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STATE ZERO | Wolves of Atlano

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200 Rations, No Water (They have those water towers so...), 50 Alcohol, 30 Medicine, 30 Fuel, 5 Automatic Rifles, 500 5.56, 500 9mm
 
After a few trips back and forth from the silo, you’ve consumed five fuel but have delivered all of the supplies to the Anvik outpost.

“Our scouts will return tomorrow morning with more information about the area around us. We sent out two teams in trios for optimal safety. Thank you for the weapons, ammunition, and supplies, sir. Greatly appreciated,” Kent Huffman says after the humvee returns with the last of the resources.
 
With the supply run done, Lothar and the rest of his men decide to work on gathering materials around the area to help with the fortification efforts until the next day when the scouts return.
 
You decide to head over to a nearby restaurant start destroying it. You find old ketchup and mustard packs as well as stale hamburger buns, but overall, nothing that is edible. You manage to salvage 18 concrete, 72 wood, 18 metal, and 8 brick after working for most of the day.

It's very late now.
The scouts in Anvik will report home shortly.
No news from the Silo.
 
With the left over time, Lothar works on the gun shield for the humvee while the rest of the men rest until the scouts return.
 
You finish the gun shield not too long after you begin. Most of it was completed before the supply run today.

Silo Consumes:
5 Rations
10 Water
2 Alcohol

Outpost in Anvik Consumes:
15 Rations
30 Water
5 Alcohol
The scouts return in the morning.

Team A (Michelle Simmons, Sonny Knepler, Venita Bailey):
"There's a group of marauders parading around the city. We counted four of them. They were wearing bones around their clothes and one had a necklace human ears and fingers on it. The group that we saw found two wanderers and jumped them, disorienting them with pepper spray, confiscating their weapons, then whipping them and shackling them. They then dragged them off a few blocks away."
Team B (Spencer Mullett, Lauren Williams, Mabel Anderson):
"We found a supermarket that was swamped with infected. We sneaked in through the back and got a few canned foods, but the shelves looked relatively untouched. We also spotted a pharmacy sign, but we didn't investigate. It could prove useful to get rations, medicine, and forms of entertainment, but it'd be a challenge to clear out all of the infected. We stopped counting at fifty."
12 Rations have been added to the pantry at the Anvik Outpost. Otherwise, the group has resumed fortification of Westgrove Apartments.
 
Handing automatic rifles to the following: Mabel Anderson, Venita, Bailey, Rona, Sonny and Spencer, Lothar decides on the following. Team B is to continue scouting to determine where the base of the Sumorcise are. The rest of the men are to join Lothar to find those marauders and hopefully liberate those wanderers... it was shocking that people were doing stuff like that. However, this was also a sign of how little control the Sumorcise had in the city. Some sort of order had to be brought to the area. Two men are to stay back in the outpost, which meant 10 men would be going on this mission on foot.
 
Mabel Anderson, Venita Bailey, Rona Koscinski, Sonny Knepler, and Spencer Mullett have been armed with Automatic Rifles.

Team B (Spencer Mullett, Lauren Williams, Mabel Anderson) have set out to look for the Sumorciese headquarters in Anvik once again. They will return in 1 day.
You assemble a group of 10 to go look for the marauders that had kidnapped the travelers. You head towards the intersection that Team B told you about.

Lothar Wolff | Ex-Military | Service Rifle [20/20, 20/20, 20/20], Service Pistol [10/10, 10/10], Combat Knife | Type IIIA Ballistic Vest & Lightweight Combat Helmet |
♂ Kent Huffman | Ex-Military | Service Rifle [20/20], Service Pistol [10/10], Combat Knife |
♂ Sonny Knepler | Recruit | Auttomatic Rifle [30/30], 9mm [12/12], Makeshift Spear |
♀ Bertha Farmer | Recruit | Carbine [42/42], Machete |
♀ Rona Koscinski | Recruit | Automatic Rifle [30/30], Brass Knuckles |
♀ Cindy Long | Militia | Assault Pistol [20/20], Swiss Knife |

♀ Lauren Williams | Recruit | Uzi [16/16], Machete |
♀ Michelle Simmons | Militia | Compact SMG [20/20], Machete |
♀ Heidi Wakefield | Recruit | Tactical Rifle [30/30], 9mm [12/12], Machete |
♂ Morris McKenney | Militia | Automatic Rifle [30/30], 9mm [12/12], Knife |

. . .
You and the rest of your hunting group arrive at the intersection where Spencer reported they saw the marauders. There's a looted auto dealership, a tall apartment building, and two restaurants. There's a dead body slumped against the wall of an apartment building. Three cars pollute the street. There's blood on the asphalt at the center of the intersection, probably from where the travelers were whipped by the marauders. There's no sign of any other people here, though.

Anvik Intersection.PNG
 
Lothar looks towards the people of Team A who saw the marauders and signals for them to take lead towards the direction where they saw the two people being dragged off towards a few blocks away. He then signals the rest of the men to take up combat spacing and move in a moving overwatch formation, taking extra caution to practice noise discipline.

Infantry-Squad-Open-Formation.jpg
 
Sonny Knepler leads the way towards the northern road, past the apartment building and auto dealership. Along the way, you find multiple cars abandoned on the road. Some of them have infected in it, which are dispatched with melee weapons from safe distances. "We could probably siphon fuel from some of these cars," Kent reminds you as he walks with you in the forefront group.

After several more minutes of walking, you find two guards posted outside of a high school, armed with long-barrel weapons. They haven't spotted you yet. Using the scope on Heidi's tactical rifle, one of them is wearing a bracelet of toes around their left wrist. These guys are definitely affiliated with the marauders that were spotted area, kidnapping the travelers. They've also set up a chain link fence around the entrance with razor wire on the top. On the roof of the building is a pile of sandbags with the barrel of a rifle sticking out.
 
For now, the men are to find cover and take positions around the entrance of the school. They are to monitor the school and see if they can determine anything else about the marauders such as when they change guards, how many of them there are, how often they send out patrols. Perhaps they could follow on of the patrols and ambush them. Then capture at least one of them alive to learn more.
 
A nearby apartment complex serves your group's purpose. After clearing one of the duplexes, Heidi is stationed in a window, just outside the line of fire from the sniper, using her ACOG scope to observe from afar. The rest of the group shoddily fortifies the area and checks for more infected. After a few hours of rest and relaxation, Heidi beckons you and Kent over to the window, giving you her rifle to look through.

As you peer through the scope, you see four marauders around a column of seven people, all shackled, gagged, blindfolded, and bloodied. The two marauders at the front of the column high-five the guards, and then open the doors of the high school to corral the kidnapped people through. Inside is a metal grill that acts as a gate, activated by a key. That's all you see before the guards at the front close the doors again.

Several hours later, the two guards at the front are replaced.

It's now about an hour before sundown.
 
Lothar nodded he ordered Rossie to focus on the rooftop sentry with her sniper. Kent and one other rifleman would take care of the guard on the right while Lothar and another rifleman would take care of the guard on the left. They would wait for Rossie to take her shot and immediately follow up with their own shots. Hopefully all three guards would be downed. Assuming all three were downed, the men would secure the entrance of the school and take the keys and anything else useful on the guards. They were likely going to breach the school and have to rely on speed to leave the marauders confused and disorganized as each room was cleared.
 
Heidi takes aim at the sniper, peering through her optic on her tactical rifle. Kent Huffman and Rona Koscinski take aim at the right guard. You and Morris McKenney take aim at the left guard. "3... 2... 1... BOOM!" Heidi exclaims as she lets off a round, which flies through the air and hits its target perfectly, straight through the head. (+10 xp for Heidi).

You, Morris McKenney, Kent Huffman, and Rona Koscinski let off your rounds into the other two guards.

Morris McKenney lands a direct headshot on the left guard, who falls backwards and hits his head on the wall (+10 xp for Morris).
You hold your fire, seeing as it'd be excessive.
Rona Koscinski misses her target.
Kent Huffman doesn't get a head shot, but definitely punctures the guard's lung, who begins to drown on their own blood (Max.).

You hear a bell ringing from inside of the high school.
 
With the alarm ringing, Lothar decided that it would be a better idea to fall back and return to the outpost. All the noise that was being made would attract a lot of attention from both the living and the dead. Lothar didn't want the men to get caught off guard or overwhelmed.
 
Your troops pack up and make their way out of the area. Your assumptions were right. There was a group of infected heading their way almost as soon as you exited the building. Your group was able to outrun the horde and return to the outpost safely. At least now there's three less marauders parading around the city.
 
Lothar sighed. Everyone returned safely and three marauders were taken down. Now, the ones left at the school would have to deal with the undead. For the rest of the day, the men would continue to work on finishing fortifying the outpost.
 
Some of them work, but the rest decide to relax for the rest of the night. The eat, converse, and cool off after running multiple blocks as fast as they could. After about another hour of assembling some of the fortifications, the garrison decides to go to sleep, except for the night watch, of course.

Silo Consumes:
5 Rations
10 Water
2 Alcohol

Outpost in Anvik Consumes:
15 Rations
30 Water
5 Alcohol
In the morning, Team B returns again with more information about Anvik.
"We spotted a travelling merchant on the road and followed them. We were led back to a settlement called Peridot. It's a walled-off settlement that's hosted in a supermarket and the supermarket's parking lot. They allowed us entry into the settlement. Inside the walls were patches of grass where farm animals were grazing, a market bustling with activity, and armed guards positioned everywhere. The shanty town is located mostly in the parking lot along with the market. Inside has been re-purposed. They've made the shelves into walls for several rooms and buildings. We assume this is where the wealthier portion of the settlement lives, as well as where the armory, barracks, and legislative office are located."
 
Lothar thanked the scouts for their good work and asked them to continue to try to figure out where the Sumorcise were holding up in. He then asked Cindy Long and Danika to take the sedan and the humvee and bring back the following: Trading Goods, bolt cutters, armor, and weapon attachments. They were to also get automatic rifles for themselves as well. The armor and the weapon attachments were to be distributed to everyone who wanted them. He planned to take a rifle silencer for himself. The Trading Goods would be brought to this settlement so that they could do some trade, establish good relations, and to gather intel.

Until the two came back, the rest of the men at the outpost continued the fortification efforts.
 
Team B dispatches to find more intelligence about Anvik. They will return in 1 day.
Cindy Long and Danika Beauvil take a sedan back to the silo.

They bring back 30 trade goods, bolt cutters, armor, and weapon attachments.
Multiple settlers arm themselves with the attachments and armor.
In the meanitime between Cindy and Danika's supply run, you come much closer to completing your fortifications. You now only need 96 wood and 27 metal, after tearing apart some cars and breaking furniture in nearby buildings.
 
Lothar, Cindy and Danika are to take the sedan into Peridot. They will bring all 30 trade goods and the hunting rifle to trade with. All the rest of the men are to continue working on the outpost.
 
The three of you pile up into the sedan and make your way towards Peridot. As Team B described, there were caravans flowing in and out of Peridot. The town was a shanty town as well. You could hear the mooing of cows and the baaing of sheep as you walked through. Your trio looks no different than that of one of the other caravans as you enter the bustling bazaar.
 
The group continued into the settlement to sell/trade their goods, see what's available for sale, and to make small talk / listen to what's going on in the area.
 
You encounter several vendors ranging from those selling baubles to vehicles while also keeping your ear close to the ground. You begin to walk towards a vendor wearing body armor and a selection of firearms when a roaring comes in the distance. The ground beneath you begins to rumble as engines begin to howl. Instinctively, you look up with the rest of the crowd. A fighter jet could be seen above, the screaming of its engines increasing in volume until it's just above Peridot. You can see a cone form around it before it speeds off faster than your eyes can protest, shortly followed by an ear-ringing boom.
 
(Is there a cash that's still in use in the world? If so, I'll just sell everything for cash for now. I'm looking to just buy equipment and materials.)

Lothar stared in amazement at the jet. He hadn't seen one in over a decade. He then quickly turned to those around, and started to ask "Who the heck is that? The Old Republic?"
 

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