Cale Tucker
Humanity's Last Hope
The Great Unknown
<insert picture of space here>
(I'm on a cellphone, and I can't see picture sizes. I don't want to accidentally post a picture made as a large wallpaper. My computer fried in a power outage, out for repairs)
The great unknown. Not just space, not just what's outside, but even with ourselves. We just don't know. What's behind door number 1,do we want to know? Can we really trust a stranger? Are we sure it's safe? It's good to be cautious of the unknown, it can be overpowering, deadly, horrific, scarring. It could hold good fortune, bring truth, realization, but is any of it worth it?
The Great Unknown is an idea I had mixed with some great scifi films I've watched. One, in particular, "Dark Matter." This story plays out with 5-6 people waking up on a ship, not knowing who they are, or how they got there. A large ship, with its own secrets, and possibly theirs. Their only clue being the dark grey jumpsuits they are wearing.
Their ship is damaged and set adrift in unknown space. Where are they, what happened, what day is it, what's my name... All these questions. The answer is, what do you do? Work together, fix the ship? Or is everyone an enemy, and they are just playing you, tricking you, maybe a new form of interrogation?
You will realize your skills when presented with a specific problem, such as flying a ship or shuttle, knowing how to hit your mark with a weapon, perhaps your field is medical, or science. But you don't know why you know these things, all you know is that pressing this button engages the engines, or that chemical can kill a man in seconds.
The roleplay would have you start on a large ship, but not too big for a minimum of a 5 man crew. Do you explore it with your new friends? Lock them in the cargo and sell them later? Or kill them, before they kill you? Or is the ship itself out to get you?