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Fantasy The God Game 2.0

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Blink moths: These are completely harmless creatures. The blinkmoth is a very small insect like creature that travels in huge swarms for safety, though they have few true active predators they often are used as snacks. The blink moth is essential to the ecosystem as they pollinate plants and carry their seeds all around. Blink moth swarms tend to live inside large hallow trees named after the tiny insects.


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Dragonfly: The dragonfly is a mostly harmless creature, that bares no relation to a real dragon. It is about the size of a humans hand and is carnivorous though its only prey is blink moths and other tiny insects, they are often kept as pets.


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Kaataatu: The Kaataatu is a herbivorous pack animal that is easily domesticated. The Kaataatu grows to the the size of a cow, though it tendrils easily reach up to 20 feet and are it's main form of defense. Still despite its' looks the Kaataatu is often equated to tasting like normal cow. An interesting feature of the Kaataatu is that inside of its body it grows crystals that contain the mana from the plants they eat. These crystals can only be harvested with the Kattaatu's death, though to the Eldrazi the meat is useless.
 
LeviathanL said:
On that note, the moment @Wyatt posts I'm starting a mortal quest, anyone is free to participate with any and all mortal and immortal characters. Though I will frown on direct divine intervention, indirect is fine.
and even if I frown I can't do anything else about it and won't make a big deal out of it.
Give me about thirty minutes and I will have a post
 
AlphaDraco said:
The desert is all wasteland, but the mountains have a mountain climate. The sand is actually large sections of different colors situated in a large spiral, so you can choose.
Good, better question though. How will humans adopt golem culture, or at least be inspired by it? They both like to build things, but humans mainly try to make clever tools whilst golems want to be creative. Do golems have use for tools? Are they willing to sell their stuff or make buildings for someone else?
 
Wyatt said:
@LeviathanL are you okay with them starting with the elves?
Do you mean in their general vicinity? ye sure, my quest is about a human looking to stop godstorms from destroying everything, could easily be an elven forest that doesn't get destroyed.
 
LeviathanL said:
Good, better question though. How will humans adopt golem culture, or at least be inspired by it? They both like to build things, but humans mainly try to make clever tools whilst golems want to be creative. Do golems have use for tools? Are they willing to sell their stuff or make buildings for someone else?
Golems do use tools, and have an incessant need to build and create. Humans that live near golems would probably be inspired to construct large structures as well. They would tend to be much more hardy and thoughtful of their actions than other humans, as they spend time around a race that is very patient, calm, and understanding. They will also be very stubborn in their opinions, as they would be slow to change their minds.
 
@Murtox thanks, you want all mortal chatter there?


Should I also put my creations in overview or something?
 
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Murtox said:
Creations on the PM you have with me and for the Quest you are free do make gods do aparitions , etc.
I know but the longer OOC gets the harder it is to check what traits other player's creations have.
 
Alright you can write the name of the quest and the summary of it , but for actual IC please wait for the new tab
 
Quest: Call of the Storm

The Godstorm is coming to the Islands of the Immortals, and the humans and elves living there have no means to protect themselves from it. A group of monks endlessly beg Koz for mercy, but their prayers go unanswered. As the people fall into despair and impending doom approaches, one monk, Raizo, refuses to abandon hope and decides to venture outside of the islands in search for answers. He will travel into lands were neither human nor elf have gone before, heading towards the upcoming Godstorm in order to unravel its mysteries and discover the means to save his home.


Quest Result: Humans spread out over the world


Quest Reward: Ability of cities to protect themselves from the Godstorm
 
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Artifact


geek%20dice%20nerd%20gold%20dnd%20ancient%20dungeons%20and%20dragons%20board%20games%20games%2020%20sided%20die%201920x1200%20wal_www.wall321.com_22.jpg



Name:
Die of Luck


Description: A single, golden twenty sided die. Beside each number are strange symbols.


What it does: The Die of Luck has the ability to alter chance. The lower the number, the higher the chance of bad luck and vice versa. Those who roll the die should be extremely wary. Each roll, if by the same person, increases the effect. It is still possible to get good luck on a low number, but very unlikely.


If the first roll could be a five and only cause a rash, but each consecutive roll would cause the next bout of luck to be better or worse.


Only the numbers 1 and 20 do not increase with each roll. These are the extremes. 1 is the worst luck, to the point that you could end up in the most horrible place you can imagine, or even lose your life. As it's opposite, 20 is the best luck possible, wealth, women, immortality. Anything the user would consider the best luck will happen.


The die can never become lost. If hidden or untouched for a certain amount of time, it will randomly vanish and reappear somewhere new.


((When Rolling the die, I'd like others to use RPNation's dice system to randomize the result. I'll let everyone else decide the outcome of the die's roll for their character, I trust that if you get bad luck you won't cheat.))
 
LeviathanL said:
Quest: Call of the StormThe Godstorm is coming to the Islands of the Immortals, and the humans and elves living there have no means to protect themselves from it. A group of monks endlessly beg Koz for mercy, but their prayers go unanswered. As the people fall into despair and impending doom approaches, one monk, Raizo, refuses to abandon hope and decides to venture outside of the islands in search for answers. He will travel into lands were neither human nor elf have gone before, heading towards the upcoming Godstorm in order to unravel its mysteries and discover the means to save his home.


Quest Result: Humans spread out over the world


Quest Reward: Ability of cities to protect themselves from the Godstorm
I will join it
 
[QUOTE="Seraph Darkfire]
Artifact
geek%20dice%20nerd%20gold%20dnd%20ancient%20dungeons%20and%20dragons%20board%20games%20games%2020%20sided%20die%201920x1200%20wal_www.wall321.com_22.jpg



Name:
Die of Luck


Description: A single, golden twenty sided die. Beside each number are strange symbols.


What it does: The Die of Luck has the ability to alter chance. The lower the number, the higher the chance of bad luck and vice versa. Those who roll the die should be extremely wary. Each roll, if by the same person, increases the effect. It is still possible to get good luck on a low number, but very unlikely.


If the first roll could be a five and only cause a rash, but each consecutive roll would cause the next bout of luck to be better or worse.


Only the numbers 1 and 20 do not increase with each roll. These are the extremes. 1 is the worst luck, to the point that you could end up in the most horrible place you can imagine, or even lose your life. As it's opposite, 20 is the best luck possible, wealth, women, immortality. Anything the user would consider the best luck will happen.


The die can never become lost. If hidden or untouched for a certain amount of time, it will randomly vanish and reappear somewhere new.


((When Rolling the die, I'd like others to use RPNation's dice system to randomize the result. I'll let everyone else decide the outcome of the die's roll for their character, I trust that if you get bad luck you won't cheat.))

[/QUOTE]
Amazon's would want wealth, men, and immortality!( :P )
 
Wyatt said:
I Didn't see that you took immortality from them
I gave them new traits that replaced the old ones. Infinite life spans don't really work when you live in a murder forest.
 

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