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Dice Souls Lost on Black Tides [WoD]

Stealth+Agility+Small Frame, Whopping 10 Dice Coming. can the loli Slip By?


[dice]22192[/dice]


[dice]22193[/dice]


[dice]22194[/dice]


[dice]22195[/dice]


[dice]22196[/dice]


You hear footsteps coming up behind you, and then rather suddenly there is a rather loud growling sound coming towards the entrance of the apartment. Another werewolf, quite obviously. A wolf can now be heard right behind you, paws scraping against the floor and making loud growls, aggressive growls. Aatto seems to be too distracted to notice the oncoming aggressor, but you notice immediately.
 
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7 dice, factoring in werewolf senses


[dice]22197[/dice]


You tie, so I'll give you the advantage because he is distracted.
 
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Wolf Bite [base damage of 2, 6 dice including wolf-form bonuses, +2 for all-out attack and +3 from Willpower. -2 for aiming to the leg. 9 dice total Defense is lost due to surprise.]


[dice]22222[/dice]


[dice]22223[/dice]


5 Lethal to Aatto (Wound Penalty -2)


[X] [X] [X] [X] [X] [X] [X] [ ]


Leg Wrack Inflicted:


half Speed and suffer a -2 penalty on Physical rolls that require movement (and Defense).


Week 8 Updates



End of Session 2, Scene 1


Practical EXP:


+1 for encountering werewolves (1 normal beat to Lupus Automatically [1/5])


>In this case, no penalty for retreat since it was part of your plan.


>Lupus has [3/5 Practical], Yuzuki has 1 Practical EXP now [0/5 practical beats].


Madison also gets a normal beat [2/5] for succeeding in helping to calm the tensions between the werewolves, even if the battle is still going on. She made the Pure hesitate and gave everyone more time.


Silver (@Trickster Queen) has run out of time to take an action based on the one-week limit, so his turn will be skipped and he will not gain participation this cycle.


@Xistund has his turn up next, I still need to roll for his damage, but at the moment he is sick. No rush on your next post, take your time to recover.


Jean gets a beat [1/5] for pissing off Orfeo, I'm just recording that here. I already told him I was going to give it, but never marked it.
 
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Jean, literally starving to death, desperately feeds on non-food-items.


Stamina + Composure - Quality + Desperation (Willpower [5/8])


[dice]22226[/dice]


[dice]22227[/dice]


More!


[dice]22231[/dice]


...I had another success, but the roll thing disappeared...


One last roll...


[dice]22233[/dice]
 
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Rolling for gunfire, two shooters. A man and a woman. The other is in pain, and the other girl hesitates. +2 for auto-fire. [10 bullets left]. 7 dice each, Robert downgrades it to bashing. No wound penalties.


[dice]22228[/dice]


[dice]22229[/dice]


[dice]22230[/dice]


4 Bashing


Robbert's Health


[X] [X] [X] [/] [/] [/] [/] [/]
 
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The pure strikes again, taking advantage of the opening!


Garou Timer: 1 Turn Remaining


10 dice at base - 2 from doubt, -3 from headshot + 3 from willpower = 8 dice [base damage 1]


[dice]22244[/dice]


[dice]22245[/dice]


3 Agg Damage, Aatto Dodges with -4 from wounds and Leg Wrack (( 3 x 2 = 6. 6-4 = 2 Dice + Willpower = 5 dice))


[dice]22246[/dice]


1 Agg remains as he gets sliced across the face.


[*][X] [X] [X] [X] [X] [X] [ ]
 
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Wolf Bite [base damage of 2, 6 dice including wolf-form bonuses. Nothing fancy this time]


[dice]22248[/dice]


[media]



[/media]
[dice]22249[/dice]


[dice]22250[/dice]


Okkkk....sooooo...that's 7 damage, and he he is now 2 hits away from death.


[dice]22251[/dice]


[*][*][*][*][*][*][*][X]


Aatto enters Death Rage. I'm going to have initiative re-rolls for the werewolves while the hunters (including Umbrie) will move in tandem as a unit.


[*][*][*][*][*][*][*][ ]


I'll set up the new combat after the hunters move.
 
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A gunshot through smoke [5 - 2 + Willpower = 6 dice]


[dice]22264[/dice]


[dice]22265[/dice]


Aatto takes 3 Agg from silver bullets. He's still shifting so he doesn't get extra health, and even then it would still kill him.


DEAD
 
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Sand in the Eyes [Manipulation 2 + Subterfuge 2 + Honor 0 + last of his willpower (0/4) = 7 dice]


He has no Honor xD


[dice]22266[/dice]


[dice]22267[/dice]


The sand screen blocks out your memory of the two wolves unless you get 4 successes on a composure roll. The first roll is against the SWAT men and Yuzuki's father, so I'm going to assume they fail. I'm also not rolling Integrity because these are minor NPCs, but Yuzuki's dad would probably start going a bit unstable from all this happening.


[dice]22268[/dice]


Fails


[dice]22269[/dice]


She needs 1 success to overcome the effect.
 
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Dexterity Plus athletics to land with a pilfered bed Sheet in hand to help Yuzuki Break Lupus Fall later


and Composure Plus Gnosis because werewolf


[dice]22270[/dice]


[dice]22271[/dice]


[dice]22272[/dice]


[dice]22273[/dice]


[dice]22274[/dice]


Alright, you pass on both rolls. You remember the incident as normal and land with the sheet in hand.
 
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Intell(3)+ Occult (2) to see if i notice "sand" is spirit stoof


[dice]22275[/dice]
 
manipulation and persuasion +2 for them being wounded.


[dice]22276[/dice]
 
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Breaking point


Resolve(2)+Composure(3)+1 high integrity-1 for vice-2 for witnessing violence


[dice]22311[/dice]


Gain a beat, and Integrity goes down to 6. Not going to force a condition on you. [3/5 beats]
 
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Seren attempts to coerce Yuzuki


Manipulation 4 + Persuasion 1 + Willpower [2/5] = 8 Dice


[dice]22312[/dice]


[dice]22313[/dice]


Close to a crit, but either way the temptation is almost too hard to resist.
 
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will to resist demonic temptation -willpower 3/5-


[dice]22314[/dice]


Gain a beat for fighting your flaw. Brings you to 7 exp with 2 unspent.
 
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Power 2 + Finesse 4 + Willpower 3 plus spending the rest of his Aether [currently 0] to possess Yuzuki. This gives him 9 dice.


[dice]22315[/dice]


You're up against 3 successes.
 
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Rolling Investigation


[dice]22317[/dice]
 
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Lets see what we know about demons~


Int(3)+occult(2)+WP(3) (now has 3/4)


[dice]22321[/dice]


[dice]22322[/dice]


3successes
 
i would like to see what i heard about demons in my lectures during apprenticeship. it would be a reactive thing. intelligence plus occult


[dice]22326[/dice]


[dice]22327[/dice]
 
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Week 9 Update (Cycle 4)


Session 2 is starting to wrap up, I'm mostly waiting on Silver and Robbert's portion, because once they are finished it will be the end of session 2. For now, here are the rewards for this week:


>Saede has been doing a good job working independently and has earned a Participation Beat. I'm not counting the last few posts as furthering her investigation because she failed to gain any substantial evidence or make any conclusions. However, since she stuck to her cover, she also gets a Cover Beat this time (to be spent on upgrading Cover later.) [4/5 beats, 1 Cover Beat]


>Lupus goes up to 4 Beats for Participation, and none of his goals were really accomplished. You weren't much of a help to Yuzuki here.


>Yuzuki didn't advance her goals, but she is gaining a beat for participation [1/5] and will soon gain another beat for overcoming possession once the deal is done (when that time comes).


>For participating in the brutal escape and offering to rescue X, Robbert has shown true virtue as a pirate captain. I'm restoring your Willpower to full [6/6], and you get a participation beat. Plus you get another beat for taking full bashing with all those gunshots, even if it doesn't harm you much. That brings you to [4/5 beats].


>Madison goes to [3/5 beats] for continuing to do a good job. I don't want to give a beat for Mute yet since it has not caused a serious hinderance, but it's coming close to that. You don't get a beat for pacifying the werewolves, because it failed to work, but you can choose to keep it as a long term goal if you like. Otherwise, I'll mark it as a failure and you can replace it.


>Jean gains a beat for continuing to participate [2/5 beats]. He does not get a beat for fixing his arm, because that was a Tilt and not a permanent condition. He's mostly going to be on hold until the end of session 2 now.


>Xanthus does not gain any participation beats this cycle for failing to post and sitting in jail.


>For Naomi, I'm granting her a beat anyway, even though she only posted for one week, because her character is unconcious. She won't get a pass for this cycle though, so keep this in mind. She goes up to 4 Exp, with 2 unspent. I'm also going to give her a bonus beat because she only got in trouble because she tried to act like a doctor outside the clinic, which is one of her goals [1/5 beats].





Hunter beats will be recorded on the next post.
 
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Hunter Beats for Week 9 (Session 2, Scene 2)


+1 for identifying that Yuzuki was possessed. Nobody successfully discovered the Spirit-based sand ability that Ruguaru used, so that does not count.


-1 for Yuzuki being possessed by force (rather than willingly)


-2 for the death of Aatto


-2 for Lupus failing his Integrity roll and freaking out


Total: -4, no practicals for you. Lupus and Yuzuki are also past-due for reporting into their organization, you guys should do that.
 
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Perception check


[dice]22450[/dice]


[dice]22451[/dice]
 
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