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Fantasy Tales of Ristafel

Yeah, just noticed that.


I think I may just have to respectfully exit. Tried to read through the last 3 pages and I still have absolutely no idea what's going on, plot-wise, or anything-wise, really, aside from there's some sort of fight and small talk and more small talk and boxes and... something. I don't know.
 
So it looks like we're getting ready to convene in state farm. I'm a bit of an economics buff, so I wanted to ask some questions to flesh it out.


If Codarc is a mercantile town, how does it facilitate trade? It doesn't seem to have a sea route, which means it relies on land travel, which is inefficient with the current tech levels, and the mountains would inhibit it even further, since they'd be between Codarc and potential trade partners.


What does having a lot of natural resources have to do with trade? That would make it better for production, which is another thing altogether.


What do the forests, mountains, plains, etc nearby even produce? There's a lot of things they could have, but only certain things can rake in a lot of money, and even then only if you have either local guilds capable of working the materials into something useful or valuable, or a trade partner capable of doing so.


How are all these different geographic features so close together?


Why is the booming merchant town listed as medium, but the city devoted entirely to making soldiers (a huge money sink like you wouldn't believe) listed as large?


What does Quim Industries even do?


Does Codarc have any local specialties? All that's listed is "one can find a desired product for differing prices and quality", but you don't list what the city itself is capable of making or what it imports.


By the way, what does Codarc import?
 
@ComradeSenpai, it generally seems that, due to its location, Codarc's primary industry would be coal, ore, fish, and lumber. In which case, it wouldn't be a mercantile town, per se, but rather something closer to what you could find in the American Northwest or Northern England. Lovely little towns devoted almost entirely to housing and supporting a population of manual laborers. Of course, this would severely hamper its abilities as a town devoted to selling finished products, as most towns like these are largely devoted to gathering resources and shipping them off to the places that need them. Many economic centers of the world (Chicago, New York, most of Italy, and especially Dubai) are located far from any meaningful resources, and instead thrive off the fact that their convenient placement allows producers to store their goods in these cities without spending too much on shipping fees. Venice and New York made quite a bit of cash off the fact that they were the closest port for any would-be traders across the ocean.


The presence of such a major corporate entity as Quim Industries would suggest that Codarc is largely dominated by the corporate interests managing the woodworking, mining, and fishing industries. Since this is a medieval setting, there wouldn't be any legitimate corporations around-- rather, the trademasters du jour here would be guilds and landowners. This would also severely hamper any attempts at making a personal business, as guilds back then were notoriously cutthroat about sharing their turf and industry secrets.


The primary means of production in this town would also heavily affect its populace. Most of the population would be manual laborers and their families, with businessmen and craftsmen strongly in the minority.


Codarc's proximity to resources, heavy corporate presence, and general lack of ideal shipping lanes all say one thing: a town like Codarc seems to fit the role of a grizzled factory town like Portland or Detroit more than an economic powerhouse like Venice or New York.


Of course, this is all speculation. It is entirely possible that Codarc is a town that has mines and factories and craftsman's workshops and ports, all in one. Unusual though it may be, this is still fantasy, and maybe something in-setting has given commoners the ability to smelt and craft massive amounts of resources directly into finished products. It's all up to the GM to decide.
 
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Although @DrBones pretty much came close to what I had in mind, I'll still try and satisfy your desire for such info.

ComradeSenpai said:
If Codarc is a mercantile town, how does it facilitate trade? It doesn't seem to have a sea route, which means it relies on land travel, which is inefficient with the current tech levels, and the mountains would inhibit it even further, since they'd be between Codarc and potential trade partners.
Yes, it does rely on land travel. And as you have said, it is quite inefficient due to the current state of technology. However, the genuises behind Codarc's success have created a certain way wherein they would be able to trade with ease. By placing several forts in easy-to-access locations not so far from the city. These said forts then, will act as small markets where other cities from far away could trade with Codarc itself.

ComradeSenpai said:
What does having a lot of natural resources have to do with trade? That would make it better for production, which is another thing altogether.
Well, if you don't have natural resources then you'd be pretty much having a hard time on production, which then, would affect your trades. After all, no product = no trade.

ComradeSenpai said:
What do the forests, mountains, plains, etc nearby even produce? There's a lot of things they could have, but only certain things can rake in a lot of money, and even then only if you have either local guilds capable of working the materials into something useful or valuable, or a trade partner capable of doing so.
They produce what they can produce. Lumber, beast hide, precious rocks, etc.

ComradeSenpai said:
How are all these different geographic features so close together?
They're not really all close together. They are just near to the city, though going there would still be quite time-consuming, as they all have different distances in regards to the city's location.

ComradeSenpai said:
Why is the booming merchant town listed as medium, but the city devoted entirely to making soldiers (a huge money sink like you wouldn't believe) listed as large?
Orgra receives its funds from the royal treasury itself, seeing that most of its 'graduates' end up as Legion soldiers. Codarc does not. It funds itself.

ComradeSenpai said:
What does Quim Industries even do?
Quim Industries develop and research technology. They then, sell these either to Orgra or to the neighboring kingdom, Ahrimia.

ComradeSenpai said:
Does Codarc have any local specialties? All that's listed is "one can find a desired product for differing prices and quality", but you don't list what the city itself is capable of making or what it imports.
I'd like to think of Codarc as a giant market. There is no main product being produced, for all have their own approaches on business.

ComradeSenpai said:
By the way, what does Codarc import?
Mostly, the rare ores from the Ember Peaks, which are mined by the residents of Orgra and some livestock and harvests from Terra.
 
I'm gonna put this bluntly: basically none of what you said sounds economically viable.


Codarc has neither any notable local resources to be a booming construction center, nor does it have the transportation abilities to be a good trade center. When I asked for local resources, you said "it produces what it can produce" which isn't a real answer. What does it specialize in? Does it have valuable ores? Cash crops? Lumber? Of course, this doesn't matter if all the local resources are too far away for you to easily harvest them. This means you don't have any notable specialized product, which puts them at a severe disadvantage economically. They might as well go back to subsistence farming.


And as for trade, the city lacks a way to transport its goods quickly. What you described are basically glorified checkpoints, which first of all already existed, but secondly, don't do anything to expedite the travel of goods. The way you describe them, it feels like one of them has a better chance of becoming a trade center in and of itself, which would choke off whatever Codarc gets, killing the city.


Also, do you really think the king's coffers are deep enough to fund an entire, apparently very large city that does nothing but feed, train, and equip soldiers around the clock with no form of revenue? Do you have any idea how much that would cost?
 

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