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STATE ZERO | Wolves of Atlano

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Your militiamen loot the highwaymen. Some of it was soaked in blood. Some of it was unrecoverable. But the amount that they claimed was still a good amount. Better than any equipment that your militiamen had.

Highwaymen_Gear - Milton_Road_Wolves.png
After totaling up all the gear they recovered from the highwaymen, Kareem brings a piece of scrap paper to your attention. He says he found it in one of the pockets of the highwaymen's ballistic vests.

Milton_Note.png

"Frootcake wants moar shipments of corn from Blutone.
also the crumms at Wilow needs a remending four who they surv"

After loading up all of the loot into the humvee, your group heads back towards the silo. On the way, they stop and look for some corn seeds. They find six seeds. They store them in napkins and place them in their pockets for safekeeping until they return to the silo.

Your group begins their trip back to silo. You pull out the piece of paper again to observe the message. Whoever wrote it had incredibly poor grammar, but you feel in your stomach that the information in it is valuable.
 
Lothar pondered over the note... Blutone...Blockton? Crumms looked a lot like Crimms and Wilow... Lowell perhaps? It all seemed pretty poorly written, but for now... he didn't really see much use for the knowledge. But... someone else might. Once back at the silo, Lothar approached Tony and told him to see if he can get in touch with the Wardens or perhaps with the Old Republic and give them this intel anonymously. If they want to know who they were, then he was to give them a rather poetic and slightly cryptic phrase "I am the Alpha and the Omega, the beginning and the end. Now I am become death, destroyer of worlds." Seeing how Anvik was special... Lothar figured that someone who was semi-intelligent would piece things together.

He handed the seeds to the settlers who stayed at the silo so that they could plant the seeds, and also distributed the newly found rifles to the squad that he was leading and the carbine to someone else who did not have a primary firearm. This person would join his squad as well to make a squad of 6. He took one of the helmets and the bodyarmor for himself. Today was a close shave... but there was much more to do. The Anvik outpost was still looking for materials and supplies with 10 men. However... someone was watching them and they were getting supplies from somewhere... There was really only 2 ways into the city unless they used the train, which Lothar doubted unless it was the Old Republic or the Wardens. Regardless, this was a sign that perhaps the Sumorcias were sending supplies. Thus, Lothar's squad would head back to the ambush site and observe.

---

Summary:
Anvik Outpost continues their scavenging for materials to fortify the outpost

Tony searches the radio to see if he can get in touch with the Old Republic or the Wardens

4 men work on the farm and planting the corn seeds

Lothar and his 5 men with rifles head back to the ambush site with the humvee
 
Your trip from Milton and back to the silo cost 5 fuel.

Anvik Outpost continues to scavenge in the Anvik area.

Tony is put on to the radio, where he's serving best so far. He prowls through the radio frequencies in an attempt to find some that the Wardens or the Old Republic operate on.

Your farmer raise concerns with the size of the hydroponics farm and how large corn is, "I don't think that we'll be able to grow these crops here, sir," Mabel Anderson reports.

You add an additional member to your squad. You select Herbert Wasserman. You then set off to go to the ambush point.
  1. Lothar Wolff | Ex-Military | Service Rifle [20/20, 20/20, 20/20], Service Pistol [10/10, 10/10], Combat Knife | Type IIIA Ballistic Vest & Lightweight Combat Helmet |
  2. Delmer Heacock | Recruit | Assault Rifle [30/30, 30/30] | Lightweight Combat Helmet | [3/10]
  3. Kareem Koblick | Militia | Automatic Rifle [30/30, 30/30], 9mm Pistol [12/12, 12/12], Crowbar | Lightweight Combat Helmet | [3/50]
  4. Hank Delamotte | Militia | Tactical Rifle [30/30, 30/30], 9mm Pistol [12/12, 12/12], Baseball Bat | Lightweight Combat Helmet | [3/50]
  5. Heidi Wakefield | Recruit | Tactical Rifle [30/30, 30/30], 9mm Pistol [12/12, 12/12], Machete | [0/10]
  6. Herbert Wasserman | Recruit | Carbine [42/42, 42/42], 9mm Pistol [12/12, 12/12], Machete | [0/10]
Delmer Heacock (30%)

Kareem Koblick (6%)

Hank Delamotte (6%)
 
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Once at the ambush spot, the men take up positions and wait once more to see if a supply convoy comes by.
 
You get into your positions for the ambush. Your men are familiar with some of their guns and believe that they'll be capable with them in combat against the Old Republic.

You wait for hours and hours, but one does not come by. Your men say that they're willing to say a few more nights though, and that they'll go ahead and sleep in the foxholes the created before. It's your call.
 
Lothar calls for the men to settle in for two days. If nothing happens, then they will go into Anvik to help the construction efforts.
 
Your men sleep in their trenches. They wait around awhile the next day when all of a sudden, Delamotte starts freaking out. "Boss! Boss! Vehicle approaching!"

You take Delamotte's weapon and peer through the sight. Sure enough, there was a vehicle coming. There was a single driver. It should be 10m from your position in about ten minutes.

FOXHOLES
Foxholes provide the defender with additional cover, making them less susceptible to attacks from opponents.

(You have one post until the truck arrives at your location.)
 
Lothar ordered the men into their foxholes with orders to open fire only when he gives the order or when he or someone else starts firing. He would then try to identify the vehicle or driver as Republican. If it is Republican, then they were to open fire once it came to the trap. However, if they couldn't tell, then he and Delamotte would get up and stand by the ditch in the road and order the driver to halt and surrender with their guns ready to shoot. He had to find out who the heck this guy was before he was willing to shoot. However, if he didn't comply within seconds, then they were going to open fire regardless. Safety came first.
 
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Yourself and Hank Delamotte step onto the road, as you cannot see any identifying markings on the vehicle as it approaches closer to your ambush spot. With your guns raised, and the rest of your troops in position, hidden from what could be the enemy, rifles ready, you order the driver to exit the vehicle. He obliges. Once he steps out, you realize he's wearing body armor, an enhanced combat helmet, and he has a Compact SMG and a 9mm pistol.

On the side of his combat uniform, the driver has a patch bearing a Penrose triangle, with each segment being one of the colors of the Sumorciese flag. You had intercepted Sumorciese supplies.
 
Keeping his rifle aimed at the Sumorciese soldier, Lothar yells at the soldier to keep his hands up and not move an inch unless told to. He then tells Hank and Heidi to disarm, detain, and blind the soldier. He would be safe as long as he complied with Lothar's orders. Herbert and Kareem are to clear the truck and make sure that there's no one else and that the truck is safe to take. Delmer is to keep watch. Once everything is safe and clear, they are to bug out and head back to the silo with the truck and new prisoner. They were to fully search the truck once they were safe and no sooner... and perhaps the truck or soldier had a radio that they could use to figure out what radio frequencies that the Sumorciese used to communicate in so that they could monitor their communications.
 
As you yell at the driver not to move, two clouds of smoke appear. Delmer Heacock, Kareem Koblick, and Herbert Wasserman lose their sight on the vehicle as one smoke lands on top of the vehicle and the other one covers the back. Fragmentation grenades are lugged around the rear of the vehicle. One of them bounces off the hill and lands in Herbert Wasserman's foxhole. The crater deepens as the grenade explodes, the shrapnel ripping Herbert to shreds.

You can hear boots stomping on the ground near the vehicle and the exchange of gunfire between your militiamen at the rear of the vehicle. "There's five of them!" Kareem yells before letting loose rounds from his automatic rifle. He manages to hit one of the soldiers leaving the back of the truck in the chest. One of the soldiers accompanying the now-shot soldier lets off a few rounds but misses Kareem.

Delmer Heacock lets off rounds from his assault rifle, but misses all of his shots. One of the soldiers respond with gunfire, putting a hole through Delmer's right ear. He screams in pain.

Turn 1:
Herbert Wasserman | Recruit
♂ Delmer Heacock
[7/10] | Recruit
 
Lothar aims for the driver and just shoots at him. He also yells "Suppressing fire! Shoot at the rear of the truck! I want fire superiority. Hank get on that hill and get over watch." Lothar would join Heidi's foxhole and likely push up the hill as well. Even though they were partially smoked, the men in the truck had few options. The truck would fill with smoke, so they had to leave at some point before they would blind themselves and not be able to breath due to the smoke. In addition, the bullets would likely pierce the soft shell of the truck. Meaning, they were practically forced to either stay and choke and or get shot, or run the gauntlet from the rear of the truck into the middle of the road where they had no cover and had to pray that they won't get shot.
 
A quick shot to the head disposes of the driver. Hank scrambles to the hill on his left. You rush up to the right hill while Heidi lay in her foxhole, letting off bursts of round whenever she saw a shadow shift in the smoke. Neither you nor Hank can see the soldiers, but they're combating Delmer and Kareem.

Kareem lets off more shots into the smoke, but with his fear taking over his aim, he fails to shoot anything. One of the soldiers retaliate against Kareem's fire and lets off a few loose rounds into his general direction. One of the bullets hits its mark and travels through Kareem's right breast, shattering his collarbone in the process.

Delmer also shoots at the smoke and the soldiers. Although, his shots miss. A volley of brass heads in Delmer's direction as the soldiers return fire. One of the bullets ends up lodged in Delmer's left shoulder. He can't move his left arm without experiencing incredible amounts of pain.

Your Turn:
Sumorciese Driver | Sumorciese Republic
♂ Delmer Heacock [3/10] | Recruit
♂ Kareem Koblick [5/10] | Recruit

The soldiers rush into the trench dug to stop the truck you had dug previously. They exchange fire with Heidi, who's bullets connect with a fuel tank under the truck, slowly beginning to fill up the hole with fuel. One of them has some more fragmentation grenades and hurls them in areas surrounding the truck.

One lands near the left hill. The shrapnel cuts through Hank's arm. He's injured but he's still capable of fighting.
The other one lands at the front of the truck about a meter in front of it. The shrapnel shreds the front left tire of the truck, but doesn't harm anyone.
The last grenade is chucked to the right, where it rolls back down the hill and blows up another a crater. It harms no one.

Enemy Turn:
♂ Hank Delamotte [6/10] | Militia
Truck has sustained minor damage.
 
With all the enemy soldiers stuck in the same hole, they wouldn't have much room to move around, and were bunched together. Thus, Lothar yelled at everyone to keep firing at the hole. True suppressive fire to keep them pinned and so that they would be severely punished for poking their head out of cover. He on the other hand tried to get a good position from his hill so that he would have a good vantage point to shoot down into the trench.
 
Your group focuses all of its firepower on the trench, letting off multiple rounds of bullets from all directions.

Heidi Wakefield lands a shot that grazes one of the soldiers. (+3 xp)
Hank Delamotte lands a shot that hits a soldier in the head, but doesn't penetrate. Although, it most likely blurred the soldier's vision and concussed him. (+3 xp)
You manage to land a shot that wiggles itself into one of the soldier's arms. He's bleeding a lot and can hardly move his arm. (MAX)

Your Turn:
Caused damage to 60% of enemies.

The Sumorciese troops scramble out of their trench. One of them heads towards the rear of the truck. Delmer Heacock and Kareem Koblick both miss their shots, but Lothar manages to land one in the soldier's chest, just above the body armor. He slumps to the ground and begins to bleed out. The remaining soldiers charge out in pairs towards Herbert's foxhole, since the smoke has cleared now.

Two of them rush out, suppressing Delmer Heacock's position as they make their way towards the foxhole. This causes Delmer to become unable to land any shots against the Sumorciese troops as they make their advance. Although, they're unaware of Lothar's position on the hill. One of your bullets sinks through the calf of one of the soldiers, who collapses to the ground. A quick burst from your rifle finishes him off. The other soldier makes it to the foxhole, though.

Another pair runs out of the trench. As soon as one of the soldiers leaves the trench, Delmer Heacock sinks a bullet straight through his head, completely penetrating the helmet. The soldier falls flat on his face, a pool of blood forming around his head. Lothar lets off another bullet. It hits the other Sumorciese soldier in the chest and stops him in this track. This pause allows for Delmer to shoot at the Sumorciese, soldier but he misses his burst. and the soldier finds safety. (+10xp for Delmer).

Enemy Turn:
2 Sumorciese soldiers made it to Herbert's foxhole.
3 Sumorciese soldiers were killed.
Sumorciese Soldier | Sumorciese Republic
Sumorciese Soldier | Sumorciese Republic
Sumorciese Soldier | Sumorciese Republic
 
Lothar once again finds a better position on the hill as he yells the rest of the men to move up if they don't have line of sight on the foxhole. As he crests the hill, he yells "Surrender now! You're outnumbered! I will give you your rights as POWs if you surrender now! I give a soldier's oath as an officer of the Altani Army!" (Whatever this world's equivalent of the Geneva Convention is) knowing that at least one of them is injured.... granted some of his own men are injured as well and he wanted to get them treated as well. However, if they didn't surrender, then he would aim down at the men once more and open fire.
 
They stand up, arms raised, and walk out of the foxhole.

"Payo lo Republiesa!" they shout, before taking their pistols from their holsters and shooting each other in the head.
 
Lothar muttered "Damn fanatics..." as he then went around to administer first aid to the wounded. He ordered Heidi to check the dead and make sure that they were dead. Once that was set, they would gather all the supplies and equipment of the dead and then bug out of the area with their new truck and the humvee back to the silo. There they would do a proper search of the spoils of war.
 
Delmer, Kareem, and Hank were all pretty banged up. Delmer was in the most critical condition, so he was sent ahead with Heidi to receive aid from the settlers back at the silo. You, Kareem, and Hank collect the rest of the gear from the dead Sumorciese soldiers, tally it up, and then throw it into the back of the truck. Hank does what he can to patch up the fuel tank to the truck before you set off.

Battle_of_Anvik_Soldier_Gear - Anvik_Road_Wolves.png
You arrive back at the silo much later than anticipated. You even had to call for the humvee to come help tow you back to base. The truck isn't small enough to fit inside of the silo, so you leave it outside in front of the entrance. Sonny Knepler takes to inventorying everything that was found in the truck. He reports to you with a piece of paper.

Battle_of_Anvik_Road - Wolves.PNG

"There's enough equipment here to man a small army, sir," Knepler says as he hands you the piece of paper.
 
Lothar nodded. There was going to have to be some serious reorganization and logistics changes. For now, he gave word to the injured to deposit their weapons and equipment at the armory and to take a medical furlough. They would not be seeing any combat until they were better. That left 17 people left able to fight. Thus, they would be split into Alpha and Bravo squads with 9 and 8 men respectively. Each squad would have 2 former soldiers leading their own respective fire teams of 4-5 people. Each squad member who did not have a suitable primary weapon would be given an automatic rifle. However, each squad would also have one sniper taking the place of a rifleman. This sniper would be the best shooter in each squad. The rest of the equipment such as armor would be distributed to the experienced first. Lothar took a rifle and pistol silencer for himself. The rest would be distributed to the squads. Each man was also to carry 1 grenade of each kind.

Lothar radioed the outpost and also gave orders for the men to look out for the Sumorcise and try to scout out their positions in the city instead of focusing on scavenging. They were at war... hopefully the Sumorcise didn't know that yet, but they would likely find out about the supplies soon and Lothar planned to strike them before they wised up.

Lothar asked Tony if he had any success in getting in touch with the Altani Government or the Wardens. If they could get some allied soldiers, then that would be ideal. However, that was a long stretch.

The rest of the men at the silo were then asked to help Lothar with two project. One was to help camouflage the truck so that it would be difficult to spot and not stick out like a sore thumb outside. While he would prefer if they made an underground garage of sorts... that would take way too much labor for now. Two was to properly mount the machine gun to the humvee so that they could have some proper armored support.

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Their coming plans were simple. They were going to try to find out where the Sumorcise were largely based at in Anvik. From there, they would approach the city, and from a distance, fire a mortar at the base. This explosion would hopefully attract a lot of attention from the zombies in the city, and put the base under siege. The base was supposedly low on supplies, and would either A. Make it through the siege, B. Collapse, or C. Try to breakthrough and leave the city. In the event of A, they would have even less supplies after fighting off the zombies, and give the men a fighting chance at defeating the Sumorcise in Anvik. B. The Zombies would do their work for them, and liberate the city... all that would be left would be a whole lot of clean up. Finally, C. would be ideal as they would be leaving the city and taking a lot of zombies with them. While also leaving their base and a lot of equipment behind.
 
Your settlers have been reorganized.
Your settlers find some extra camouflage netting laying around in the silo and cover up the truck mostly.

a piece of armor designed to be mounted on a crew-served weapon
15 Metal
20 Production

Bernard Casey reports that he's working on the gun shield and it'll be finished very soon.
Kent Huffman acknowledges your orders and sends out scouts throughout the city to try to find the camp that the Sumorciese are in.
Tony reports that he was unable to find a frequency that connected him with the Old Republic or the Wardens despite him checking frequencies that was used pre-Outbreak.
 
Tony is to continue to monitoring the radio frequencies for anything useful.

Lothar would help the rest of the men with the gun shield. Otherwise, they would wait to see what the scouts would discover in Anvik or just rest for the day.
 
Tony says that it's really only a job for one man, and any more would just make it ineffective.
Kent Huffman reports that the scouts will return in a day with more information about Anvik.
Your settlers play card games, drink some, and socialize.

Your Group at the Silo Consumes
10 Rations
20 Water
1 Alcohol​

The Anvik Outpost Consumes:
10 Rations
20 Water
1 Alcohol
The Anvik Outpost is running low on resources to sustain their garrison.
 
Putting a temporary halt on the gun shield project, Lothar orders everyone healthy except for Tony (Keep monitoring the radio) to mount up the humvee. They are all to join Lothar to help deliver supplies, ammo and weapons to the Outpost. Work on the gun shield would continue at the outpost while Lothar and the rest of the men start taking apart buildings around the area to gather more materials. They will use the toolboxes, hammers and sledgehammers to help them with their projects. The people to join Lothar are, Heidi, Morris, Rossie, and Danika.
 
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What weapons and ammo and how many supplies (rations, water, alcohol, fuel) do you want to bring?
 

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