Nat
A twisted little writer
Nat submitted a new role play:
The Beaconhurst Academy - Just a private boarding school out in the country.... Or is it? And trouble is brewing....
In an alternative universe, not too different from the one you live in now, there's people, who are not quite like you. You see, there are a couple of people, who are different. As children, they learn how to hide away and not be noticed by the humans who are ignorant to this world, and as teenagers, they are further educated in their own abilities, and in normal subjects.
These teenagers, are the ones who will shape the future of the whole world.
Their choices, will change everything.
They attend a boarding school, a bit far away from the city, hidden inside of a forest, with a protective shield around it.
There are a couple of humans who attend the school, though they are far outnumbered. They are not quite as... Represented as the rest, nor are they liked by everyone else.
Far inside the school, someone is building forces, gathering those likeminded. Someone, is planning to change the whole society. Someone, is planning on making the humans be the ones below the others.
They are tired of humans deciding that the supernaturals are to hide their abilities.
They want to show just who holds the true power.
The school is devided into what one can call houses, each to strenghten the characters of the students.
During their first year at the school, they are sorted to different "houses" as to call it. Not of what they themself chose, but based of their personalities and values.
What sort of specie, or race they are also holds an affect on this.
((It will include elements from multiple fandoms))
The available races to play are at the bottom of this page.
Everyone wear the same uniform, though, depending on your house, you wear another colour on your blazer and tie.
The uniform are
For girls:
A black skirt no short than middle of tights.
Knee height socks either black or white (Can wear thights if prefered)
black dressing shoes
A white button up shirt
Blazer (colour by their house)
Tie (Colour by their house)
for boys:
Black trousers
Button up shirt, white.
Tie (colour by their house)
Blazer (colour by their house)
Black dressing shoes.
Abnegation:
Definition- the act of renouncing or rejecting something; self-denial
Purpose/Beliefs- To value selflessness, discourage any action for that person’s own enjoyment
Clothing/Appearance- Females typically wear their hair in a simple bun and a watch is their only allowed adornment. Their ties and Blazers are grey.
Dormitories- This is the house that has it's dorms dorms in the south-west wings. The walls are white and floors are white carpets. In their commonroom they have a fireplace, and a bookshelf, but other than that it is one of the more clean rooms. It has multiple chairs, and 2 big couches that are of white fabric. They share room with one other person, and the beds are singles, with a wooden frame. Seperated by gender
Erudite:
Definition- Having or showing great knowledge or learning
Purpose/Beliefs- the Erudite primarily serve as teachers and researchers. Values knowledge because a lack of knowledge could lead to ignorance.
Clothing/Appearance- They believe that the color blue is calming, which eases the attainment of new information. Blazer and Tie are blue.
Dormitories- This dorm is in the south-east wing. The walls are blue and the floors are white. Instead of a wooden door in they have a glassdoor, but a complicated code to enter their common room and then their dorms. Their commonroom has 3 big bookcases, and multiple desks for those who should wish to be on their computers, or work on homework. There's plants in each corner of this commonroom.They are two in each room, but they have doublebeds each. Around their beds they have high frames, and on the side that goes out in the room they have a curtain, either in blue, white or green.
Seperated by gender
Candor:
Definition- Frankness; the quality of being open and honest
Purpose/Beliefs- Value honesty. Blame deceitfulness for the world’s problems.
Clothing/Appearance- Members of this faction where black and white as a reflection of their belief that the truth is black and white. White and black striped tie, white blazer with black linings.
Dormitory: Placed in the north-east wingThis commonroom does not have any locks or anything similar on its doors, as they believe everyone should be honest enough to go to their own dorms. The walls and floors are white, but they have black couches, and a big flat-screen. The dormrooms are for 3 people each, the beds all being waterbeds. No one would destroy their beds as then they would have to come clean of it.
Seperated by gender.
Amity:
Definition- Friendship; especially in regards to friendly relations between nations
Purpose/Beliefs- They value peace and friendship, and believe the world’s problems can be resolved by simply learning to understand your fellow citizens. They blame aggression for the problems in the world.
Clothing/Appearance- Students of the Amity house are known for wearing quite relaxed clothes when not in their uniform. While in uniform their tie is yellow and red striped, while their blazers are red with yellow linings.
Dormitories- The dorms of Amity is in the north-west wing, the closest to the gardens and greenhouse. the entrance to this dormroom is a big teddybear that you have to hug, but the trick with it is that it has to recognise your smell otherwise you will not be able to enter. A famous elf that was an amity once upon a time is the one who put this enchantment there. Their commonroom is made up by red and yellow, the floors red as lava, while the walls are yellow as the sun. On the walls you can see shelves made out of branches and such. They also have 4 couches placed in a square, and they have a pit to have fire in.
Their dormrooms are made for 5 people each, and the beds are hammocks in different heights depending on what the student wants. There's also two rooms with normal beds for those who prefer this.
Co-ed dorms.
Dauntless:
Definition- Fearless, undaunted; inclined to rush towards danger rather than away from it.
Purpose/Beliefs- Value being tough, both physically and mentally, and courageous. The Dauntless don’t hesitate or fear, and blame cowardice for the problems in the world.
Clothing/Appearance- Known for dressing in daring and thight-sitting clothes when out of uniform, often in black. Black tie, and Black blazer.
Dormitories: These daredevils have their dorms in the dungeons, under the rest. Their commonroom has leathercouches, and is sort of decorated in a dark theme. The walls are black, and the floor decorated to look as magma. their dormrooms has the beds built in the wall at different heights, and some beds swinging in the middle of the air, for those who dare that. as this is a house that doesn't hold things back. Co-ed.
In case of extreme situations, the Dauntless have extra rooms connected to the dorm, with just room for one bed. To get entrance to these, you will need to have permission and key from a teacher. Needed to apply for these rooms as it is usually only used in cases such as fights between students.
The races
Human
- Explains itself really. Often called Mundanes by shadowhunters, or mortals by demigods, and muggles by the witches and wizards.
-Commonly found in both Amity and Abnegation, even though they are found in all factions. Very rarely in dauntless. (only open for 5 human characters in the beginning. May increase later on. No more dauntless humans from now.)
Shadowhunter/Nephilim -
Was created by humans drinking blood of an angel. Has to be the child of a shadowhunter and a human, or of two shadowhunters.
Can draw runes, and are often skilled fighters.
-Often found in Dauntless
Vampire
Humans infected with a demon disease.
Due to the enhanced predatory nature of vampires, their abilities tend to be the same as humans but multiplied. Their most prominent ability is their superhuman physical strength which allows them to subdue any mundane prey with little effort. Allegedly, their strengths increase and grow stronger as they grow older. They have the ability to sheath and unsheath their fangs on command (though with younger vampires this is harder to master).
They are vulnerable to daylight and holy symbols (of whatever their religion was before Turning). They are also somewhat vulnerable to fire, as they catch it easily. They can be killed by sticking a wooden stake through their heart, cutting off their head and setting it on fire, letting the sun burn them to death, or bleeding them dry.
-Erudite and Dauntless
Werewolves
Humans infected with a demon disease.
There are three kinds of werewolf:
~ The kind that are born werewolves, with werewolf parents
~ The kind that are infected with lycanthropy through a bite
~ The kind that chooses to become one through a spell.
Werewolves have the ability to transform into their wolf form at will. When shape-shifted, they look like normal wolves and tend to look relatively like their human selves.
In human form, they look fairly normal as well, albeit a little dirty as they don't bother cleaning up much. Werewolves also retain their enhanced speed and strength while in human form.
Werewolves must belong to a pack, The Praetor Lupus makes sure that new Downworlders find their place. Each pack is lead by a leader, and any werewolf that kills that leader gains control of the pack. As werewolves, they follow the long held tradition of being mortal enemies of vampires. The demons that passed on the disease to humans that gave birth to vampires and werewolves were mortal enemies, and that prejudice was passed down through their races.
Werewolves are not generally born but are usually humans bitten by another werewolf. After the first transformation, it takes a werewolf some time to be able to resist the effect of the moon in different phases. Many train themselves to be impervious to the moon, but all are forced into wolf form during a full moon.
-Commonly found in Amity and Dauntless.
Fae/Fairies
An extremely cunning race of Downworlders who have angel blood mixed with demon blood.
Most faeries avoid midday sunlight, for the devil has no power except in the dark.
The Fair Folk are also unable to lie. They might, however, tell what they believe is true, even if it is not. They may also expertly weave lies into sentences by using methods such as not telling the whole truth or letting others assume things, or not correcting the people with whom they're speaking.
Known types of Fae:
~Nymphs
~Elves (8 inch tall fair folk with sharp teeth)
~Pixies (moth sized faeries with "cute" faces and sharp teeth)
~Kelpies (described as medium sized people with dark green hair, webbed fingers and shark teeth)
~Pucas (described as tall dark skinned folk with pointed ears)
~Selkies
~Sprites
~Nixies
~Satyrs (half-billy goat, half-human creatures)
-Often found as Candors as they cannot Lie
Elves
A proud and majestetic race. Often tall, slender, often very good looking and with pointy ears. They live forever, but can die in battle or waste away and lose the will to live and in that choose to die. It is unusual to fin an elf living alone away from other elves as they are very close to their family and loyal to their home and own kind Characteristic features:
- Pointy ears
- Tall
- Often smart
- Extreamly good vision and hearing
- Can move without a sound
- they do not need sleep, but can enter a meditative state while awake to regain strength
- Usually better in practises that require speed and precision rather than raw strength
- Are very good with their hands. Can make very delicate hand made things (jewelery/weapons/mechanisms)
- It falls naturally for the elves to look down on other "lesser species" and they can be perceived as self centered or stuck up. Can be cunning
The two different kindsof elves are wood elves andhigh elves. Wood elves are known as more dangerous in battle, as the high elves focus more on wisdom and knowledge. High elves are known to be able to learn/develope the ability to talk "mind to mind". The most important source of wisdom and energy/power for the elves are the stars, as they were the first and only light the elven race got to know.
-Wood elves are often found as dauntless, while the high elves are commonly found as Erudites.
Rules
*Normal RPNATION rules.'
*to show you read the rules, include a spot called "race" in the character sheet.
*Try to write at least a paragraph. By just giving one-liners you don't give the others you play with a lot to work with.
*You can have 2 characters
*Don't just run off with the rp. Let others have a chance to respond too.
*Stick to the races mentioned at the "maps" tab.
The Beaconhurst Academy - Just a private boarding school out in the country.... Or is it? And trouble is brewing....
In an alternative universe, not too different from the one you live in now, there's people, who are not quite like you. You see, there are a couple of people, who are different. As children, they learn how to hide away and not be noticed by the humans who are ignorant to this world, and as teenagers, they are further educated in their own abilities, and in normal subjects.
These teenagers, are the ones who will shape the future of the whole world.
Their choices, will change everything.
They attend a boarding school, a bit far away from the city, hidden inside of a forest, with a protective shield around it.
There are a couple of humans who attend the school, though they are far outnumbered. They are not quite as... Represented as the rest, nor are they liked by everyone else.
Far inside the school, someone is building forces, gathering those likeminded. Someone, is planning to change the whole society. Someone, is planning on making the humans be the ones below the others.
They are tired of humans deciding that the supernaturals are to hide their abilities.
They want to show just who holds the true power.
The school is devided into what one can call houses, each to strenghten the characters of the students.
During their first year at the school, they are sorted to different "houses" as to call it. Not of what they themself chose, but based of their personalities and values.
What sort of specie, or race they are also holds an affect on this.
((It will include elements from multiple fandoms))
The available races to play are at the bottom of this page.
Everyone wear the same uniform, though, depending on your house, you wear another colour on your blazer and tie.
The uniform are
For girls:
A black skirt no short than middle of tights.
Knee height socks either black or white (Can wear thights if prefered)
black dressing shoes
A white button up shirt
Blazer (colour by their house)
Tie (Colour by their house)
for boys:
Black trousers
Button up shirt, white.
Tie (colour by their house)
Blazer (colour by their house)
Black dressing shoes.
Abnegation:
Definition- the act of renouncing or rejecting something; self-denial
Purpose/Beliefs- To value selflessness, discourage any action for that person’s own enjoyment
Clothing/Appearance- Females typically wear their hair in a simple bun and a watch is their only allowed adornment. Their ties and Blazers are grey.
Dormitories- This is the house that has it's dorms dorms in the south-west wings. The walls are white and floors are white carpets. In their commonroom they have a fireplace, and a bookshelf, but other than that it is one of the more clean rooms. It has multiple chairs, and 2 big couches that are of white fabric. They share room with one other person, and the beds are singles, with a wooden frame. Seperated by gender
Erudite:
Definition- Having or showing great knowledge or learning
Purpose/Beliefs- the Erudite primarily serve as teachers and researchers. Values knowledge because a lack of knowledge could lead to ignorance.
Clothing/Appearance- They believe that the color blue is calming, which eases the attainment of new information. Blazer and Tie are blue.
Dormitories- This dorm is in the south-east wing. The walls are blue and the floors are white. Instead of a wooden door in they have a glassdoor, but a complicated code to enter their common room and then their dorms. Their commonroom has 3 big bookcases, and multiple desks for those who should wish to be on their computers, or work on homework. There's plants in each corner of this commonroom.They are two in each room, but they have doublebeds each. Around their beds they have high frames, and on the side that goes out in the room they have a curtain, either in blue, white or green.
Seperated by gender
Candor:
Definition- Frankness; the quality of being open and honest
Purpose/Beliefs- Value honesty. Blame deceitfulness for the world’s problems.
Clothing/Appearance- Members of this faction where black and white as a reflection of their belief that the truth is black and white. White and black striped tie, white blazer with black linings.
Dormitory: Placed in the north-east wingThis commonroom does not have any locks or anything similar on its doors, as they believe everyone should be honest enough to go to their own dorms. The walls and floors are white, but they have black couches, and a big flat-screen. The dormrooms are for 3 people each, the beds all being waterbeds. No one would destroy their beds as then they would have to come clean of it.
Seperated by gender.
Amity:
Definition- Friendship; especially in regards to friendly relations between nations
Purpose/Beliefs- They value peace and friendship, and believe the world’s problems can be resolved by simply learning to understand your fellow citizens. They blame aggression for the problems in the world.
Clothing/Appearance- Students of the Amity house are known for wearing quite relaxed clothes when not in their uniform. While in uniform their tie is yellow and red striped, while their blazers are red with yellow linings.
Dormitories- The dorms of Amity is in the north-west wing, the closest to the gardens and greenhouse. the entrance to this dormroom is a big teddybear that you have to hug, but the trick with it is that it has to recognise your smell otherwise you will not be able to enter. A famous elf that was an amity once upon a time is the one who put this enchantment there. Their commonroom is made up by red and yellow, the floors red as lava, while the walls are yellow as the sun. On the walls you can see shelves made out of branches and such. They also have 4 couches placed in a square, and they have a pit to have fire in.
Their dormrooms are made for 5 people each, and the beds are hammocks in different heights depending on what the student wants. There's also two rooms with normal beds for those who prefer this.
Co-ed dorms.
Dauntless:
Definition- Fearless, undaunted; inclined to rush towards danger rather than away from it.
Purpose/Beliefs- Value being tough, both physically and mentally, and courageous. The Dauntless don’t hesitate or fear, and blame cowardice for the problems in the world.
Clothing/Appearance- Known for dressing in daring and thight-sitting clothes when out of uniform, often in black. Black tie, and Black blazer.
Dormitories: These daredevils have their dorms in the dungeons, under the rest. Their commonroom has leathercouches, and is sort of decorated in a dark theme. The walls are black, and the floor decorated to look as magma. their dormrooms has the beds built in the wall at different heights, and some beds swinging in the middle of the air, for those who dare that. as this is a house that doesn't hold things back. Co-ed.
In case of extreme situations, the Dauntless have extra rooms connected to the dorm, with just room for one bed. To get entrance to these, you will need to have permission and key from a teacher. Needed to apply for these rooms as it is usually only used in cases such as fights between students.
The races
Human
- Explains itself really. Often called Mundanes by shadowhunters, or mortals by demigods, and muggles by the witches and wizards.
-Commonly found in both Amity and Abnegation, even though they are found in all factions. Very rarely in dauntless. (only open for 5 human characters in the beginning. May increase later on. No more dauntless humans from now.)
Shadowhunter/Nephilim -
Was created by humans drinking blood of an angel. Has to be the child of a shadowhunter and a human, or of two shadowhunters.
Can draw runes, and are often skilled fighters.
-Often found in Dauntless
Vampire
Humans infected with a demon disease.
Due to the enhanced predatory nature of vampires, their abilities tend to be the same as humans but multiplied. Their most prominent ability is their superhuman physical strength which allows them to subdue any mundane prey with little effort. Allegedly, their strengths increase and grow stronger as they grow older. They have the ability to sheath and unsheath their fangs on command (though with younger vampires this is harder to master).
They are vulnerable to daylight and holy symbols (of whatever their religion was before Turning). They are also somewhat vulnerable to fire, as they catch it easily. They can be killed by sticking a wooden stake through their heart, cutting off their head and setting it on fire, letting the sun burn them to death, or bleeding them dry.
-Erudite and Dauntless
Werewolves
Humans infected with a demon disease.
There are three kinds of werewolf:
~ The kind that are born werewolves, with werewolf parents
~ The kind that are infected with lycanthropy through a bite
~ The kind that chooses to become one through a spell.
Werewolves have the ability to transform into their wolf form at will. When shape-shifted, they look like normal wolves and tend to look relatively like their human selves.
In human form, they look fairly normal as well, albeit a little dirty as they don't bother cleaning up much. Werewolves also retain their enhanced speed and strength while in human form.
Werewolves must belong to a pack, The Praetor Lupus makes sure that new Downworlders find their place. Each pack is lead by a leader, and any werewolf that kills that leader gains control of the pack. As werewolves, they follow the long held tradition of being mortal enemies of vampires. The demons that passed on the disease to humans that gave birth to vampires and werewolves were mortal enemies, and that prejudice was passed down through their races.
Werewolves are not generally born but are usually humans bitten by another werewolf. After the first transformation, it takes a werewolf some time to be able to resist the effect of the moon in different phases. Many train themselves to be impervious to the moon, but all are forced into wolf form during a full moon.
-Commonly found in Amity and Dauntless.
Fae/Fairies
An extremely cunning race of Downworlders who have angel blood mixed with demon blood.
Most faeries avoid midday sunlight, for the devil has no power except in the dark.
The Fair Folk are also unable to lie. They might, however, tell what they believe is true, even if it is not. They may also expertly weave lies into sentences by using methods such as not telling the whole truth or letting others assume things, or not correcting the people with whom they're speaking.
Known types of Fae:
~Nymphs
~Elves (8 inch tall fair folk with sharp teeth)
~Pixies (moth sized faeries with "cute" faces and sharp teeth)
~Kelpies (described as medium sized people with dark green hair, webbed fingers and shark teeth)
~Pucas (described as tall dark skinned folk with pointed ears)
~Selkies
~Sprites
~Nixies
~Satyrs (half-billy goat, half-human creatures)
-Often found as Candors as they cannot Lie
Elves
A proud and majestetic race. Often tall, slender, often very good looking and with pointy ears. They live forever, but can die in battle or waste away and lose the will to live and in that choose to die. It is unusual to fin an elf living alone away from other elves as they are very close to their family and loyal to their home and own kind Characteristic features:
- Pointy ears
- Tall
- Often smart
- Extreamly good vision and hearing
- Can move without a sound
- they do not need sleep, but can enter a meditative state while awake to regain strength
- Usually better in practises that require speed and precision rather than raw strength
- Are very good with their hands. Can make very delicate hand made things (jewelery/weapons/mechanisms)
- It falls naturally for the elves to look down on other "lesser species" and they can be perceived as self centered or stuck up. Can be cunning
The two different kindsof elves are wood elves andhigh elves. Wood elves are known as more dangerous in battle, as the high elves focus more on wisdom and knowledge. High elves are known to be able to learn/develope the ability to talk "mind to mind". The most important source of wisdom and energy/power for the elves are the stars, as they were the first and only light the elven race got to know.
-Wood elves are often found as dauntless, while the high elves are commonly found as Erudites.
Rules
*Normal RPNATION rules.'
*to show you read the rules, include a spot called "race" in the character sheet.
*Try to write at least a paragraph. By just giving one-liners you don't give the others you play with a lot to work with.
*You can have 2 characters
*Don't just run off with the rp. Let others have a chance to respond too.
*Stick to the races mentioned at the "maps" tab.
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