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The lore of the world, races, job classes and locations.
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SilverFlight

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Starborn - Lore

This is a world that can be described at solar punk with a Victorian twist. It is not unlike Disney’s Treasure Planet, where the space-traveling ships are massive sailing ships with solar energy-collecting sails. There are alien races and a special branch of magically-changed humans called biomen. There are also sentient automatons, created by the master automateurs, usually in the service of nobles or kings. Most of the galaxies in the known universe are under Imperial control, and subject to Imperial law. Many previously-inhabited planets were colonized and their native populations assimilated into Imperial culture, though there is a weak attempt to preserve the original cultures and languages, and most of the effort is made by the native peoples themselves. There are galaxies outside Imperial influence, those are within “Out Space” and it is strongly discouraged for any Imperial citizen to go…they usually do not return.

Space is vast and the trade routes between galaxies and planets are patrolled frequently by pirates. Merchant ships and Imperial vessels are often weaponized with energy canons, and a fighting force employed on board armed with beam sabers and blasters that draw similarities with Victorian weaponry. The Imperial capital is on a planet called Centralis, in the central most galaxy of Imperial space, Imperialis. The city was given the name St Celeste, by the first emperor.

In this section you will find information about the world, the magic, the races and the many locations we will be traveling to. There are many sections where the players will be adding to the lore, and it will all be posted here.
 
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Races

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    The most common race within the empire, human settlements can be found throughout it. They are not the only ones who can use thaumaturgy, though they are selectively preferred by the academy. They are known throughout the universe as resourceful, innovative and creative, yet they are also characteristically prideful and oftentimes greedy. Their minds are deemed their strongest asset, as physically, they are on the weaker side of galactic species.
 
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Job Classes

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The profession’s you are permitted into are very much dictated by class, nobles are expected to go become academics or politicians or artists, very few have had the mechanical skill to become automateurs, creators of very detailed robotic life-forms called automatons. If they are possessed of magical abilities they are immediately admitted to train at the academy in St Celeste for Thaumaturgy and can specialize in one of four main fields: elemental manipulation, biological transmutation, Alchemy or the healing arts.

The lower classes are generally labourers, in fields, factories or at the docks. The even less fortunate turn to scrapping, scrounging junkpiles for usable material or thievery and other crimes. Despite the utopian atmosphere of the cities, there is a thriving underground with many different niches for talented street rats. Lowborns skilled in mechanics are trained as ship engineers or automateurs, and those with magical abilities are forced to attend the Thaumaturge academy and must be registered. Lowborns also have the option of joining the military for formal training in combat or solar ship professions like engineering, piloting and navigation. Only nobles generally become captains of their own vessels, but a few commoners showing exceptional bravery or promise may become captains. Otherwise, one can steal a ship and proclaim themselves captain of it, if this happens, you are branded a pirate.
 
Magic

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Called “wonderworking” by common folk and “Thaumaturgy” by nobles, there are four main branches of magic, and though it is possible for a student to show minor ability in more than one, they will be schooled and therefore excel in only one. These abilities are by no means godly, they are in truth, fairly weak; their usefulness then, lies purely in the creativity with which they are employed. Though gifted people of all classes are admitted, there has always been an elitist mentality within the academy, with lowborn thaumaturgy students having a tougher time. Generally children manifest this ability by age 5 and can beadmitted to the academy at that age. They stay until they are at least 18 but may continue to hone their skills and invent new techniques for their craft.



  • This is the creating and control of elemental forces and generally elementalists develop a mastery of only one. The elements that have developed methods are: fire, ice, air, earth, electricity, light and gravity. Generally, effects are small, example: the impacts of fire, electricity and ice are limited to severe burns, but not a human fatality, unless the magics are used creatively to attack known weaknesses. An earth thaumaturge might be able to destabilize the foundation of a one-story house, gravity and air users might be able to lift someone of their own weight and throw them a few feet. Light thaumaturges could power a small skiff from activating the solar sails for about an hour, or create a convincing illusion about the size of a house.
 
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Planets and alien races

This section will be developed by the players as they wish to add to their characters’ backstories, races or general lore.

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The Imperial house:

Symbolized by a golden tree on a red background the Imperial family rules over most of the known galaxy. The Empress, Galatea has been known to be fairer and more just than her conquering predecessors, however she governs the resource-bearing colonies with just as much of an iron fist. There are many who are happy with her reign, and there are many who are not. Empress Galatea has no siblings and only one heir. Her cousins are stationed in high-ranking posts throughout the galaxy and though she works hard to keep them happy, ambition is seldom quenched with favour.
 
Locations visited



  • The planet in the galaxy at the center of the empire (simply called "Centratus"), the land on this planet is a single continent of vast grasslands and high mountains. Most of the grasslands have been converted into farmland to provide for the massive city on the coast. The mountains are still fairly wild however and they are used to breed several species of animal, native and alien used for transport or food. The climate is usually on the cool side, with moderate rainfall.

    St Celeste

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    Named after the most notable saint in Imperial history, St. Celeste is the thriving capital of imperial space; the beating heart of the empire. It is a massive city made of layers of stacked buildings, set onto the edge of the planet’s only continent, the highest tiers are for the elite and at the very top of the mountain that serves as the city’s foundation, sits the imperial palace, surrounded by a fantastic garden and headed by a courtyard large enough to fit most of the city’s five million inside of it. Lower down are the businesses, shops squeezed together in every inch of available space as tram tracks snake their way about the ensemble. The spaceport is also on this level, a massive curving dock that houses the Imperial fleet as well as births for every manner of solar ship, from dreadnought to dingy. There are tree-lined alleys and gardens and a large glass greenhouse and menagerie, providing shelter to exotic species from across many galaxies. The main square is just by the port, and ruled by a massive astrological globe clock, floating above its pedestal, rings encircling it, held up and kept in motion by gravity magic. Lower still and close to the spray of the ocean are the slums, the lowest tier for the poorest people. Most of the houses are made of wood, worn and barnacle-encrusted. Tiny one room apartments are stacked on top of one another and the pathways to get around are as much ladders as rotting boardwalks. It is dangerous here, and anyone of obvious wealth might find themselves stripped of it very quickly if they decided to take a stroll.
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    The Imperial Academy of Thaumaturgy


    The Imperial Academy is on an island in the ocean one league (3.5 miles) off the coast of St. Celeste. It is an near self-sufficient establishment, having a small farm and orchard, forest and quarry. It is made of several stacked buildings, from the great hall to seperate classrooms, magical combat arenas, greenhouses and laboratories. Since the students arrive at a very young age the instructors also act as caretakers and mentors and often form close bonds with their classes. The students are trained not only in the magical arts, but also to tend the crops and animals, make small repairs, make and mend clothes and generally become self-sufficient members of society. They are also taught history, mathematics, geography, astrography and sciences. Children often manifest their magical abilities at age five and are sent to the academy from that age. Nobility can opt not to send their child to the school, in which case they will never develop their talents to their full potential. Private tutors cannot match the quality of instruction at the academy as no teachers are permitted to teach outside of it. Lowborn children who are gifted are forcibly taken from their homes, their families given meager compensation and forced to study at the academy until they have mastered their abilities. Most families are happy for their children to go, but there are some who hide their gifted children. These children can have a mild development of their talents, but are generally not as skilled as schooled thaumaturgists. There are alien species who can manifest these abilities and they are also permitted to study. Though they are not forcibly taken, they are often treated just as poorly as the students from poorer backgrounds.

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