• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.
Main
Here
OOC
Here

Javax

The Shadow
Supporter
Roleplay Availability
Roleplay Type(s)

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Let's get to know each other's characters! Below is a basic list/sheet that you can copy and paste into whatever format you desire. Each field will have a small description after it including some minimum requirements, if applicable. Optional fields will be noted. Please delete the descriptions/requirements after each field to make character sheets a bit cleaner.

**You are not allowed to post until your CS is approved by the GM ( Javax Javax ).**
To keep this thread clean, CS's rated with the "Love" reaction are accepted. If not accepted, the poster will be contacted directly via OOC, PM, or Discord.

Current Character Sheets [Updated 10:30 AM, 07/05/2019 (Central Time)]:
Roxii Dae Sicarius | Javax Javax |
Accepted
Lisara Venloc | Vagabond Spectre Vagabond Spectre |
Accepted
James Farway | Gundam Watcher 27 Gundam Watcher 27 |
Inactive
Kyros Ularekath | The_Omega_Effect The_Omega_Effect |
Accepted
Atiyama Irady Whytin | Seniju_Anele Seniju_Anele |
Accepted
Aran Pendragon | Shiyonichi Shiyonichi |
Accepted

General Information
Name:
[Required. First and last, at least. Middle name not required. May include a unofficial last name rather than one given at birth.]
Titles/Nicknames:
[Optional. May include titles and/or nicknames given by friends, acquaintances, your character, etc.]
Age:
[Required. Minimum age of 18. May be approximate if unknown.]
Gender:
[Required. Not restrained to just "male" and "female".]
Race:
[Required. Not restrained to just "human". May include non-Minecraft races (elves, dwarves, etc) or Minecraft mob-hybrids (i.e. ender-human).]

Physical Characteristics
Option 1: If you have an image of what your character looks like, link it and put a short description underneath it. Image does not need to be Minecraft-related (i.e. a Minecraft skin).

Option 2: If you can't find an image of what your character looks like, fill in the fields below.
Build:
[Optional. This may refer to character's body type and body shape.]
Height:
[Required. For easy access to everyone, please include both imperial and metric units.]
Weight:
[Required. For easy access to everyone, please include both imperial and metric units.]
Complexion:
[Required. Includes skin tone/color, natural blemishes, etc.]
Eyes:
[Required. Include eye color(s), if applicable. May include eye shape, size, etc. May link an image.]
Hair:
[Required. Include hair color, length, style, etc. May link an image.]
Tattoos:
[Optional. Include any unnatural markings, if applicable.]
Scars:
[Optional. Include any healed-over injuries, if applicable.]
Miscellaneous:
[Optional. Include any other notable details that don't fit in any of the above categories.]

Mental Characteristics
Personality:
[Required. Must include at least 3-5 sentences.]
Strengths:
[Required. Must include at least 3 things that make your character valuable.]
Weaknesses:
[Required. Must include at least 3 things that hold your character back.]
Likes:
[Optional. Include things your character likes.]
Dislikes:
[Optional. Include things your character doesn't like.]

Background
History:
[Required. Must include at least 2 paragraphs (approximately 3-5 sentences each). If more than 4 paragraphs, please include a tl;dr at the top. If your history should be kept a secret, please PM me directly for approval. Must include information as to how and when your character arrived in Myrefall. Were they born there? Were they traveling and stumbled upon the village? Were they seeking the village specifically for a reason? Let us know why your character stuck around.]

Class System
Class:
[Required. State what class your character falls under.]
Profession:
[Required. Include what your character does for a living.]
Clothing/Armor:
[Required. Include what your character wears. May include only regular clothing or include armor as well. May link an image. This field will be updated through the course of the roleplay, if necessary.]
Equipment:
[Required. Include what your character carries around (weapons, tools, food, etc). This field will be updated frequently through the course of the roleplay for easy access to information.]
Magic Type:
[Optional. If your character possesses magic, include what type they wield.]
Magic Abilities:
[Optional. If your character possesses magic, include what abilities they can perform. Include a description of each ability, such as what it does and any limitations it may have. Limit 5.]

This may seem like a lot, and I'm sorry. ;0; I just wanna make sure we know exactly who we're playing with! If you don't have a character sheet format to use and you'd like one, I've created a simple character sheet below that you can copy and paste from the "code" box (preview is shown first, and the raw code follows after). For questions on how to maneuver and alter the code I've provided, just ask me! I'd be happy to help you out! If you don't wanna deal with it, but you'd like to use it still, just PM me all of your character's info and I'll format it into the CS for you.




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General Information
Name
[WIP]

Titles/Nicknames
[Optional]

Age
[WIP]

Gender
[WIP]

Race
[WIP]
Physical Characteristics
Build
[Optional]

Height
[WIP]

Weight
[WIP]

Complexion
[WIP]

Eyes
[WIP]

Hair
[WIP]

Tattoos
• [Optional]

Scars
• [Optional]

Miscellaneous
• [Optional]
Mental Characteristics
Personality
[WIP]

Strengths
• [WIP]
Weaknesses
• [WIP]

Likes
• [Optional]
Dislikes
• [Optional]
Background
History
[WIP]
Class System
Profession
[WIP]

Clothing/Armor
[WIP]

Equipment
• [WIP]

Magic Type
[WIP]

Magic Abilities
• [WIP]


Code:
[BORDER=5px groove #777777][BG=White][BORDER=3px groove #777777]

[CENTER][HEIGHTRESTRICT=500][IMG]https://dcp.org/wp-content/uploads/2018/11/person-placeholder-e1543539209738.jpg[/IMG][/HEIGHTRESTRICT][/CENTER]

[ACCORDION=50%|bcenter]{slide=[BG=#777777][CENTER][FONT=Arial][COLOR=Black][SIZE=15px]General Information[/SIZE][/COLOR][/FONT][/CENTER][/BG]|open}[div=position: relative; width: calc(100%  - 20px);height: 200px; overflow: hidden; background:url('Background Image URL');background-size:cover;padding: 10px][div=width: 100%; padding-right: 30px; height: 100%; overflow-y: scroll; color: gray; font-size: 1.0em; font-align: justify;][BG=White][CENTER][SIZE=4][FONT=Arial][COLOR=Black][B]Name[/B]
[WIP]

[B]Nicknames[/B]
[Optional]

[B]Age[/B]
[WIP]

[B]Gender[/B]
[WIP]

[B]Race[/B]
[WIP][/COLOR][/FONT][/SIZE][/CENTER][/BG][/div][/div]{/slide}
{slide=[BG=#777777][CENTER][FONT=Arial][COLOR=Black][SIZE=15px]Physical Characteristics[/SIZE][/COLOR][/FONT][/CENTER][/BG]}[div=position: relative; width: calc(100%  - 20px);height: 200px; overflow: hidden; background:url('Background Image URL');background-size:cover;padding: 10px][div=width: 100%; padding-right: 30px; height: 100%; overflow-y: scroll; color: gray; font-size: 1.0em; font-align: justify;][BG=White][CENTER][SIZE=4][FONT=Arial][COLOR=Black][B]Build[/B]
[Optional]

[B]Height[/B]
[WIP]

[B]Weight[/B]
[WIP]

[B]Complexion[/B]
[WIP]

[B]Eyes[/B]
[WIP]

[B]Hair[/B]
[WIP]

[B]Tattoos[/B]
• [Optional]

[B]Scars[/B]
• [Optional]

[B]Miscellaneous[/B]
• [Optional][/COLOR][/FONT][/SIZE][/CENTER][/BG][/div][/div]{/slide}
{slide=[BG=#777777][CENTER][FONT=Arial][COLOR=Black][SIZE=15px]Mental Characteristics[/SIZE][/COLOR][/FONT][/CENTER][/BG]}[div=position: relative; width: calc(100%  - 20px);height: 200px; overflow: hidden; background:url('Background Image URL');background-size:cover;padding: 10px][div=width: 100%; padding-right: 30px; height: 100%; overflow-y: scroll; color: gray; font-size: 1.0em; font-align: justify;][BG=White][CENTER][SIZE=4][FONT=Arial][COLOR=Black][B]Personality[/B]
[WIP]

[ROW][COLUMN=span4][B]Strengths[/B]
• [WIP][/COLUMN][COLUMN=span4][B]Weaknesses[/B]
• [WIP][/COLUMN][/ROW]

[ROW][COLUMN=span4][B]Likes[/B]
• [Optional][/COLUMN][COLUMN=span4][B]Dislikes[/B]
• [Optional][/COLUMN][/ROW][/COLOR][/FONT][/SIZE][/CENTER][/BG][/div][/div]{/slide}
{slide=[BG=#777777][CENTER][FONT=Arial][COLOR=Black][SIZE=15px]Background[/SIZE][/COLOR][/FONT][/CENTER][/BG]}[div=position: relative; width: calc(100%  - 20px);height: 200px; overflow: hidden; background:url('Background Image URL');background-size:cover;padding: 10px][div=width: 100%; padding-right: 30px; height: 100%; overflow-y: scroll; color: gray; font-size: 1.0em; font-align: justify;][BG=White][CENTER][SIZE=4][FONT=Arial][COLOR=Black][B]History[/B]
[WIP][/COLOR][/FONT][/SIZE][/CENTER][/BG][/div][/div]{/slide}
{slide=[BG=#777777][CENTER][FONT=Arial][COLOR=Black][SIZE=15px]Class System[/SIZE][/COLOR][/FONT][/CENTER][/BG]}[div=position: relative; width: calc(100%  - 20px);height: 200px; overflow: hidden; background:url('Background Image URL');background-size:cover;padding: 10px][div=width: 100%; padding-right: 30px; height: 100%; overflow-y: scroll; color: gray; font-size: 1.0em; font-align: justify;][BG=White][CENTER][SIZE=4][FONT=Arial][COLOR=Black][B]Profession[/B]
[WIP]

[B]Clothing/Armor[/B]
[WIP]

[B]Equipment[/B]
• [WIP]

[B]Magic Type[/B]
[WIP]

[B]Magic Abilities[/B]
• [WIP][/FONT][/SIZE][/COLOR][/CENTER][/BG][/div][/div]{/slide}[/ACCORDION][/BORDER][/BG][/BORDER]
 
Last edited:
Lisara Venloc


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General Information

Name
Lisara Venloc

Nicknames
"Lisa the Witch"/Lisa or Ms.Venloc

Age
18

Gender
Female

Race
Human

Physical Characteristics

Build
Very slim body, to the point that she can be pushed around by one hand shoves and can be easily scooped up with one arm from a much bigger individual. Slightly chubby around the cheeks and makes loose clothes look like bags.

Height
5'5/165.10

Weight
113lbs/51kg

Complexion
Has a smooth medium tan skin tone. Hardly any scratches present on her. Does have a very small black mole present under her left side of her lips. Face glows bright red when mad or ashamed.

Eyes
Silver round buggy eyes

Hair
Shining iron colored hair that ends on her shoulders. Complete with a messy straight bangs.

Tattoos
None

Scars
None

Miscellaneous
*Speaks a strange fast paced accent. (More noticeable when being overcome by her own emotions)
*Has habit of spacing out when observing her surroundings.
*Has an obsession with red stone.

Mental Characteristics

Personality
Timid, Compassionate and naturally intelligent. Lisara is the one who likes to do things by the book. Often practicing traditional norms and honorifics. A girl often finding herself in the struggling to express her feelings in front of others. Despite her natural shyness, she is brave however. Often adventuring on her own to finish a task alone or in very rare occasions has stood up for herself and to those around her. She can be left alone without worrying that she is alone and got used to it. Lisa's intelligence is what makes her different from the others. A fast learner when it comes to instructions, lessons and teachings. Especially when she gains passion and interest to it. If one were to forget sometthing. She will be the one to answer and recall. She is a fragile rose, with the thorns that shows that she cannot simply be plucked out with a sting. Lisa cares for others. So much that she would even put them first before her aid.

Strengths
• Impressive Eiditic Memory
•Reliable Support Unit
•Decent first aider
•Vast knowledge of Alchemy
Weaknesses
• Terrible Liar
•Not very used to close quarters nor long ranged combat
•Panics at high stress scenarios

Likes
???
Dislikes
???

Background

History
Born from the outer sides of the village. Lisa is the breathing bloodline of great Alchemists generation of the Venloc family. Lisa had one living mother, who is a widow and a professional alchemist. Alchemy was an uncommon thing in the village to the point that only a few know about Lisa's mother's profession. At home they are Alchemist but outside they are your day to day village maidens. Lisa's life was mostly spent around her own home as her mother was one of the village's school teachers and got exclusive special education from her. Combing her knowledge in Alchemy. Lisa's mother raised a good well mannered and bright minded child. A potential scholar if judging her level of intellect. Lisa made her first potion at the age of and years after. She continued to sharpen her talents in Alchemy while keeping it hidden from the rest of the village. Outside she is a simple villager whom sells bread to other villagers while at her own home she is a Alchemist in training. Everything was well for our young maiden despite the rumors of being accused a witch.

Till the day it happened. At that time of the incident, she woke up without her mother present in the house. Her purple cloak left in the chest but she was nowhere in sight. Instead of letting it pass. Lisa found something odd. There was trouble all over the village. Knowing her mother. She quickly packed everything she could carry and left her own home in search of her mother. Only to find the village in ruins. Arriving to her mother's school. All that she found was noting but her her recipe book for Alchemy in the ruins. Now she seeks to see her mother again.

Class System

Class:
Alchemist

Profession
Alchemist [In training]
Part time food merchant

Clothing/Armor
• Purple dress and gloves- A simple black and purple dress that she wears as uniform when performing Alchemy. Nothing out of the ordinary.
• A mother's cloak- A purple cloak and hood that protects one from rain and provides warmth to the wearer. A cloak that belonged to a mother.
+She can only equip boots or helmets

Equipment
• 3x Empty bottles
•2x water bottles
•A Stick ["Her weapon of choice"]
•4x spider eyes
•2x Potions of healing
•3x Sugar
•3x Splash potion of harming
• 8x Bread

Magic Type
None

Magic Abilities
None
 
Last edited:
Roxii Sicarius


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Archer, digital, 700x515px, 2012 by TFsean
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General Information
Name
Roxii Dae Sicarius
[Given name; Real name is unknown]

Titles/Nicknames
Protector of Myrefall | The Shadow | Rox

Age
Twenty-Four Years

Gender
Female

Race
Hybrid | Wolf-Human
Physical Characteristics
ybn5h4pm
Bayek Rough Concept
Build
Though short and small in stature, Roxii's body seems more in the middle between burly and thin. With a lean physique and a slightly muscular build, she is able to maneuver small spaces with ease while still being able to fend for herself.

Height
5'0" | 152.4 cm

Weight
95.3 lbs | 43.2 kg

Complexion
Her skin is light and fair, perhaps a soft ivory, erring on the side of white.

Eyes
Concealed by her blindfold, Roxii's eyes have never been seen by anyone. Some speculate that she has no eyes to show, but nothing has proven or disproved this rumor.

Hair
The assassin sports big waves on the front locks and bottom curls with the hair on the back. This allows her to achieve both a straight- and curly-hair look at the same time.
[Example]

Tattoos
N/A

Scars
• Third degree burns cover her right cheek.
• A thin line can be seen across the front of her throat.
• A significant stab wound in her left side.
• Two obvious wounds from arrows. One is in her right shoulder, and the other is in her right thigh.
• Various smaller scars from scratches, cuts, burns, broken/fractured bones, etc. from over the years.

Miscellaneous
• She has two black wolf ears atop her head. Part of her right wolf ear has been torn off rather crudely.
• She has a black wolf tail. The tip of her tail has been cut off.
• She has wolfish canines and sharp teeth in general.
• Her left ring finger is missing.
Mental Characteristics
y7qtyyoj
Bayek & Senu Concept
Personality
A callous and skeptical individual, Roxii tends to keep to herself. She is very quiet and reserved, keeping her thoughts to herself and hardly speaking. She is the epitome of the "lone wolf", going on adventures alone, never partaking in social interactions, and generally seen as one who would not "fit in" with society. As a result, Roxii’s not the most sociable person. In fact, she is rather distrustful and paranoid when it comes to meeting new people. The assassin prefers solitude over anything, but she knows when it’s stupid to be alone when facing a certain situation.

She’s rather brash and insensitive towards others people’s emotions, and she’ll tell you directly if you’re being annoying, stupid, or if you just look like a total moron. She considers fluffy emotions and feelings useless and a hindrance. The hybrid can be easily angered and irritated if bothered enough, so once her fuse it burnt up, she’ll explode on the nearest person or thing with ruthlessness and mercilessness. This is a difficult state to reach, however, given her strong hold on her emotions. A clear head is what she believes will get her to her destination as logic and intelligence is what should be relied on. Being a thinker and a calculating individual, Roxii evaluates every situation carefully and methodically to find the best possible route. Meticulous and careful, she never does anything without a reason.

Beyond this thick, insensitive shell, however, one may reveal that Roxii is a loyal defender. She may be cynical of the general population, but she can be viewed as a just vigilante when it comes to the weaker being unnecessarily punished. The assassin finds pleasure in causing pain to those who use their power in unjustly ways, but she also finds joy in showing off and exercising her power over those who can't defend themselves.

Strengths
• Intelligent
• Master Archer
• Observant
• Patient
• Quick & Agile
Weaknesses
• Callous
• Cynical
• Irritable
• Physically Small
• Prejudiced

Likes
• Archery
• Music
• Solitude
• The Smell of Lavender & Vanilla
• Whiskey
Dislikes
• Fools
• Overly Optimistic People
• Parasites & Freeloaders
• Swimming
• The Smell of Eucalyptus
Background
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Bayek & Senu Concept 2
History
Not much of the hybrid's history is known. Roxii stumbled into the nondescript village of Myrefall at dusk about nine years ago. Her condition at the time was poor. Blood poured from wounds, both new and old; the burns upon her face were fresh, and burning flesh filled her and the villagers' nostrils; bruises littered her body; and she was limping due to the arrow sticking out of her thigh. How she made it to the village without being killed was a miracle, especially with the blindfold concealing her eyes, but the people of Myrefall didn't hesitate to usher the young fifteen-year-old into the healer's shop before her last half-heart could be taken.

It took about a week for her to recover enough to walk again, and another week or two after that to begin proving to the others that she could work. Roxii proved to be a skilled hunter and fighter. Within just a few months, the hybrid was recognized as the protector of the small village from the evil monsters of the night and any corrupted raiders that would seek to destroy everything they've built and steal everything they own. There were times that the hybrid would leave the village in the hands of the warriors she personally trained to take care of personal business, but no one questioned her. They asked a lot from her already, so she could do whatever she desired.

What they didn't know, however, was that she was a born killer. She sought to protect the village of Myrefall and its people, but they could offer nothing other than their gratitude for her blade. So instead, she sought to complete bounties and assassination requests within her free time, just to make some sort of compensation. She was a hard worker after all; Roxii ought to earn something for her skills, and she was currently earning almost nothing while protecting the people of Myrefall. So for now, she'd continue to kill for money and goods.

The hybrid was coming back from a quick mission when she saw smoke billowing into the sky, blocking out the stars. And this is where our story continues...
Class System
Class
Rogue

Profession
Protector of Myrefall, Night-Watchman | Part-Time Assassin & Bounty Hunter

Clothing/Armor
Her clothing consists of a pair of black, leather breeches and a navy undershirt. Her black boots are made special; instead of being made of a heavy material like leather, they are made of a very tightly woven cloth. The result is thin boots that, despite their material, still keep her feet warm and dry while also allowing her to be as stealthy and quiet as possible. A black and navy-accented, double-breasted coat finishes off her outfit, with thick leather lining the inside to provide protection and the hood always pulled up and over her head to protect her identity. The last pieces consist of a few belts and buckles to hold some of her equipment for easy access and her signature blindfold.

Equipment
• Bow, Made of Shadows
• Arrows, x32
• Iron Daggers, x2
• Iron Pickaxe, x1
• Torches, x16
• Cooked Chicken, x6
• Water Bottle, x1
• Potion of Healing, x1

Magic Type
Shadows & Darkness

Magic Abilities
Energy Pulse (Level 3) ➺ She can send out pulses of dark energy that can allow her to “see” her surroundings. These pulses allow her to detect anything that is within her sphere of detection.

‣ Level 1: Learned. Detection sphere begins at a 10 foot diameter.
‣ Level 2: Sphere diameter increases to 20 feet.

‣ Level 3: Sphere diameter increases to 30 feet.
**‣ Level 4: Sphere diameter increases to 40 feet.
** ‣ Level 5: Sphere diameter increases to 50 feet. Pulse can also be used as an attack, confusing any who are within range, but may be used sparingly.

Shadow Walk (Level 3) ➺ She’s able to cover herself in the surrounding shadows and, once she alters their density, she can slip into an alternate realm that parallels the one everyone walks called the Shadow Realm. Within this realm, she is able to see her surroundings despite the blindfold, and she can travel in real time without disrupting the real world. To others, she’ll appear invisible and intangible. However, magic users—especially those with an affinity to darkness and shadows—may be able to detect her rippling form.
‣ Level 1: Learned. Able to traverse the realm for approximately 30 seconds before exhaustion hits.
‣ Level 2: Shroud time increases to one minute.

‣ Level 3: Shroud time increases to three minutes. Ability to sense entities on the earthly plane acquired.
** ‣ Level 4: Shroud time increases to five minutes.
** ‣ Level 5: Shroud time increases to ten minutes. Ability to minorly affect beings on the earthly plane acquired.

Shadow Manipulation (Level 3) ➺ Roxii is able to absorb and bend the surrounding darkness and shadows to her will. Some of the things she can do include building up shields, creating weapons, and forming figures.
‣ Level 1: Learned. Able to move shadows slightly to cause distractions. Able to form low-quality shields.
‣ Level 2: Able to form a tangible, usable bow that can be called upon at will.[/S]
‣ Level 3: Able to form weak creatures; can only be used as distractions. Shield quality increases to medium.
** ‣ Level 4: Able to form a seemingly endless supply of shadow arrows at will.
** ‣ Level 5: Able to form weak creatures that can fight back. Shield quality increases to high.

Shadow Healing (Level 2) ➺ The darkness can be used as a source of energy for Roxii, so if she absorbs enough darkness, she can heal wounds.
‣ Level 1: Learned. Able to heal minor bruises and lacerations.
‣ Level 2: Able to heal larger wounds, such as cuts, arrows wounds, and gunshot wounds.
** ‣ Level 3: Able to relieve minor headaches and confusion.
** ‣ Level 4: Able to heal fractured and broken bones.
** ‣ Level 5: Able to fight and heal minor sicknesses and diseases.

** • Shadow Fire (Unacquired) ➺ A vicious, destructive method of combat. Usually saved as a last resort, Roxii can conjure a type of flame that isn't quite fire. Instead, it's an element born of darkness and chaos. The "fire" appears as a flicker of translucent darkness, rippling like heat waves off a scorching surface. This fire is dangerous because it melts any and everything, even stone and flesh and bones. Its flame emits no light or aura, seeming to be almost invisible, even to the assassin's dark magic. This type of magic doesn't only kill, but it also tortures and maims, because the wielder can control how much "burn" will accompany the flame. This fire isn't only dangerous to others; it's dangerous to the wielder as well. If Roxii uses her Shadow Fire ability too long, or if she uses too much too quickly, she'll begin to endure the same pain and literally burn herself out.
** ‣ Level 1: Learned. Able to conjure small puffs of fire, similar to the size of a softball. Unable to control "burn intensity." Can only be used for very short periods of time.
** ‣ Level 2: Able to form larger flames, perhaps the size of a cantaloupe. Use time increases slightly.
** ‣ Level 3: Able to control "burn intensity." Use time increases slightly.
** ‣ Level 4: Able to form campfire-size flames. Use time increases slightly.
** ‣ Level 5: Use time increases to max stat. New sub-ability unlocked: Reign of Fire. User is able to conjure shadow fire and rain death from the sky. Very dangerous, as inexperience and lack of control may cause serious injury or death to the wielder.


 
General Information
Name: Godzilla_Guy(Real name: James Farway)
Titles/Nicknames: The hunter for Adventure, Goji
Age: 18
Gender: Male
Race: Gojirasaur (Actually human in dinosaur costume)

Physical Characteristics
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Mental Characteristics
Personality: Godzilla_Guy is reckless when it comes to exploration. He is quite a leader too, taking the lead into danger, and doesn't think about the consequences most of the time. He is however very up to the task, no matter what it is. He also likes to talk alot about random stuff.
Strengths: He has a knack for finding temples without a map, as well as ways to make war machines out of stuff that normally would not be used, such as a tank. He is also skilled at using two swords through the dual wield mod.
Weaknesses: Wide oceans filled with drowned, he hates these guys with a passion. He also dislikes zombies and skeletons wearing armor. He also doesn't like Endermen. Endermen freak him out when they chase him.
Likes: Explosions, weapons, his inventions
Dislikes: Chicken Jockeys. Self explanatory.

Background
History: (TBA)

Class System
Class: Engineer
Profession: Explorer
Clothing/Armor: Diamond Chestplate (Red durability), Diamond Shoes (yellow durability)
Equipment: Diamond Sword (Green. Smite IV, Sharpness V, Fire Aspect II, Knock back IV), Diamond Pickaxe (Yellow. Fortune V, Unbreaking III), 64 wood planks (Oak), 64 Bread, 10 Dispensers, 10 TNT, 16 Diamond Blocks, 1 Crafting Table.
Magic Abilities:
Radiation Breath - Requires 1 Blaze Powder per use. Shoot a line of flame that burns anything except nether mobs in a range of 64 blocks.
 
Kyros Ularekath

Kyros Ularekath
1550495286537-png.596195


General Information


Nicknames
The Last Son of the Ularekath

Age
25

Gender
Male

Race
Human

Physical Characteristics

Build
Due to him being tasked with eliminating monsters before, he has an athletic build with lots of upper body strength in order to allow him to wield most weapons effectively. He is, however lean enough to be able to outmanouver larger opponents and is nimble enough to climb buildings and whatnot with ease.

Height
174 cm

Weight
83 Kg

Complexion
His skin is naturally paler than usual. Him spending lots of time outside however, has gotten him a slight tan.

Eyes
The scar on his face often brings attention to his purple eyes in more social environments.

Hair
Kyros doesn't care much about his hair. He doesn't let it get too long as that would get in his way but lately, he has been letting himself go.

Tattoos
The Ularekath Crest at the back of his neck

Scars
A massive slash on his left eye.
Various scratches and whatnot on his shoulder, chest, back and pretty much his entire body. He got them all a long time ago though.


Mental Characteristics

Personality
The destruction of his family has had a profound influence on Kyros. He was previously a serious but noble man who was determined in protecting those who cannot protect themselves from monsters, with his beliefs and world view being naive at times. Kyros has simply become cynical, blunt and apathetic to the citizens of Minecraftia, with him going so far as to have no problems stealing from others if needs be. He is a protector at heart, with him having a soft spot for those who were wronged like him. Despite his knowledge and prowess, he feels like his help is unwanted which lead to him not helping at all, even if his help is required. At the moment, he feels as though he has no purpose, wandering from town to town drinking and allowing the citizens to meet the fate that they deserve. He has lost all motivation, with him disliking being recognized as an Ularekath as it either leads to those who were foolish to believe the rumors to blame him and start a fight with him, and those who knew the truth to stare at him with disappointment.

Strengths
• Agile.
• Has good dexterity which allows him to do things like pick locks.
• Very Versatile. Can adapt to most situations.
• Has no problems lying.
• He can be a leader.
Weaknesses
• He is indifferent to the world being destroyed.
• Has no more will to fight the monsters at the moment.
• Very blunt.
• Is bad at being empathetic.
• Not quite good at working with a team.
• Is an alcoholic.

Likes
• Fighting.
• Drinking.
• Killing Monsters.
• Getting away with crime.
• Being left alone.
Nightfall
• Ender Magic.
Dislikes
• Being Sober.
• Saving People.
• Being in the Company of Many people at once in his leasure time.
• People recognizing his family and expecting him to help.

Background

History:

Kyros is the last of the Ularekath, a family dedicated to monster hunting, so as to protect the citizens of Minecraftia. They were all known to be great, noble heroes, with them having slain even the Ender Dragon at some point. The Ularekath' biggest enemy had to be the creatures from the end. Their inner culture is intertwined with the end, with a lot of the powerful magics they've used at their disposal being Ender Magic Kyros was not the youngest member of his family as he did have a younger sister and younger cousins. But the way he grew up and his skills improved, it really did seem like there was finally going to be another Ularekath worthy of wielding Nightfall after generations of it being unused. He went on raids younger than most others, with him being ready to commit his life to securing the safety of his family and that of all innocents. Kyros even went with his family to attack the Ender Dragon in the End, defeating it and reducing the amount of Endermen attacking the Overworld significantly. Jaime Ularekath died before having the opportunity to kill the Ender Dragon with Nightfall, which could possibly kill him once and for all instead of defeating him as the weapon was built to slay the evil. It really seemed like saving the world from the end once and for all was his destiny. The future seemed bright for him and his family. That was when tragedy struck.

Their deep connection to the Ender monsters lead to some citizens blaming them for the Endermen coming to Minecraftia in the first place. Superstitious people tended to use them as scapegoats, with only the people they'd personally helped believing in their innocence. Despite the betrayal, the Ularekaths continued on to protect the lands until they were betrayed. The sacking of the Last Bastion meant the end of the family, as one of the more recent endermen attacks that were unanswered by the Ularekaths due to how quick it occurred, lead to the people of the attacked city to rise up and march on Kyros' ancestral home. Despite being at their weakest, the Ularekath's had more than enough strength to hold them off for a while. But only a number of Ularekath's were adept at slaying humans. Not to mention how the citizens had brought with themselves powerful magic of their own. When the castle was broken into, all hell broke loose. They were all butchered, their home ransacked and destroyed, with all the ancient artifacts that weren't hidden being stolen. Kyros' brother had to sacrifice himself in order for Kyros to live.

After the destruction, Kyros returned in order to see what he could salvage in terms of equipment. The feeling of anger and betrayal was only strengthened when he was greeted by a graveyard of the maimed corpses of his loved ones. The unspeakable horrors that they had to face before the release of death haunts Kyros to this day. They spared nobody. Not the old, not the sick and not even the young who could barely defend themselves. Kyros knew it was hysteria that caused people to rush to stupid things. His nature as a protector stopped him from dedicating his life to vengeance. But the event broke him as he no longer knew who or what to fight for. The former monster slaying knight is now a directionless rogue. He cares more about using his cloak to hide the family crest on his vest rather than slaying monsters to help those in need. The latest of his travels lead him to Myrefall with him intending on drinking his way out of this one too. The spirit of the protector lies in Ularekath blood however. Though it won't be easy, the guardian within him may be awakened once more.

Class System

Class
Warrior

Profession
Bounty Hunter. Thief. Merchant of various monster parts.

Clothing/Armor
Although its wiser to wear armor when fighting the type of enemies Kyros faces, he prefers to keep the amount of protection he wears low as it allows him to be much more agile. Armored or otherwise, 1 hit is all that is needed sometimes. And its best if that hit doesn't land in the first place.
latest

He tends to wear a massive cloak around him in most situations, only ditching it when things get serious.


Equipment
• 5 x Cooked Steaks
• 2 x Potion of Invisibility
• 7 x Ender Pearls
• A special Eye of Ender
• 3 x Torches
• An Enchanted Diamond Sword with low durability.
The sword is named "Dawnbringer", with it doing more damage to creatures of the dark, evil monsters and most importantly, any creature belonging to the end.
• A Waterskin(Usually filled with booze)
• An Iron Pickaxe

Magic Type
Ender Magic/Self-Enhancing


Magic Abilities
The End of a Great Dynasty:

As the final Ularekath, Kyros has access to their vast knowledge, libraries, traditions and their weaponry. The powerful dark spells locking all of these are no issue for those of Ularekath blood. This also allows him to effectively use Ender Pearls. The natural affinity in his blood, though not worked on or mastered, gives him a sense of dark magics around him.

Final Breath:
As Kyros gets closer and closer to his death. he gets more and more powerful. The spell increases his speed, strength and reflexes. When close to dying, Last Stand is activated.

Last Stand:
A strike that would otherwise kill Kyros, sends him into a frenzy where he received a boosted version of the enhancements from Final Breath. The duration of Last Stand is only 15 seconds, with the only way to prolong its duration being to kill a monster or a human. Humans add 10 seconds whereas monsters add more or less depending on how ferocious they are. After Last Stand is over, Kyros goes unconscious for 2-3 days to heal.

The Undeserved Hero(not yet acquired):
Resistance against the effects of dark/evil magics.
Once advanced, the ability allows him to heal off of every kill.

NightFall(Ancient Family Weapon):
Nightfall was the weapon of Jamie Ularekath, the man who began the family and decided their purpose hundreds of years ago. Nightfall, the weapon Jaime used in the direst of situations, is one of the most powerful weapons in the world and has been kept protected and secret within the Ularekath family to the point where the younger members only knew it as a myth. Even if found, only the ones who are worthy can wield it, with Ularekath blood being necessary as well.



 

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Atiyama Irady Whytin


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General Information

Name
Atiyama Irady Whytin
[ Atiyama means 'extremely dark', alluding to him being born with dark magic much like those before him. Irady Whytin, though lacking significant meaning, are last names that have been passed down his family dynasty for generations; as such, Atiyama also inherited them. ]

Nicknames
— Heir to the Irady Whytin Bloodline
— Mr. Irady Whytin
— The Dark Witch

Age
Twenty
[ 20 ]

Gender
Male

Race

Human
[ Despite possessing black magic, he's still technically a human in finality. ]


Physical Characteristics

Build
Atiyama is scrawny, his stomach lying flat and his waist fairly cinched, but he isn't completely devoid of muscle. He has a toned midsection is spite of his low-lying stomach and small waist, and he also has a substantial amount of muscle built up on his shoulders and his lower arms. His lower body, however, is not as built, as his legs are slim and unmuscled.

Height
5'9"

Weight
133 lbs.

Complexion
Atiyama is unaturally pale from his time spent in the woods, as he practiced most of his dark magic there with his relatives. He has yet to gather a tan from his increased time outside.

Eyes
Atiyama has light purple eyes, which possess a slight glow to them, assumed to have come from his witch heritage.

Hair
Atiyama has dark black hair that is raised a couple of inches above his shoulders. It's naturally quite straight, so it usually looks tamed, but does possess a messy look to it due to the lack of attention the male pays to his hair.

Tattoos
Atiyama has a 'tattoo' of a snake surrounded by flowers on his backside. Nobody actually knows if it's a tattoo or if he was born with it.

Scars
Atiyama has an inline of scars lining his stomach from a failed magic training session- what caused the accident isn't as cool as many rumour it to be; it was a bit dumb, in retrospect.
[ If you're curious, he got the scars after an injury from accidentally running into a spell his father was casting. Yeah...not the coolest backstory to a scar, is it? ]

Miscellaneous
N/A

Mental Characteristics

Personality
Atiyama is, in full, a fairly antisocial and withdrawn individual. He doesn't try to actively avoid social interactions, but if he can stay out of them, he will. He isn't prone to starting conversations or joining ongoing ones- he's more comfortable being invited into a conversation, really. He's not exactly mean, but he can be very snappy and irascible. He has a fairly strong will, as though it is easy to anger him, it is hard to trigger emotions besides indifference in him. As such, it is quite difficult to make him sad, happy, disgusted, or trigger an array of other emotional responses. Despite his demeanor being quite apathetic, he's very caring, always wanting to help people if they are in emotional or physical stress- despite his inclination to help others, he can't seem to help himself no matter how much stress or pain he is in, seemingly uncaring for his own condition- this may stem from a few deep-rooted self esteem issues, which he seemed to have possessed since his adolescence. All in all, though presenting a shell of uninterest, Atiyama can be very kind and emotional.

Strengths
• Kind
• Caring
• Concern for Other People
• Strong-willed
• Cautious
• Skill with Magic
Weaknesses
• Indifferent to Everything
•Aggressive
• Irritable
• Withdrawn
• Self Esteem Issues
• Indifferent to Everything
• Lack of Training in Combat


Likes
• Kind People
• Being Left Alone
• Being Unannoyed
• Flowers
• Practicing Spells

Dislikes
• Mean People
• Being Instigated
• Being Annoyed
• Being Ignored
• Being Forced Into Conversation


Background

History
Atiyama was born on a crisp winter night to a family of witches. Though his family's profession was more accustomed to potions, Atiyama's family can be more-over considered sorcerers, as they used dark magic that their family had developed overtime. Atiyama spent most of his life in the woods, and as such, he used to befriend lots of animals, but wolves were the species he was most attached too. He loved his family despite them being a bit over-expectant of him, and sometimes almost abusively demanding, but his family passed it off as tough love. After his grandmother and grandfather died of age, it seemed his parents became much more strict. They wouldn't let him use magic unless he was training; this confused him, but he unknowing that the reason he was kept so in the dark with his sorcery was because his family had much more power stored in their blood than he was let on, and without his grandparents around, Atiyama's parents didn't know how to handle the sorcery Atiyama had. He was oblivious to this until his father accidentally blasted him with a spell powerful enough to leave him injured and maimed. Atiyama knew he'd been lied too about the weak sorcery and subsequent black magic (he hated being lied too), and the then thirteen year old ran away from home. He ended up in a village after running through the woods for a fair while, and was taken under the wing of a blacksmith. The boy lived with the blacksmith until age eighteen, practicing his magic with material his caretaker wieled (his metals, and such, of course), and decided to go off on his own. With a lot of exploration, Atiyama became well-known around small areas of Minecraftia as a potion brewer, as nobody knew he was more of a sorcerer than anything else. His life went on as a potion brewer quite boringly, until the monster attacks began taking place. It took a while for his conscious to convince him to help, and use his magic for something good, and one day, something clicked in his brain: he needed to help. After all, not all witches are evil, are they?

Class System

Profession
Potion Brewer

Clothing/Armor
Atiyama lacks much armor, but he has two bands above both the sleeves of his shirt that store magic within them, along with a collar he wears along his neck and a breastplate that stores magic as well. The mechanics are a bit confusing, but it's quite simple; He saves spells that he doesn't use the full power of, and the magic restorates itself into the cuff, breastplate, or bands, whichever is available. He can only sore so much, however, as if he overloads the 'armor', it begins to burn him, leaving him vulnerable.

Equipment
20x Glass Bottle
30x Water Bottle
10x Bucket
5x Feremented Spider Eye
5x Glowstone Dust
5x Ghast Tear
• Brewing Stand
• Cauldron
• Gold Boots With Frost Walker II

Magic Type

Black Magic

Magic Abilities
The Blackened: A spell in which Atiyama can temporarily paralyze his opponents; it barely lasts, only for about three seconds, but if you are close to the monster or person affected, you can easily kill them. Though yet to improve this spell, it effects can be increased to fifteen seconds if trained intensely. Another attribute to the spell is it lowers an enemy's HP just barely as an effect of the paralyzation, bringing down 3 HP at Atiyama's current level and 5 HP at its best.
The Healing Black: A skill Atiyama has practiced vigorously to increase it's effects and his immunity. He can use a spell on himself to restore 5 HP when he is sufficiently down for the count, but unfortunately, the spell disorients him for ten seconds; at it's best, the spell can restore ten HP and only disorient someone for 5 seconds, but it takes years of trainiing to get it to max power due to it's prowess.
Necrosis (Unacquired): A spell which gives the caster the ability to make someone's body part rot. It only lasts until the body part targeted has been eliminated, and can only be used in thirty second intervals regardless of prowess gained by the user. It works quite sufficiently, however, as depending on which body part is hit, it can be an easy win, but only small body parts can be targeted- not large ones, like an Ender Dragon's wing, though it can be slightly rotted.\
A Blackened End (Unacquired): Upon the casters ast bits of HP, the caster can channel all their power and summon an army of black shadow figures which will immediately go towards any target the user thinks off. The monsters can envelope small monsters into total darkness and make them rot inside out, and can destroy parts of larger mobs. The spell is only usable when the user about to perish, as the exertion of using the spell will destroy the user from the inside, much like their foes will upon being caught by the creatures.in, though lacking significant meaning, are last names that have been passed down his family dynasty for generations; as such, Atiyama also inherited them. ]
 

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Aran Pendragon




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General Information

Name

Aran Pendragon



Nicknames

Knight of the Skies



Age

UNKNOWN

(Looks to be in his early 20s)



Gender

Male



Race

Immortal Human

(The ageless kind of immortality, he can still die just not to age.)






Physical Characteristics

Build

While seemingly very slim. He is actually very muscular and fit under his free flowing and baggy clothes. He had built up lean muscle mass over the years, making him far stronger than he first appears.



Height

6ft



Weight

210Ibs



Complexion

Dusty Pale, it’s not actually natural as his travels would have tanned him over time. Rather his complexion is a side effect of the magic which caused him to stop aging.



Eyes

Pale Amber



Hair

Dark Brown



Tattoos

• Three dark brown triangles arranged in a bigger triangle under his eyes.



Scars

• A vertical scar on the left side of his lip, it’s the only one that shows when he’s wearing his clothing.

•He also has a large diagonal scar on his chest, vertical scar on his left shoulder, and on his thigh which runs down to his knee.





Miscellaneous

•Sometimes speaks like an old man. Which he is.

Mental Characteristics

Personality

Aran is a very calm and seemingly carefree kind of person. He has a tendency to go with the flow and seem rather lazy and has a enjoyment of cracking jokes, seeming like a random wandering kind hearted fool with an enjoyment of food. However, at his core he is someone who rights wrongs and will give a helping hand to those in need and strike down those who have harmed others.



Strengths

•His long life and constant adventures, gave an expert knowledge on most forms of combat. His weapon of choice is a sword and is one of the best swordsmen around.

•Large amounts of combat experience and knowledge on many topics.

•An iron will and a quick thinker.

Weaknesses

• His large amount of experience and general personality can lead to him having bouts of arrogance and underestimate his enemies.

•His exceedingly long life means that his long term memories tend to be a bit jumbled. Meaning, despite the large amount of information he has. He has a hard time recalling specific information at times.

•While he’s usually a intelligent person, his tendency to go out and protect others has a unfortunate side effect of putting others at the cost of his own physical health.




Likes

•Apples

•Wide open areas

•Buckets

Helping others

Dislikes

•Monsters

•Caves

•The Nether

•Working with red stone


Background

History

Aran can be described as a Knight errant. A wanderer who goes around solving problems, never taking credit or rewards and moving on to the next adventure. Which kept the legend of the Knight of the Skies alive for 200 years. Most people believe that Aran is simply the latest in the legacy of the Knight of the Skies or a member of an order all sharing the title. The truth is, there has only been one Knight of the Skies, from the earliest of stories over 200 years ago to the latest. Before Aran was known as the Knight of the Skies, he made a deal to become ageless with a powerful wizard, for what reason he had forgotten, along with most of his past, as his memories had degraded due to the passage of time. He doesn’t really care though. He doesn’t consider his past all that important, to him what matters is the present.



Aran came to Myrefall as he heard rumors of monster activity and chartered a ship to get there, as he was across the sea at the time, but things didn’t go as he wanted. As he got shipwrecked. He ended up washed ashore in the right place, provided he had to walk a day or two to get to town.



Class System

Class

Magic Knight



Profession

Wanderer/Adventurer/Murder Hobo



Clothing/Armor

Armor that he had on him had been washed away, as he took them off to go to sleep before being shipwrecked. What he’s currently wearing is an odd patchwork of cloth, making a hooded brown cloak with multiple scarf like attachments over a gray shirt and a few what he calls good luck charms to hold the mess of cloth he calls a cloak in place. He doesn’t wear anything fancy other than the cloak, just a simple brown baggy leggings, a pair of long boots, and some leather bracers.



Equipment

Most of his equipment had been washed away when he got shipwrecked. His starting “Equipment” is just things he scavenged along the way to town or from monsters he beat to death with a stick. This will be edited over time.

•Stick [x1]

•Bread [x1]

•Wood Planks[x3]

•Rotten Flesh [x4]

•Gunpowder [x2]


•Bone [x1]

•Arrow [x2]


Magic Type

Air Magic



Magic Abilities

•Air Sense: This magic is a passive magic that allows Aran to sense displacement in the atmosphere with a radius of 30 blocks allowing him to detect entities and items. This does have two weaknesses. One, it doesn’t reveal exact detail, if an entity is swinging a tool at him, it won’t tell him if it’s an axe or a sword. Two, since it works on detecting air displacement, it doesn’t work if the object or entity is in a place with no air, like underwater.

•Air manipulation: The bread and butter of Air magic, the ability to control the flow of air allowing the user to create blasts of wind, barriers of air pressure, and leap long distances by creating tailwinds. Skilled users like Aran can compress blasts of wind to cut targets instead of blasting them away and achieve pseudo flight, though platform of air pressure. Aran can also channel air magic through his weapon to enhance it’s attack power, speed, an durability.

•Lightning magic: An advanced version of Air magic, it allows the user to manipulate atmospheric pressure to create lightning. As lightning is one the most powerful forces of nature, it is one of the most destructive elemental magic around. It has a few drawbacks though. As it’s rather inaccurate it can only be used for close or mid range combat, strong enough conductors can throw off it’s aim even further. Also Creepers are immune to it.

•Aeolus: Aran’s trump card. It takes a massive amount of wind magic and surrounds Aran’s body like a storm and acts like armor and pushes away all attacks. It enhances all combat abilities significantly and grants true flight, but it’s extremely taxing on the body and drains hunger until it can’t be kept up and it’s only able to be used once per day.

•The Curse/Blessing of the Ageless: A Time magic enchantment on Aran himself that prevents aging, this makes him immune to the wither effect or time based abilities other than this magic. It doesn’t have any other immediate benefits.




(Yeah I decided to go with a hero character since everyone else is either playing an Antihero or a Neutral.)

(Also, due to this character being based off characters like Vash, Kenshin, and Kenshiro and the tropes those characters invoke, he’s actually really strong. Which is why I decided against giving him any starting equipment.)
 
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