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Dice Souls Lost on Black Tides [WoD]

Hey guys, for anyone who hasn't heard, I was the guy who drew up the maps and did alot of the setting work with Nova when this was an in-person campaign. We're in the process of catching me back up and dealing me back in, but I have access to the docs and still remember alot of weird details from them, so if anyone has any questions or wants something added, feel free to ask me.
 
The battle rages on. Stand up and show your strength!


[dice]21284[/dice]


[dice]21285[/dice]


[dice]21286[/dice]


[dice]21287[/dice]


[dice]21288[/dice]


Critsuccess. Target number met~


Time: 2:30 PM
 
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Angel Kick!


4 + 2 for inhuman strength + 2 all out [0 defense] - 6 def = 2 dice.


[dice]21295[/dice]


Failure!
 
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Heart's Desire


Wits (3) + Empathy (3) + Emotional instability (1) - Composure of Helen (2)


[dice]21294[/dice]


Helen's heart speaks to you, her soul syncing with yours for a momentary few seconds as you see her dreams. They scream out to you, in her voice, within your mind:


"I want to Protect Melody!"


"I want a life outside this hospital! I'm sick of this place!"


The voice fades before you can hear any more, snapping you back to reality as you avoid her wild kick.


tumblr_lrv1aeoxD81qi5qdfo1_400.gif
 
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Pure vs Aatto


Pure has 8 dice + 2 for All Out [Charge] + Willpower - Aatto's defense of 3 = 10 dice to smash through door.


[dice]21366[/dice]


[dice]21367[/dice]


Ah, so it hit, but didn't hurt much. Aatto will even Regen from the damage [1 bashing], so I'm not even going to mark it.
 
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Robbert's Shadow Shadow vs Jean [skinride]


Dexterity [3] + Puppeteer [2] = 5 - 2 from unattuned with Jean = 3 dice. Jean would get to force him out afterwards if he wins.


[dice]21368[/dice]


Failure, so now he's just stuck out in the open in Twilight. Either jean noticed and moved back or the shadow was too weak to jump into him, both work.
 
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Week 5 Update [Participation] (Cycle 2)


-Saede gets participation along with all the stuff I marked in the post recent post [2/5 beats, 2 unspent exp]. You're free to spend the exp now.


-Robbert gets 1 beat for participation [1/5] and I made a small error. He should have 9 exp instead of 8. He still spent the same amount, I just had the wrong number written. He was pulled into hell by his own personal devil and made it out alive.


-Yuzuki and Lupus [Team Performance] get participation points:


>Yuzuki has [3/5], gaining an extra beat for working on her artwork as a goal.


>Rather than triggering the aspirations from lupus [4/5 beats] or giving hunter beats related to the werewolves, I’m not going to consider those fulfilled until the end of Session 2, Scene 1. They both have 1 exp unspent.


-Jean has joined the campaign. I’m going to give him a beat for participating even though he’s only been here a week. Partly compensation for not making sure he joined earlier. He also earns two beats for completing his mission in the park with Aatto from the end of the last session, which can now be resolved. This brings him to 13 exp, and 2 beats [3 unspent].


-Xanthus will still be fighting in the duel during session 2, and he can still post during the epilogue if he wants. [4/5 beats, 1 arcane beat, 1 unspent exp]


-Iris gets a participation beat that will be given to her character [3/5] since she participated during the Harrowing. She mostly was on leave due to sickness.


-Naomi gets a participation beat [2/5, 3 unspent] for starting the epilogue. I’m probably going to get Max to help me type something up on Thursday so I can respond as Orfeo properly. I’m going to have to work very hard to do it right.


The last scene [week 6] will be an epilogue to session 1 that will feature:


The Shadow’s Wraith Crew, Orfeo [as an NPC], Naomi at the manor


Xanthus and Sword continuing to duel [if a post is made]


Jean and the Shadow w/ Robbert as observer in the manor basement


Saede and her as of now now unnamed group of angels turned demons wrapping things up and moving time ahead.


A scene with Aviana as well, moving time ahead for her and meeting new faces.


If lupus and yuzuki want to post reactions [without taking any actions] I would allow that as optional.
 
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Whisper powers go!


No Penalty because of the low shroud in the area (8)


[dice]21381[/dice]


[dice]21382[/dice]


You may speak one sentence to Jean
 
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I'MA ROLLIN MY ATTACK NOW!


That's 11 attack dice, minus 6 defense, and I'm using Willpower, so...


8 dice. [Willpower 5/6]


[dice]21391[/dice]


It didn't add willpower like I thought it would, so ignore that note.


[dice]21392[/dice]


And executioners' axes get the 9-again effect...


[dice]21393[/dice]


And it keeps rolling over...


[dice]21394[/dice]


+ 5 because it's huge...


Shadow takes 9 Damage, directed at the neck.


DEAD

 
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Ghosts vs Wards [Power + Resistance since they don't have the Bane vs 1 Potency]


[dice]21405[/dice]


Somebody call the ghostbusters! That didn't hold them back for very long.
 
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Remembrance: Manipulation + Fascinate + 2


[dice]21472[/dice]


[dice]21473[/dice]


The idea within your words will linger in Jean's memory for an entire day, and even afterwards Jean will be able to roll to remember without a penalty. The thought is inside his mind, but it not a suggestion or coercion, simply a memory.
 
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Diplomat's Protection - Gnosis 1 + Mind 3 = 4 Dice


(Required Successes: 2)


[dice]21515[/dice]
 
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Potency 2 + Blood 1 + Vitae (3/5) (2) - 2 from Space Shield = 3 dice


[dice]21537[/dice]


Critical Failure!
 
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Dex + Athletics [assumed around 6 dice] to reduce falling damage. Current damage is 7 bashing.


Sword is activating Resilience, so he now has 9 health boxes and his damage is being reduced. [Vitae 2/5]


[dice]21539[/dice]


He fails to brace from the fall, but since he activated his power [using up his turn], he takes 4 bashing.


[/] [/] [/] [/] [ ] [ ] [ ] [ ] [ ]
 
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Gnosis 1 + Mind 3 (Psychic Assault) = 4 Dice vs Enemy Defense (2) = 2 Dice


Gnosis 1 + Mind 3 (Psychic Assault) = 4 Dice vs Enemy Defense (1) = 3 Dice


Inflicting Bashing as a 1:1 success rate.


[dice]21540[/dice]


[dice]21541[/dice]


Double-Miss. Changing it to a critical failure for a beat. Pillars are shattered by accident.


Total Exp: 6, 2 unspent, 0/5 beats.
 
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Rolling for cipher


Int (1) + Wits (3) + Primum (1)


[dice]21579[/dice]


Your first clue is simply that you still don't have your next key already. The next clues are the important ones, but you'll have to wait for those. It's similar to an experience track :D
 
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Sword Frenzy roll [Hungry -2, Wounded -1 = 1 die]


[dice]21603[/dice]


He does not frenzy, but gains Riled Up, so the next frenzy roll will be reduced by 1.


Potency 2 + Blood 1 + Vitae (2/5) (2) - 2 from Space Shield = 3 dice


[dice]21604[/dice]


Critical Fail Streak x 2! Takes 1 bashing.


[/] [/] [/] [/] [/] [ ] [ ] [ ] [ ]
 
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Mind Attack (Bashing) vs Sword


Gnosis 1 + Mind 3 = 4 - 1 (regular defense) = 3 Dice


[dice]21608[/dice]


1 Success - 1 Bashing on Sword


Sword health track



[/] [/] [/] [/] [/] [/] [ ] [ ] [ ]
 
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Week 6 Update


The official end of the epilogue will be after the ghost battle in the manor. On week 7 [one week from now] I will be giving out participation again (unless the battle ends earlier), but I just wanted to note that everyone who posted this week will get full points. The only people who should be posting during the next part of the epilogue should be @Sigyn and @RockstarRaccoon. This means that everyone else will get full credit for this cycle.


Depending on what permission I get, the next "post" might be a video/audio, which will go up...most likely by Thursday. Otherwise it'll be a normal post.


I also wanted to make an announcement that @Mistress Iris has left the RP, so she will no longer need to post.
 
Intelligence + Occult Roll for ghost knowledge.


[dice]21637[/dice]


You've seen enough ghost movies and learned enough about God from your father to know that if something really was going on...someone would probably need to perform an exorcism or something. Regardless, you look down at your necklace and realize it is starting to glow brightly. Your father always told you that an angel would protect you as long as you wore this, but that was just a bedtime story...
 
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Sword Rolls Chance Die for frenzy, hoping for no 10s!


[dice]21648[/dice]


Failure. Frenzy Active


Brawl 3 + Specialty 1 + Strength 3 + 1 Frenzy = 8 - 2 from Space = 6 dice for grapple.


[dice]21649[/dice]


[dice]21650[/dice]
 
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