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Fandom Tears: Rebirth

The Mad Queen

Memento Mori. Unus Anus





Alignment System

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Character app



Universe from: (Simply put OC if OC universe)


Alignment: (see alignment system)


Name:


Alias/nickname:


Age: (does not have to be accurate i.e late twenties)


Gender and sexuality


Species/race


Appearance:


(Optional) Clothes:


(Optional) Likes:


(Optional) Dislikes:


Personality:


Backstory (if OC give some details about the universe):


Known enemies:


Known rivals:


Known allies/friends:


Known Family:


Companion:


Weapons:


Gear/gadgets:


Powers/abilities:


Skills:


Weaknesses:


(Optional) Character quote: A quote from the character that you think is important like regarding where they stand on something, how they see themselves or how they see others.


(Optional) Character’s theme song:




Companion system




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The character's companion is something/someone like a pet or Artofficial intelligence/android that assists and follows the character into situations. Due to the nature of some of these companions such as JARVIS, more complicated companion characters need an app of their own however do not fill up a space on the character rostra.


Companion character app


Skills, abilities and gear:


Relation to character:


Example, if I had Rocket Racoon as a character (not reserving him just using an example) I would have Groot as a companion.


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Skills, abilities and gear: Super strength, regeneration and is able to manipulate/"grow" his body with vines such as extending an arm or creating a wooden shield


Relation to character: "Houseplant/muscle" Shares a strong, protective friendship with Rocket

Reserved characters

Junko Enoshima: DanganRonpa

Finn Bálor/The Demon King: WWE/NXT

Optimus Prime: Transformers Alternity

Honoka Kousaka: Love Live

(@theManCalledSting )

Neo: RWBY (@HoneyBear-Kat)

Raven: Teen Titans/DC Comics (Some_Bloke)

Accepted characters

Nikola Tesla: OC/Alternate timeline (Some_Bloke)

10th Doctor: Doctor Who/Whoverse

Emma Boyd: MCU

Harleen Quinzell/Harley Quinn: Injustice Gods Among us

Syeron Hunwess: Star Wars Expanded Universe

Max Valentine: OC

Mil: Mass Effect Universe (control ending)

Gregory Nelson: OC

Mirus: OC

John Constantine: Hellblazer/DC

Nikita Travoski: Soviet Empire/OC

Deadpool: 6-1-6 Marvel

(Some_Bloke)

Yang Xiao Long/Blondie: RWBY

Rodimus Prime: IDW Transformers

12th Doctor: Doctor Who/Whoverse

Suigintou: Rozen Maiden

Neptune: Hyperdimension Neptunia

RED: Hyperdimension Neptunia

Honoka Kousaka: Love Live! School Idol Project

NepGear: Hyperdimension Neptunia

Naoto Shirogane: Shin Megami Tensei Persona 4

@theManCalledSting

Ultimate Warrior: WWE (@Skychild )

Hatsune Miku: Vocaloids (@Stamper )

Clint Baron/Hawkeye: Marvel

Kate Bishop: Marvel

(@Sheaon13 )

Kazami Yuuka: Touhou

Suwako Moriya: Touhou

(@Sheaon13)

Cause of death: Torn to pieces by Wendigo

Goku: Dragonball/Dragonball Z

Cause of death: WCW Booking (Kevin Nash)

11th Doctor: Doctor Who/Whoverse

Cause of death: Regenerated into 12th Doctor

Inactive Characters/Redshirt Status

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Those who joined the RP but never posted. After around one month of inactivity without post, a character will be declared inactive and thus will be Redshirt status. However, if you post in the RP but stop posting for some reason your character is not Redshirt status and a background character/extra instead. Redshirt status also applies to those who leave the RP or are kicked from it for bad behavior.

Other players can take over Redshirt characters but will have to request this first. They do not take up character slots though.

Chara: Undertale (played by @LegoLad659)

(Original player: TrueBananaz)

Crash Bandicoot: Crash Bandicoot

Sheogorath: Elder Scrolls (played by Some_Bloke)

(Original player: billthesomething)

Krypto: DC Comics (played by Some_Bloke)

(Original player: billthesomething)

Q: Street Fighter

(billthesomething)

Revan: Star Wars (played by @Skywanker)

(Original player: apoliseno)

Raiden: Metal Gear Solid

Dark Apprentice/Dark Side Starkiller clone

Galen Marek: Star Wars

Oliver Queen: Arrow

Jotaro Kujo: JoJo's Bizarre Adventures

DIO: JoJo's Bizarre Adventures

Kuro Mayonaka: RWBY

John/Master Chief/117: Halo

Daniel/Achilles: Halo (AU)

Ethan Drake: Percy Jackson Universe (OC)

(apoliseno)

 
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Universe from: RWBY


Alignment: Chaotic Good


Name: Yang Xiao Long


Alias/nickname: Blondie


Age: 17


Gender and sexuality: Female and Bisexual ((Barb really wants her to be Les tho))


Species/race: Human


Appearance:


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Personality: She is very straightforward and confident.


She is also described as being a cheerful, energetic and bright young lady. Additionally, she is arguably the most flippant and carefree member of her team, frequently making sarcastic comments and jokes even in the heat of battle and often taking combat and hostile situations extremely lightly, particularly when faced with foes she knows she can beat easily and who don't pose a threat to her; this is shown in her trailer against Junior, his men and the Malachite Twins, during her encounter with two Ursai in the Emerald Forest and during her second visit to Junior's club.


Backstory: Yang was raised alongside Ruby on the island of Patch, off the west coast of Vale. Their father was a Huntsman who taught at Signal Academy, and a former member of a team consisting of Summer Rose, Qrow Branwen and Yang's Mother - who disappeared shortly after her birth. Following this, Yang's father became romantically involved with Summer, who took the role of Yang's surrogate mother and gave her a sister two years in Ruby.


Known enemies/rivals: Junior, White Fang, Roman Torchwick, Roman Regins, Jeff Jarrett


Known allies/friends/family: Ruby Rose (Paternal Half-Sister), Qrow (Uncle), Taiyang Xiao Long (Father), Qrow Branwen, Summer Rose (Stepmother), Blake Belladonna (Teammate/Maybe Girlfriend), Weiss Schnee (Teammate)


Companion: N/A


Weapons: Ember Celica


Gear/gadgets: Scarf, Bumblebee (Motorcycle, may be a Transformer)


Powers/abilities: Yang's fighting style has been shown as much more aggressive than the other members of her team, bearing resemblance to boxing and kickboxing. She is quite agile as she is able to dodge an onslaught of Ursai with ease.


She also seems to physically be the strongest of the group. Her strength is displayed on numerous occasions, such as when her punch sent a fully grown man several feet into the air and through a glass pillar without the enhancement of her weapon. After equipping her gauntlets in the same scene, she causes a massive shockwave with one punch and later destroys Junior's weapon with a single punch. In "Burning the Candle," she carried a speaker on a shoulder that was heavy enough to cause her sister, a table, and a chair to jump off the ground when she put it down. In "Best Day Ever," Yang bests Lie Ren in single combat, albeit while wielding a turkey against Ren's leeks; she further showcases her strength by knocking him into the air, following up by jumping and punching him back to the floor. The impact creates a shockwave powerful enough to clear the area of the vending machines and furniture strewn about.


However, she was set upon immediately thereafter by Nora Valkyrie, who used her "weapon's" superior reach to land the first hit, launching Yang through the roof and high into the sky. In "Painting the Town...," Yang's true testament to her strength was revealed, as she was able to easily block a strike from the building-sized Atlesian Paladin-290 with her forearms, then proceeded to shatter its arm entirely with her counter punch. She was then capable of destroying it completely with a following blow as, according to Ruby, her power increases with every hit she receives, which is what makes her special. It is notable that she was able to perform this feat following just two hits from the Paladin and appeared to be uninjured after the fight itself; the limits to her Semblance, and what the extent of her power would be if she were to actually be injured, are as yet unknown.


In "The Emerald Forest," she was able to easily knock a sizable Ursa through several trees after being frenzied. Her strength was also shown in "Players and Pieces," where she was able to keep the mouth of a Nevermore open with one arm long enough to deliver multiple shots into its mouth. Yang is also shown to have a high degree of endurance, showing no signs of fatigue after the battles with the Nevermore or the Paladin. In "Search and Destroy," Yang was seen to be exhausted from fighting Beowolves, which is in contrast to her enhanced endurance overall, but this could have been contributed due to her having fought several fights one after another.


Her level of durability is also noticeably high, as she was able to withstand a barrage of missiles from Junior's Bazooka exploding in front of her with little to no damage, merely being thrown back by the force. She was also able to withstand Nora hitting her through the roof and high into the air with no ill effects, only falling back through another hole in the roof a few minutes later and laughing about it. This high level of durability is possibly due to her semblance, as Yang merely draws strength from each of these hits rather than being hurt. Yang has also shown to have exceptional accuracy when firing her Ember Celica at incoming attacks, intercepting missiles from Junior's Bazooka mid-flight and being able to land several shots on the Nevermore while it was in motion, with one shot making contact with the avian's eye. Yang also took several brutal attacks from the Atlesian Paladin, taking little to no damage, managing to get up rather quickly.


In addition to her phenomenal level of sheer strength, Yang also possesses great reflexes. In the "Yellow" Trailer, she was able to dodge and weave her way through a continuous hail of machine gun bullets fired by one of Junior's henchmen without being hit once, and notably without using the recoil of her gauntlets to further boost her speed. She was also able to punch and dodge her way through a hail of watermelons fired at her by team JNPR.


Yang's weapon is radically different compared to those used by the rest of Team RWBY, as the other weapons all include some sort of blade. Yang's primary weapon is a pair of gauntlets known as Ember Celica, which can retract into wristlets. When Yang throws a punch she can shoot explosive rounds from Ember Celica for moderate or short ranged attacks. Ember Celica also has powerful recoil which can be utilized to augment the force of her punch and accelerate her movements. She can also use her Ember Celica as a form of armor when defending against attacks in unarmed combat.


As she fights, her hair glows and catches fire and her eyes turn red as a side effect of her Semblance. Yang's hair glows because some of her power comes from her hair, much like in the Biblical story of Samson and Delilah, and the glow is a sign that she's charging her power. Yang has shown to be capable of controlling the level of her semblance during her fights. As the combat becomes more intense, she becomes faster and stronger and as a result, the fire in her hair appears. During the final state of her Semblance, her eyes turn red and her fire is capable of bursting out of her.


Although Yang is capable of controlling this, if she's angered, she naturally bursts her final state of Semblance. It's also shown that Yang can release fire from other parts of her body, apart from her hair, as it's shown that when she charges at Junior, her left leg supports her speed by shooting a burst of fire. Her fiery state may simply be a byproduct of her true Semblance, as Ruby states that Yang uses the energy from every blow she takes to make herself more powerful, showcased when Yang completely shattered the Atlesian Paladin in a few hits after being battered by it; this seems to be a form of kinetic energy absorption, with Yang subsequently redirecting said energy against her opponent.


Skills: Amature Boxing


Weaknesses: Of course, her greatest strength is also her greatest weakness: Though Yang does get stronger from her anger and from taking damage, her frustration can be taken advantage of by skilled opponents. As seen in her fight with Neopolitan, fighters well-versed in dodging attacks and frustrating Yang can make her attacks predictable and easily avoided, making the added power useless. Aside from that, knocking her unconscious before she can reach her final stage completely negates her Semblance, as seen in the same fight. Yang is also noted to be weak against kick-based styles, seen when she struggled against Neopolitan and Melanie Malachite.


Character quote: "I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?"


Character’s theme song: [media]



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We can do multiple characters, huh? Kinda forgot that was a thing xD In that case, let me do this.


Cadence



Universe from: Crypt of the NecroDancer


Alignment: Neutral Good (Best guess)


Name: Cadence


Alias/nickname: N/A


Age: Early teens at the oldest, according to her story (???)


Gender and sexuality: Female, straight (Or so she thinks...)


Species/race: Human


Appearance:
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Likes: Home, daggers, and her family


Dislikes: The crypt, broadswords or whips, and her father.


Personality: Determined to complete her goals whatever the cost. Tends to dive in headfirst without thinking, which is how she ended up in the crypt.


Backstory: Cadence and her family lived happily together in their village, when she was a child. Her mother, Melody, was a bard. Dorian, her father, was an adventurer, and a very ecstatic one at that. One day, when Cadence was 7 years old, he seemed really excited; Saying that he'd found some great treasure while frantically digging through his notes, though Cadence didn't know what it was. Then, her mother became ill with a disease that had swept across her village once before. She overheard Dorian pleading with Melody to let him leave to find the treasure, convinced that it would save her. Melody died, and Cadence attended the funeral with everyone else. Afterwards, she overheard her father and her uncle Eli arguing with each other. Dorian insisted that, now that Melody was dead, he had to be the one to find the "Golden loot". Eli made the counter-argument that he would be abandoning his only child by doing so, but Dorian left anyway, leaving Eli to take care of her in his place. Cadence didn't see him again for two years, before she discovered the notes that Dorian had left behind: They were maps, leading ultimately to a graveyard of some kind. Eli tried to stop her from leaving, but Cadence was determined to find her father and find out what happened to him.


So, she set off for the graveyard, with a shovel, dagger, and torch in hand. Finding the location she needed on Dorian's notes, she began digging. As she dug, the floor suddenly caved in under her, and she fell down a long chasm. She was killed by the impact, but the owner of the crypt that she had found discovered her, and stole her heart, reviving her. Cadence had no idea what was happening, but there was no way she was leaving without an answer to her question.


Known enemies: The Necrodancer, Death Metal, Deep Blues, Coral Riff, King Conga


Known rivals: None


Known allies/friends: Dove, Monk (He's never given a name other than that), Choral, Bolt


Known Family: Dorian (Father), Melody (Mother), Eli (Uncle), Aria (Maternal Grandmother)


Companion: None


Weapons: Dagger (Though she can use many others such as longswords, rapiers, and crossbows as well)


Gear/gadgets: Torch, Shovel


Powers/abilities: Cannot feel exhaustion due to the curse on her body. She can hold any two of the following spells at a time: Protect, Heal (Minor), Fireball, Transmute, Freeze, Bomb. She can also pick up scrolls which can cast Protect, Fireball, Transmute, Fear, Gigantism, Earthquake, Riches, Need, or Enchant her weapon (The possibilities being Blood healing her for her kills, Obsidian doing more damage the closer to the beat she stays (Up to three times regular damage), Titanium doing twice as much damage as regular weapons, and Glass able to deal massive damage but is easily breakable)


Skills: Possibly due to being raised under her father and uncle, she is able to use almost any weapon she picks up, namely Daggers, Broadswords, Rapiers, Spears, Longswords, Whips, Bows, Crossbows, Flails, and even improvise a weapon with the broken shards of a glass weapon.


Weaknesses: Due to the curse placed on her by the Necrodancer, her pulse beats to the rhythm of whatever music is playing at the moment. If no music is playing, her magic will play a track in her head to follow depending on the situation. Every single action she takes - Footsteps, sword swings, use of spells, etc. - must follow this beat. The only exceptions are talking and looking around. She can only move as fast as the beat will allow her to, so faster songs will make her quicker, but slower beats will leave her more open. It's also worth noting that even though she can move faster with quicker beats, she cannot think faster, and will make more mistakes.


One other noteworthy aspect of her curse is that, if a song regularly skips beats, her pulse does so also. For example, every 8th beat in the following song is skipped:

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Character quote: "They told me I was too young.... They told me I needed more training... I told them to drop dead!... How ironic. I don't know how I survived that fall; Something strange must've happened. My pulse is beating like a drum, but my blood is running cold... I don't know what's going on, but I came here with a question. And I'm gonna find out the answer if it kills me."


Character’s theme song: [media]



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Lilac



Universe from: Freedom Planet


Alignment: Somewhere between Neutral Good and True Neutral


Name: Sash Lilac


Alias/nickname: Lilac


Age: 15


Gender and sexuality: Female, Bisexual(?)


Species/race: Dragon


Appearance:
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Likes: Adventure and heroism


Dislikes: Doing nothing


Personality: High-spirited and always willing to help anyone in trouble. She refuses to give up under any circumstances.


Backstory: Lilac's backstory is hazy at best, but she and her cat friend Carol live by themselves in a treehouse hidden in Dragon Valley. The two spend their time stealing valuable gems from rich people (A condition that Lilac herself insists on), and helping people that they come across (Which Carol is less happy about). They also used to be a part of a gang called the Red Scarves, though they left once one of the members, Spade, crossed a line that they weren't okay with (Presumed to be murder of some kind). Some incident happened with Lilac and Spade between these events, though it's unclear what.


Recently, Avalice, her planet, came under attack from a warlord named Lord Brevon. With the help of Torque, another alien who's been fighting Brevon, Milla, a dog who saved Lilac and Carol from collapsing ruins, and the kingdoms of Shang Tu and Shang Mu, they managed to destroy his ship.


Known enemies: Lord Brevon, General Serpentine


Known rivals: Spade


Known allies/friends: Carol Tea, Milla, Torque, General Gong, Neera Li, Mayor Zao


Known Family: None


Companion: Carol Tea


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Weapons: None. Well, maybe her boots.


Gear/gadgets: None


Powers/abilities: As a Dragon, she is able to run extremely fast, though it takes her a bit of a run-up to get to that speed. Alternatively, she can expend her Dragon energy to perform a Dragon Boost, taking her up to full speed instantly. It can also be used in an upwards or downwards direction as well, though not straight up or down. Her Dragon energy refills quickly, and is also used in her Dragon Cyclone, where she spins in the air and deals damage to enemies with her hair. This also serves as a double jump as well.


During her Dragon Boost, she deals damage to anything she touches, and most ranged attacks will simply glance off of her. However, she is not invincible in this time, and a skilled fighter can stop her dead in her tracks.


Skills: She attacks mostly using her rope-like hair and her boots, in a fashion not dissimilar to kung fu. She most likely learned this fighting style from the Red Scarves.


Weaknesses: While her melee combat skills are impressive, she has nothing in terms of ranged combat. While her Dragon Boost can be used to close some distance, it doesn't carry her very far before her energy runs out and she has to take the rest of the trip on foot.


Character's theme song: [media]
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Rodimus Prime



Universe from: IDW Transformers


Alignment: Chaotic Good


Name: Rodimus


Alias/nickname: Rodimus Prime, Hot Rod


Age: Young Adult in Cybertronian Years


Gender and sexuality: Male/Unknown


Species/race: Cybertronian


Appearance:
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Likes: Being the Hero, Himself, Being in Charge


Dislikes: Rules, Science (Too many Rules)


Personality: Arrogant, rash, and believes his own press. Call him Hot Rod or Rodimus, he's got a good spark, but you might need to tread carefully to find it.


Backstory: After the Heart of Darkness was purged, Cybertron came alive again in a primordial state. Rodimus and the Autobots set up High Command in the remains of the Kimia crash just as Cybertron's long lost civilian population returned to repopulate the planet. A new political landscape began to unfold, with the Autobots coordinating with the captured Decepticons and surly returnees, dubbed Non-Aligned Indigenous Lifeforms (or NAILs) by Prowl. Worse, the Matrix was now hollowed out and empty, its power apparently lost forever. Inside its shell, however, Perceptor and Rewind found a curious inscription and a photonic starchart...a map. Rodimus and Drift seized upon the idea that the map led to the legendary Cyberutopia of the Knights of Cybertron. Despite the objections of Bumblebee and Prowl, Rodimus believed that finding the Knights of Cybertron was the best hope for reuniting their fractured people. As he began making plans to pursue the map, Rodimus was bequeathed half the Matrix's shell by Orion Pax, formerly Optimus Prime, who left for deep space in exile to signify the end of the war. As part of preparations, Rodimus conspired with Prowl to take Overlord in an attempt to extract information from the former Decepticon.


With Ultra Magnus at his side, Rodimus sent out word to all Autobots and Cybertronians that he planned to search for the Knights, and rallyed more than 200 'bots to join the crew of his new ship, the Lost Light. Things went wrong from the very start, though. The Lost Light suffered a freak quantum jump in the upper atmosphere as it launched, catapulting the ship halfway across the galaxy. Roughly 40 crew members fell out into open space as they rematerialized, and fell down to the planet below.


Known enemies: The Decepticons


Known rivals: Co-Captain Megatron


Known allies/friends: Second-in-Command Ultra Magnus, Thrid-in-Command Drift, the Crew of the Lost Light


Known Family: Unknown


Companion: The Crew of the Lost Light, Co-Captain Autobot Megatron


Weapons: Photon Lasers mounted to his arms


Gear/gadgets: Fishing rod


Powers/abilities: Transformation.


Skills: Great Public Speaker


Weaknesses: Believes too much in his Own Hype


(Optional) Character quote: "Okay, so tell me what happened - in Layman's terms, please. The Fewer Syllables the better. Science makes me twitchy. Too many rules."


(Optional) Character’s theme song: [media]



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Nep-Nep



Universe from: HyperDimension Neptunia


Alignment: Chaotic Good


Name: Neptune/CPU Purple Heart


Alias/nickname: "So do you prefer Nep-Nep, Neppers, Neppy, Nep, or just Neptune?"


Age: Appears to be a Pre-Teen when in Human Form


Gender and sexuality: Female, Homosexual


Species/race: Console Patron Unit


Appearance:
Yande.re_230940_choujigen_game_neptune_neptune_purple_heart_thighhighs_tsunako.jpg



Likes: Pudding, Adventure, Tsundere Girls, Lazing about


Dislikes: Eggplants, Work


Personality: She is a happy, excitable girl with a very strong sense of justice. Her ditzy personality causes her to be very careless at times which can either help her or land her into serious trouble. She makes friends rather easily due to her friendly nature and often gives them cute nicknames. People admire her optimistic outlook and confidence. She never gives up or backs down when the going gets tough and she makes sure to see her objective through to the very end.


Backstory: Neptune faces off against the other three CPUs in a battle to determine who will be Gamindustri's true goddess. During the fight she is singled out and attacked by Noire, Blanc, and Vert who deem her to be the most troublesome to fight out of the four of them. This confrontation leads to Neptune being thrown off of Celestia.


While unconscious, Neptune hears Histoire's plea for help but before she truly grasps and understanding of the situation she wakes up and finds herself in the room of a nurse-in-training named Compa. It is revealed that she was the one who brought Neptune to her apartment after watching her fall out from the sky and into the ground.


After introductions between the two, it becomes apparent that Neptune doesn't remember anything other than her name and most like became inflicted with amnesia due to her fall. Neptune remembers Histoire's plea for help and also concludes that there is a "boss" generating the monsters in Gamindustri. She takes it upon herself to go out and beat them, but not without the accompaniment of Compa.


Known enemies: Arfoire


Known rivals: Her fellow CPUs


Known allies/friends: IF, Compa, Histoire, Noire, Vert, Blanc


Known Family: NepGear (Little Sister)


Companion: IF and Compa with NepGear too


Weapons: An Energy Sword


Gear/gadgets: Healing Potions, NepBull, Pudding


Powers/abilities: HDD Form allows her to Fly.


Skills: Very Skilled Swordsman


Weaknesses: Extreme phobia of Eggplants


Character quote: "Nope, you can't be more popular than me. I mean, I'm the main character of this franchise and stuff."


Character’s theme song: [media]



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Some_Bloke's Characters


Living

Universe from: Doctor Who/Whoverse

Alignment: Neutral Good

Name: The Doctor

Alias/nickname: John Smith

Age: 904/905 (estimate)

Gender and sexuality: Male, hetrosexual

Species/race: Time Lord

Appearance:
Ten-x-doctor-who-for-whovians-28491659-468-382.jpg


Likes: Adventure, the human race.

Dislikes: Pears, genocide, injustice.

Personality: Fun-loving, adventurous, extremely enthusiastic and humorous. He is also very compassionate and sympathetic, unless you are hurting people in which case he is angry and vengeful. He carries a lot of guilt and is quite lonely.

Backstory: He has lived for many years, and experienced a lot of trauma. At the age of eight he was taken into the academy and as part of his initiation he was taken to the untempered schism, a gap in the fabric of reality in which the time vortex can be seen. The Doctor is quoted in saying that "some would be inspired, some would run away and some would go mad (like the Master)." When asked about his reaction he replied with "Oh, the ones that run away. I never stopped."

Later on into his first form he stole a TARDIS and went to Earth with his granddaughter Susan who he eventually left behind and regenerated for the first time during his encounter with the Cybermen. Later on, he was tried with interfering with human history and stealing a TARDIS by his people and was forced to regenerate, being exiled to Earth where he worked with UNIT to defend the human race from alien threats. Throughout over 900 years the Doctor has saved billions upon billions of lives. Most of his companions, such as Sarah Jane Smith he left behind but others such as Adric lost their lives.

But one day sacrificed billions, activating a Time Lord doomsday weapon called "The Moment", destroying the Time Lords and (for a while at least) The Daleks as well. This was during a time he did not consider himself The Doctor. His 9th regeneration had him try and recover from the loss of his people. He would sacrifice himself, regenerating to save the life of his current companion Rose Tyler who he would fall in love with, only for her to get trapped in a parallel universe later on.

During an encounter with Davros and the Daleks, the two would meet again and the Doctor would regenerate, however he cheated and was able to stay the same way, creating a "clone" of himself in the process. Being reunited with many of his friends during this time The Doctor was alone again after all of them went their separate ways. Sarah Jane Smith went back to her son, Rose went back to living in a parallel Earth with his clone, Martha joined Torchwood and eventually became freelance with Mickey, Jack went back to Torchwood...

But his current companion, Donna Noble had her memory wiped, leaving the Doctor to be alone once more.

After travelling alone for a while, dealing with an alien swarm after a London bus passed through a ripple in space and time as well as other adventures The Doctor found himself on Bowie Base one, the first human base on Mars, the date being 21st of November 2059. Knowing in advance that not only was the base destroyed on that date, but the crew die too.



While there Doctor and the base's captain, Adelaide Brooke discovered The Flood, a viral species that was discovered inside of an iceberg. It infected the host via water, with a single drop being enough to turn a person into it's host. Knowing this would cause disaster on Earth and that eventually Brooke would activate the self-destruct. The Doctor attempted to leave the base,


She let him out, however as The Flood spread throughout the base and as more crew members began to die, something within The Doctor snapped. Being the last of his species, the last of the Time Lords. Why did moments in time have to be fixed? There weren't any Time Lords left to govern the laws of time. Why couldn't he save people? He stated that there were laws of time, but the people who were once in charge all died, leaving him in charge. That it had taken him "all these years to realise" that the laws of time were his and they would obey him.

The Doctor rescued Adelaide and what remained of her crew using a robot named Gadget and his own TARDIS while the base self-destructed. He left them back on Earth only for Adelaide to confront him on his actions.

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In the aftermath, The Doctor became somewhat of a recluse, trying to prevent himself from making another grave error.

Known enemies: The Master (possible brother also), the Daleks, Davros, the Cybermen, the Zygons, the Weeping Angels, the Vashda Narada, Fenric (ect). Anyone who tries to hurt people, especially humans in general

Known rivals: None

Known allies/friends: Sarah Jane Smith Rose Tyler, Dona Noble, Captain Jack Harkness, Alistair Gordon Lethbridge-Stewart (the Brigadier), Mickey Smith, Wilfred Mott, Martha Jones River Song, Ian Chesterton, Barbara Wright, Vicki, Steven Taylor, Katarina, Sara Kindgom, Dodo Chaplet, Polly, Ben Jackson, Jamie MCCrimmon, Victoria Waterfield, Zo Heriot, Liz Shaw, Jo Grant, Sergeant Benton, Captain Yates, Harry Sullivan, Leela, Romani I, Romani II, Nyssa, Tegan, Turlough, Adric, Kamelion, Peri Brown, Mel Bush, Ace, Grace Holloway (all companions)

Known Family: Susan (granddaughter), Jenny (cloned daughter), clone of himself also called "The Doctor" who lives in a parallel universe.

Companion: None

Weapons: None

Gear/gadgets: Sonic screwdriver.

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The TARDIS, a machine that is bigger on the inside that can travel in time and space.

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Psychic paper: A blank, white card that has special properties. When shown to a person, it usually induces them to see whatever the user wished them to see printed on it. However, it proves useless on geniuses such as William Shakespeare.

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3D glasses that can see "void stuff" (background radiation picked up when people travel between parallel worlds)

Powers/abilities: Extremely intelligent, posses some short-range telepathic powers and when mortally wounded he regenerates.

Skills: Is adapt in many fighting styles, including swordplay/fencing but prefers to use his brains. He is an expert in strategy, technology and history.

Weaknesses: He can permanently die if he dies before regenerating. Time Lords can only regenerate 12 times before dying (he is on 11th regeneration).

(Optional) Character quote:
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(Optional) Character’s theme song:









Universe from: OC/parallel Earth

Alignment: Neutral Good

Name: Nikola Tesla

Alias/nickname: None

Age: Late 40s

Gender and sexuality: Male, Asexual

Species/race: Human

Appearance:
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Likes: Inventing things, working and studying the universe

Dislikes: Violence, relationships, the undead

Personality: Like the Tesla of our Earth, he is a genius, and an introvert who can be considered quite lonely and isolated. He does not find time for relationships and instead focuses on his inventions. Tesla is even suspected by some to have Asperger's Syndrome.

Despite inventing devices and weapons capable of harming, or even killing Tesla is a pacifist completely focused on his work, even claiming to only sleep for two hours every night. On one occasion in his laboratory he worked for a period of 84 hours without sleep. His work and inventions are the most important thing to him, friends, family and relationships are very much secondary. He also used to be addicted to gambling.

Backstory: The Tesla of our Earth was a genius inventor, a renowned scientist, a rival to Edison who ultimately stole and exploited many of Tesla’s ideas. Many have theorized Tesla could have developed a method for free energy across the globe and yet despite his successes this brilliant mind died penniless and discredited.

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While the Tesla of this parallel Earth followed the same path, the world itself followed a different path.

In this parallel Earth, world war one never happened as something far worse occurred just over a decade before it. In 1899, as Tesla was working in his Colorado Springs lab an ancient evil that had been hiding in plain sight made a desperate move. For centuries, the undead had been dwelling across the globe, trying to live and hide amongst human beings but at the same time, were being hunted by them. Lord Dracula, their king led the undead across the world in several deadly strikes, assassinating world leaders such as Robert Cecil and William McKinley in one day.

Dracula made his move not out of hunger for power, but out of fear for his kind were on the brink of extinction. The undead converted many to their cause forcefully and soon it would be the human race that was on the brink of extinction unless something was done. In his lab, alone Tesla heard reports and under the work of the disassembled United States government was, like every surviving great mind put to work coming up with a solution.

First he worked on defences. As the undead can only dwell in shadows and darkness, Tesla developed several light devices (and eventually UV light devices) to keep Dracula’s armies at bay during the night. Despite his hatred of violence, Tesla went on the offensive next, focusing his efforts in developing weapons and equipment in order for the military and indeed mankind to survive.

As other minds focused on coming up with a cure, Tesla tried to develop weapons capable of stunning a target, rather than straight up killing them. The war continued for several years and eventually Tesla’s lab was attacked and overrun. He was forced to flee with what he could carry, eventually meeting up with his old friend Mark Twain among the refugees. Tesla was put to work again, continuing to design weapons for use against the undead.

It was during this time he met the writer HP Lovecraft who revealed to Tesla and a ragtag team of military personnel that he had discovered the greatest weakness of the undead. Dracula himself. Cut off the head of the snake and the body dies. The team brought Tesla along as an engineer, despite his protests and they went on a suicide mission to kill Dracula. Twain remained behind while Lovecraft was brought along as an advisor.

In Transylvania the final battle took place and using the combined forces of magic and science, Dracula was reduced to atoms. Out of the team sent there to kill Dracula, only four people survived, two soldiers, Lovecraft and Tesla himself. Tesla returned to his Colorado Springs lab in 1904 and continued working, creating devices he believed mankind would need to return from the darkness.

Known enemies: Dracula (deceased),

Known rivals: Thomas Edison

Known allies/friends: Mark Twain, HP Lovecraft,

Known family: Milutin Tesla (father, deceased), Đuka Tesla (mother, deceased), Dane Tesla (older brother, deceased), Milka, Angelina and Marica (sisters)

Companion: An unnamed white pigeon (see pictures in gear)

Weapons:
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Stun gun: an electroshock weapon that operates much like a modern taser, emitting a directed electrical charge in order to incapacitate a target.

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Rifle: Serves the same purpose, only for long distances.

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Electromagnetic/UV shotgun: A shotgun with two settings. One designed like the stun gun and rifle, incapacitating an opponent whereas the other emits a UV light. Tesla took inspiration from Johann Wilhelm Ritter, who discovered UV light and found that it was effective against Vampires. On the UV setting, it emits a blast of UV light.

Gear/gadgets:

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Vision goggles: Having taken inspiration from the nocturnal vision possessed by Vampires, assisted by two other scientists Tesla developed goggles capable of seeing in the dark.

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Energy gauntlet: Gauntlets that can be charged with electrical energy for multiple purposes, but most notably for stunning opponents.

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Protective armour: A lightweight armour equipped with some of the same technology as the energy gauntlet. It is capable of storing many gadgets, including the stun guns and flightpack. While it will not stop bullets, it will protect the user from sharp weapons such as knives and swords. Tesla designed several armour sets like this for those who went on the suicide mission to kill Dracula.

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Flightpack: Capable of flight.

Powers/abilities: Eidetic/photographic memory, Polyglot: Able to speak Serbo-Croatian, Czech, English, French, German, Hungarian, Italian, and Latin

Skills: Genius inventor, skills in strategy: Developed chess-playing skills into real-life strategy for example predicting an opponent’s moves.

Weaknesses: While his brains and gadgets might overpower or at least help him stand a chance against a lot of opponents Tesla is not very skilled in hand-to-hand combat. As his gadgets run on electricity, they have to recharge.

(Optional) Character quote: "Let the future tell the truth and evaluate each one according to his works and accomplishments. The present is theirs, the future for which I really worked is mine"

(Optional) Character’s theme song: [media]



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Universe from: MCU

Alignment: Lawful Good

Name: Emma Boyd

Alias/nickname: Red, Red Riding Hood, Athena

Age: 25

Gender and sexuality: Female, hetrosexual

Species/race: Enhanced

Appearance:
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(Optional) Clothes:
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Likes: Martial arts, mechanics, dogs, wine, painting and Bon Jovi.

Dislikes: Kanye West, disorganization, reality TV

Personality: Emma in general is not a judgemental person, favouring personality and interests over looks in a person. However she can sometimes misread/misunderstand social cues. Mistaking flirting for someone just being friendly or sometimes the other way around depending on the situation. For example if she was in a bar and someone was just being friendly she would mistaken it for flirting.

While trusting fellow SHIELD agents for the most part, it can take a while for Emma to find trust in others. She also has an odd sense of humour. Emma is known for having a strong heart and standing up for the right thing, even if that means "getting beat up a lot". Being relatively new to SHIELD, she is determined to prove herself.

Backstory: An only child to a single father, Emma discovered her "enhanced" abilities at the age of eleven and spent the next years of her life trying to hide them, using martial arts as a means of letting out aggression. Despite being a grade A student Emma went to work at a garage as a mechanic after leaving school, however during a robbery she lost control of her abilities. This caught the attention of SHIELD who gave her an ultimatum, she could join the program Coulson had set up to recruit Enhanced humans (and later, Inhumans) as SHIELD agents or live under a new identity whilst being monitored by the organization.

Emma chose to join SHIELD and was trained as an agent as well as better ways of controlling her abilities. Wanting to mentor her, Agent Stevenson assigned her to his task force in New York, a decision frowned upon by other high-ranking agents.

Known enemies: HYDRA, any who seek to harm humanity.

Known rivals: Agent Stevenson

Known allies/friends: Director Coulson, SHIELD

Known Family: Peter Boyd (father)

Companion: None

Weapons: Dual P99 pistols.

Gear/gadgets: Hand-held radio/datapad

Powers/abilities: Moderate hydrokinesis. Emma is incapable of say creating a tidal wave but is capable of summoning water form the air and shaping it to her advantage such as making it into defenses or projectiles. She can even freeze this water, using ice as a weapon but is incapable of freezing living beings.

Skills: Trained in self-defense, Judo and Aikido. She is trained in melee weapons such as batons and in gunplay.

Weaknesses: When using her abilities she is weak to electricity and can die the same as a regular human. She also can't use her abilities in extreme heat.

Character Quote: "I haven't been keeping count of the days since I joined SHIELD, what I have been keeping count of is how many close calls me or my friends have had. I need to remind meself of that, as well as what we're actually fighting for."




Theme song:
Universe from: Star Wars Expanded Universe

Alignment: Lawful Good

Name: Syeron Hunwess

Alias/nickname: None

Age: Late twenties

Gender and sexuality: Female, heterosexual

Species/race: Cyborg

Appearance: Syeron is Caucasian, has blue eyes and long red hair that is often tied back in a ponytail while part of it hangs loosely over the right side of her face, hiding a scar. She stands at five foot seven inches. Her left hand is cybernetic:

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Clothes: Wears standard Jedi robes
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Likes: To an extent, combat

Dislikes: The Dark side

Personality: While having been taught the Jedi code of not letting your emotions cloud your judgement, Syeron can be considered a bit of a hothead and cocky by some. Despite this, she is quite caring towards others, especially the weak. She also has a deep fear of not so much the Dark Side but in being drawn towards it out of anger or revenge.

Backstory: Past: Syeron was born after the fall of the Galactic Empire and so never experienced the tyranny held by it. She trained under the New Jedi Order on Yavin 4, learning the ways of the force from Kyle Katarn. She was present during the Battle of the Jedi Praxeum. It was the first time she had seen actual combat at such an early age she was inexperienced and lost her hand during the battle. The next time she saw combat would be during the Yuuzhan Vong War where her parents and friends were killed by the invading Vong. During the war she became more and more alone, allowing her feelings to cloud her judgement and further drifting towards the Dark Side. However, when the war was over she slowly began to recover from the mental scars.

Known enemies: The Yuuzhan Vong, the Sith

Known rivals: None

Known allies/friends: Kyle Katarn (master), Luke Skywalker, Bosren Kar'teyl (fellow Jedi and friend, deceased), Larlak Komen (fellow Jedi and friend, deceased), Ganen Tryonel (fellow Jedi and friend, deceased), Jobatt Cyneray (fellow Jedi and friend, deceased).

Known family: Luther Hunwess (father, deceased), Eve Hunwess (mother, deceased)

Companion: An R2 series astromech droid she found in a wreckage during the war and helped to fix it up.

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Skills, abilities and gear: Assists in piloting starships, is capable of hacking and repairing machinery (including Syeron's arm)

Relation to character: One of her only surviving friends of the Vong war, her co-pilot.

Weapons:
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Standard Jedi lightsaber

Gear/gadgets: Underneath her Jedi robes she wears standard light armour on her chest. It won’t protect her against a lightsaber but it might prevent a blaster shot from doing damage. She would still feel the impact though.

She flies a XJ X-wing starfighter, a more advanced model than the standard X-wing. It has boasted increased shield capacity, better maneuverability, and higher sublight acceleration. The starfighter's weapons carries an increased charge and better targeting computers, making the craft a formidable enemy of the foes of the New Republic. Additionally, a third proton torpedo launcher has been added to up the fighter's payload to 9 torpedoes total.

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Powers/abilities: Syeron skilled in the force. She is capable of Jedi mind tricks and using the force in combat such as the force push, pull and is able to propel herself forwards using it. She is also capable of telepathy/Force Empathy.

Skills: A skilled X-wing pilot, skilled in lightsaber combat. Fighting one-handed, Syeron will use the force in combat to either draw opponents towards her, to push them into a vulnerable position or to use the environment against her opponents. However, she was trained in defensive combat too, sometimes allowing her enemies into positions where it appears they have the upper hand but for the most part she prefers more direct forms of combat.

Weaknesses: Cockiness and fear of the dark side can be manipulated in combat. While she is strong in the force, Syeron can be considered physically weak compared to someone like Kyle Katarn. Due to her prosthetic arm she is vulnerable to EMP blasts

(Optional) Character quote: “Your beliefs don’t make you a better person. What you choose to do based on those beliefs does.”

(Optional) Character’s theme song:







Universe from: OC

Alignment: True Neutral (basic urges category)

Name: Max Valentine

Alias/nickname: Samuel (fake name he used)

Age: Early 30s

Gender and sexuality: Male, bisexual

Species/race: Cyborg

Appearance:
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Likes: Whiskey

Dislikes: Corruption, drug dealers

Personality: Despite his profession, Max is loyal; adopting the philosophy that if someone treats him right he has to return the favour. He has a love for adventure but he also can be considered quite cocky.

Backstory (if OC give some details about the universe): In the mid 21st century mankind, upon realizing that at the end of the century all fossil fuels would be used up turned their attention to the stars. In 2070, Mars was colonized followed by other worlds. At the end of the 21st century, mankind left it’s solar system and settled in the nearest solar systems.

A new human homeworld was established in the 23rd century, Armstrong 22B. After fifty years of peace and further colonization a civil war broke out on Armstrong. It lasted for five years and at the end one quarter of the planet was turned into a nuclear wasteland.

A space station orbiting Armstrong’s moon was converted into a city, New Cape Town but like it’s predecessor it developed a high crime rate, mostly due to the chaos on Armstrong 22B. Max was born on this space station. His parents were hit-men and often ran jobs for the crime lords of New Cape town.

This didn't end well for them and when Max was fifteen his parents were gunned down by rival gangs. Not long after this “the seven” rose to power, a syndicate crime organization. They quickly wiped out all the rival gangs and took over New Cape town. Max left New Cape Town with his sister at the age of eighteen and the two lived on Armstrong for a while where both enlisted in the military. When on an operation dealing with space pirates, Max found a stray Siberian husky pup and took him in, naming him Bishop.

When the influence of the Seven spread to Armstrong, Max and Naomi went rogue and wiped out those spreading the influence. This didn't end well for him or his sister. Both lost and eye due to the seven taking “an eye for an eye” literally and Max was tortured, losing his legs in the process. Naomi was tortured both physically and mentally, but was able to break Max out with the help of Bishop. Due to the torture however she became cold and distant.

He underwent operations to replace his eye and legs, turning him into a cyborg in the process.

He recently travelled back to New Cape town in the hopes of wiping out the Seven once and for all. He started with taking out the weakest, Sloth. His plan is to wipe out the seven and establish a new order on New Cape Town, one far less cruel and heartless.

Known enemies: "Envy" (crime boss) "Wrath" (crime boss), "Lust" (crime boss), "Greed" (crime boss), "Sloth" (crime boss, deceased), "Gluttony" (crime boss, deceased), "Pride" (crime boss)

Known rivals: None

Known allies/friends: Chris (contact)

Known family: Naomi Valentine (younger sister), Thomas Valentine (father, deceased), Selina Valentine (mother, deceased), Francis Valentine (older brother),

Companion: Bishop, a Siberian husky
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Skills, abilities and gear: Keen senses (can track a living thing for miles), strong teeth

Relation to character: Loyal dog, best mate.

Weapons: Dual laser revolvers.

See Max’s picture for laser revolver

Laser rifle

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(with scope)

Dual machetes

Gear/gadgets: Cybernetic eye that can scan things and see in the dark. Cybernetic legs that are bulletproof, enhance his speed and can pack a punch if he kicks someone with them.

He wears a lightweight, yet protective armour on both his right shoulder, his arms and on his chest. He will still feel the kick of a laser blast but will not be wounded by it but they are resistant to blades.

Communications tablet, small tablet that can be used for long-range communications and for hacking.

Powers/abilities: Cybernetic parts have given him somewhat enhanced abilities (see above)

Skills: Skilled in gunplay, hand to hand combat, holds knowledge in technology and hacking.

Weaknesses: His friendship with Bishop. can be exploited. If Bishop or anyone else he cares about is put in danger Max will become reckless. His cybernetic parts make him vulnerable to EMP blasts and advanced hacking.

(Optional) Character quote: "The world is against us Bishop, it wouldn’t be fair otherwise."

(Optional) Character’s theme song:





Universe from: Mass Effect Universe (control ending)

Alignment: Lawful Good

Name: Mil

Alias/nickname: None

Age: Assumed to be 25-30 years old. Twenty years since gaining true intelligence.

Gender and sexuality: Unisex/none.

Species/race: Geth

Appearance:
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Likes: Peace, chess

Dislikes: Violence (see personality)

Personality: Mil may be logical, calculating and sometimes (unintentionally) cynical of others but it is far from cold. Mil is very curious about organic life and is quite philosophical at times but it also carries guilt from past actions. Despite being a Specter and having seen combat, Mil dislikes violence but is not afraid to use it.

Backstory: Following the sacrifice of Legion, the Geth were given true intelligence and thus became stronger as individuals.

With this new intelligence, each unit also had time to think about their actions. During the war which resulted in Geth-Quarrian peace the unit that had not yet developed a name for itself thought about the Quarrians and other organics it had killed, not just in the war but on other occasions such as when ships drifted into Geth-occupied space.

There was little time for self-reflection as the Reapers were still a threat. Seeing action on Earth, the unit was almost to pieces by a Brute whilst trying to protect survivors who had been on Earth from the very beginning, including a young Quarrian named Tabos who had spent her life away from the fleet. Mil later learned that this was due to her mother being exiled for being a Geth sympathiser.

The Reapers outnumbered them still and just as the unit was about to watch the creator and her friends die at the hands of the Reaper forces, a blue wave of energy swept through the city. It would soon sweep across the entire galaxy.

Whilst sitting in recovery and repairing itself in a run-down London hospital, unable to even speak due to severe damage the unit had time for self-reflection. It watched as the creator Tabos sat at the bedside of an ally and other patients in the hospital.

The unit decided on a name, Mil after the star system it was constructed in. Mil saw itself as only being “born” when Legion sacrificed itself and thus it was born on Rannoch but did not feel right naming itself after the homeworld.

Mil decided that not only did it have a soul, but that it was going to do some good with it’s life, having been haunted by the memories of the things it had done before achieving true intellegence.

It assisted in rebuilding Rannoch and bringing peace between not just the Geth and Quarrians but with other species as well. This peace was uneasy as several anti-Geth terrorist factions rose. Their goal was to carry out false flag operations and pin them on the Geth in order to kick-start a war.

Upon learning of these factions, Mil made it it’s mission to destroy them. Mil successfully tracked down and wiped out the factions, handing the survivors over to the authorities. As a result of these efforts, Mil became the first Geth Spectre.

While the galaxy was now safe from the Reapers, there were still other threats such as space pirates, remnants of Cerberus and the most difficult for Mil to deal with, rogue Geth factions who had developed hatred for organic life.

Having to kill other Geth made Mil ask itself a lot of difficult questions, not all of which could be answered. Philosophy after all is made of questions that may never be answered.

Despite the crisis of thought, Mil continued to work as a Spectre, keeping the peace.

Known enemies: Rogue Geth and Quarrian factions, as well as anyone who wants to break or damage the peace with the Reapers.

Known rivals: None

Known allies/friends: Regann Zieedan vas Rannoch (a Quarrian and C-sec operative) Tabos Zieedan vas Rannoch (a Quarrian, the brother of Regann and fellow Specter), Thomas Graham (Tabos’ boyfriend and a Black Ops Alliance operative who wants to be a Specter someday), Dimitri (a fellow Specter and the fourth human Specter), Phirax (a fellow Specter and the third Krogan Specter) “Rex” (Phirax’s pet Varren)

Mil is friends/allies with several unnamed Geth as well as some Geth who have chosen to given themselves names such as “Brother” who is a Geth soldier Mil fought alongside on Earth and “London” another Geth soldier Mil fought alongside, giving itself the name as London is where it "discovered itself"

Known family: None

Companion: None

Weapons:
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Geth Pulse rifle equipped with scope.

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Geth Plasma shotgun

Omni-blade.

Gear/gadgets: Omni-tool. Capable of communications, scanning and hacking among some other uses such as tech attacks (see abilities).

Disruptor ammo: Can stun temporarily enemies as well as bring down their barriers and shields.

Cryo ammo: In addition to having a chance to freeze enemies, it weakens armour and decreases movement speed.

Carries several sticky grenades

Powers/abilities: Mil is an Infiltrator and so is equipped with the following:

Tactical cloak: Allows Mil to become temporarily invisible.

Incinerate: A tech power, a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Against armour, the damage this ability deals is 2.4 times the usual amount. Like Overload, this power causes unprotected enemies equipped with flamethrowers to explode.

Sabotage: A tech attack that disrupts weapons and equipment.

Skills: Combat, firearms, hacking, mechanics and tactics.

Weaknesses: Being synthetic Mil is vulnerable to EMP blasts depending on their strength. It’s guilt can also be exploited.

(Optional) Character quote: "You are correct. My people have done terrible things in the past, as have I. We have changed, you can thank Legion for that. Are you open to the concept of redemption?"

(Optional) Character’s theme song:






Universe from: OC

Alignment: Chaotic Good

Name: Gregory Nelson

Alias/nickname: Tom, Robert, David (fake names he has used), Captain

Age: 26

Gender and sexuality: Male, bisexual (with girlfriend)

Species/race: Human

Appearance: Gregory is a slim Caucasian man standing at six foot one inches. He often has messy long, dark hair that slightly covers his ears and stretches half-way down his neck. On his face it is parted, revealing a set of dark blue eyes and a scar on his left cheek. He has some stubble on his face as well.

His body is covered in several physical scars and two tattoos. One on the left side of his chest, over his heart of a howling wolf's head, looking upwards, the other one which is on his left arm is of Cthulhu's head.

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(Optional) Clothes: When not wearing his armour Gregory sometimes wears a black suit and tie or more commonly a long dark blue overcoat with denim jeans and a buttoned red shirt as well as pair of boots. Sometimes he will also wear dark red circular shades.

Likes: Pre-war movies (especially the 80s), pre-war books, TV shows and music (especially Queen)

Dislikes: People who harm children, politics

Personality: Gregory hides his pain behind a shell of humour and the pop-culture that he knows. Underneath he is angry and covered in scars. He is sometimes compassionate despite his profession and cares deeply for those close to him. Gregory is known for having a zero-tolerance policy towards those who harm children and will go out of his way to ensure that children caught in the crossfire are protected.

Backstory: In the year 2060 world war three started, lasting only several hours due to advanced nuclear weapons. Five years later Operation: New Earth was started, causing what was left the human race to work together to leave the now poisoned planet behind in search of a new home. Most of humanity lived underground for many years, which is where Gregory was born, eight years before the first launch. The years leading up to 2099 when the first ship was launched were chaotic. Amongst the chaos Gregory's biological father was able to be abusive. However, Gregory stood up to him in order to protect his younger brother.

During a riot that broke out in 2098 both Gregory's father and mother were killed and the two boys were taken under the wing of Earl on launch day on the final ship to leave the planet. Exodus which launched in 2105. Due to the rushed process, Gregory's cryo-pod malfunctioned for what would be an eighty year trip. His body would be in stasis and thus would never age, but his mind would be awake.

In order to combat this the ships AI used simulation programs in order to keep Gregory sane. During seventy years (Gregory spent ten separate years on the ship as part of a rota) Gregory's mind was filled with entrainment, pre-war art in this simulation. During this time, Gregory decided that in order to create a better life for him and his brother he would become an officer in newly founded Human Navy. The AI trained Gregory in skills the two of them believed he would need. Gunplay, martial arts, mechanics (ect). When out of stasis, Gregory would train his body in order to use these skills in the real world.

However, due to the AI pushing his mind too far, combined with the isolation of eighty years Gregory was left with severe mental scars and was rejected from the Navy. Still wanting a good life for him and his brother Gregory became a scavenger alongside his brother and Earl. Upon searching a dead Union ship, the three discovered Seeker, an AI who was meant to be destroyed but instead, was abandoned. Steven and Seeker formed a close friendship and they would later go on to help Seeker find a colony set up for AI and androids who had run away from societies that treated them as slaves.

They would help save it from several space pirate crews, too and the androids of Caelum owed the brothers a favour. Steven remained on Caelum for several years while Gregory returned to the criminal planet of Mars and using his skills quickly became a bounty hunter while also working in the fighting pits.

While searching for a shapreshifting, telepathic serial killer he met Mirus, an alien falsely accused of the murders as she was the same species (Curabitur). By the time Steven returned to Mars the two were romantically involved.

After a successful bank hiest, the three were set up by the Valhalla Mars colonies' gang lords who had held money in the bank, forcing Gregory, Mirus, Steven and Seeker to go on the run. While they killed all of the gang leaders, causing the bounty to be dropped they were still wanted by the authorities and fled to the outer-rim systems in the Valkyrie, a ship given to Steven and Gregory in return for their efforts in saving Caelum.

Taking jobs under new names for a while, the three eventually rescued an alien diplomat, the Curabitur representative who's ship was being attacked by the Exen but were arrested for their crimes. When the Exen attacked a station the Union council and several other species representatives were at, they helped in the rescue and so had their charges dropped as the Union and the Curabitur prepared for war against the Exen. The Exen, a race of extra-galactic cybernetics who wanted to "improve" all life by turning other species into Exen had been fighting the Curabitur for fifty years before others got involved.

A charge was led against the Exen's fleet but the Exen won the initial fight, causing the Union fleets to scatter. Gregory, Mirus, Steven and Kennedy fled to some of the outer-rim systems in order to help refugees but for the most part the Valkyrie lays low.

Known enemies: The Exen

Known rivals: Morgan and Alva Svennson (fellow bounty hunters)

Known allies/friends: Legatus (the Curabitur ambassador), "Cleopatra" (the pirate queen of the Valhalla Mars colony), Boyle (arms dealer), Alex (owns safehouses and is Boyle’s girlfriend)

Known Family: Steven Nelson (brother), Earl (surrogate father), Mirus (girlfriend), Rosie (Steven's girlfriend), SEEKER (an AI in an android body who he considers a sister), Kennedy (another AI in an android body that he considers a brother)

Companion: None

Weapons: A custom-made katana composed of Erekrese metal, an alien substance stronger, yet lighter than titanium. It was modified to be more lightweight by an expert weapons maker on a human colony.

Also carries, a custom 2091 revolver (holds twelve bullets), modified to be lighter, a 2091 machine pistol (holds 60) which has the same modifications and a sawn-off Curabitur shotgun (holds six). All of which he carries armour piercing rounds for.

He also carries EMP grenades.

Gear/gadgets: Armour is modified Usurha battle armour made by the same blacksmith who created the katana. As the Usurah are a tribal race slightly smaller than humans with smoother skin (they evolved from birds), this armour is designed to fit and suit a human. The armour is mostly black with golden gauntlets. The armour is lightweight but has a bulletproof chest is, equipped with several holsters for Gregory to hold his gear, two grappling hooks and a flightsuit consisting of bulletproof gliders in his arms and legs. This material and the material on his chest will not hold out against armour piercing bullets though.

The armour's most impressive feature however is the helmet. Inside the helmet is a small tactical computer that can help him in battle by pointing out dangers and even forming possible strategies to combat those dangers. However, it is up to Gregory to respond to those dangers.

Powers/abilities: None

Skills: Skilled in several fighting styles: kickboxing, karate, Aikido, Krav Maga and Keysi Fighting method Some more detail on these styles

He is skilled with his blade, for he has trained in swordsmanship. He is also skilled in firearms, pressure points, medicine, gymnastics/parkour, battle tactics, stealth, mechanics and history.

While in close quarters he will often use his sword Gregory is skilled in hand to hand combat too (see above). He uses speed to his aid and sometimes uses the environment as well, especially when dealing with larger opponents.

Weaknesses: Gregory's anger can be used against him and while he is more than capable of taking on foes larger than and the same size as him, smaller foes are more difficult for him. As stated above, while the tactical computer alerts him of dangers it is up to him to respond to them. If the helmet is damaged, Gregory has to rely on his instincts which, while they are useful are less effective. Gregory can become enraged/vengeful and thus reckless if someone harms a child. He is also, only human and thus has the same weaknesses as one.

(Optional) Character quote: "I’m not a hero; I’m just a mercenary who decided one day screw it I’m going to do the right thing for once."

(Optional) Character’s theme song: [media]


[/media]



Universe from: Same as Gregory/OC

Alignment: Chaotic Good

Name: Mirus

Alias/nickname: Jane, Sarah, Beth, Peter, Ruby (fake names she used), Cinis (name given to her by Curabitur authorities for a time)

Age: Assumed to be around 100 years old

Gender and sexuality: Assumed to be over 100 years old

Species/race: Curabitur





With six fingers on each hand and six toes on each foot, the Curabitur have two dark eyes (similar to that of "black-eyed demons") and their mouths and noses are of a similar size/shape to that of average human.

The Curabitur’s hair is dark and normally long. In most cases this hair looks similar to long dreadlocks that stretch to the back but do not cover the face or forehead.

The Curabitur’s skin is a ghostly white that is prone to glow. When threatened, the glow can change to a dark red. The average lifespan of a Curabitur is 1000 years

Appearance: Mirus retains the look of an average Curabitur female, however she has a fringe that covers a small part of her forehead and stands at 5ft 9, smaller than average. Due to her “shapeshifting” abilities Mirus does take on other forms more often than not.



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- Beth

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- Jane

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-Sarah

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-Peter

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-Ruby

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- Unnamed old lady disguise

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- Unnamed businessman disguise

(Optional) Clothes:
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(on the right)

Likes: Adventure, chocolate

Dislikes: Law enforcement, politics, The Exen, Aracnids (giant spiders)

Personality: Mirus is very curious, a trait often seen in Curabitur exploring new worlds and species, however having seen much of the galaxy it will take something significant to impress her. She also has a sense of humour and will often play practical jokes. Like Gregory however, this is a shell for what lies underneath. She is secretive about her past and slow to trust others, to earn her trust quickly someone will have to do something significant. Mirus also has problems with authority and suffers from claustrophobia.

Backstory (if OC give some details about the universe): Born on the Curabitur homeworld of Domi (the system and homeworld share the same name); Mirus lived what was considered a normal life. Both of her parents were diplomats who often negotiated with other species and she got on well with her younger brother.

When experiencing her “traductus” which is the Curabitur equivalent to puberty where a Curabitur starts to gain his/her telepathic abilities Mirus panicked, unable to cope with the voices she heard in her head. This would cause her to reject her abilities and not use them until later on in life and thus make them unstable.

That time came when Mirus was thirty and a corrupt diplomat named Fiduciam ordered the murder of her father as a means of tying up a loose end. Mirus would later discover this was as a result of Fiduciam trying to cover up what Mirus’ father had discovered on the Exen. It was later noted, when Mirus’ name was cleared by Legatus that had this cover-up not happened millions if not billions of lives would not have been lost.

Upon discovering who was responsible due to a message left by her father, Mirus went on a murderous rampage using her uncontrollable powers that had been repressed for years. She wiped out all of those responsible for the murder, assassinating Fiduciam on the steps of a parliament building but was caught by the authorities.

The Curabitur’s prison system has a reputation for brutality and ruthlessness and so Mirus was subjected to various tortures by both the guards and other inmates for decades, developing claustrophobia in the process.

She also underwent forced surgery to shorten her lifespan and prevent her from conceiving children. Rather than life for 1000 years her lifespan is closer to 200 years.

All this time, Mirus was plotting her escape. Upon escaping the prison (which was deemed impossible by some) she stole a ship and left her home behind.

Putting herself into cryostasis, Mirus was asleep for decades and awoke in human space where upon she took on multiple identities, eventually ending up on Mars as she wanted to get as far away as possible from Curabitur authorities. After several months of living on Mars, her true species was revealed and two weeks later she was falsely accused with murder.

Wanting to clear her name and bring the killer to justice, Mirus teamed up with Gregory in order to bring the real killer to justice.

When April was killed, Mirus and Gregory formed a partnership, taking bounties across the red planet. During this time, the two developed a close friendship which eventually became a relationship. The two understood each other and over-time began to discover what was behind their shells. (See Gregory’s backstory for rest)

Tears

Mirus woke up in a different universe (one set in Medievel Times) where she encountered "Jim" who had also fallen through a tear. Upon communicating with the creature the two decided to team up in order to find a way back to Mirus' home universe.

Known enemies: The Exen

Known rivals: Morgan and Alva Svennson (fellow bounty hunters)

Known allies/friends: Legatus (the Curabitur ambassador), "Cleopatra" (the pirate queen of the Valhalla Mars colony), Boyle (arms dealer), Alex (owns safehouses and is Boyle’s girlfriend)

Known Family: Steven Nelson ("brother in-law"), Earl ("father in-law"),Gregory (boyfriend), Rosie (Steven's girlfriend), SEEKER (an AI in an android body who she considers a sister), Kennedy (another AI in an android body that she considers a brother)

Companion: A Nemicolopterus she has named Jim.

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Weapons: Carries a Curabitur battle rifle. It is equipped with two modes, a long range mode (sniper rifle) and a burst-fire mode (assault rifle). She, like Gregory also carries armour piercing rounds.

Mirus also carries two Ninjatō blades also made of Erekrese metal like Gregory’s katana.

Gear/gadgets: Datapad. She also wears armour similar to Gregory’s, only her armour is all black instead of black and gold. It possesses all of the same features as well (see Gregory’s profile for details). On occasion, she also carries a violin.

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Powers/abilities: Telekinesis: Capable of moving objects with her mind. The heaviest thing she can lift is a bus. She can also use telekinesis on herself while gliding to steer and keep herself in the air for longer periods of time.

Telepathy: Capable of reading minds and creating illusions such as her “shapeshifting” ability where she does not change her appearance physically, but creates an illusion of what she wants people to see. When in close proximity to a person Mirus can project herself into their mind and even enter their dreams. She can also use telepathy to communicate with animals.

Field generation: She can create fields that block bullets and can enhance herself by charging her body with generated energy.

Curabitur Learning: She can learn things from an imamate object simply by touch. If she was to touch a book it would be like she read the entire book multiple times, if she was to touch a murder weapon she could tell how it had been used, if she was to touch a piece of technology she could figure out how it was made, if she was to touch a weapon she could figure out how to use it (ect)

Mind control: Mirus can manipulate “primitive minds” (such as some animals) to her will and is immune to most forms of mind control. The most intelligent animal Mirus could mind control would be a Border Collie, however she prefers to simply communicate with animals and convince them to ally themselves with her.

Skills: Skilled in swordplay, hand to hand combat and with multiple types of guns, although she prefers and is more proficient with long-range and medium-range weapons. She is also skilled in several musical instruments

Weaknesses: If she charges her body with field generation she is exhausted afterwords, she also has the same weaknesses as a human being and her claustrophobia can be exploited. Her telekinesis can also exhaust her.

(Optional) Character quote: "Throw me to the wolves, I dare you. I’ll come back leading the pack, that’s a promise."

(Optional) Character’s theme song:


Universe from: Injustice: Gods Among Us

Alignment: True Neutral (basic urges category)

Name: Harleen Quinzel

Alias/nickname: Harley Quinn, Harleen

Age: Late 20s/early 30s

Gender and sexuality: Female, bisexual

Species/race: Human

Appearance:
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Likes: Adventure, pratical jokes

Dislikes: The Joker, authority, Hades, prisons and asylums in general

Personality: Personality: Having moved on from the Joker, Harleen became her own person however she remained her eccentric, almost childish self. While she may come across as an idiot at times, she is a lot smarter than she lets on and can be serious depending on the situation. In most serious situations, however she tries to inject humour.

Backstory: Pre-Injustice

Harleen Quinzel was a criminal psychiatrist, who was seduced by her patient: the Joker. She abandoned her career and became Harley Quinn, the Joker's ditsy sidekick. Quinn was willing to do anything to please her "Puddin," even murder. However, five years before the main events of the comic series, Harley discovered she was pregnant with the Joker's child.

Not wanting the baby to be brought up in their lifestyle, Harley left the Joker for almost a year to have the child, a girl she named Lucy, who she left with her sister. When she returned, she was saddened to discover the Joker had never noticed she was gone.



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Quinn is first seen in disguise on the docks with Lois Lane and Jimmy Olsen watching her, unaware it is a trap until the Joker murders Jimmy with a gunshot to the head. Harley sheds her disguise alongside the Joker as they kidnap Lois. Harley is not seen again until the Justice League learns that she and the Joker have hijacked a nuclear submarine. When Superman enters the sub, he sees Harley and the Joker in scrubs looming over an unconscious Lois.

When the Joker gasses Superman with kryptonite laced fear toxin stolen from the Scarecrow, Harley joins the Clown Prince of Crime in mocking a reeling Superman. Superman flies off to battle a suddenly appeared Doomsday, murmuring about Superman. Afterward, Joker informs Harley it is time to leave. Though Harley is rather reluctant to leave the sub after she has named it 'Gunther'. Joker reminds her that the heroes "will hit us over and over again," and she relents.

After that she cheerfully bids "Gunther" goodbye, but it is too late and the two are subdued by a projected hand from Green Lantern's ring. The rest of the League realize exactly what she and the Joker have done, save for a single comment about the submarine's name, and gleefully hugs the Joker as Metropolis is destroyed and millions die in an instant.

Harley is in a police car when she learns of the Joker's death at Superman's hand. She dejectedly murders the two officers in the car and escapes in the vehicle to one of her and the Joker's hideouts, mourning the death of her puddin', and seeing no more joy in the world. After crashing the vehicle, she enters the hideout, a closed novelty joke toy maker and suits up in her costume. Green Arrow suddenly arrives, an arrow notched in his bow, but Quinn injures him with a grenade. Harley approaches Arrow with a massive mallet, apologizing for how it has to end and compliments his beard.

She strikes him with the mallet but it turns out to be a squeaky hammer. She pulls out a gun but her shot is deflected by Green Arrow shooting an arrow into the gun's barrel, which Harley finds amazing. Arrow quickly captures her with a trick net arrow, to which Harley responds, "You suck."

Arrow drags Harley into his Arrowmobile and when Harley asks him if he's taking her to Superman, Arrow denies this and explains he's taking her somewhere safe from Superman, though he makes it clear that he's only doing this so Superman won't make another mistake by murdering her. Harley annoys Arrow throughout the ride, prompting him to trick her into unconsciousness by giving her a trick arrow that releases knock-out gas in her face. Once more, Harley manages to slur before passing out a "You suck."

When Quinn comes to, Arrow reveals he's brought her to his Arrowcave, chained her to a pole and assures her that Superman will not be able to find her due to the lead lining the walls of the cave. Harley reminisces about the Joker who used to knock her out and handcuff her "Every Thursday," and goes on to mock the name of Green Arrow's hideout, suggesting he call it 'The Quiver' instead. Green Arrow begrudgingly admits that it's a better name.

Arrow tells her he has to leave and advises her not to try an escape with a 'fake hand'. Harley reveals she has a fake mustache instead of a fake hand, tearfully revealing the hand was the Joker's gag. Harley then ask Arrow, "Have you ever loved someone you knew was wrong for you? Someone who would hurt you over and over again and hurt those around you but you could forgive them because losing them would hurt even more?"

Arrow is shocked by her words, stunned he is able to relate to them. Harley goes on to admit that she knew the Joker was a "Bad Guy," with Arrow interjecting he was a "Genocidal Psychopath," but he was Harley's. Before Arrow leaves, Quinn asks from him for a "Little maniacal laughter?" At first Arrow refuses, but after seeing Harley put on her fake mustache he bursts into a fit, and Quinn thanks him.

Some time much later, Harley Quinn is being escorted in handcuffs by Green Arrow to Arkham Asylum. Harley is hesitant in Arrow bringing her here, arguing that the fire she started in the Arrow Cave was only a 'little' one. Arrow counters that it was actually an uncontrollable blaze. Harley further mocks his hideout's name and calls him a 'really crappy Robin Hood' by suggesting he robs from the rich to pay for himself.

Once inside the Asylum, Arrow assures her she will be safe there. When the orderly Kenneth spots Arrow and reveals the Justice League and Batman's presence, he quickly races off to prevent the inevitable confrontation between them, leaving Harley with Kenneth. Upon seeing the Man of Steel, Harley whispers his name before greeting Kenneth pleasantly. When Kenneth asks about her fake mustache, she reveals it is actually a lockpick while asking him "How many times have I broken your nose?" When he responds "Three times" she apologizes before knocking him out with an unseen punch to his nose.

Harley quickly heads to the security controls and monitors, looking for a certain inmate. When she finds him, she promises to free him, asking in return that he "Destroy the joint."

As Green Arrow prevents a brawl between Batman and Cyborg, Harley announces her presence over the speakers before freeing all the inmates, saying, "Superman took away Mistah J. and now it looks like he wants to take us all away." She says she's giving them a chance to defend themselves along with some backup, in the form of the monstrous Solomon Grundy.

Harley cheers the inmates on as they attack the heroes, but tells them over the intercom, "Don't touch the green guy with the cute beard. I have a little crush on him, it's probably Stockholm syndrome but I'll take what I can get." Though not seen or heard for the remainder of the chapter, she, like many other superheroes and the inmates, are openly shocked by Nightwing's sudden death, Harley herself crying at the sight of his body being carried out by Batman.

In the annual, Harley is in one of her's and the Joker's old sewer hideouts in Gotham when Lobo comes bursting in on his motor bike. Shocked, she realizes he's not Superman and when Lobo tells her his name, she pretends to have never heard of him to distract him long enough so she can grab her hammer and smash it upside Lobo's head...which doesn't affect him in the slightest.

Lobo easily captures Harley and handcuffs her before putting her on his bike and flying off. When Lobo notices her putting on her fake mustache, he shares her sentiments on not having to justify a fake mustache. When Harley notices a strange pill, Lobo explains that if someone ingests it they gain invulnerability and super-human strength. As he's explaining this, Harley takes the lockpick from her fake stache and frees her hands, snatching the pill while Lobo continues to talk and swallows it. She then jumps off his bike and lands through a building.

To her amazement, she is completely unharmed and then jumps through a wall into another building, only to get sucker-punched by an annoyed Lobo. Harley then explains to Lobo that she's had time to think after coming to terms with the Joker's death, and she understands she was in an abusive relationship and angrily declares, "No one gets to lay a hand on me ever again." before punching him through a wall and into an oncoming truck.

She then steals his hog and flies off to Green Arrow's Arrow Cave, though due to not knowing where the brakes are, she crashes the bike inside the cave after bursting in, shocking Green Arrow and Black Canary. When Arrow asks what she is doing there, Harley says she needs their help but Arrow asks how she knew where the cave was and reveals she wasn't as bound as he thought she was, before again teasing him about the name much to Black Canary's amusement.

Both then realize who she stole the bike from and Lobo comes roaring in. Arrow and Canary manage to distract him long enough for Harley to rip his head off. Upon seeing their horrified reactions, Harley says, "I know what you're thinking." She then triumphantly holds Lobo's head up and declares, "Best. Team-up. Ever!"

With Lobo down for the moment, they secure him to a table and while he is unconscious, Harley hears him mumbling in his sleep, seemingly at war with himself. When he awakens, demanding to know what is going on, Harley, dressed in a doctor's coat, tells him, "This, Mister Lobo, is therapy."

When Harley tells him, "It's time to talk about your feelings." Lobo is horrified, with Harley asking if he's afraid of talking about them, with Lobo insisting he is not. Harley then tells Lobo she heard him talking in his sleep and tells him she thinks someone recently took his power from him and he is struggling with himself to get it back. When she reveals she knows he is the best bounty hunter in the galaxy, revealing she knew he who he was all along and only pretended not to know to throw him off.

She then asks what happened and if Superman somehow emasculated him, with Lobo insisting he wasn't, but when she asks him, "Then tell me why the best bounty hunter in the galaxy would waste his time hunting me?" Lobo then realizes hunting Harley is beneath him ("No offense taken.") and asks her what he should do.

Harley suggests he find a way to take back his power and a jubilant Lobo easily escapes his bonds, tells Harley they're done, and flies off on his hog.

A stunned Arrow and Canary approach her then, amazed she sent Lobo off, though Harley insists "No we beat Lobo. The team of Canary, Quinn and Queen." Arrow is happy for a moment before realizing she knows his real name.





Harley returns in chapter thirteen, revealed to have been hiding out in the Arrow Cave for some time since Green Arrow's death. Black Canary discovers Harley in the cave, with Harley holding a bow and arrow while wearing fuzzy slippers. When Canary demands to know what she is doing there, Harley replies, "Um...practicing archery in comfortable slippers?"

Un-amused, Canary reiterates her question and Harley admits she had no where else to go. Black Canary then orders her to leave and Harley refuses, throwing the bow and arrow aside. When Black Canary asks if she really wants to do this, Harley growls, "Bring it." before throwing her slippers with a cry of, "Fluffy slipper attack!"

When Canary catches them, Harley smirks and says, "You look calm for someone who's just caught exploding slippers." Canary quickly throws them aside but quickly discovers they're not explosives. "Of course not. That would be crazy." Harley says with a smile. Black Canary knocks Harley back with a sudden Canary Cry and Harley retaliates by grabbing her mallet and jumps to deliver a blow to Canary's head when she suddenly tells her to wait.

Harley stops mid-attack, confused. She notices Canary seems ill and she suddenly demands a nearby bucket. Confused, Harley gives the bucket to Canary, and is disgusted when she promptly vomits into it. Harley asks what's wrong with her and her eyes widen in sudden realization as she asks, "Is it morning sickness?"

Black Canary refuses to discuss this with her but Harley excitedly exclaims, "It is! You're preggers!" Black Canary can only throw up again, causing Harley to laugh. When Black Canary asks if she thinks it's funny, Harley admits she thinks it it's hilarious and when Dinah glares at her, she says, "Oh, come on. How is it not funny? You're a superhero with morning sickness. You save the world. And then throw up."

Harley then imagines Black Canary in her third trimester, but still wearing her fishnets and finds the image hilarious. Though Dinah wants to go back to fighting, Harley refuses and sits down next to her, saying she remembers how hard it was to be pregnant. Black Canary is shocked and asks if she had a child.

Harley is silent for a moment before saying they should go back to hitting each other, but Dinah presses the issue, calling her by her full name. Giving up, Harley admits she has a four year old daughter named Lucy, telling Dinah, "She likes tutus and toy cars. She especially likes putting tutus on toy cars. She likes the idea of a ballerina car." With a smile, she says, "I think that makes perfect sense."

Harley also admits that the Joker never knew he had a child, saying his work was too important. She then brokenly admits that he acted like he never knew she had left for almost an entire year. Harley admits her daughter is better off this way, having a normal life "filled with normal days and dancing cars." She then asks if the baby is Oliver's and admits she saw the news of his death.

She asks if Superman killed him and when Canary confirms this, she asks what she is going to do. When Dinah says she's going to make sure Superman can't hurt anyone else ever again, Harley says she wants to help her and while Dinah says she doesn't, Harley reminds her that Superman killed her man too, and she says she can do things Dinah can't, "Like fight without needing a bucket nearby."

Turning serious, Harley says, "Please. Let me help."

In the Year Two annual, Harley is seen alongside the rest of the Birds of Prey in their headquarters, looking at the groups slides of pictures from happier days in their pasts, Harley herself sitting next to Black Canary. A delighted Harley demands, "The next one, the next one!"

Harley is next seen when Commissioner Gordon brings Clayface to the resistance's headquarters, shocked to see the shapeshifter. When Gordon demands she come with him, Harley responds, "Oh, goodie, secret conspiracies--" and she is next seen with a nurses outfit over her regular costume as she draws a sample of blood from Clayface to test. After Renee Montoya leads Clayface away, Harley whispers in a suspicious Gordon's ear, "More than one way to get closure, Mistah G."

After Clayface is revealed to be a mole for Superman, Harley is next seen giving Black Canary bandages, and when Dinah protests, Harley shushes her and says, "They've got Hello Kitty on them. They're fashionable." When Montoya asks what they should do with Clayface, it is Harley who comes up with a solution. Later, Harley has secured Karlo by dividing his mass up and locking individual pieces into several glass jars that they cannot escape. A victorious Harley declares, "See? Closure!"

In chapter fifteen, seven months later, Harley has joined the Insurgency against Superman. Dressed rather scantly in civilian disguise, Harley visits Black Canary in the hospital after she gave birth to her son, Connor, claiming to be Dinah's sister to get visitor's rights. Harley is delighted to see the newborn child and comes with several presents, including a bow and arrow set ("Never too young for that."), a fake mustache ("That obviously needs no explanation.") and a muzzle.

When Dinah asks why he would need a muzzle, Harley explains that it was useful when she first got her hyenas. Dinah says Connor is a baby, not a pack hunter and Harley slyly reminds her of her Canary Cry ability and suggests Connor may inherit early. Grinning triumphantly, Harley hands the muzzle over to Dinah when she demands it. Harley then notices that Dinah's bag is glowing and asks, "Is that a thing it does?" When the bag suddenly produces a voice, Harley asks, "You can hear that too, right?"

Harley is silent as Dinah discusses with Guy Gardner the upcoming battle between the Green Lantern Corps, Sinestro Corps and Superman's forces.

In chapter sixteen, as Batman makes a speech to the resistance over the upcoming battle against Superman's forces, while imploring everyone to say their goodbyes and to prepare themselves, Harley tearfully says, "No. Don't be like that. You need to stay behind. I couldn't handle it if anything were to happen to you..." to her fake mustache.

In the next chapter, while almost the entire resistance reacts in a combination of stun and awe at the sight of the Green Lantern planet Mogo turning the sky green, Harley simply smiles as she watches while saying, "Naaaw. Pretty."

In chapter eighteen, Harley is present alongside the rest of the resistance lead by Commissioner Gordon, and she is seen wearing a familiar purple hat and coat. When they receive word to attack the Hall of Justice from Oracle, Gordon warns Harley not to deviate from the plan. Harley doesn't respond, only smiles as she takes her super-pill.

Harley then goes up to the Regime soldiers stationed at the Hall's entrance and introduces herself by saying, "Hi! I'm the first wave." Before the soldiers have a chance to react, Harley opens her coat to reveal a large amount of explosives strapped to her chest. The bombs go off, allowing the resistance the chance they need to seize the Hall.

Harley survives the explosion thanks to the invulnerability provided by the pill, though her outfit is destroyed. After the resistance successfully defeat all the soldiers and subdue both Flash and Robin, Harley finds her old costume on display and puts it on, though she comments on the fact it was being displayed as, "Icky." When she sees that Lex Luthor has been captured, she asks, "Ooh. Once he's stopped struggling, can I please rub his shiny head?"

In the next chapter, when Harley sees Catwoman contacting Oracle, she ecstatically exclaims, "Tell her I exploded!" before observing the unconscious Robin.

In chapter twenty-two, Harley is seen in an unknown location with the Flash bound and gagged onto a table. She is reassuring the Flash that he is just incapacitated and that the effects are not permanent. Harley then proceeds to play with his lightning bolt ear pieces, wondering aloud if he has those because he hears at super-speed before mockingly speaking very slowly into his ear.

Harley tells the Flash that she has been informed he's a nice guy who's made a lot of bad decisions and she believes he's been a bit brainwashed and that she's been there. Leaning on the Flash's chest, Harley tells him, "You get this guy who's all strong and powerful and confidant, and you just stare into his dreamy face and do what he says, right?" Harley reiterates that she understands and that she's going to get him through this before revealing she's been asked to reprogram him.

Harley assures him, "I'm a professional." She then pulls out an electrified Superman puppet while saying, "I hope you like electro-shock therapy and puppets!"





Harley returns in the third chapter of Year Three., where she is first seen in the Tower of Fate, sitting in the Flash's cell and talking with the captured speedster. Harley is slumped against the wall as she admits she needs to talk, before mentioning the people Superman has taken from her, the Joker, Green Arrow and Black Canary. Harley admits she knows it hard's for the Flash to sympathize, "Seeing as I've strapped you to a table and electrocuted you a bit."

Harley then admits that she's made so many mistakes that she's afraid there's no one left who believes in her, before rising back up as Zatanna arrives to inform her that it's time for them to go. Harley thanks the Flash for listening to her. "I know you don't really have a choice but it means a lot." Harley says with a smile, before adding, "I may just have to keep you strapped down here forever."

Shortly after, Harley and Zatanna arrive at Jason Blood's home, where the Insurgency has gathered along with some powerful magic users. When Harley sees John Constantine and asks Zatanna who he is. When Zatanna tells Harley his name, Harley comments, "He's pretty." When Zatanna warns her that Constantine is dangerous, Harley just says, "Now he's prettier."

Harley is silent through the meeting and witnesses the Spectre's attack and murder of Jason Blood and Harvey Bullock.

In the following chapter, Harley is the first to realize Detective Chimp has been injured as she shouts, "The monkey is down!" Both Harley and Alfred check on the chimp, with Alfred confirming that he's alive while Harley adds that his breathing is shallow before picking up Chimps fallen hat and saying, "And his hat fell off." Harley is among the group that is teleported back to the Tower of Fate by Zatanna while Batman distracts the Spectre.

In the fifth chapter, Harley works with Alfred and Zatanna to keep Detective Chimp alive. Realizing they main soon lose him, Harley notices Chimp is regaining consciousness before telling Alfred they have to stop his bleeding. While Alfred looks to Zatanna, Harley has Chimp squeeze her hand, an act she immediately regrets, though she's pleased he still has "crazy-strong monkey-grip". Before the three can do anything else, they realize Rose Constantine has been watching them when she announces her presence by asking, "Will the monkey be okay?"

Before Harley can respond, Doctor Fate teleports into the room, hoping to take Rose back to the upper portion of the tower. Harley calls after him, asking him to wait before pointing to Chimp and proclaiming, "I need your help here, Doctor!" putting emphasis on the first part of his name. Harley is surprised when Fate reveals he's not that kind of doctor before demanding to know what sort of doctor he is.

Fate only responds that it's complicated and Harley snaps, "We don't have time for complications. A good, talking chimp is dying! Can you help or not?"

Fate takes a long look at Chimp before declaring that he is too far gone for his abilities to be of use. Unimpressed and annoyed, Harley snaps, "Wow, that's some positive talk in front of the patient." Kneeling in front of Rose while smiling gently, Harley tells her, "Don't worry, random little girl. I've never lost a monkey before and I'm not about to start today!"

Returning her attentions to Chimp, Harley points Fate out while saying, "And you. You can't just put on a helmet and a cape and call yourself doctor. Some of us went to medical school and earned our title. Now, please take this small girl out of my operating room, 'Mister' Fate."

(rest is not on the wiki, but this video provides a summary of Year Three)
Year Four is not in the wiki, but this video provides a summary:
Insurgency Harley Quinn, now going by the name Harleen, later confronts the Joker in Gotham City, believing him to be an impostor, as 'her' Joker was killed by Superman after destroying Metropolis. After a fight between the two, Harleen realizes from the Joker's fighting style that he is the real Joker and is overjoyed to see him.

Harleen takes the Joker to the abandoned Arkham Asylum, hideout of the Joker Clan, a criminal force assembled in the Joker's memory. The Joker is quick to assume control of the Clan, using one of the durability enhancing pills given by Superman to his flunkies on himself. Shortly after this, Regime soldiers lead by Hawkgirl and Nightwing break into the hideout and attack the Clan. As the Joker fights off Hawkgirl and Nightwing, Harleen sends an S.O.S. to Insurgency Batman via a communication device given to her by the Insurgency. The Insurgency forces soon arrive and drive back the Regime. Batman orders Harleen and her men to lay low for the time being and takes the Joker into custody, believing him to be too dangerous to be let loose.

When the Insurgency begins their bid to save the displaced Batman from being executed, Harleen receives orders from the Insurgency Batman to have the Joker Clan occupy as much law-enforcement as they can while they infiltrate Stryker's Island. Harleen complies, but goes against Insurgency Batman's orders and releases the Joker from his cell, although fears that Batman may be angry with her for doing it

Harleen and the Joker hijack a Regime vehicle and confront the Insurgency Lex Luthor in Metropolis as he heads to aid the Insurgency against the Regime. The Joker orders Harleen to take down Luthor and take his suit, but she ultimately fails. Fed up with Harleen, the Joker fires her and tries to kill her. However, Luthor intervenes and takes down the Joker in a fight. Enraged by his betrayal, Harleen prepares to kill the Joker with his own knife, but is ultimately convinced by Luthor to let him go, saying she's outgrown him. Returning the favor, Harleen shortly afterwards told the Joker Clan to stand down, citing that Luthor's their ally, also citing that Joker turned out not to be acting in their interests. She then informed Luthor that she will make sure Joker is still imprisoned and won't let him trick her again.

In the epilogue, Harleen is shown escorting the Joker at gunpoint to the portal back to his dimension.

Post-Injustice

Due to her assistance in the fall of Superman's Regime, Harleen was pardoned of her past wrongdoings and helped her sister raise Lucy, however one year after the fall of Superman's Regime, the tears opened and the Earth came under threat once more. She was contacted by Batman, who asked (reluctantly) for her help as they needed "all hands on deck" for an invasion from the Rutan host.

However, during the battles that followed against the Rutans Harley fell through a tear. She jumped from tear to tear constantly trying to find her way home, meeting with Groot in the process. Somehow being able to understand the living tree, the two agreed to form a team and continued searching for a way back to their own universes.

Known enemies: The Rutan Host, Superman and the members of his regime, the Joker (deceased)

Known rivals: None

Known allies/friends: Green Arrow (deceased), Black Canary (assumed deceased), Detective Chimp (deceased), Huntress (deceased), Clarion (deceased), Alfred Pennyworth, Batman, Zatana, Doctor Fate, John Constantine, Batwoman, Catwoman, Lex Luthor, Commissioner Gordon (deceased), Harvey Bullock (deceased), Jason Blood (deceased), Deathstroke. Nightwing/Deadwing (deceased), Poison Ivy

Known Family: Lucy (daughter), also has a sister

Companion: Groot

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This Groot is from an alternate version of the Marvel Cinematic Universe where he survived the battle with Ronan.

Skills, abilities and gear: Super strength, regeneration and is able to manipulate/"grow" his body with vines such as extending an arm or creating a wooden shield

Relation to character: The two have developed a quick friendship and share the common goal of getting home.

Weapons:
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Mallet

Injustice-Harley-Quinn-1024x576.jpg
Dual revolvers

Gear/gadgets: Fake mustache that is also a lockpick

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Powers/abilities: She is immune to most poisons thanks to Poison Ivy

Skills: Talented gymnast, bomb making skills, psychiatry and some medical skills (was able to assist Alfred in keeping Detective Chimp alive for a time)

Weaknesses: Difficult past that can be exploited, has almost all of the same weaknesses as a human being.

(Optional) Character quote:
Injustice%20Gods%20Among%20Us%20Year%20Three%205%20Harley%20Quinn%20Doctor%20Mister%20Fate%20Detective%20Chimp%20Rose%20Constantine.jpg



(Optional) Character's theme song:
Universe from: Hellblazer/DC

Alignment: Chaotic Good

Name: John Constantine

Alias/nickname: Hellblazer

Age: Late 50s, but has either slowed aging or youthfulness due to demon blood in his veins.

Gender and sexuality: Male, bisexual

Species/race: Human but has demon blood in his veins.

Appearance:

Constantine-3.jpg


hellblazer2.jpg


Likes: Cigarettes

Dislikes:

Personality: Although a compassionate humanist who struggles to overcome the influence of both Heaven and Hell over humanity and despite his occasional forays into heroism, Constantine is a foul-mouthed cynic who pursues a life of sorcery and danger.

Constantine is shown to be someone with a wide and international circle of contacts and allies, and is supremely adept at making friends. However, his close friends inevitably suffer or are outright killed simply by being in his life; this has left a severe mark on him. When The King of Vampires killed a man in front of John and casually asked if he'd been a friend, John replied "Must be, he's dead."

John is also known for having a no-tolerance policy to harming children, even going as far as spending decades of his life trying to save Astra and other children from Hell.

Backstory: This version of John Constantine shares the same history of his Hellblazer Universe counterpart: John Constantine biography

Known enemies: The First, demons and evil-doers in general.

Known rivals: None living

Known allies/friends: Swamp Thing, Ellie, Zatanna, and the Justice League. The others are pretty much all dead.

Known Family: Gemma Masters (niece) Epiphany Constantine (wife)

Companion: None

Weapons:

Gear/gadgets: Trenchcoat- Being sentient and demonic, the coat houses powerful hellish powers. This includes the ability to curse and jinx people and snuffing life out of his victims by strangling them. It’s also very durable, and can withstand damage from many of John's troubles.

John also carries various items such as holy water and various other ritual-based items that he can use against demons.

Powers/abilities:

Tainted Blood: Constantine's blood is demonically tainted, initially by a blood transfusion from the demon Nergal, and later by sex with a succubus (Ellie). His blood has been shown to have healing properties; it also acted as a defence mechanism when attacked by The King of the Vampires

Arcane Knowledge: Unlike most comic book magicians, Constantine rarely uses magical spells unless he has to, Constantine faces most of his challenges relying primarily on his cunning, his vast knowledge of the occult, manipulation of opponents and allies, and an extensive list of contacts

Astral Projection — Constantine once separated his soul from his body to travel through psyches and dimensions.

Divination — Used a pendulum and map to find the location of a magical disturbance.

Summoning — Summoned the demon Nergal to destroy a monster for him, which it did (although John lost control, due to his inexperience) John can also create his own demons. He once raised a Golem to kill a group of Neo-Nazis.

Black magic cursing — Placed a curse on his father that caused him to waste away, casting a curse on a host for vengeance putting a curse to a gang that put them into catatonic insanity, using a spell that traps someone between the gaps of time. Constantine's curses are strong enough to affect demons John also has a defensive curse that allows him to transfer body damage and pain to his enemy.

Exorcism


Spirit ward creation —
Placed a magical sigil on Ellie's soul that prevented the forces of Heaven and Hell from tracking her. He also placed various sigils on an abandoned caravan that he housed himself in to hide himself from the demon Nergal. Constantine can also write sigils on his body that protects him from magical attacks and possessions, and to prevent any demons from physically touching him.

Magic circles — Protection magic that John uses for defence against both supernatural and physical attacks His magical circles and sigils are strong enough to even block omnipresence and omniscience from godlike creatures such as The First and the Beast

Occlumency — Once erased a man's traumatic memories.

Necromancy — Raised a group of murder victims as ghosts to attack their murderer.

Illusion — Making people think he's someone or something else or changing another person's image.

Pyromancy — creating fires or hellfires sometimes from his cigarette or lighter to attack his enemies

Invisibility — Used sigils to make himself invisible and he can also spot invisible forces.

Synchronicity Wave Travelling — Constantine's signature magic. This allows him to make his own luck resembling probability manipulation. This is also one of the reasons how he survived for so long.

Possession Resistance: With the use of his magical knowledge, Constantine can resist many psychic attacks such as telepathy, soul and body possession, and powerful mind controls. Constantine can even use sigils to block off omnipresence (Rake at the Gates of Hell). Because he is the Laughing Magician, John has some resistance against omniscience, seen as he tricks powerful divine beings throughout the series.

Skills:

Great Strategist: Even with pressure, lack of time and preparation, Constantine can think of a strategy to defeat his enemies in a fight, letting him outwit both Heaven and Hell while striking fear into them. He's a master tactician and strategist and he can plan a strategy on the go. Although his IQ is never stated he is known to possess great intellect Constantine has fought against many of the most powerful; gods and great intellectual minds alike. His achievements stand amongst gods.

Detective skills: In the graphic novel Dark Entries, John considers himself a detective, albeit more focused on the supernatural cases. He has great deduction powers, often using magic to get to the bottom of mysteries. An example of this happened during the Crisis on Infinite Earth, where he was one of the only few who saw it coming.

Endurance: Another one of his greatest asset aside from his intellect, Constantine can survive through numerous bodily harm, excruciating pain, and can even walk out after torture.

Though not keen on using firearms, he is adept at using them and is a capable marksman.

Stage magic skills: Skilled in hypnosis, sleight of hand and escapology.

Weaknesses: Carries a lot of guilt as a result of the friends, allies and family who have died which can be exploited. Despite his magical abilities, John is still a human being and so shares the same weaknesses as one. If he uses astral projection his body is vulnerable.

Character quote: "I'll kick them in the bollocks and spit on them when they're down, and then I'll be gone back into the darkness, leaving only a nod and a wink and a wisecrack."

(Optional) Character’s theme song:







Universe from: Soviet Empire/OC

Alignment: Lawful Neutral

Name: Nikita Travoski

Alias/nickname: Красный Железный (Red Iron)

Age: 27

Gender and sexuality: Female, hetrosexual

Species/race: Enhanced human/supersoldier

Appearance:
Ruzbpcw.jpg


space_marine_cosplay_4.jpg


(Optional) Clothes: Necklace covered in the tags of her fallen comrades. When not wearing her armour Nikita wears a bomber jacket with the Soviet symbol sown into it, a grey t-shirt and a pair of jeans.

Likes: Communism

Dislikes:

Personality: Nikita is a patriot, a proud Soviet and quite noble, holding those who lead the Soviet Empire in high regard. She is very stubborn and will not back down from a fight unless she can’t physically fight anymore. This stubborn carries on into her beliefs as she will viciously defend Communism in any verbal debate. She also respects people who are noble.

Backstory: For a history of the Soviet Empire, see the overview. Nikita was born on the 23rd of August 2025, ten years after the discovery of the Barnardites and was brought up as a loyal Soviet by two parents who were also soldiers. At the age of 17 (as 17 year olds are counted as adults), Nikita volunteered for the Red Iron project and became Red Iron.

After intense training, Nikita was send into space along with platoons of supersoldiers to fight the Barnardites. She saw intense fighting over the next few years and all of her comrades died in battle. While other Soviet soldiers replaced them on the front lines alongside Nikita she distanced herself from making new friends.

She learned that her father had died during a battle on an outer-rim colony which only encouraged her to fight more. The Barnardites were pushed back into their home system and victory seemed all but certain.

Now, with the Barnardites on their knees, Nikita is in the final charge.

Known enemies: Barnardites, Fascists

Known rivals: Capitalists

Known allies/friends: The USSR/Soviet Union, Viktor, Vladimir, Nikolia, Boris, Dimitri, Charles, Zhang Wei, Wang Jie, Anna, Vera, Dina, Albina (all comrades who died in battle)

Known Family: Dimitri Travoski (father, deceased), Annabel Travoski (mother)

Companion: None

Weapons: Lein mark battle rifle and an energy blade (see Sovier Empire faction in overview)

Gear/gadgets: Red Iron battle armour (see picture and overview). She flies a Trotsky Mark 4 battle vessel (see overview)

Powers/abilities: Eidetic memory, enhanced strength, agility, reflexes and healing factor.

Skills: Skilled in multiple forms of melee combat, firearms, tactics, leadership and can also speak multiple languages including English, Mandarin and Korean.

Weaknesses: Her sense of duty can be exploited as can her sense of loss. Her armour is vulnerable to advanced EMP blasts.

Character quote: (while dealing with a fugitive) "I have something to fight for. A Family a cause, an empire can you really say the same traitor?"

Character’s theme song:





Wait, what am I doing here?

Universe from: Marvel 6-1-6

Alignment: Chaotic Neutral

Name: Wade Wilson

Alias/nickname: Deadpool

Age: I don't look a day over twenty!

Gender and sexuality: Alright Professor Oak, can you not see my bulge? Also, are you hitting on me?

Species/race: I'm a giant, walking tumour, with a charming personality! Ladies love it!

Appearance:
latest


The red suit is so that the bad guys don't see me bleed

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Ain't this just a face you wanna kiss, ladies?

(Optional) Clothes: Why is this optional? Are people running around nude? If that's the case I'd be glad to join. You know, as long as they aren't old people. Or Thanos. No one wants to see his big purple dotdotdot Velociraptor

Likes: Chimichangas, dogs, pancakes and...You know what, why is this section important anyway? It this a character sheet or an Eharmony profile?

Dislikes: Cows, Deathstroke and people who can't RP me right.

Personality: Deadpool is very comedic, although this appears to be caused in part by his mental illness.

That's right, true believers! You're basically laughing at a guy who's mentally unwell.

He is quick to act without thinking and is very impulsive. Deadpool used to present a morally grey personality, with no problem of disregarding other people. However overtime and especially after the discovery of his daughter Wade developed more of a conscience.

Wasn't a lot of that written out of continuity? I dunno, Marvel does what it does. The Multiverse is too confusing.

Deadpool commonly develops obsessions with words and people, repeatedly mentioning the words duodenum and Chimichanga, the phrase "Sphincter says what?", and is frequently preoccupied by thoughts of Bea Arthur and the Olsen Twins.

Don't judge me, they're the legal age now. I'm not Bleedman!

Backstory (if OC give some details about the universe): Ohh here we go. You wanna hear this old story? Basically, I got cancer in my everywhere so as I didn't wanna die I signed up with Weapon X. They were major dicks who pumped me full of old Loggie's healing factor and then did a bunch of messed up experiments on...As you do. You know, science.

They'd put me in a "pool" of people to see how long I'd last. That's how I got my name I guess. After I escaped I spent some time as a villain, discovered I was a comic book character, went into space, fought a Godzilla ripoff, saved the universe a few times...You know, typical superhero stuff. Survived the last few times Marvel rebooted their universe. Even fought a few evil versions of myself and pissed off Thanos.

Then Nick Fury went and killed The Watcher and I suddenly found out I had a daughter. Teamed up with Old Loggie, Captin' Merica and SHIELD and I eventually found her. Left a whole lot of dead bodies behind me. Just as we were having a moment, the planet went and exploded.


Can't I catch a break?



Yeah so now the Multiverse is under threat again and it's up to yours truly to save it...Again.


Known enemies: A lot. Most of them died horribly. Except Thanos, he's protected by his popularity. Hell, the guy's even showing up in Infinity War. A party I didn't get an invitation to!

Known rivals: Wolverine...I guess? I mean I like to pretend we're pretty close but we're not.

Known allies/friends: Mistress Death, The Deadpool Corps (technically deceased) Copycat (deceased), Domino, The X-men, the Avengers, The ghost of Benjamin Franklin, Heroes for Hire, Dazzler, Elektra, Daredevil...Okay, this is going to be a long-ass list. Let's just assume that every other hero in the Marvel Universe is kinda buddies with me dotdotdot Especially Pe..I mean Spider-man.

Known Family: A lot of ex-wives, a few dozen clones and my daughter Ellie.

Companion: Does the yellow box voice guy count? No? Fine then, I don't need a companion. I'm sexy enough as it is.

Weapons:

Wilson wields a pair of katanas, he employs any number of weapons depending on his current assignments. Most often, Deadpool uses multiple types of guns, grenades, swords, sai,and knives. Wade is mainly seen using a gun or edged weapon, including hammers and axes, though he mostly uses multiple types of swords and knives.

Swords, knives, cats, Hulk fists...Whatever I can get my hands on, including my own limbs when they get cut off.

Gear/gadgets:

latest


A space Sedan I got from a mercenary. Look at that little face and how happy he is.

Powers/abilities:

Regenerative Healing Factor: Deadpool possesses a superhuman healing factor derived from that of the mutant Wolverine that allows him to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human. Deadpool is able to heal from injuries such as slashes, puncture wounds, bullet wounds, beheading, and severe burns within moments. His healing factor is significantly more powerful than Wolverine's as he can regrow missing limbs and organs and was able to recover after the Hulk liquidated everything from his waist up. His head or any other limb can be reattached using this ability.

Even though being beheaded, Deadpool can still move his body normally.Unlike Wolverine's natural healing factor, Deadpool's is mentally driven to a partial extent.

See, I'm better at whatever it is Wolverine does!




Foreign Chemical Resistance: Deadpool's body is highly resistant to most drugs and toxins. For example, it is extremely difficult, though not impossible, for him to become intoxicated (Blind Al made several references to Deadpool being hung-over since he once drunkenly spoke to the Teletubbies on the TV he was watching). He can, momentarily, be affected by certain drugs (tranquilizers), if exposed to a large enough dosage.

Shh! Don't tell them that, they'll just use it against me!

Disease Immunity: The unique regenerative qualities of Deadpool's healing factor also extend to his immune system, he is immune to all diseases, infections, disorders, imperfection, and resistant to elemental extremes.

Welllll....Except cancer.

Immortality: Deadpool's healing factor provides him with an endless lifespan by halting the aging process. His lifespan is extended to such a degree, that an alternate reality version of him was alive and still in business as Deadpool 800 years in the future.

He didn't look a day over twenty.

Telepathic Immunity: The healing factor causes his brain to be in a constant state of flux and regeneration, rendering him immune to psychics such as Cable, Emma Frost and the Red Onslaught. Deadpool is even immune to the Ghost Rider's penance stare. He was able to be telepathically linked by Psylocke.

Possession Resistance: Similar to the telepathic immunity, Deadpool is able to remain in control of himself while supernatural beings are trying to take control of him. During Xaphan's attempt to take control of him, Wade was able to fight for control of his body.

Enhanced Strength: Deadpool is rated as having a superhuman level of strength capable of lifting 2 tons

Enhanced Speed: Deadpool can easily reach speeds of 80 mph, and attack faster than the eye can follow.

Superhuman Stamina: Deadpool's musculature generates considerably less fatigue toxins than the muscles of an ordinary human being, granting him superhuman levels of stamina in all physical activities. He can physically exert himself at peak capacity for several days before fatigue takes over.

Superhuman Agility: Deadpool's agility, flexibility, dexterity, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.

Superhuman Reflexes: His reflexes far superior to those of even the finest human athlete. His auto-reflexes allow him to easily dodge gunfire and attacks even when not consciously aware of them, his reflexes can be used to attack and counter instead of just for defensive purposes.

Superhuman Durability: Skin, bone, and muscle tissues are augmented to levels that are considerably stronger and harder than human and the tissues are impervious to injury to an extraordinary extent. He is "well-endowed," possesses a perfect, golden-proportioned body, even without training his muscles are brawny and his body shape doesn't change no matter how much calories he intakes.

In other words I'm a sexy badass

Skills: Master Martial Artist: Deadpool is an extraordinary hand-to-hand combatant and is a master in multiple unarmed combat techniques. He has been shown fighting such amazingly skilled fighters as Wolverine and Taskmaster and even defeating them in hand to hand combat. This shows that Deadpool himself is among the most skilled fighters in the Marvel universe, although in some fights it has been attributed to him being unpredictable because of his insanity.

Master Assassin: He is a master of assassination techniques, espionage methods, covert operations, infiltration methods, escape artistry, marksmanship, and is highly skilled with many bladed weapons (frequently carrying two swords strapped to his back), and a number of other weapons including firearms.

Multilingual: He is fluent in Spanish, Japanese, German and Russian.

Medium Awareness: Possibly as a result of his mental state, he is aware that he is a fictional comic book character allowing him to break the Fourth wall.

Unpredictability: It is difficult for anyone to know what Deadpool will do at any given moment, given that he himself barely knows what he'll do at any given moment. This makes it difficult for most opponents to predict what he will do. According to Taskmaster, whose abilities allowed him to analyze and copy the mercenary's fighting style, Deadpool always dodges to the left.

I don't even know what I'm doing sometimes!

Weaknesses: I thought I said don't tell anyone!

Mental state: His healing abilities render his brain unreadable to telepaths, but its constant healing also makes him highly unstable and prone to violent outbursts without the slightest provocation, at least against those he knows could handle. Even with his healing factor, Deadpool can still feel pain from damages taken, although he has a notably high pain tolerance. While it has been shown that Deadpool's condition may not be the source of his instability, it only makes it worse. In several flashbacks to his childhood he was still shown to be unhinged, and curing his condition did not make him any saner.

Annoying: Wade's incessant talking has also proven to make him a very irritating person to be around. Many heroes often find themselves at wits' end around him; this makes for poor ability to cooperate with him in team efforts. Domino once said that Deadpool's most lethal weapon is his mouth. He will blabber nonsense during the whole fight, distracting and maiming the opponent until the latter "surrenders or commits suicide."

I'm not annoying, fuck you too!

Cure for Cancer: Wade's healing factor was specifically designed to replace his bodies cells as fast as they were being destroyed by his illness. Until recently when both his healing factor and illness were removed, should his cancer be cured then his healing factor would be rapidly producing redundant new cells. Which if left unchecked would cause horrible growths over the body and would eventually explode, as demonstrated on the Super Skrulls with Deadpool's powers.

Phobias: Deadpool has bovinophobia, which is the fear of cows as he believes their stare to be chilling, like they're "waiting".

Hey, everyone's afraid of sharks and they only kill nine or ten people a year. Cows kill over a hundred people a year. Fear the real killer.

He may also be scared of chickens, just like Domino is, however this may also have been an attempt to find common ground with her, as he was later able to put one in her path to stop her.

Hey, we're the perfect couple. She's scared of chickens, I'm scared of cows... As long as we stay away from barns. I ship it.

During Deadpool's adventure to save the multiverse from the Awareness, it was revealed that his worst fear is to be truly and utterly alone.

The feels.

Mystical Curse: Deadpool was cursed for a short time by Loki, who had claimed to be his father. The curse made him look like Tom Cruise, rendered his face totally invulnerable, and caused his life to "fall to ruin." The curse was removed when Deadpool reconciled with his true father, who he met in a bar without ever realizing who it was.

This seems to contradict an issue of "Cable & Deadpool" when a conversation between Cable and Deadpool about their pasts and parents, Deadpool's father is shown dying when he was a teenager, however when questioned on the truth of the story by Cable, Deadpool responds, "I'll tell you the truth when you tell me."

Continuity...What's that?!

(Optional) Character quote: A quote from the character that you think is important like regarding where they stand on something, how they see themselves or how they see others.

Erm...I guess this'll have to do.

GoRTbJg.jpg


(Optional) Character’s theme song:



 
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Universe from: WWE


Alignment: Chaotic Good


Name: Ultimate Warrior


Alias/nickname: Warrior


Age: Aprox. 31


Gender and sexuality: Male, Heterosexual


Species/race: Human(oid)


Appearance:


ultimatewarrior_1_full.png



Likes: Destrucity, wrestling, combat in general, etc.


Dislikes: Hulk Hogan


Personality: Willing to fight for his philosophies, his loyal fanbase of Warriors, and true destrucity (the truce between one's destiny and one's reality.) He seems mad, but that's just how he talks.


Backstory: Hailing from parts unknown, Warrior one day came to the shores of America in search of a place to test his brute strength and barbaric skills. He joined as many wrestling promotions as possible, spending most of his career at WWF before jumping ship and heading to WCW. He stayed there for a while before going on a spirit journey. When he awakened, he found the world had changed. He stayed there to set himself as an example to the next generation of wrestlers.


Known enemies: Papa Shango, Sgt. Slaughter, Macho King and Sensational Sherri.


Known rivals: Hulk Hogan


Known allies/friends: Sting, his loyal fanbase, and whoever is willing to carry him to wherever conflict is.


Powers/abilities: Superior wrestling, Super strength, enhanced endurance, accessing "The World of Parts Unknown"


Skills: As a pro wrestler in a world where it's a legitimate sport, he is a capable athlete.


Weaknesses: He's still a mortal man, and can be hurt on the physical plane. The spirit of the warrior, however, can never die. (that's a metaphor, by the way. he can die.) He's also weak to voodoo.


(Optional) Character quote: "THE FAMILY THAT I LIVE FOR ONLY BREATHES THE AIR THAT SMELLS OF COMBAT!"


(Optional) Character’s theme song: [media]



[/media]
 
Character app


Universe from: Dying Light


Alignment: Neutral Good


Name: Kyle Crane


Alias/nickname: Al Capone


Age: 40


Gender and sexuality: Hertosexual Male


Species/race: Human


Appearance:
340



Likes: Helping people, weapon crafting, parkour


Dislikes: Dictators, bullies, zombies, bullshit ideologies, and philosophies


Personality: Crane is a very realistic depiction of how a stable, enduring and courageous individual would approach an actual apocalypse. Crane seems to rely on tactics and maneuverability, instead of brute force and unstoppable power; a trope within the zombie genre.


Humor and sarcasm is used a lot in his speech, as well as distressful remarks when under pressure, and will say things that players would possibly say in the same situation, which makes him oddly relate-able. Crane is also up to date with 2014 popular culture, and makes subtle references and allusions.


He is not overly boastful and possibly does not want to be celebrated, as he turned down a famous journalist'srequest to put him in his credits after returning his lost reports. Though he is competitive, and will not deny his skill if contested by a fellow runner, or even one of Rais's runners.


Crane's incentives are unknown, but as he is a freelance agent it can be assumed that he is lured by money, though he is noted by getting "emotionally attached to subjects".


Backstory: GRE operative Kyle Crane is dropped into the quarantine zone city of Harranvia airplane. His mission involves getting in contact with Kadir Suleiman and securing the file in his possession, which is said to contain an info crucial to the odds of the world surviving the virus's outbreak. Upon his arrival he gets ambushed and beaten on by a group of Rais' Men. He uses his sidearm, which draws in the infected and gets Kyle bitten. With his consciousness slowly drifting away, he gets saved by the Runners, who take him to their headquarters - The Tower. Not much is known about Crane's background except that he is from Chicago which can be gathered from dialogue in-game.


Known enemies/rivals: Rais' men, Rais, Tahir,


Known allies/friends/family: The people of the Tower, Jade (deceased), Brecken, Rahim (deceased), Spike, The Runners


Weapons: A variety of swords, knifes, battle-axes, and hatchets


Gear/gadgets: Flashlight (Normal/UV), grappling hook, and whatever he can find or craft


Powers/abilities: (See here) Skills


Skills: Parkour specialist and adept fighter, can craft various items, weapon upgrades, car parts, and good driver. (His crafting can get a bit ridiculous at times. Battery + Wire + Knife = electro knife)


Weaknesses: He's completely human. For the sake of simplicity we're ignoring the fact that he's bitten. He also gets emotionally attached to subjects.


Character quote:


"I don't know if I can fix this, but I'm sure as hell gonna try."


-Kyle


Character’s theme song:[media]



[/media]
(That's not actually him in the video)


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Character app


Universe from: Dead Space


Alignment: Neutral Good


Name: Isaac Clarke


Alias/nickname: N/A


Age: 49


Gender and sexuality: Hertosexual Male


Species/race: Human


Appearance: (Face)
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(Armor)


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Likes: Engineering


Dislikes: Nercomorphs, Unitologists, and Markers


Personality:

Even before the events of Dead Space, Isaac Clarke had strong resentment for Unitologists, an emotion that originated from the actions of his mother, who had spent the family funds on exploring Unitology. After the events of Dead Space, this feeling would mutate from distrust into hatred. Isaac enrolled in the electrical and mechanical engineering course, joined the Merchant Marines and focused on major shipping lines. Isaac then tried to find out where his father was, but he had been missing for quite some time and his personal files were kept classified by EarthGov. Isaac loved Nicole deeply, as shown by his determination to find her among the infested USG Ishimura. Isaac was also heavily distraught after finding out that Nicole had committed suicide during the initial Necromorph infestation and that his visions up to that point were merely hallucinations caused by the Markers.


Even three years later, during the events on the Sprawl, Isaac found himself unable to let go of Nicole, and was saddened and weakened by her continuous psychological presence. Fortunately, as Isaac traveled deeper into the Sprawl, he displayed strength against Nicole and was increasingly more willing to let go of her. Even so, Isaac was consumed with guilt over the death of Nicole, as he had encouraged her to take up a post on the USG Ishimura.


He is a selfless and determined individual as shown throughout the series. Some examples are him activating a gunship so Ellie can be rescued despite her protests, not wanting her to end up like Nicole, and him trying to save a fellow engineer (Santos) from a cable car under attack by a large Necromorph when doing so was dangerous to his own life -- when Carver cut out the cable from the car and send both the engineer and the monster to their deaths, Isaac was angry and distraught.


As a CEC Engineer, Isaac is extremely resourceful. He displays his best abilities in hacking, repairing and dismantling technological machines. An example of this came about during the Sprawl outbreak, where he dismantled a Kinesis Therapy machine box in the hospital and removed its Kinesis Module for his own uses, along with a Stasis Module some time later. Also, he was able to improvise the creation of a Plasma Cutter using a flashlight and a surgical module when he tried to help a survivor. Due to his experience on the USG Ishimura and the betrayal of Kendra, Isaac was understandably slow to trust the people around him. However, he would still go out of his way to help others if the situation allowed for it.


Backstory :





Born on June 5, 2465. Isaac lived with his parents. Poul Clarke, a ship designer, and Octavia Clarke, a Unitologist, in the Northeastern American seaboard sector. As a child, Isaac lived most of his life with his mother as his father left on a mission before he could even get to know him. Isaac takes after his father and obtained an education in electrical and mechanical engineering. He was later selected to attend a prominent engineering academy. Unfortunately, he was unable to afford the tuition fees as his mother, a devout Unitologist, spent the family funds to purchase a vested-level title in the Church of Unitology. This led to his distrust and hatred for Unitologists and Unitology in general.


Despite financial difficulties, Isaac manages to graduate with high honors from a lesser college to become a systems engineer. Several years later, he signs up for the Merchant Marines division, allowing him to prove his abilities in original engineering situations to his superiors. Impressed by his progress, Isaac’s superiors promoted Isaac to a position closer to major shipping lines. At an unspecified time, Isaac worked on the Ishimura. Isaac lived with Nicole Brennan, but his career had begun to stagnate around the same time as her assignment to the Ishimura two years prior to its communication blackout.


In 2508, Isaac volunteered to be a part of an emergency response unit attached to the USG Kellion. The crew was dispatched to the USG Ishimura, the CEC mining ship was last reported orbiting Aegis VII on its mission to crack the planet, their mission was to investigate the distress signals[3] sent by the ship and to discover the reason behind the total communication black out. Upon their arrival, the Kellion tried to hail the Ishimura to establish communication with the ship’s crew, but was greeted with static messages. Unfortunately, as the Kellion tried to land on the Ishimura, the ship was severely damaged by a docking procedure malfunction and was forced to crash land into the landing bay. Due to the emergency crash land, the Kellion lost its port booster.


Shortly after disembarking from the damaged Kellion and noticing that the ship seems to be deserted, the party was attacked by several unidentified entities in the flight lounge, later these entities were revealed to betheIshimura's deceased crew members being reanimated by a recombinant extraterrestrial infection known as Necromorphs. In the aftermath of the attack, only Isaac Clarke, the engineer, Computer Specialist Kendra Daniels, and the team’s commander, Zach Hammond survived.


Isaac was separated from the emergency response unit and avoided his pursuers by escaping in a nearby elevator. Still in touch with Kendra and Hammond via RIGlink, Isaac aided in the Ishimura’s repair by fulfilling numerous tasks across the ship. Despite the Necromorph’s opposition, a CQD beacon was eventually placed on an asteroid chunk undergoing ore extraction and purged from the mining hold. The signal attracted the attention of a military vessel, the USM Valor. However, the crews of the Valor were slaughtered shortly, after they recovered an Ishimura escape pod containing a Slasher, trapped and unintentionally jettisoned from the ship's bridge by Hammond.


With most of its crews dead or being transformed into Necromorphs, the Valor was left to drift out of control and subsequently sideswiped the Ishimura, violently crashing into it. A successful attempt to retrieve the Valor’s singularity core nonetheless resulted in Hammond’s death at the hands of an Enhanced Brute. Returning to the Ishimura, Isaac was contacted by Dr. Terrence Kyne, a scientist who planned to return Marker 3A to the colony below via the remaining shuttle.


After Isaac repairs the shuttle with the Valor’s singularity core and restored its navigation discs, Kyne was shot and killed by Kendra. She revealed herself to be a covert Earth Government agent, and that the entire conflict on Aegis VII was due to CEC interference with the Marker. Shortly thereafter she departed with the Marker.


Left for dead on the Ishimura, Isaac was saved by Nicole. After appearing, she compelled him to take the Marker back to Aegis VII, recalling the shuttle in the process. She forced Kendra to abandon ship in an escape pod. Once on the devastated planet, Isaac finally succeeded in returning it to its pedestal. This resulted in a massive EMP that disabled the gravity tethers holding the chunk of Aegis VII above orbit causing it to fall back onto the planet pulled by its gravity. Kendra appeared and removed the Marker from the pedestal with the intention to load it into the shuttle and return to Earth.


Before leaving Isaac to his fate, Kendra insists that he had gone insane. She forced him to watch the conclusion of Nicole’s video where he learned that she had committed suicide during the outbreak on the ship. The Marker used Nicole’s voice and appearance in his hallucinations. Despondent, Isaac returned to the shuttle pad in time to see the Hive Mind brutally kill Kendra. It attacked Isaac, but he defeated it.


After the engagement, Isaac piloted the Executive Shuttle just in time to escape the colony as the tectonic load crashed down onto the planet. After his narrow escape, he reviewed Nicole’s video one more time before being attacked by a hallucination of Nicole.


Three years after the Aegis VII incident, Isaac’s shuttle was picked up by Recovery Patrol X22376 commanded by Captain Maxmillian Reinhardt and Xander Sklar.


After his rescue, Isaac was placed in a stasis chamber and taken to Titan Station. There, he, alongside scientist Nolan Stross and several others, would spend the next three years subjected to experimentation by Earth Government in Project Telomere. Isaac was confined to the psych ward in Titan Memorial Medical Center and was diagnosed with dementia and post-traumatic stress disorder. Using the information imprinted on his mind by Marker 3A, memory suppressants were used to keep him and the others in check as they manufactured the blueprint that would allow the Earth Government to build the Site 12 Marker.


When a Necromorph infestation suddenly ravaged the Sprawl, Isaac awoke in a hospital and was freed by Franco Delille, who was then transformed into a Necromorph, after escaping the overrun hospital he was forced to make his way to a woman named Daina, Franco’s superior. As a result of stasis and the memory suppressants, Isaac was unable to remember the past three years or how he had ended up on the Sprawl. Daina claimed that she could cure Clarke’s dementia, which was allegedly killing him. Left with no choice, Isaac made his way to Daina, surviving encounters with Necromorphs, insane survivors and Earth Government troops ordered to kill him, led by the Titan Station Director Hans Tiedemann.


Along the way, Isaac experienced more disturbing hallucinations from his dementia, most notably apparitions of Nicole. Eventually, Isaac made his way through the Sprawl’s Church of Unitology to Daina’s location, only to find out that she was a devout Unitologist fanatic sent to capture him. It became clear that, as well as being forced to survive the Necromorph onslaught, Isaac was also caught in the middle of a growing conflict between the Earth Government and the Church of Unitology. Both sought to possess Isaac because the Red Marker from the previous Aegis VII Incident had left the knowledge of how to build Markers in Isaac’s mind. The Government was after that technology to study its effects and possibly develop it into a weapon, while Unitologist fanatics wished to build their own Markers in the interests of their faith.


Isaac was saved from capture by a Government gunship, which killed all Unitologists present, and forced Isaac into a maintenance hallway. There, Isaac was attacked by a massive Necromorph and, as he escaped, managed to destroy both his pursuers. Helpless, with no contacts or a feasible escape plan, Isaac was contacted by fellow test subject Nolan Stross. Isaac encountered Stross several times before, during which Stross revealed that he also encountered the Red Marker and was used to build new ones alongside Isaac.


Stross informed Isaac that there is a way to destroy the new Marker and guided him to its location. Along the way, Isaac encountered another survivor, Ellie Langford, who rejected his offer of help and absconded. Some time later Isaac was contacted by Ellie, who found Stross on her way towards Government Sector. Agreeing to work together and to keep Stross alive, Isaac made his way to them. Despite several attempts by Director Tiedemann to thwart Isaac’s efforts, including forcibly separating a portion of the Sprawl, Isaac, Ellie and Stross were still able to progress.


During these events, Isaac discovered the recovered USG Ishimura, almost fully repaired, and was forced on board to use the gravity tethers to prevent the government section from drifting away from the Sprawl. As Isaac traveled the ship’s halls, his hallucinations became more aggressive and frequent. Eventually, however, Stross’ already weak mental state collapsed and he attacked Ellie, removing one of her eyes. The insane Stross later attacked Isaac, who was forced to kill him. Making his way to Ellie through a mining area, the Nicole apparition attacked Isaac and demanded why he held on to her memory.


Isaac revealed that he was obsessed and riddled with guilt because he convinced her to board the Ishimurain the first place, thus resulting in her death. He could not let her go because she was the only thing in the world that still mattered to him. The Nicole apparition was seemingly satisfied with this answer, and revealed that "acceptance" was the final step in Isaac’s recovery. Using a mining drill, Isaac and Ellie made their way to the Government Sector, where Ellie found a working gunship.


After a moment of contemplation, Isaac activated the gunship from outside, instructing Ellie to leave him and escape. Assuring the heartbroken Ellie that she would be safe, Isaac kept going to the Marker’s location. As Nicole’s illusion guided Isaac to the Marker, he remained uncertain of his subsequent actions. He was also forced to evade Tiedemann’s personal troops, thwarting them by cutting the power to the sector and letting a horde of Necromorphs loose on the security force. Continuing his way to the Marker, Isaac came to a machine which was the subject of Stross’ mental state. The machine activated the parts of Isaac’s brain where the Marker code, along with his lost memories, were stored. At this period, the Necromorphs had already reached the Marker in numbers sufficient to initiate a convergence event.


Hunted by the deadly Ubermorph, Isaac was able to make his way to the Marker, where an angry and partially burned Tiedemann awaited him. After Isaac disarmed and killed Tiedemann, Nicole’s apparition embraced him in front of the Marker and told him that he had to die, as the Marker had to inherit all of its creators to be complete or become annihilated in the Convergence taking the whole station with it. Isaac entered a state of limbo, in which he mentally managed to break free of the Marker’s influence.


As soon as Isaac regained sanity, he resigned himself to his death. This, however, was not to pass. Ellie was able to collect him with the gunship Isaac sent her away in by bursting through the roof of the room where The Marker was kept in. As she navigates through the collapsing Titan Station Isaac engages the thrusters on his suit and boosts to the ship moments before the whole sector collapses. Isaac, haunted by his past, expected all this to be another cruel hallucination. Thankfully, all that sat beside him was a grateful Ellie.


Known enemies/rivals: Necromorphs, Nicole, His dementia, Unitologists


Known allies/friends/family: Ellie


Companion: N/A


Weapons: Technically his weapons are also his tools and that goes under gear/gadgets.


Gear/gadgets: Plsama Cutter


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The Ripper


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Line Gun


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Contact Beam


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RIG (Engineering Suit variation)


The engineering suit is an exosuit that completely covers the wearer's body. There are several variations to the engineering suit, each one of which is suited for various working environments. The working environment, the wearer's certification, and the degree of the working environment's hazardousness will determine which variation is the most appropriate.


Engineering suit features include:


Stasis Module


Stasis is used to severely decrease the speed of machinery. It is usually used to slow down machinery that is malfunctioning, allowing a safe approach (for example, mechanical doors rapidly opening and shutting, so Stasis would be used to slow the door down to a safe pace).


Kinesis Module


Kinesis allows the user to lift heavy objects with ease. It will allow the user to lift all but the heaviest of objects as if they weighed nothing. If some machinery is located on a track, Kinesis can be used to roll it along that track if the object is too heavy to move via conventional means.


Oxygen Storage


The engineering suits will become airtight when entering a vacuum (or an area with a toxic atmosphere), allowing the user to breathe using oxygen stored in the suit. This oxygen will refill once the user either enters an area with normal air again, or makes use of an oxygen refilling station or air can. Areas in a vacuum that require long periods of work will often be equipped with Oxygen Recharge Stations, which will automatically refill the suit's oxygen storage to the maximum, and can be used an unlimited number of times.


Zero-Gravity Boots


Allows the wearer cling to metal surfaces when in zero-gravity environments.


Maneuvering Thrusters


Maneuvering thrusters allows user to navigate easily in a zero-gravity environment.


Radiation Protection and Geiger Counter


Engineering suits seem to offer protection from radiation and have a Geiger counter built in. This can be seen when Isaac must Clear Radioactive Material to access the USM Valor


Powers/abilities: N/A


Skills:

  • Genius-level Intellect
  • Expert Engineer
  • Excellent Improvisor
  • Mentally and Physically Resilient
  • Sufficiently Skilled Marksman
  • Loyal
  • Tenacious


Weaknesses: He's just a normal person.


Character quote: "Good men mean well. We just don't end up doing well."


Character’s theme song:[media]
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The 11th Doctor



Universe from: Doctor Who


Alignment: Neutral Good


Name: The Doctor (11th)


Alias/nickname: Raggedy Man, The Raggedy Doctor


Age: possibly in the 1000s


Gender and sexuality: Male, heterosexual


Species/race: Timelord


Appearance:
Eleventhdoctornew.jpg



Personality: The Eleventh Doctor was energetic, lively, eccentric, resourceful, and quick-thinking, able to spin things to his point of view and find positive outlooks in negative situations and, while he preferred to settle problems through negotiation rather than violence, he was willing to result to violence when he deemed it necessary.


Backstory: After absorbing a vast amount of radiation from the Immortality Gate in order to save Wilfred Mott, the Tenth Doctor regenerated in his TARDIS, with the energy released causing great damage to the vessel. Focused initially on his new form, the Eleventh Doctor did not immediately realise the TARDIS was on fire and about to crash. When he did, he seemed to enjoy the thrill of the moment, gleefully shouting, "Geronimo!", as his TARDIS plummeted to Earth.


Known enemies/rivals: Daleks, The Master, War-Lords


Known allies/friends/family: His Companions, River Song, M


Companion: Handles


Weapons: N/A


Gear/gadgets: Sonic Screwdriver, damaged TARDIS full of alien technology, psychic paper


Powers/abilities: Extremely intelligent, posses some short-range telepathic powers and when mortally wounded he regenerates.


Skills: The eleventh incarnation was a brilliant strategist, able to win the Battle of Demon's Run in only three minutes and forty two seconds, and orchestrating the defeat of the Creevix with the aid of his previous incarnations. During the Siege of Trenzalore, the Doctor was able to defeat many opponents despite the various tricks they tried to use, defeating them with clever ruses and well chosen words; Under the effect of the Truth Field in Christmas, the Doctor could only lie by telling half-truths, and not elaborating on the subject he was deceitful with, grinning to show an unconcerned attitude.


The Doctor had incredible eyesight and an eidetic memory. He could scan an entire scene and pick out tiny details that most people would miss. He encouraged others to do the same. He was also an extremely good detective, able to anticipate how Melody Pond would attempt to assassinate him. He could also analyse objects by taste or smell.


Weaknesses: He can permanently die if he dies before regenerating. Time Lords can only regenerate 12 times before dying (he is on 12th and final regeneration).


Character quote: [media]



[/media]
Character’s theme song: [media]



[/media]
Suigintou



Universe from: Rozen Maiden


Alignment: True Neutral


Name: Suigintou


Alias/nickname:


Age: Unknown


Gender and sexuality: Female, Bisexual


Species/race: Living Doll


Appearance:
latest



Personality:


Suigintou's characteristics thorough the series appear to be sadistic, spiteful, and arrogant, while desire to win the Alice Game is the strongest of all the dolls, and is primarily driven by her wish to gain the attention of their "Father", the fantastic dollmaker Rozen. Sadistic, spiteful, and arrogant, Suigintou has no inhibitions when it comes to the Alice Game. She will use any method available to her, regardless of how brutal it may be, to reach victory. Although she avoids socializing with her sister dolls, she has a particularly bitter hatred forShinku. However, upon meeting Megu, her medium, Suigintou's attitude and motivations begin to shift; she begins to feel a strong affection for someone other than Rozen, and a will to fight for something other than the honor of becoming "Alice", the perfect girl. Suigintou's desire to protect Megu begins to even overpower her wish to meet "Father," and she hopes to use the collected Rosa Mysticae, not to become Alice, but to heal Megu's heart ailment instead. However, Suigintou fails in this endeavor, in the end discovering to her horror that she has used up Megu's energy. She also hates being called "junk."


Backstory (if OC give some details about the universe):

Rozen Maiden Ouvertüre


Episode 01 - Ewigkeit


Shown in the beginning of Ouvertüre, Suigintou is lying on a shelf, where Rozen left her, while he was working on the other dolls. Since her love was very strong for him, she came alive and came crawling to find him. She found her clothes and somehow managed to put them on, later continuing to search for her 'father'.


The series comes back to the present, where Suigintou went to Megu, who has received a bouquet of dark, red roses from her parents. When Megu asks her if they are magnificent, she scatters them, saying that she hates those flowers. Meanwhile, in the Sakurada house, Souseiseki begins to tell their story to Jun.


The events happened in the 19th century in London. Suiseiseki stopped the fight between Shinku and her twin, and while sitting in an N-Field, Suigintou began to emerge from the water, scaring her by asking where Rozen was. Later, she appeared out of the mirror, in Sarah's room, where she met Shinku.


Episode 02 - Eitelkeit


Shinku started taking care of Suigintou, by teaching her how to stand up and walk, how to serve tea and many other things. Some days later, Shinku went to an N-Field, to fight Souseiseki, but Suigintou followed them through the mirror. After saying that she is the first Rozen Maiden, Souiseiseki sliced her in half. Shinku revealed that she has no Rosa Mystica, she moved because of her affection for Rozen, and that she is therefore already dead. However, Rozen recognized her as a Rozen Maiden, gave her a Rosa Mystica and even repaired her.


Later, Suigintou and Shinku met, but the latter could not believe it and stated that Suigintou is different from the other dolls by the fact that she is incomplete. Suigintou started to argue with Shinku by saying that she helped her only to feel superior and that she, the first doll, is the only one who will become Alice, while crushing Shinku's brooch of Rozen. When the two started to fight, Laplace's Demon appeared and said that the Alice Game of that era had come to an end.


Known enemies/rivals: Her Sisters


Known allies/friends/family: The other Rozen Maiden dolls, Rozen/Adam Rose


Companion: Her artificial spirit, "Meimei"


Weapons:With her arrow-like feathers, she can conjure up a shield, a large sword, or even twin black dragon heads.


Gear/gadgets: Her Doll Case


Powers/abilities: Flight


Skills: uigintou can also create destructive blue flames as a last resort in battle. Suigintou's varied abilities, particularly when combined with her savagely cunning nature, make her one of the strongest players in the Alice Game.


Weaknesses: Looses Composure when being called Junk


(Optional) Character quote: "There is no way a despicable doll like you can become Alice. The one to become Alice is me. The one who loves father more than anyone. I will become Alice. Father will hold me close to his heart and he will gaze only upon me. ”


—Suigintou to Shinku,


(Optional) Character’s theme song: [media]
[/media]
 
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Universe from: JoJo's Bizarre Adventure


Alignment: Chaotic Good


Name: Jotaro Kujo


Aliases/nicknames: JoJo


Age: 18


Race: Human


Gender/sexuality: Male/heterosexual


Personality: Jotaro is introduced as rather rough and delinquent; but he is dedicated, fair, and loyal. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude. Two of Jotaro's schoolmates and the school nurse affirm that it seems impossible to best him in a fight. After gaining Star Platinum, this trait easily carries over to his encounters with new Stand users.


Jotaro loves his mother and respects his grandfather, although he may not be overt about displaying it. It is not that he is unaware of his own love and/or respect - rather, he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Jotaro as a very aloof and callous person when he is in reality caring and reverent.


Jotaro is both fierce and gentle, and he shows these traits in various scenes, from the fight with N'Dour to the encounter with the D'Arbys. One shining example is how he spared Noriaki Kakyoin, instead of destroying him outright - even putting his own life on the line just to save Kakyoin from Dio's deadly slavery.


Jotaro is occasionally chased by adoring girls, including his classmates, whom he ignores or drives away; particularly when they begin to fuss or bicker.


He is Dio's main target, who acknowledges that Jotaro is his greatest threat. Apparently key to Jotaro's percieved chance of success in his final battle with Dio is the extent to which Dio is able to anger him.


Appearance:


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Backstory: Much of Jotaro's youth was that of a normal Japanese child.


He participated in many activities, including playing ball as a toddler, running track as a young boy, and attending school. Throughout this, he was supported and supervised by his mother, Holy, while his father was constantly on tour.


In 1987, at the age of seventeen, Jotaro severely injured four gang members in a fight. Knowing his strength could not grow to such a length, he began thinking he was possessed by an "evil spirit" and so turned himself into the police. Despite the police and Holy telling him he was free to go, Jotaro insisted on staying, demonstrating the danger by taking one of the policeman's guns and shooting himself in the head. He was not killed, however, as a third arm appeared to him and was able to catch the bullet in mid-air.


Holy soon called her father, Joseph Joestar, to work out the situation. After a brief chat between Jotaro and Joseph failed to sway Jotaro, Joseph sent out his Egyptian friend, Mohammed Avdol. Avdol then sent out his own "evil spirit", known as Magician's Red, and trapped Jotaro's limbs with rings of fire. In defense, Jotaro's "evil spirit" fully appeared before Jotaro and successfully released him from the fire. Joseph then revealed that the "evil spirit" was known as a Stand, a manifestation of an individual's life force. While breaking the iron bars of his cell, Jotaro accidentally let himself out of his cell. With Jotaro freed, Joseph told him the real reason he and Avdol came to Japan. A century-old man known as Dio, an enemy of Jotaro's great-great grandfather Jonathan Joestar, had risen once more.


Later, Joseph showed his stand, Hermit Purple, to Jotaro. Using it's ability to put visions of distant places onto film, Joseph revealed a picture of DIO to Jotaro. The picture revealed that DIO's body was actually Jonathan's due to the star-shaped birthmark, that all blood members of the Joestar family possess, being on the nape of his neck.


The next day, Jotaro walked to school, constantly being hit on by his many female class mates. While walking down some steps, Jotaro's leg was cut, sending him flying into the air. After catching himself with some branches, Jotaro encountered a transfer student, Noriaki Kakyoin, who gave him a handkerchief to clean his wound. At the school nurses' office, Jotaro opened up Kakyoin's handkerchief which revealed that Kakyoin would kill him. The nurse then began going insane, trying to stab Jotaro with a pen. Kakyoin then appeared, telling Jotaro that the nurse was possessed by his stand, Hierophant Green.


After freeing the nurse by pulling Hierophant Green from her mouth, Jotaro was forced to take Kakyoin's signature attack, Emerald Splash. Jotaro survived the attack and, after proclaiming Kakyoin was evil for manipulating the weak, was able to deflect the next Emerald Splash, take a hold of Kakyoin, and mercilessly beat him up.


Jotaro brought the unconscious Kakyoin to the Kujo house in order to get information about DIO. There, Joseph told Jotaro that Kakyoin was being controlled by a flesh bud of DIO's. The bud caused Kakyoin to become loyal to DIO and would also kill him in a few days, an operation to remove it would only damage his brain. Using the precise hand movements of his stand, Jotaro began removing Kakyoin's flesh bud. Despite the flesh attacking him, the removal was successful, allowing Kakyoin to return to his senses.


The next day, Jotaro found that his mother had gained a stand ability due to DIO's influence. But due to Holy having a much gentler persona, she could not control her stand. Avdol then estimated that she would die in 50 days and the only way to cure her would be to kill DIO. Thanks to his stand being able to draw an Aswan We-We fly from their photo of DIO, Jotaro was able to confirm that DIO was in Nile River in Cairo, Egypt, as the fly was known to only live in that area. Knowing DIO's location, Jotaro, Joseph, Avdol, and Kakyoin, who owed a debt to Jotaro for saving his life, began their quest to Egypt. Avdol then gave Jotaro's Stand a name, Star Platinum.


After giving a final goodbye to Holy, who was in the care of the Speedwagon Foundation, the four left from Narita airport on a flight to Cairo. While above the East China Sea, they noticed an insect on the plane. The insect then began attacking Jotaro, who quickly deduced that it was a Stand. Avdol was then able to figure out that the stand was known as Tower of Gray and its user had caused many crashes, making them look like accidents. While Jotaro was able to fend it off, Tower of Gray was able to kill a few innocent people, taking their tongues. However, Kakyoin was able to trap Tower of Gray with Hierophant Green and rip the Stand to shreds. With the Stand defeated, the identity of the user was quickly shown to be Gray Fly, an old man who was on their flight.


Despite Gray Fly's defeat, the group quickly found out that the pilots had already been killed by Tower of Gray earlier. Gray Fly, with his dying breath, then told the Jotaro and the others that he was only the first of many assassins and that they would never reach Egypt. With no other choice, Jotaro and Joseph were forced to land the plane 35 kilometers off the coast of Hong Kong and now knew that they now had to head to Egypt by either land or sea.


Arriving in Hong Kong, the group discussed their status over a meal. They soon met a Frenchmen named Jean Pierre Polnareff, who quickly revealed himself to be one of DIO's men. At the Tiger Balm Garden, Avdol faced off against Polnareff's Stand, Silver Chariot. After defeating him, Avdol recognized Polnareff's chivalrous ways and chose not kill him. Jotaro then quickly removed Polnareff's flesh bud, just as he did to Kakyoin. While waiting for their next mode of transportation at a ship dock, Polnareff agreed to join Jotaro's group and told them his original reason for joining DIO. Polnareff's sister had been killed by a man with two right hands and had now come to the conclusion that the killer was one of DIO's men.


While on the ship, Jotaro saved the life of a child that had fallen overboard from a shark. The child, who Jotaro quickly saw to be a girl, had hidden onboard earlier. As they were swimming back to the ship, Jotaro and the girl were nearly attacked by a creature in the water, which turned out be an underwater Stand. Back onboard, Avdol suspected the girl of being the Stand user. However, Jotaro correctly suspected the Stand user to be the ship's captain, Tennille, after fooling him into admitting himself to be a Stand user. Tennille, who admitted himself to being only an imposter of the real Captain Tennille, then used his Stand, Dark Blue Moon, to kidnap the Runaway Girl. Jotaro was able to quickly punch out Tennille and rescue the Runaway Girl while Tennille fled into the water. As Jotaro was pulling the Runaway Girl back up, he was pulled down to the ocean by Tennille. Underwater, Tennille covered Star Platinum in barnacles, sucking away Jotaro's strength. Dark Blue Moon then caused a whirlpool to appear which sucked Jotaro in. Jotaro was able to concentrate all his strength into Star Platinum's fingers which then sliced part of Dark Blue Moon's head off, killing Tennille.


Soon afterwards, the ship began exploding, Tennille having planted bombs on the ship earlier. After some time on the life boat, Jotaro and the others came across another ship. As everyone looked throughout the ship, they found the ship to be empty, with the exception of an orangutan. The situation proved to be dangerous when one of Tennille's crewmembers was killed by one of the ship's hooks. Jotaro and the others searched the ship for a Stand or its user, but could find nothing. While searching, Jotaro found the orangutan, Forever, almost assaulting the Runaway Girl. Jotaro fought Forever and realized that it was the Stand user. As Jotaro continued his fight, Forever began using objects from the entire ship to attack him, as well being able to absorb into the walls. When Forever was at a safe distance, objects from the ship began strangling Jotaro and capturing Joseph and the others. It quickly became apparent that the entire ship was Forever's stand, Strength. Jotaro was able to escape the objects by annoying Forever. Using one of his school pins and Star Platinum's precise finger movements, Jotaro was able to subdue Forever. Forever then surrendered, showing Jotaro his belly, but Jotaro did not forgive him and pursued to beat him senselessly. With Forever defeated (or possibly dead), Strength began to slowly disintegrate. Jotaro and the others returned to their life boat and were successfully able to make it to Singapore.


With their bodies tired from the recent experience, the group decided to stay a day in Singapore. While traveling around Singapore with Kakyoin and the Runaway Girl, Jotaro saw Kakyoin nearly kill a petty thief. With Kakyoin's personality quite different, Jotaro immediately became suspicious. After almost being pushed down a large building by Kakyoin, Jotaro punched him, revealing Kakyoin to be an imposter. The fake Kakyoin then revealed himself to be Rubber Soul, a Stand user who could use his goo-like stand, Yellow Temperance, to form into any shape or being. Jotaro began to fight him, only for Yellow Temperance to throw him out of the cable car they were in. While Jotaro was able to save himself, he noticed a piece of Yellow Temperance had attached itself to him, slowly trying to eat his flesh. After seeing that fire and ice wouldn't work to stop it, Jotaro fought Rubber Soul again.


Rubber Soul tried to completely cover Jotaro in Yellow Temperance, but with both now entangled, Jotaro was able to throw himself and Rubber Soul into the water. Since Rubber Soul had to uncover Yellow Temperance from his face in order to breathe, Jotaro used this opportunity to hit Rubber Soul. Rubber Soul then begged for his life and told Jotaro about the killer of Polnareff's sister, J. Geil, whose ability involved mirrors. Rubber Soul then tried one final assault on Jotaro by using Yellow Temperance to pull Jotaro into a water pipe. Using Star Platinum's fist to plug up the water pipe, the water pressure caused Rubber Soul to fly into the water. Rubber Soul tried to give Jotaro another plea of forgiveness, but Jotaro gave him another barrage of attacks. Jotaro later joined back with the group, including the real Kakyoin, in order to get on a train to their next destination, India. Unbeknownst to Jotaro, the Runaway Girl, who had developed a crush on Jotaro, was following them closely.


Arriving in Calcutta, Jotaro and the others quickly met the local people until eventually going to a café. There, Polnareff encountered a Stand that used mirrors, meaning that the user who killed his sister was in Calcutta. Deciding to take the battle into his own hands, Polnareff left to fight J. Geil by himself. Avdol and Kakyoin later joined Polnareff in his fight. Later, Jotaro and Joseph found Avdol wounded, having been nearly shot in the head by J.Geil's partner, Hol Horse. They managed to treat his wounds and, so that Avdol could make a full recovery, decided to fake his death. After taking Avdol to safety, Jotaro and Joseph managed to find Kakyoin and Polnareff, who had been able to successfully kill J. Geil. However, they were unable to stop Hol Horse from getting away.


As they got close to the border, the group once again encountered the Runaway Girl. After some arguing, Jotaro decided to take her to the border, where they'd buy tickets for her back to Hong Kong. While driving to the border, a car they encountered earlier forced them to nearly collide with an oncoming truck, Star Platinum being their only way of escaping safely. While at a rest stop, Joseph spotted the same car there. Suspecting the driver to be one of the customers inside, Jotaro, Joseph, and Polnareff began to beat up all the men with muscular arms, due to the driver also having them. However, the brawl proved useless as the car began moving away, the driver's face still unknown.


Due to the driver mixing up the road signs, the group entered a narrow mountain way and were pushed off a cliff by the driver's car. Thanks to the combined efforts of Hierophant Green and Star Platinum, the group was able to hook their car onto the enemy car and make it back up the cliff. With them back up, Jotaro used Star Platinum to punch the enemy car. The car soon appeared again, having actually been a Stand called Wheel of Fortune. Wheel of Fortune then transformed and proceeded to attack Jotaro, as well as Kakyoin and Polnareff. The group began running but Wheel of Fortune kept following them through both narrow edges and on top of cliffs. Using the gas that had been left behind from the wounds he caused, Wheel of Fortune was then able to light Jotaro on fire. Thanks to quick thinking, Jotaro was able to avoid the burns and used the opportunity to get close to Wheel of Fortune. With the user now in his range, Jotaro used Star Platinum to beat him.


With Wheel of Fortune defeated, the group soon saw that the user, ZZ, was just a skinny man, his arms being the only muscular part of his body. In order to make sure he wouldn't attack again, they chained him to a rock and took his passport. The obstacle now cleared, Jotaro and the others put the Runaway Girl on the next plane back to Hong Kong, despite her protests.


Having made it to Pakistan, Jotaro's group stopped for the night in a town covered in fog. Moments later, they found the corpse of a man who seemingly died of shock. The man's body was completely covered with holes, yet there was no blood. They were then approached by an old woman, Enya, who offered a night's stay at her hotel. Later that night, Jotaro went looking for Polnareff, who had been gone for quite a while. Jotaro, who had been suspicious of Enya, proved his thoughts correct when she called him by his name. Jotaro then revealed to Enya that he had signed his name as "Qtaro Kujo" in the guestbook, thus solidifying his suspicions of her being a Stand user. Enya began attacking Jotaro with her Stand, Justice, which had actually been the fog that surrounded the town.


Polnareff and Hol Horse, who each had been attacked earlier, appeared and told him that Justice could take possession of someone with any wound on their body. This also included corpses, explaining the mystery of the corpse from earlier that day. Jotaro was able to stop Justice by having Star Platinum completely inhale it, thus defeating Enya.[25] With Justice now rendered useless, the entire town reverted to nothing more than a cemetery. The group decided to take Enya along with them because of her knowledge of Dio's stand ability and his location in Egypt.[26]


In the city of Karachi, another Stand user, Steely Dan, appeared and told Enya that she had failed. Enya's flesh bud then killed her. Jotaro quickly attacked Steely Dan, only for the pain felt by Dan to also be felt by Joseph. Dan revealed that his stand, The Lovers had burrowed deep inside Joseph's body and any pain that was inflicted upon Dan would also affect Joseph. With his grandfather's life at stake, Jotaro was forced into doing whatever Dan wanting him to, threatening to hurt himself (and therefore Joseph) if Jotaro didn't comply. Elsewhere, Kakyoin and Polnareff had shrunk their Stands inside Joseph's brain and tried to find The Lovers. After some fighting, Hierophant Green was able to defeat The Lovers, forcing it to leave Joseph's brain. In a last effort, Dan tried to control Jotaro and then a small girl until he saw that Kakyoin had tied Hierophant Green to The Lovers. Jotaro then beat Dan harder than any of his previous opponents and threw a piece of paper at him containing all the cruel things he had done to him, calling it his "receipt".


Due to unrest in the area, the group chose to not go to Iran and Iraq, instead passing along the strait from Karachi to Abu Dhabi. Riding on camel-back, they traveled across the Arabian Desert from Abu Dhabi to Saudi Arabia. As the heat raged on, Joseph surprised the group by revealing that it actually should be nighttime. They soon realized that The Sun itself was a Stand when it was rising from the west. The heat grew worse, with even the scorpions not being able to handle the heat. Kakyoin even tried to attack The Sun directly, only for it to bounce the attack back. However, after finding shade under a rock, they were able to find the user, Arabia Fats, who had been using a mirror to hide himself. With a simple stone throw, Fats was knocked out and the group were able to continue in the cold desert night.


Taking a private plane, the group were forced take a sick baby with them to the next town. While in flight, a sleeping Kakyoin began freaking out and messed up the controls. While Joseph was able to keep everything steady, they then ran into a coconut tree and crashed. Even though everyone ended up safe, Kakyoin's strange attitude continued as he tried to harm the baby, Mannish Boy. That night, after they all fell asleep, Jotaro and the others woke up in a dream world and were confronted by an enemy stand, Death 13, which was being controlled by Mannish Boy. They found themselves unable to use their Stands and were getting attack. However Kakyoin, who had summoned his Stand before going to sleep, was able use Hierophant Green in the dream world. Kakyoin was able to subdue Death 13 and free the rest. With their Stands inactive in the dream world, everyone, sans Kakyoin, forgot these events and eventually took Mannish Boy to his family.


After picking Avdol back up (and finally telling Polnareff the truth about Avdol's supposed "death"), he revealed that he had bought a submarine that would take them across the Red Sea. The sailing went well for a while, until they were attacked by The High Priestess, an enemy Stand controlled by a user named Midler. Using its ability to transform into anything glass, metallic, or rubber, High Priestess tried to drown them and attack them using metallic objects. As the submarine sank, Jotaro and the others were forced to take scuba gear and swim. High Priestess then formed into the body of the ocean and proceeded to eat them. It tried to crush Jotaro with its teeth, but Jotaro was able to use Star Platinum to completely smash High Priestess's teeth, thus breaking Midler's own teeth and knocking her out. They then swam out of the Red Sea. After 30 days of dangers, they had finally made it to Egypt.


Upon request by Joseph, the Speedwagon Foundation sent extra help in the form of another Stand user, the user of The Fool. The user turned out to be a dog named Iggy who could manipulate the sand around him. Before leaving, the Speedwagon employees also told Jotaro and Joseph that Holy's condition was getting worse with every passing day and that she only had about two weeks left. They also told them they saw nine other people going to the same area that DIO was thought to be hiding before taking off.


After some time driving through the sands, Jotaro and the others found one of the employees having died from drowning. The other employee was quickly decapitated when the water from Joseph's canteen came out and ripped his head inside. Realizing they were now under attack from a water Stand, Geb, the group tried to separate. Geb went for Kakyoin, slashed his eyes, and then went after Polnareff. Before Polnareff could be hurt, the dead employee's digital watch began to beep. Geb instead attacked the watch, indicating that it attacked through sound. After multiple attempts to either run away or attack it directly, their car was destroyed and Avdol was badly wounded. With no other choice, Jotaro forced Iggy to use The Fool in order to fly them to the location of the Stand user. Jotaro saw that the user, N'Dour, was blind and solely relied on sound to attack. Jotaro was able to distract N'Dour by throwing Iggy towards him and took this moment in order to get behind N'Dour and land a strong punch. Defeated, N'Dour chose to kill himself with Geb. While he did not fear death, he did not want to be killed by DIO, his savior, for his failure. Before dieing, N'Dour told Jotaro that Geb was one of the Nine Gods of Egypt, implying the other gods were Stand users as well. Jotaro buried N'Dour in the sand and seemingly began a friendship with Iggy (though it was a rough start).


Jotaro and the others quickly took Kakyoin and Avdol to a hospital. While Avdol was able to recover quickly, Kakyoin had to stay in the hospital. The good news was that his pupils weren't damaged and he'd be able to join them in a few days. Later, Polnareff came across an enemy, Chaka, but quickly defeated him and took his sword. While at a barber shop, the sword, Anubis the living Stand, took possession of the barber, Khan, but Jotaro and Polnareff were able to stop him and break the sword. But Anubis soon took possession of Polnareff instead and used Silver Chariot for a twin swords attack. Despite getting stabbed, Jotaro was able to shatter the hilt of the blade and free Polnareff of Anubis's control. Unbeknownst to Jotaro, the remainder of the sword eventually fell into the river, where it rusted several days later.


While Joseph and Avdol were dealing with another enemy user[33], Jotaro and Polnareff were soon involved in their own battle. Polnareff was turned into a child by the ability of enemy Alessi's stand, Sethan. Alessi took advantage of Polnareff size and tried to kill him. Jotaro eventually came to the scene but Alessi quickly changed him to a child as well, roughly seven years of age. Since he had only recently gained Star Platinum, he now found himself unable to use it. Despite this disadvantage, Jotaro, who had always been strong even as a kid, was still able to knock Alessi out and revert them back to their original ages. When Alessi awoke, Jotaro and Polnareff continued to beat him into oblivion. They soon met back up with Joseph and Avdol.


After receiving a call from the Speedwagon Foundation, Joseph informed everyone that Holy had only four or five days left to live. In order to speed things up, they then took a train from Luxor to Cairo. Reaching Cairo, Joseph used Hermit Purple in order to gain a photograph of DIO's new mansion. They kept asking around but could not find anyone that knew its location. They then met a man, Daniel J. D'Arby, who claimed to knew the whereabouts of the mansion. However, being a gambler himself, D'Arby told them they had to gamble with him in order to learn such information. Polnareff played a game in which he guessed which piece of beef jerky a cat would get. But Polnareff lost the bet when the cat took the other piece and D'Arby took his soul in the process.


D'Arby revealed himself to be an enemy Stand user and anytime someone lost at his games his Stand, Osiris, would take their soul. Joseph played a game involving dropping coins in an already-full glass of liquor, the loser being the one that made the liquor spill over. Joseph was seemingly winning the game (using tactics of his own), until D'Arby was able to get one more coin in, Joseph's next coin being the one to lose. Checking the glass, Jotaro found that D'Arby had actually cheated again using a plan involving melting chocolate that had already been placed in the glass earlier. Seeing that D'Arby had once again cheated, Jotaro challenged D'Arby at his own game of poker.


Jotaro demonstrated to D'Arby Star Platinum's precise vision and accuracy, telling him that he would not be so easy to cheat against. Even after this, D'Arby tried another tactic at cheating, resulting in Star Platinum breaking his index finger. Using a nearby boy as the dealer, Jotaro bet his soul in order to start the game. D'Arby made Joseph's and Polnareff's souls into six chips each, meaning Jotaro would have to win a minimum of two hands in order to win them back. Jotaro lost the first hand, losing three of his six soul chips. During the second hand, Jotaro chose to not look at his cards and also raised the hand with Avdol's soul. D'Arby called the hand with the rest of Jotaro's soul and all of Polnareff's, but then raised him all of Joseph's soul as well. Jotaro, keeping a cool face, called the bet with Kakyoin's soul. In order to intimidate D'Arby, Jotaro used Star Platinum's speed to light himself a cigarette and get some juice.


He then bet his mother's soul as well and told D'Arby that the only way to call it would be to tell them the secret of DIO's Stand. With the possibility of losing (and therefore telling the secret and then being killed by DIO for being a traitor), D'Arby fell unconscious, automatically folding the hand. Seeing D'Arby's hand of four kings, Avdol was surprised to see Jotaro's hand was nothing important. D'Arby's forfeit freed everyone's souls but D'Arby had become so mentally fatigued that they were not able to learn the location of the mansion.


Continuing their search, Jotaro and the others eventually ran into Hol Horse once more. He tried to take Polnareff hostage but he was easily beaten. A moment later, a truck hit them but they were able to make it out with only minor injuries. Unbeknownst to them, Hol Horse ended up accidentally wounding himself in the process. They continued their questioning until they found a beggar that had much information. He did not return, giving the possibility he may have been killed by another Stand user.


The next day, Iggy, who had just recovered from a serious battle against another enemy, and Kakyoin, who had finally been released from the hospital, met up with them. With all six now joined together once more, Iggy led them to the location of DIO's mansion.


The team arrived at DIO's mansion and were greeted by its butler, Terence T. D'Arby, younger brother of Daniel J. D'Arby. D'Arby quickly separated Jotaro, Joseph, and Kakyoin from Polnareff, Avdol, and Iggy and took them to his game room. D'Arby then challenged the trio to videogames and if they lost their soul would be transferred to one of his dolls. First, D'Arby challenged Kakyoin to a racing game. While Kakyoin put up a good challenge, D'Arby was still able to win and took Kakyoin's soul. D'Arby then challenged Jotaro to a baseball videogame. In the beginning, Jotaro kept on missing and giving D'Arby the lead. However, having "memorized" the gameplay, Jotaro was able to successfully score four hits and take the advantage. But this did not distract D'Arby and he was able to take the lead once more. As the game continued, Jotaro was able to figure out that D'Arby's stand, Atum, must be able to read an individual's mind. Jotaro then began announcing what his next movements would be, but the movements he actually did were different. D'Arby stared into Jotaro's soul but found that he wasn't lying. Jotaro continued this tactic and was able to defeat D'Arby in the process. D'Arby's loss was able to return Kakyoin to his body and the trick was revealed to be Joseph using Hermit Purple to control the game. With Kakyoin now safe, Jotaro beat D'Arby hard enough to paralyze him.


With the game won, Jotaro, Joseph, and Kakyoin proceeded further into the mansion. Not long after that, the mansion began to crumble, indicating Polnareff and Avdol were fighting another enemy somewhere else inside. They then headed towards the tower of the mansion, where they suspected Polarneff and Avdol to be. They were soon confronted by one of DIO's remaining lackeys, Nukesaku, whom Jotaro easily beat. In exchange for letting him live, they took Nukesaku with them in order to gain any last-minute information they needed.


The trio soon met back up with Polnareff, who was in the middle of fighting DIO. DIO then took the chance to run higher up the mansion's tower. Polnareff then told them of Avdol and Iggy, both of whom had died fighting DIO's right-hand man. Holding back their sadness, the four went to the top of the tower and found DIO's casket. They then forced Nukesaku to open the casket. However, instead of DIO, they found Nukesaku himself in the casket, dead. It was their first chance at seeing DIO's stand, The World. Sensing the danger, Jotaro and the others fled the castle. With nightfall, they knew DIO would begin to chase them.


Now in Cairo, the team decided to split up, Jotaro and Polnareff on one end and Joseph and Kakyoin on the other. Needing an immediate mode of transportation, Jotaro and Polnareff stole a motorcycle and continued to search for DIO. They found two destroyed cars, indicating Joseph and Kakyoin were already in battle with DIO. Jotaro was able to find Joseph, who revealed that The World's ability was to stop time. Joseph was then stabbed by a knife DIO threw while in the frozen time and died. Angered by his grandfather's death, as well as Kakyoin's that had occurred moments earlier, Jotaro began his fight with DIO.


As the fight started, Jotaro saw that The World had similar strength and speed to Star Platinum. They began pummeling each other, seemingly to equal ends. But The World proved slightly stronger and injured Jotaro. DIO then froze time but was shocked to see that Jotaro, even by just a little bit, was also able to move in the frozen time. However, DIO found a magnet on himself and Jotaro. Both magnets were on the same side, giving the illusion that Jotaro could actually move. DIO then moved in for the killing blow, but Jotaro was able land a powerful punch in the frozen time, indicating the magnets to be a red herring. But DIO quickly recovered after taking the blood of an innocent bystander.


DIO froze time once more and proceeded to hit Jotaro with a barrage of knives from all sides. Jotaro was able to block several knives in frozen time but found himself unable to stop them all once time return to normal. He was stabbed multiple times and fell to the ground. However, anticipating such an attack, Jotaro stuffed his jacket and hat with magazines, thus preventing his body and head from actually getting injured. But he still had been stabbed deeply in his arms and right leg. DIO then came to see if Jotaro had truly died. To make sure, he was about to cut off Jotaro's head, until Polnareff came and stabbed DIO in the head. Using another time stop, DIO beat Polnareff. DIO then checked Jotaro's heartbeat, forcing him to use Star Platinum to stop his heart. DIO continued on with his original plan to cut Jotaro's head off but Jotaro was able to use this opportunity to land a strong blow directly into DIO's head and shatter part of his skull. Heavily wounded, DIO tried to retreat. But at every angle, Jotaro easily followed DIO and continuously beat him. But luck fell on DIO, as he was able to make it back to where Joseph's body was. Draining Joseph's body, DIO's wounds were all healed and he transformed into a much stronger form.


Joseph's soul then appeared to Jotaro and told him to stay calm despite what anger DIO may cause him. DIO then completely drained Joseph's body, causing Jotaro to charge directly at DIO. DIO froze time again and Jotaro was able to move in frozen time more. But DIO, now supercharged, could move for an even longer time as well. DIO's strength had also increased and he began constantly beating Jotaro. DIO froze time again and threw a steamroller directly at Jotaro. Jotaro tried to push it back with Star Platinum, but was unable to continuously do it and was seemingly crushed. It had seemed that DIO was finally victorious in his century-long feud with the Joestars. But DIO soon found himself unable to move because Jotaro himself was able to stop time. Jotaro used his newly-discovered advantage to heavily injure DIO's legs. DIO then sprayed the blood from his legs onto Jotaro's eyes and began a strong kick with his good leg. Despite the temporary blindness, Jotaro was able to counterattack with his arm. DIO's The World then began to crumble from the attack, causing DIO's body to break down as well. Even as he shouted how his defeat was impossible, DIO's head exploded. He was finally dead.


Jotaro and Polnareff's injuries were dealt with by the Speedwagon Foundation. Since DIO had taken much of Joseph's blood, Jotaro asked for a blood transfusion from DIO's body to Joseph's. After using Star Platinum to restart Joseph's heartbeat, the transfusion began. The shriveled-up body that Joseph had after losing so much blood began returning to his normal muscular figure and Joseph fully revived. Later, Jotaro and Joseph took the remainder DIO's body outside, where it evaporated with the rising sun. They then gave one final moment of thought for Kakyoin, Iggy, and Avdol.


At the airport, Jotaro and Joseph gave a final goodbye to Polnareff, who was finally ready to return to his home country of France. The trio gave their final goodbyes and left, promising to see one another again someday. In Japan, Holy awoke fully healed and freed from the curse. Even miles away, she knew her son and father were coming home.


Comapanions: None


Enemies/rivals: DIO, DIO's underlings, the Nine Egyptian Gods


Family/friends/allies: Joseph Joestar, Noriaki Kakyoin, Jean Pierre Polnareff, Mohammed Avdol


Weapons: Do his fists count? If so, then his fists.


Gear/gadgets: A cell phone maybe, and whatever he wants that he uses his Stand to take


Skills/talents: Jotaro excells in beating the ever living crap out of anything that vexes him, indicating that he has notable talent in close quarters combat. He also is surprisingly agile for one who doesn't do much except for walk around with his hands in his pockets. He is also knowledgable and very skilled in the Joestar family's "Secret Technique": running away. Apart from all that, he's extremely intelligent and quick-witted, being able to outsmart many opponents during his travels.


Powers/abilities: Jotaro's only special ability is the ability to use a being that manifests called a Stand. This Stand, called Star Platinum, manifests itself in a form seen below and possesses abilities titled to that Stand. One of the strongest stands in the series, Star Platinum possesses super human senses, strength, stamina, accuracy and speed. Like other physically powerful (or Close-Range) Stands, Star Platinum suffers from a narrow range of activity; active only within a 10 meter radius from Jotaro. It is similar to Dio Brando's The World, and, as it turns out, can likewise be used to stop time; an ability revealed at the very end of his fight with Dio. The Tarot card The Star, after which it is named, symbolizes hope, above all.


Star Platinum:


latest



Weaknesses: Despite being pretty clever, tough, and having a Stand, he's still an ordinary human with the same weaknesses as one, if anyone can get past Star Platinum.


Character quote: "I beat the crap out of more people than I have to. Some are still in the hospital. There’s plenty of teachers that got on my bad side and never came back to class. And, hey, I make it a policy not to pay if I don't like a meal. But even a guy like me can spot evil when he sees it!"
 
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Universe from: JoJo's Bizarre Adventure


Alignment: Chaotic Evil


Name: Dio Brando


Alias/nicknames: DIO, Lord Dio


Age: Over 100


Species: Vampire


Gender/sexuality: Male/bisexual (it was confirmed by Araki)


Personality: Dio is consistently manipulative and violently domineering, apparently lacking much conscience or empathy.


In addition to his wit and intelligence, it is suggested that Dio has accumulated considerable knowledge as a result of a passion for reading; he is introduced doing so as a youth, and several times later in the library of his Egyptian mansion; and once more while speaking with Enrico Pucci.


Dio particularly in his later parts of existence is typically pragmatic; he will normally not attack anything or anybody unless provoked, not because of kindness or morals, but because of it being inconsequential, not worthy of attention, or does not impede him. Even when trying to remove an obstacle, he will first try persuading people to work for him, and only fight them if they oppose.


Araki personally considers Dio to be technically bisexual. He remarked that Dio can and will openly offer himself to either sex using any method, as long as the person suits his present desires. Since he is selfishly interested in their capabilities, however, Araki commented that Dio is the type who is incapable of loving another person wholeheartedly.


Appearance:


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Backstory: Dio was born the son of Dario Brando, an alcoholic and abusive father who he secretly despised - in part for having caused pain to his mother. On Dario's deathbed, he told Dio of his encounter with George Joestar twelve years prior, instructing Dio to go to the Joestar house and use his wiles to become wealthy. He was then adopted into the Joestar household and subsequently began undermining his new adoptive brother Jonathan at every opportunity. Dio was resolute to shatter Jonathan's spirit and take his place as the favored son, even going so far as to arrange for Jonathan's dog, Danny, to be burned to death.


Seven years later, both boys attend Hugh Hudson Academy, where Dio intends to graduate as a top law student. During that seven-year span, he had acted brotherly and friendly toward Jonathan to lull the latter into a false sense of security. Dio's plans to take over the Joestar household are discovered by Jonathan, who comes to realize that not only had Dio poisoned his biological father to death, he was doing the same to his adoptive father, all to take the Joestar estate for his own.


Determined not to be stopped and understanding the potential to enjoy power over all things instead of just the Joestar estate, Dio plans to subtly kill Jonathan by using the mysterious Stone Mask the latter had been researching. However, during a live experiment, Dio realizes that the mask is not a torture or killing device; it is capable of turning the wearer into a nearly unstoppable vampire. The man he had tested the mask on nearly kills him, but he is saved by a timely sunrise which obliterates his attacker. Returning to the Joestar estate, Dio is confronted by the recently-returned Jonathan, a recovered George, and an ensemble of policemen set to arrest him for attempted murder. Cornered and with nothing left to lose, Dio wears and activates the Stone Mask (by stabbing George, who prevented the knife from reaching Jonathan) and becomes a vampire himself. The policemen shoot him repeatedly, sending him crashing through a window. Though he is at first presumed dead, he soon reappears and attacks those present.


In the battle between him and Jonathan which ensues, the Joestar mansion is set aflame and Dio ends up impaled on a statue of the goddess of love. The combination of such a severe injury and the surrounding flames overpowers Dio, who seemingly burns away to a mere skeleton. However, a few days later when Wang Chan visits the charred remains of the house to find items to sell for profit, Dio resurfaces and drains his blood while vowing vengeance against Jonathan.


Dio, now with burns across his face and body, turns Wang Chan into a vampire and the pair hunt down others to become Dio's underlings - Jack the Ripper Bruford, Tarkus and Page, Jones, Plant and Bonham, among others. With these, he continues his fight against Jonathan et al. In his climatic battle with Jonathan, Dio's lower body is destroyed and he severs his head to prevent the Ripple from taking his life. He decides to kill Jonathan and take over the latter's body, ultimately managing to kill him while on a boat sailing the Atlantic Ocean. Together, they sink to the bottom of the ocean and Dio succeeds in removing Jonathan's head and taking over his lower body (giving Dio the same star birthmark as the members of the Joestar family). However, he remains there inside his specially-prepared casket until 1983, when divers salvage the casket.


Dio's casket is recovered off the coast of Africa by fishermen, who are implied to have been killed by him shortly after. Dio then seems to travel a great deal, ranging from Egypt to Japan. Around July-August of 1984, he impregnates a Japanese woman who goes on to give birth to Giorno Giovanna. The following year, he meets Enya Gail and gains a stand power (The World) as a result of the Bow and Arrow. Later that same year, he encounters Polnareff and brainwashes him.


In 1987, he first meets Enrico Pucci while hiding in a church waiting for the sun to set. July of that year, he goes on to encounter Avdol in Egypt and around the same time, his stand is first able to stop time. In August, he meets Kakyoin while the latter is vacationing in Egypt and fights and brainwashes him as well.


The awakened Dio Brando, now referred to as simply "DIO", begins his next moves within the later months of 1987. For most of part 3, DIO is off-screen and in the shadows, and the question of exactly what his stand "The World" does is a mystery. DIO's ambition is to create a perfect world for him and his servants. In the interim, he seeks to drain for himself the blood of the Joestar lineage, which will help him to fully fuse with Jonathan's body and take better control of The World.


Despite his knowledge that Joseph and allies are looking for him, he doesn't make any effort to go confront them himself and instead is occasionally shown lounging around his mansion reading or feeding on unknown girls. In fact, judging by the flashbacks shown in part 6, DIO spends a fair amount of time philosophizing in his mansion with Pucci while the protagonists battle their way toward him. Even with being part 3's main antagonist, DIO only plays a key role toward the end.


He first appears as a reclining figure with a shadowed face reading a book when Hol Horse reports on the defeat of Alessi and Mariah. Dio questions Hol Horse about his inability to fight, which makes the cowboy turn against Dio. Dio surprises him with his power, leaving a fearful Hol Horse to return to his side. The next time Dio is seen is when Vanilla Ice comes to inform him of Telence T. D'Arby's defeat. When Vanilla volunteers his life to complete DIO's assimilation of Jonathan's body and subsequently slices off his own head, DIO utilizes his own blood to revive Vanilla as a vampire. After Vanilla's defeat, DIO's face is revealed for the first time when he confronts Polnareff on a set of stairs. He toys with Polnareff for a while but when it becomes clear that Polnareff won't rejoin his ranks, DIO prepares to kill him - only to be interrupted by Joseph, Jotaro and Kakyoin breaking down a wall and flooding the stairs with sunlight.


DIO then flees to higher ground. With the sun setting, the protagonists split up into two groups and DIO follows Joseph and Kakyoin, who have commandeered a truck. DIO does much the same by taking over a limousine and forcing the senator inside, Wilson Phillips, to act as a chauffeur. During the car chase, DIO is attacked by Kakyoin's Hierophant Green but comes out unscathed thanks to The World, which he uses to counterattack. In order to get close enough to Joseph and Kakyoin's truck, DIO launches the senator at them, thus resulting in their truck crashing into a building. He then follows them as they use their stands to flee across the rooftops, and ends up battling Kakyoin in the process. Kakyoin is able to use his Stand to make a barrier from which DIO can't escape without getting hurt. DIO uses The World to stop time and destroy the barrier, punching Kakyoin through the stomach and back. Before dying, Kakyoin realizes the nature of The World's time-stop power and uses his last strength to give Joseph a message. DIO wastes no time in catching up to and attacking Joseph, who is able to pass Kakyoin's message to Jotaro before he is also killed by DIO's Stand.


After a long and bloody battle between DIO and Jotaro, the latter is able to stop time just before DIO drops a steamroller on him, and wounds DIO's leg. Jotaro plans to keep on breaking DIO's leg whenever it regenerates until the sun comes up and kills him. DIO, determined not to lose, squirts some blood out of his leg and into Jotaro's eyes. He then attempts to escape but to no avail. In the end, Jotaro lands a punch which connects with a kick from DIO. The kick connects at approximately the same point on The World's leg as where DIO broke his. Because injuries to a stand and its user echo each other, this is where The World's own structure was weakest. Jotaro's hand breaks but DIO's upper body starts to crumble, and his head shatters. Jotaro and doctors from the Speedwagon Foundation are able to do a blood transfusion between Joseph's body and the lower half of DIO's body. The transfusion is able to revive Joseph, and later they lay DIO's remains in the middle of the Sahara Desert to evaporate with the rising sun.


Companions: None


Enemies/rivals: Joestar/Kujo bloodline, Hamon users, Stardust Crusaders


Friends/family: Dario Brando (dead), mother (dead), brainwashed minions


Weapons: A lot of knives


Gear/gadgets: Nothing


Skills/talents: Dio is excellent at manipulating others into doing what he wants so he doesn't have to get his hands dirty, even commanding respect from the dirtiest of Stand users. If being an asshole is a skill, then he is a master of it. He excelled at hand-to-hand combat due to experience with boxing at a young age on top of knowledge of martial arts.


Powers/abilities: Becoming a Vampire as a young adult, Dio displays a broad range of fantastic, supernatural abilities; explained as expressions of the full potential of the human body.


Inhuman Strength: Dio attains massive strength as a Vampire, allowing him feats such as forcibly walking on walls and single-handedly deflecting attacks such as Hierophant Green's Emerald Splash. After absorbing Joseph's blood he is powerful enough to drop a steamroller on Jotaro.


Enhanced Senses: Demonstrated when placing his head on the ground to hear Jotaro's heartbeat, Dio appears to have senses beyond human level.


Regeneration: Dio can regenerate his body faster than fire can consume it. His incredible vitality is maintained by consuming human beings (or their blood), which he commonly does by piercing them with his fingers. Like all JoJo vampires, Dio sucks blood through tentacles in his fingers and has been seen at least once drinking blood from an unnamed girl. His body is able to live even after having vital body parts amputated and he can also control his detached body part


"Space Splitting Eye Spiked Surprise": Dio is able to pressurize liquid in his eyeballs and then create small openings in his pupils, eventually creating two fluid jets (referred to by Straizo as "Space Ripper Stingy Eyes") powerful enough to slice stone.


Vaporization Freezing Technique (????? Kikareit?h??): A freezing ability enabling Dio to freeze his own body parts and transfer this over to other objects or beings. [4] It is able to cancel out the Hamon by freezing the blood in the user's body.


Fusion: By fusing different species, Dio can create half-man half-beast creatures. He can even fuse himself with another living beings to take control of them.


Spores: In Part I: Phantom Blood, Dio's powers are more bio-organic, but for the most part in Part III he only utilizes the "evil implants" - a parasite that brainwashes Polnareff and Kakyoin. A vampires cells can spawn Evil Implants generated from hair and insert it in the brains of living beings to control them. If someone tries to take out the spore, it will grow tentacles in a attempt to kill both the host and the one trying to remove it. If the vampire wants, he can give permission to someone to activate the spore's tentacles anytime he wants if close to it.


Hypnosis: This ability was used twice on Jack The Ripper and Poco respectively. In the case of the former, Dio hypnotized Jack to convince him to join as a servant, allowing Dio to drain his blood and turn him into a zombie. Poco was manipulated to lure Jonathan into a trap, though his consciousness returned after being subjected to Jonathan's hamon.


Teleportation: Dio also shows the ability to disappear by fading into darkness, though this may have been a result of the use of his Stand (see below).


WEAKNESSES


All of this, however, is at the expense of having a body sustained by sheer willpower alone, rather than vital energy. A sufficiently powerful vital force - specifically, sunlight or the Hamon force - will negate the sustaining force's presence and disintegrate the long-unliving body. ?


STAND


Dio's humanoid Stand is The World; facilitating melee attack roughly equal in its immense force and speed to Jotaro's Star Platinum. About a year after gaining his Stand, Dio discovered that it is capable of stopping time. At first, he could only do this for a very short amount of time but, by the end of Part III, he is able to stop time for a maximum of 9 seconds. This duration would have continued to develop had Dio not been defeated. When stopping time, Dio gives the impression that he is teleporting or moving at impossible speed.


The ability is best known for Dio's activation and cancellation phrases THE WORLD, Time, stop! (??


??????! ?????! Za Warudo! Toki yo Tomare!?) and Time resumes. (?????? Toki wa Ugokidasu?).


THE WORLD


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Character quote: "MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA, MUDAAAAAAA!"



 

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XOF soldiers: Main fighting force armed with body armor ,heavy weapons, and vehicles.





Sahelanthropus: Large Metal Gear armed with 2 gatling guns, 6 guided missile launchers, 4 surveillance mine launchers, 2 metallic archaea nano-fiber blades, Flamethrower, Rail gun





Tretiji Rebenok/Psycho Mantis: Sahelanthropus's controller, psychic powers





Parasite Unit: Elite soldiers capable of traveling at fast speeds, durability, and armed with heavy machine guns.





Man on Fire:Possesses destructive pyrokinetic powers.


 
Universe from: (Simply put OC if OC universe) Metal Gear


Alignment: (see alignment system) Chaotic Evil


Name: Skull Face


Alias/nickname:A Ghost Without A Past


Age: (does not have to be accurate i.e late twenties) Unknown


Gender and sexuality Male


Species/race Human


Appearance:


(OCs only) Clothes:


Personality: Nihilistic , sadistic.


Backstory (if OC give some details about the universe):Skull Face was the heavily scarred commander of the military group XOF. He secretly commanded XOF from the 1960s up until his death in 1984, at first acting as a covert ally of Naked Snake and later as Cipher's elite strike force until he finally took control of the organization away from Zero. Skull Face also created the Parasite Unit, a group of parasite-enhanced super soldiers, that would act as his chief enforcers and high level operatives for the XOF during the 1980s. He suffered extensive injuries in his youth which caused his characteristic facial scars, burns, and discolorations, most notably a Glasgow smile.


Known enemies/rivals: Big Boss


Known allies/friends/family: None


Companion:


Weapons: Shotgun


Gear/gadgets: None


Powers/abilities: Unable to feel pain, controls a large force consisting of soldiers, Skulls, and a large Metal gear.


Skills: Skilled leader, manipulator, torture


Weaknesses: No regard for life.


(Optional) Character quote: Rest in peace this time. I'll see you in hell, 'Boss'!


(Optional) Character’s theme song:


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