TechnoParadox
The Exodus
13 hour flight with no transfers. So how's everyone doing?
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Hey, Pips? Do remember that the "V" in VHT stands for Veritech Hover Tank! That bad boy transforms; that means Zaile's a natural in it! =)Epiphany said:I've always loved the Hover Tank personally.
Taniya didn't dismiss your character, Bubba! What makes you think The Kid is getting left at base? Get in here! =)killfire said:Hey Sherwood, when the group moves out The Kid is with them, or still back a base?
Weapon Systems would come more into play for a gunner on a mecha or tank, rather than the pilot him/herself. The MECT covers the training from that skill. Sensory Instruments is the ability to identify the sensor readings to be able to pick out what kind of mecha or aircraft you are dealing with. The skill listings are one thing I don't like about the new system; too many skills are assigned and not enough to select independently. In one sense, I can understand it. Everyone going through a block of training would get the same skills, but there is just not enough customization available. That is one reason why I give out a skill at every level instead of having you get one every few levels.Dannigan said:@Sherwood Waitaminute...
This is probably my own role-playing experience working against me, but how is it that mecha pilots don't come with Weapon Systems and Read Sensory Instruments? Maybe it was a game of my own that I ran years and years ago, but I thought that there were four skills one needed to fight effectively in mecha - Pilot (Mecha), MECT (or at least Basic), Weapon Systems, and Read Sensory Instruments? I'm not trying to get free skills here - I just have it firmly locked in my head that mecha pilots always required those four.