was better than there he thought.


And so Desh wondered the world, meeting many different people, learning an incredible number of things over the centuries, and fighting every challenge that came his way. It was only recently that Desh learned of an organization that prides itself in accepting the jobs that no one else would. Desh figured that group sounded like his kind of people.


Miscellaneous: Desh is 670 years old.
 
Name: Vyrrasa “V” Va Tel-Natyrr


Race: Human


Gender: Female


Age: 24


Appearance:


Much of Vyrrasa’s body is normally obscured by a heavy cloak that only comes off in a battle, but even the heavy cloth can’t conceal the fact that she’s short, standing at exactly 160 centimeters with boots on. However, to say she is solidly built would be an understatement, and her legs and arms clearly have considerable muscle, her figure also boasts ample curve, which if anything complements her muscle instead of contrasting with it. She has dark olive skin and thick hair the color of dirty snow that stays almost permanently in a shortish ponytail pulled up tight against her head. Her eyes are a soft lavender color and are framed by the few strands of hair that aren’t pulled into the ponytail.


Abilities/Talents:


Bladed Combat - Trained as all young people are in her homeland in the martial arts, Vyrrasa took to the more heavy weapons side of things, becoming proficient with the large two handed chopper she carries.


Electromancy - As the daughter of a wealthy family, Vyrrasa also recieved training in the magical arts, and she found herself drawn to electricity and lightning, learning basic spark spells in the time she had, though she is by no means a master, or even an expert, she is certainly adept and can easily kill a man if she hits the right spot.


Study - Give her a book and watch her extrapolate every possible meaning from a single paragraph.


Seduction - Sometimes the most effective way to persuade someone isn’t by bashing their skull in. It’s not necessary to remove clothing, even a sultry whisper in the ear can be enough to convince a poor farmer to spill the beans about where the local bandits are storing their loot.


Beginner lockpicking skills - self explanatory


Musical Skill - Taught to play the qanun from a young age, she has considerable talent with the instrument and will happily play for anyone who cares to lend an ear.


Equipment/Gear: What your character possesses, and what kind of equipment they'd take into combat.


Chainmail Hauberk and Coif


Suit of Lamellar Armor over the mail


A heavy kriegsmesser - or “war knife”. Absolutely devastating chopping power.


Qanun


Lockpick set


A Large Bone Handled Knife


Character Background:


Born to a wealthy family on a continent an ocean away, Vyrrasa was a rather rambunctious child. While she listened during her lessons and attended her music lessons as instructed, she was never content with only that, and relished the day she would turn twenty one and be free to set out on a quest. Her people considered knowledge and learning to be one of the pinnacles of existence, and so when reaching twenty one they would journey to somewhere not their home to learn, and experience the world.


Her people had only recently discovered the existence of another continent to the east, and almost nothing was known of it. Smidgens of local language gathered from some coastal traders, a few basic mannerisms, and little else.


She knew where she would go.


When she arrived in Din Ghulda, she was surprised to find the people there resembled herself somewhat, at least physically. Culturally they were quite different, and she spent two years learning the local customs and language. She became well known in the port city she had arrived in, and befriended much of the local population of the area, even having audiences with some nobles. Apparently, nobody else from her homeland had journeyed to the area, at least so far, and many people took interest in the strange foreigner with the unusual accent and appearance.


Eventually, she heard of a group in the center of the continent known as “The Omegas” and, figuring that she knew much of the culture of Din Ghulda already, and that there were precious few better ways to learn about a new land than traveling to its heart and speaking to the many and varied people from all walks of life that would be encountered in such a group, she set off. Leaving many friends with promises of a return eventually, once she had gleaned enough, she arrived after some time in the city of Pyl’s Gate and has lived there for about three months.


Joining the organization was of little difficulty, though some eyebrows were raised at her name and appearance, and her request that she be permitted time to learn about the city and its people.


Miscellaneous:


Vyrrasa has a stash of a mysterious substance from her homeland known as “Chocolate”. Where she hides this treasure trove is unknown, but those who have tasted it sing praises of the delicious taste.


She speaks many languages.
 
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