Vanman
Two Thousand Club
I'm about to start my campaign and we had the first character creation session last night. Everyone is new to the system. In looking at the character creation rules, several players came to the decision that the most cost effective way of builiding their characters is the max out on stats, particularly in the primary, because of the relative disparity of the costs involved. If, in your primary, you go 4/4/3, the cost to raise one of those four stats to five is 16 XP, 32 if you want to raise both fours to fives. Conversely, if you went 5/5/1, the cost to raise the one to a three is 12 XP. Likewise, the training times are significantly reduced.
Now I have a good group of roleplayers. They're not munchkins but they do like getting value for money, so to speak. And, in this instance, I'm not sure I can disagree with them. Does anyone have any thoughts? My first inclination is to set a limit - only one attribute at five, something like that. The other possibility is to either increase the time it takes to train up an attribute or to say you can only increase an attribute with my say so. They're used to the latter suggestion because that's been the norm in the last campaign we played. But I'm not sure I'm entirely happy with that. So. Any suggestions?
Cheers.
Now I have a good group of roleplayers. They're not munchkins but they do like getting value for money, so to speak. And, in this instance, I'm not sure I can disagree with them. Does anyone have any thoughts? My first inclination is to set a limit - only one attribute at five, something like that. The other possibility is to either increase the time it takes to train up an attribute or to say you can only increase an attribute with my say so. They're used to the latter suggestion because that's been the norm in the last campaign we played. But I'm not sure I'm entirely happy with that. So. Any suggestions?
Cheers.