Sylph
Fickle
On the skirts of the city—past the grassy hills in arms of the outer woodlands—is a structure of impressive height and build. Whether for the first time, or the fiftieth, you find yourself standing in front of those gilded wooden doors, the wind sweeping across the grasslands behind you.
There's no knowing what may lie inside. There are countless stories told, and every day is a new encounter, but for better or worse you must be willing to take the risk.
Step inside, adventurer. Your story begins here.
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Every adventurer is given a set of items when they sign up to the guild: a waystone, an enchanted map, and a bag of holding.
- The waystone is used for long distance transport (anywhere more than a day's walk). Visualise the place you want to be and it will take you there.
- The bag of holding can store anything small enough to fit through the mouth. To retrieve, think of the item and reach inside.
- The enchanted map will help you keep track of your position. When you accept a task the target area will appear on the map, as well as any points of interest.
Each character may have two affinities. One of these must be a standard affinity, the second can be either a standard or specialised ability.
Standard Affinities: Air | Earth | Fire | Water | Body | Spirit | Light | Dark
Specialised Affinities: Ice | Lightning | Plants | Transform | Summon | Enchant | Music | Other
RanksThere are six ranks in total. Your character may only start at one of the first four.
Order: Copper | Iron | Silver | Gold | Platinum |Iridium
Ranking Tips:
- Complete quests or stories to earn points towards ranking.
- Those who start at a lower ranks will progress faster.
- If you're low rank, going on higher ranked missions will earn extra points.
- If you're iron ranked or above, bringing a copper along will earn extra points.
Rules
- RESPECT THE LORE.
- Specifically, the histories and explanations people create throughout the RP.
- Do not change something without first discussing it with them. - No modern technology, though magic equivalents may be allowed.
- Main characters are to be a part of the guild or intending to join.
- Secondary characters can be made for groups outside guild.
- Cannon fodder enemies / random NPCs are fine.
- Exceptions may be made for characters related to quests. - Race Limitations
- No fandom characters or historic figures.
- No gods or beings from religious texts.
- No extra-terrestrials. - At least one paragraph per post.
- New members are always welcome.
- Common RP courtesies and Nation rules apply.
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