Magnolia
It's always tea time
_Line 213
ch1ps
ClownPope
Before we start writing, I'd like everyone's input on how you'd like this role play to run. I want to make sure you all have fun and feel comfortable voicing your opinions here.
I could go any direction. In the past, I've participated in both intricately plotted and totally improvised role plays. Both can be fun in their own ways. Which way are you guys leaning?
Welcome!
Line, I hope you don't mind my naming the city Highbell. It's easy to pronounce and has a nice, lofty sound to it. Before we start writing, I'd like everyone's input on how you'd like this role play to run. I want to make sure you all have fun and feel comfortable voicing your opinions here.
1. Would you like for me to take on more of a traditional GM role and lead the story by setting the scene and creating events, obstacles, and NPCs for your character to interact with?
2. Would you like for me to participate as a single character (the one I submitted) and for all of us to collaborate and plan the story together?
3. Would you like a sandbox-style role play in which we just jump in (me as a single character) and see where our posts take us?
2. Would you like for me to participate as a single character (the one I submitted) and for all of us to collaborate and plan the story together?
3. Would you like a sandbox-style role play in which we just jump in (me as a single character) and see where our posts take us?
I could go any direction. In the past, I've participated in both intricately plotted and totally improvised role plays. Both can be fun in their own ways. Which way are you guys leaning?
Our Characters:
Basics
Personality
Skill: Thing Witchery -- Most witches can speak to animals, but Marabelle takes that a step further by cultivating the skill to talk to things. It's far easier to repair objects, after all, when they can tell you what's wrong. To everyone else, however, it simply looks as if she's talking to herself or needlessly pressing her ear to things. She hopes to be able to animate objects someday (hoping that such a skill would at least be something worth talking about), but her prior attempts to do so have been interesting, to put things lightly.
Animal Companion: Baxter, a happy, talkative foxhound pup, and how!
Name: Marabelle Mabel
Gender: Female
Age: 17
Gender: Female
Age: 17
Personality
- Curious--but what witch isn't?
- Sees her magic as mundane.
- Problem solved, or bust!
- Nothing and No Thing Left Behind.
- Craftsman father, magical mother.
- Yearned for (and disastrously attempted) flashier magic.
- Witnessed a mayoral motorcade parade as a young girl. Machines and music galore!
- Found uses for her magic through her father's workshop.
- Fixed her first thing as a freshly-minted teenager: a neighbor's bicycle.
- Fantastically floofy fiery hair.
- Skin the color of coffee and cream.
- Happy deer in the headlights?
- Slightly on the smaller side.
- Wistful and withdrawn posture.
Skill: Thing Witchery -- Most witches can speak to animals, but Marabelle takes that a step further by cultivating the skill to talk to things. It's far easier to repair objects, after all, when they can tell you what's wrong. To everyone else, however, it simply looks as if she's talking to herself or needlessly pressing her ear to things. She hopes to be able to animate objects someday (hoping that such a skill would at least be something worth talking about), but her prior attempts to do so have been interesting, to put things lightly.
Animal Companion: Baxter, a happy, talkative foxhound pup, and how!
Basics
Personality
Name: Mora Delay
Gender: Female
Age: 17
Gender: Female
Age: 17
Personality
- Who needs talent when you have persistence?
- Life isn't fair, but there IS a solution: Rock, Paper, Scissors, SHOOT!
- People have quite a lot to say. It would be a disservice not to listen...what's the harm in an extra ear?
- Nothing in the world is more satisfying than a list.
- Simply put; A more objective upbringing than most. As a single mom with three children, how else can you ensure the proper and equal upbringing of all three? The best way is to allocate an equal amount of time and attention to each. For the Delay's, this method is tried and true.
- Though not completely incompetent, Mora lacks a strong basis in the ways of magic. The majority of her magical education consisted of memorization and recitation over hands-on experience, primarily due to the whims of her mother. Mrs. Delay was a strong believer that magic, despite its undeniable benefits, was unnecessary. In her perspective, magic was like using the grocer's homemade cake mix rather than taking the time and effort to make your own. It also doesn't help that Mora happens to be an incredibly...incredibly, slow learner. She takes things seriously surpasses all in effort, but she simply doesn't pick up on things as quickly as others.
- She grew up without a father, and never bothered to ask why (she had gotten all the information she needed from eavesdropping on closed-door conversations). She wasn't particularly dying to know, either. Growing up with only a single parent was her norm, so the absence of a father didn't quite feel like an absence at all.
- As she grew, Mora developed a love for puzzles and cooking. For Mora, the thrill of sliding in that last puzzle piece, and the joy of perfecting a recipe are to die for. She doesn't look it, but she can really pack in a meal.
- Serious eyes under clean-cut bangs and a neat half-pony.
- Despite dressing in essentially all-white (with the exception of a thin grey lining on her collar and a matching grey coat and bow), you'll never spot a single smudge, stain, or wrinkle.
- She never goes anywhere without her black leather utility belt, where she keeps a handful of charmed sweets, a small book full of recipes, random spells, and ramblings, and several fruits and seeds for her pet parrotlet.
Skill: At the moment, Mora's skills are limited to charms in the form of desserts and candies. In general, she is much more inclined towards potion making or charm crafting than she is with spell-casting. The one ability she is proficient in is her ability to warp time. She can delay or speed up time for multiple objects/beings or a single object/being. Of course, she is limited both in the radius and time of this ability. It's a wonderful skill to use in the kitchen! Above anything else, however, her real skill is her persistence and endurance.
Animal Companion: A Parrotlet named Linger
Animal Companion: A Parrotlet named Linger
Basics
Personality
Name: Linden Thornwell
Gender: Genderfluid
Age: 17
Gender: Genderfluid
Age: 17
Personality
- "IT WASN'T ME!"
- Confidence is key.
- Don't judge a book by its cover unless it looks super boring.
- Genuinely disingenuous.
- Raised by Grandparents
- Unrivaled Baker
- Stopped schooling halfway through
- Only child
- PAY ATTENTION TO ME
- Large and in charge
- Eyepatch
- Maroon tendrils hang over their shoulders
- More freckles than dalmatian spots
- Floral patterns and high waisted trousers
Skill: Nature magic- Weather its causing flowers to bloom or vines to grasp out, if its green or has leaves it's under Lindens control. Well mostly. Bigger plants are harder for them to master and hopefully they'll be able to conjure flowers from thin air. It may not be incredibly practical but it makes gardening a snap. And perhaps there's other benefits they've overlooked.
Animal Companion (species and name - optional): Lems-Rat
Animal Companion (species and name - optional): Lems-Rat
Basics
Personality
Name: Acton Hale
Gender: Male
Age: 17
Gender: Male
Age: 17
Personality
- Magic is for Everyone
- When Opportunity Knocks, Answer
- Practice Makes Perfect
- Chaotically Organized
- Exemplary Hall Boy
- Secondhand Education
- Rejected Twice from Magical Apprenticeships
- Long and Lean
- Wears a Tweed Flat Cap with Everything
- Magnifying Spectacles
- Crooked Nose
- Ink-stained Fingers; Ink-blotted clothes
Skill: Sigil Magic
Sigil magic uses a precise set of rules to create symbols that alter the physical properties (e.g. size, shape, weight, color, transparency, strength, texture, taste, scent) of the item (or even person) upon which they are inscribed. However, every sigil is unique. The effectiveness of a sigil depends on the placement of the symbol, its size, the medium and tool used to write it, and the quality of the writing. This form of magic has a variety of applications, though at this stage Acton uses it primarily to clean things. He often experiments with this magic (to varying degrees of success) to see what effects he can accomplish.
Animal Companion: Agatha the hedgehog
Sigil magic uses a precise set of rules to create symbols that alter the physical properties (e.g. size, shape, weight, color, transparency, strength, texture, taste, scent) of the item (or even person) upon which they are inscribed. However, every sigil is unique. The effectiveness of a sigil depends on the placement of the symbol, its size, the medium and tool used to write it, and the quality of the writing. This form of magic has a variety of applications, though at this stage Acton uses it primarily to clean things. He often experiments with this magic (to varying degrees of success) to see what effects he can accomplish.
Animal Companion: Agatha the hedgehog
City Inspiration:
Last edited: