Strange, but different is good
I am intrigued by this idea of making the character sheets (and maybe the character concepts) for the players.  I will definitely try it at least once.
I highly enjoy making characters, and if I were to tailor the character stats to work with eachother (my players don't seem to want to do that) then I would be able to throw much more dangerous monsters and situations at them knowing full well that they could defend themselves appropriately.  Having three archers with melee specialties is weird.
I have tried giving my players more to work with (more bonus points etc.) in character creation because I feel that newly Exalted Solars are not super-charged enough to be capable of "leading attacks on the gods themselves as the demi-god like warrior-kings".  The original character creation leaves the character power range at only highly-exceptional humans in my opinion.  Only a little bit above Heroic Mortals far below earth shaking.
With my beefed up character creation, they are a bit closer to being the ownage vessels they're supposed to be and save the players (and myself) from their growing pains.  I'm still working on it, though, to find a comfortable balance point with just enough killing ability to start them off without fearing death at every moment.
I am intrigued by this idea of making the character sheets (and maybe the character concepts) for the players.  I will definitely try it at least once.
I highly enjoy making characters, and if I were to tailor the character stats to work with eachother (my players don't seem to want to do that) then I would be able to throw much more dangerous monsters and situations at them knowing full well that they could defend themselves appropriately.  Having three archers with melee specialties is weird.
I have tried giving my players more to work with (more bonus points etc.) in character creation because I feel that newly Exalted Solars are not super-charged enough to be capable of "leading attacks on the gods themselves as the demi-god like warrior-kings".  The original character creation leaves the character power range at only highly-exceptional humans in my opinion.  Only a little bit above Heroic Mortals far below earth shaking.
With my beefed up character creation, they are a bit closer to being the ownage vessels they're supposed to be and save the players (and myself) from their growing pains.  I'm still working on it, though, to find a comfortable balance point with just enough killing ability to start them off without fearing death at every moment.