Thrace
Worshipping Emilia-tan
APPLICATION FORMS
Code:
[I]Please delete the information placed in brackets () before posting the app, it is there to help you)
This application should be used for nations, groups of people with a political organization[/I]
[CENTER][B]STAR CHRONICLES NATION APPLICATION[/B][/CENTER]
[B]Name:[/B] (The official name of your nation)
[B]Leader:[/B] (The leader or leaders of your nation and their position/s)
[B]Government Type:[/B](The way in which your government is organized)
[B]Flag:[/B](The official flag of your nation)
[B]Capital World:[/B] (The world on which the capital of your nation is located)
[B]Incorporated Species:[/B] (The species that are a part of your nation)
[B]Number of Systems[/B] (The number of systems that your nation controls, check the "How many systems should I have?" section for help)
[B]Fleet Size:[/B] (The number of military spacefaring vessels your nation has, check the "What about my fleet?" section for help)
[B]Technological Specialities:[/B] (Technologies that your nation focuses on)
[B]Technological Weaknesses:[/B](Technologies that your nation has issues with )
[B]FTL Travel:[/B] (The status of faster-than-light travel in your nation, does it exist or not, and if it does, what type is it?)
[B]Brief History:[/B]( A short history of your nation)
[B]Persons of Interest:[/B](The characters in your nation that the others should be focused on)
[B]Goals and Hooks:[/B](The objectives of your nation)
Code:
[I]Please delete the information placed in brackets () before posting the app, it is there to help you)
This application should be used for factions, all types of organizations and groups that do not qualify as a nation and are smaller in size[/I]
[CENTER][B]STAR CHRONICLES FACTION APPLICATION[/B][/CENTER]
[B]Name:[/B] (The official name of your faction)
[B]Leader:[/B] (The leader or leaders of your nation and their position/s)
[B]Allegiance:[/B] (The nation or group with which your faction is affiliated)
[B]Group Type:[/B] (A description of what your faction is or does)
[B]Symbol:[/B](The symbol used by your faction to identify itself)
[B]Headquarters:[/B] (The location of the headquarters of your faction)
[B]Incorporated Species:[/B] (The species that are a part of your faction)
[B]Members:[/B] (The number of members that your faction has)
[B]Owned planets or territories:[/B](The planets or territories that your faction controls, if any)
[B]Fleet Size:[/B] (The number of spacefaring vessels that your faction has, military or otherwise)
[B]Technological Specialities:[/B] (Technologies that your nation focuses on)
[B]Technological Weaknesses:[/B] (Technologies that your nation has issues with )
[B]FTL Travel:[/B] (The status of faster-than-light travel in your faction, does it exist or not, and if it does, what type is it?)
[B]Brief History:[/B] ( A short history of your faction)
[B]Persons of Interest:[/B] (The characters in your nation that the others should be focused on)
[B]Goals and Hooks:[/B] (The objectives of your faction)
Code:
[I]Please delete the information placed in brackets () before posting the app, it is there to help you)
Players do not have to make applications for species if they plan on using regular humans or other already accepted species, but they should ask for permission for the latter from the players who created that species[/I]
[CENTER][B]STAR CHRONICLES SPECIES APPLICATION[/B][/CENTER]
[B]Name:[/B] (The official name of your species)
[B]Homeworld:[/B] (The planet on which your species originated)
[B]Appearance:[/B] (The way in which members of your species look like)
[B]Lifespan:[/B] (The numbers of years that members of your species normally live for)
[B]Reproductive Rate:[/B] (The number of children that are produced by a pair of your species in their lifespan)
[B]Special Characteristics:[/B] (The specific details that make your species special)
Code:
[I]Please delete the information placed in brackets () before posting the app, it is there to help you)
This application should be used for individual characters[/I]
[CENTER][B]STAR CHRONICLES CHARACTER APPLICATION[/B][/CENTER]
[B]Name:[/B] (The name of your character)
[B]Species:[/B] (The species that your character is a member of)
[B]Age:[/B](The age of your character in human years)
[B]Skills:[/B](The talents of your character)
[B]Origin:[/B] (The place where your character comes from)
[B]Allegiance:[/B] (The nation or faction to which your character belongs/is loyal, if any)
[B]Personality[/B] (The way your character is and acts, a very short description, optional)
[B]Story:[/B] (The biography of your character, a short explanation of its life so far)
[B]Goals and Hooks:[/B](The objectives of your character)
Help
Figuring out how large your space nation should be can be rather difficult, as there is no precedent as to what to compare it to. Numbers in particular can be a rather imposing problem that is hard to calculate at a reasonable level. Let us examine a few.
An excellent question.
A Non-Spacefaring Power would clearly not even have an entire system, as they would be limited to their homeworld.
A Limited Spacefaring Power would have a single system, being able to colonize planets and other bodies around their star, but lacking any faster-than-light technology.
A Spacefaring Power would have 2 systems. These are nations that are very new to the galactic community, having recently discovered faster-than-light technology, and have almost no influence whatsoever. This is a good starting point if you like a challenge!
A Minor Local Power would have around 3 to 10 systems. Minor Local Powers are in their initial stages of expansion, and while they don't do much on the big stage, that can sometimes influence smaller nations in their vicinity.
A Local Power would have between 11 and 50 systems. Local powers have already developed enough to be the major power centers in their vicinity, and they generally hold a lot of influence over the nations around them, but they don't hold that much sway, being only able to influence politics in their immediate area.
A Medium Power would have between 51 and 100 systems, and would be able to exert influence in multiple surrounding regions, being even able to influence galactic politics to a certain degree.
A Major Power would have between 100 and 500 systems, and would be one of the important players on the galactic scene. They are usually among the most advanced and powerful nations, and will often try to influence and control smaller nations in order to create power blocs.
A Great Power would have between 500 and 1000 systems. Only a few such nations should exist, and they would be the titans of the galaxy, the ones truly controlling and influencing other nations on a galactic stage.
A Non-Spacefaring Power would clearly not even have an entire system, as they would be limited to their homeworld.
A Limited Spacefaring Power would have a single system, being able to colonize planets and other bodies around their star, but lacking any faster-than-light technology.
A Spacefaring Power would have 2 systems. These are nations that are very new to the galactic community, having recently discovered faster-than-light technology, and have almost no influence whatsoever. This is a good starting point if you like a challenge!
A Minor Local Power would have around 3 to 10 systems. Minor Local Powers are in their initial stages of expansion, and while they don't do much on the big stage, that can sometimes influence smaller nations in their vicinity.
A Local Power would have between 11 and 50 systems. Local powers have already developed enough to be the major power centers in their vicinity, and they generally hold a lot of influence over the nations around them, but they don't hold that much sway, being only able to influence politics in their immediate area.
A Medium Power would have between 51 and 100 systems, and would be able to exert influence in multiple surrounding regions, being even able to influence galactic politics to a certain degree.
A Major Power would have between 100 and 500 systems, and would be one of the important players on the galactic scene. They are usually among the most advanced and powerful nations, and will often try to influence and control smaller nations in order to create power blocs.
A Great Power would have between 500 and 1000 systems. Only a few such nations should exist, and they would be the titans of the galaxy, the ones truly controlling and influencing other nations on a galactic stage.
Spaceships meant for war are expensive to produce and maintain. Generally speaking, a nicely diversified fleet with mixed models should be able to have about 100-200 ships per system at the maximum.
However, a fleet that is composed of multikilometer capital ships might be smaller, at around 10-20 ships per system due to their increased size and cost.
A ship really shouldn't be larger than a kilometer in size, unless it is a capital ship or naval doctrine calls for abnormally large ships.
However, a fleet that is composed of multikilometer capital ships might be smaller, at around 10-20 ships per system due to their increased size and cost.
A ship really shouldn't be larger than a kilometer in size, unless it is a capital ship or naval doctrine calls for abnormally large ships.
1. As a nation grows in size logistics and management become difficult.
2. That space is a really big place and that FTL means places can be reached, but still doesn't mean one can go from one side to the other of the galaxy with ease, if they are able at all.
3. It is possible to have multiple planets in a system being inhabited and multiple of them being overcrowded, but overcrowded means that resources to keep that place going have to come out of somewhere, be it trade other systems that are less inhabited and the like. Unless there are very good reasons for said resources not be needed or easily collected locally in every single overcrowded system.
4. There are a lot of planets, very few are naturally inhabitable by whatever race there is. Terraforming isn't the kind of thing that happens with a snap of fingers, it requires a lot of resources and time. Infrastructure doesn't build itself. Thus if one happens to start with a lot of over crowded planets, it will definitely need a *lot* of lucky encounters to happen to find places that are perfectly inhabitable. That said, people and infrastructure won't move itself.
5. A bigger nation requires more of everything to keep running, and having bigger navies will likely mean they have way more places to defend as well.
2. That space is a really big place and that FTL means places can be reached, but still doesn't mean one can go from one side to the other of the galaxy with ease, if they are able at all.
3. It is possible to have multiple planets in a system being inhabited and multiple of them being overcrowded, but overcrowded means that resources to keep that place going have to come out of somewhere, be it trade other systems that are less inhabited and the like. Unless there are very good reasons for said resources not be needed or easily collected locally in every single overcrowded system.
4. There are a lot of planets, very few are naturally inhabitable by whatever race there is. Terraforming isn't the kind of thing that happens with a snap of fingers, it requires a lot of resources and time. Infrastructure doesn't build itself. Thus if one happens to start with a lot of over crowded planets, it will definitely need a *lot* of lucky encounters to happen to find places that are perfectly inhabitable. That said, people and infrastructure won't move itself.
5. A bigger nation requires more of everything to keep running, and having bigger navies will likely mean they have way more places to defend as well.
The League of Galactic Nations, also known as the Galactic Concordat, is a decentralized forum of spacefaring nations that seeks to limit wars, crimes against sentient beings, and to protect the soveregnity and independence of smaller nations. While the League doesn't have any military abilities by itself, and while it would not intervene in wars between nations of the same size, it's authority is invoked by nations which seek to act as police forces, protecting very small nations when facing very uneven odds in conflicts with much larger ones. Be careful about bullying nations that are much smaller than yours!
Description
Hello, and welcome to Star Chronicles: A New Light, the reboot of the old Star Chronicles roleplay. It is a sci-fi roleplay set in the Milky Way galaxy, where you can play as your own nation or faction, interact with others and decide the fate of the galaxy. You will create your own nation and faction and lead them throughout the roleplay. As in most nation roleplays, you will control your nation mostly through your characters, but also through normal actions. Our main focus here is to create interesting stories that all participants can enjoy. If you are new to such roleplays, do not worry - we will be more than happy to help, and if you are already used to them, make yourselves at home!
This will be the application forms/character sheets thread! All application forms will be posted here and reviewed by one of the GM's!
We also have a Discord server that is used for OOC talks, if you are interested in joining it, you can send a PM to one of the GM's!
Last edited: