Wynn Kamui
Junior Member
My essay on wind magic-
Wind magic is a very difficult element of magic to master, and until the point of mastery, wind magic can't be used in an effective offensive attack. Wind is closely tied to nature because of all of the ways they effect one another. Without wind, weather wouldn't move, storms would be eternal; nature would be in chaos.
If nature were to be damaged; wind would lose most of its potency.
Becoming a master of the wind element is not something that can be acheived by pure talent, as the training isn't done by using the magic, but instead by simply observing. One must spend time observing the aforementioned balance between nature and wind in many different environments.
The main weakness of a wind elementalist is destruction of nature. Wind thrives on life, and dies without it.
Wind elementalists have several useful abilities:
At the lowest levels of wind elementalism, one can sense dramatic changes in nature through the wind itself.
At a slightly higher level, one's sense of nature is very finely tuned, and you can detect harm to nature in a very precise manor.
In the third stage of wind elementalism one can begin to control the general direction of the wind, but only through intense concentration.
The next stage is being able to control the general direction of the wind without full concentration. This stage is high enough to control and keep a glider in perpetual flight.
The next stage is almost complete mastery, with this level of skill wind speed can be controlled as well as direction.
This final stage of mastery gives the ability to concentrate wind streams into such a small area that it is as hard as steel. This level requires many years of training, in most cases the majority of a lifetime.
It's important to remember that it is outside of a wind elementalist's nature to do anything that is confrontational. A confrontational person would simply be unabe to achieve the link with nature that a passive person would.
Wind elementalists are protective of nature, they will do anything in their power to preserve it.
Anyway... this took forever to type, and its nearly impossible to revise my writing on a wiiu controller so... yeah.
Wind magic is a very difficult element of magic to master, and until the point of mastery, wind magic can't be used in an effective offensive attack. Wind is closely tied to nature because of all of the ways they effect one another. Without wind, weather wouldn't move, storms would be eternal; nature would be in chaos.
If nature were to be damaged; wind would lose most of its potency.
Becoming a master of the wind element is not something that can be acheived by pure talent, as the training isn't done by using the magic, but instead by simply observing. One must spend time observing the aforementioned balance between nature and wind in many different environments.
The main weakness of a wind elementalist is destruction of nature. Wind thrives on life, and dies without it.
Wind elementalists have several useful abilities:
At the lowest levels of wind elementalism, one can sense dramatic changes in nature through the wind itself.
At a slightly higher level, one's sense of nature is very finely tuned, and you can detect harm to nature in a very precise manor.
In the third stage of wind elementalism one can begin to control the general direction of the wind, but only through intense concentration.
The next stage is being able to control the general direction of the wind without full concentration. This stage is high enough to control and keep a glider in perpetual flight.
The next stage is almost complete mastery, with this level of skill wind speed can be controlled as well as direction.
This final stage of mastery gives the ability to concentrate wind streams into such a small area that it is as hard as steel. This level requires many years of training, in most cases the majority of a lifetime.
It's important to remember that it is outside of a wind elementalist's nature to do anything that is confrontational. A confrontational person would simply be unabe to achieve the link with nature that a passive person would.
Wind elementalists are protective of nature, they will do anything in their power to preserve it.
Anyway... this took forever to type, and its nearly impossible to revise my writing on a wiiu controller so... yeah.