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Fantasy ๐š‚๐™พ๐™ผ๐™ด๐™ท๐™พ๐š† ๐š‚๐š„๐š๐š…๐™ธ๐š…๐™ธ๐™ฝ๐™ถ ๐™ด๐™ป๐™ณ๐š๐™ธ๐šƒ๐™ฒ๐™ท ๐Ÿท๐Ÿถ๐Ÿท: ๐šƒ๐™ท๐™ด ๐™ธ๐™ณ๐™ธ๐™พ๐šƒ๐š‚.

.V1LLAINISM._

๐˜œ ๐˜• ๐˜‹ ๐˜Œ ๐˜ˆ ๐˜‹ ;;


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surviving eldritch 101.







C
haracter
sheet








You made it! Thank you for taking an interest in Surviving Eldritch 101, below is the character sheet; it's fairly simple, so you can add as much as you'd like! Code is not required, while it is pretty, we do understand that there are individuals who prefer not to use it. Thank you to xayah. xayah. for creating this beautiful character sheet thread code, you should check out her workshop. Should you have any additional questions, feel free to ask either me or miyabi miyabi in DM or in ooc.

NAME:
NICKNAMES:
D.O.B:
AGE: 18+
GENDER:
ORIENTATION:
ROLE:
MAJOR:

APPEARANCE:
FACECLAIM: (optional)
DND CHARACTER: their appearance, class, etc.

PERSONALITY: a paragraph or more

HISTORY: can be as short or long as youโ€™d like.














THE FOUNDER.



open / closed



Itโ€™s safe to say that the founder is far from suave; a nerd with far too much time on their hands and far too much enthusiasm towards their world building. Their reputation is exactly that: an individual who would rather spend their time playing games instead of doing anything else productive.








THE SCAREDY CAT.



open / closed



The name says it all, the type of person to jump at the slightest scare; weak-hearted and always questioning, unsure of what is to unfold in front of them and surely, fears the unpredictable. They are the voice of reason, the one that will pull back in hopes to avoid the doom that awaits them.








THE GENIUS.



open / closed



Analytical and reliant on facts, evidence, and the logical. Itโ€™s no surprise that theyโ€™ve become the more responsible one of the group, believing that perhaps they are the only sensible oneโ€”in a way, theyโ€™ve taken up the role of the nurturer, the one that has the good head on their shoulders and most likely to bring things of practical usage. Intelligent in their own right, the Genius is one often relied on for puzzles, technical equipment, and everything in between.








THE TROUBLEMAKER.



open / closed



There are many things to call this person: trouble, dastardly, downright heinous. They figured that taking on a role in the club would keep them from being kicked outโ€”which is wholeheartedly true, the club is the thread that keeps them tied to their academic status. In some capacity, theyโ€™ve earned the title of the one that easily breaks in and out of things, knows their way with crime, or anything remotely close to the idea.








THE EXCHANGE.



open / closed



Catsborough hasnโ€™t had many Exchange Students. In fact, they very well could be the first one theyโ€™ve had in years, which is both a blessing and a curse. In their excitement in a new country, theyโ€™ve haphazardly written their names onto multiple clubsโ€”without knowing the status of any of them. Fortunately and unfortunately, they have crossed paths with the Dungeons and Dragons club. The issue? Do they even know what DnD is? Theyโ€™ve taken on the role of a hopeless romantic, may it have been the fact that theyโ€™re so far away from home or the fact that theyโ€™re simply built like that is the question awaiting an answer.








THE DAMSEL.



open / closed



Not exactly the sharpest tool in the shed, the damsel is often questioned both for their logic (which honestly, they seem to lack) and the fact that they havenโ€™t died yet. An eager spirit, the damsel is not powered by brain but rather adventure, always ready to try something new even if it should kill them. And, in most cases it almost has. Several times. Cursed with a luck that has done them more harm than good, alongside their raging oblivion (theyโ€™re only trying their very best), the damsel makes for a fine distractionโ€ฆ Even though they still think D&D means Daisies and Donutsโ€ฆ Donโ€™t ask.








THE TRUSTFUND.



open / closed



With their family practically owning half of Catsborough, itโ€™s safe to say that the trust fund has always had it a bit ahem, comfortable. The worst kind of privileged โ€”- the kind that knows it, the trust fund has always gotten everything they've ever wanted, known to flaunt their power as they do their pretty smile. But even doves have their wings clipped and the trust fund cannot always be so lucky, so now theyโ€™re here. Forced to reckon with people well below their social status all because daddy had a fit over them crashing the new Mercedes. It happens one time and suddenly theyโ€™re the bad guy! Ugh!








THE JOCK.



open / closed



The Adonis of Catsborough, this member is as ambitious as they are beloved. Striking gold in nearly every sport, theyโ€™re hard to hate despite how easy they make it. Good-looking, fit and set to be valedictorian once again, the only thing the jock really lacks is extracurriculars, ones that stand out anyways. The arts would make them one of those Y/A stereotypes, debate already over and done with but a dying D&D club? Culminating creativity and self-expression? Surely no oneโ€™s done it before. This is about to look SO good on their portfolio.







THE JOURNALIST.



open / closed



Every school has its newspaper and every newspaper has its journalistโ€ฆ If you could even call them that, theyโ€™re almost 100% sure that real writers donโ€™t spend their time fussing over little D&D clubs but here they are, hoping to profile what is almost impossible to do without sounding mean. A Sharp-shooter when it comes to linguistics, the journalist is candid, professional and extremely pesky when they need a scoop- though even more so when the job of head editor is on the line. A job theyโ€™ve wanted to get to the job theyโ€™ve always wanted, the journalist simply cannot pass up any opportunities that may propel them through their extremely disconcertingly detailed life-plan. Even if it means spending a couple weeks boxed in with smelly losers. Oh well.







THE POTHEAD.



open / closed



In all honesty, they probably couldnโ€™t tell you just why they joined a D&D clubโ€ฆ And they probably canโ€™t remember either. A head full of clouds, the pothead is exactly this: nothing more and nothing less. Or so, people like to assume. You see theyโ€™ve never actually seen them sober enough to tell otherwise but hey, at least someone knows how to have fun right? Both a talented โ€œherbalistโ€ and carrier, when all else fails the pothead is always around to make some businessโ€” and even then, their tactics are slight and their atmosphere a complete and distant zen. Some would even call them wise beyond their years, if only there came the opportunity to prove it. But only time can tell. .










coded by xayah.แƒฆ
 
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XI.
the troublemaker




Summer 'Sam' Richards.


coded by xayah.แƒฆ






XI.
the troublemaker.
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Dancing with myself
Billy Idol



DOSSIER
NAME: Summer V. Richards
NICKNAMES: โ€œSamโ€ hates being called anything else
D.O.B: July 4th, 1966
AGE: 21
GENDER: Female
ORIENTATION: Hasnโ€™t put a label on it
ROLE: The troublemaker
MAJOR: UNDECLARED


APPEARANCE
APPEARANCE: Telling of the times, Sam, though not tall nor short, still has a rather magnifying presence about her. With choppy hair blonde hair (or brown if she feels like it), piercing eyes and a style to match, she emanates trouble just as much as trouble emanates her.
FACECLAIM: Sophie Thatcher
DND CHARACTER: ELVIRA THE EARNEST. A magic-using Elf that seeks to heal her patrons, tender as she is beautiful and almost entirely inspired by Samโ€™s mother, though she would never admit it.


PSYCHE
PERSONALITY:
A cynic not born but made; they say that some people can scorch skin just like the sun, leave terrible reminders in the name of a scar. Well if people can burn then Sam would be a wildfire, raging like the flames, red hot as its passion. Itโ€™s true that whatever she does she does with little inhibition, little reluctance and thatโ€™s what makes her her. Summer โ€” Sam.
But you cannot blame fire for being fire. Like all things, there is a cause, a spark, a beginning.

It all started with a name; one that she never quite identified with, with its happy undertones in a comparably shittier life, one that is quite ironic when it comes to her mouthy, sarcastic attitude. Always a smart reply. Always a word ahead. Sometimes itโ€™s funny, others itโ€™s hurtful and sheโ€™s well aware of this, too uncaring and too unattached to give a damn about.. anything anymore. Or at least she pretends to be, after all, pretending is better than hurting. Sheโ€™s known pain for far too long.

It was her motherโ€™s idea โ€” the name. She who was more summer than Summer ever could be. A walk in the warmth, an epiphany of hope in a town with little promise. Summer knows itโ€™s not the season she was named after, but the sentiment. Yet still, it feels so far away, still it serves as a constant reminder of who her mother would've wanted her to be and who she is far from being. Her with her lack of virtues, her with her little potential and blazing reputation. Her who was always tactless, reckless, a mess. Her name is Sam.



TRAITS
Sarcastic, cynical, deadpanned, mean, mischievous, musical, lead guitarist in a band, part-time criminal, barely a student, chaotic evil, tomboy-ish, loud, always climbing through windows for some reason, always tries to be away from home as much as she can.

AILMENT
Selective mutism; Goes quiet, detaches completely when things get too real too fast. An escapist.


TIME MACHINE
HISTORY:
Life, like a ribbon often comes undone; silky ends a silent defeat. Life is never easy yes, but it is especially hard on little girls. Little girls with pigtails who were gifted all the tenderness of a flower, but a merciless fate in return. She had to be around 6 or 7 when she found him, Grandpa Rick, devoid of all life as he sat in his favourite chair, baseball game a blur on the television. She was always a little bit different, shy on the playground and reluctant in the classroom, the answer always perched atop her lips but never dare leaving them, her childhood was filled with doubt. But with him, it was different. With him she spoke. She spent long hours asking about his life, his history, his purpose as if he were person worth being studied. And maybe he was, no one ever cared about the old man like that, not even his own son and yet, to Summer he couldnโ€™t have been more special.

But that was the day she lost her voice. Fate had taken from her the one thing she loved most, the only person she could talk to without the doubt that so often plagued her. Just like him, her voice was taken away, the moment her mother rushed in, the moment her father called the police, the moment his body was carried away, it was just.. gone. There was nothing left to say anymore, and it almost felt as if her words trailed after his fleeting spirit, hand in hand like they always had been, like they always were.

Everything changed after that. Her father who was always a rational man became more and more frustrated with her, blue veins a work of art under red skin. Itโ€™s what grief does to youโ€” makes you a tragedy, a piece of art in real time. Eyes meeting eyes, her unable to speak and him, just wishing she would. After all, when had daddyโ€™s little girl become daddyโ€™s little burden? Albeit her mother was more sympathetic, a preschool teacher who saw each child as her own, kind eyes always reassuring even from afar. She was her protector just as much as she was her nurturer, always prepared to fight over therapy bills, even when it didnโ€™t seem to work. Even when her own hope seemed to falter. Nothing was working, but still, she fought.

It wasnโ€™t until one rainy afternoon after her 9th birthday did curious hands reach for the piano, Grandpa Rickโ€™s dusty old thing which he never played and yet, refused to get rid of. Something about riches and antiquity. But she always thought it looked so lonely in the corner, hardly ever noticed, a distant memory that carried its own distant memories. She outstretched a hand, placed a single tiny finger over a single dirty key and that became the very beginning to her very end. Thatโ€™s when she began to speak.

It was her mother that thought of getting her lessons, ecstatic that her little Summer was finally beginning to find her voice, one ivory at a time. Her father, although not thrilled with the amount of money theyโ€™d already shelled out- with his construction work and his wifeโ€™s teaching- seemed at ease knowing that his kid wasnโ€™t a total dud โ€” and in fact, had even began to dance with his wife as his Sam accompanied them. Those were the happier years, the golden ages of her life- lives, since she feels that sheโ€™s lived so many. One as a child, one as a shadow, one as a wreck. Her biography ought to be an interesting read. And of course, it gets worse.

She didnโ€™t notice her motherโ€™s paling figure, cold skin nearly transparent under the bright fluorescent lights. The sniffles, the hacking into tissues, the โ€˜itโ€™s just a coldbaby, mommyโ€™s alright.โ€™ But itโ€™s never just a cold is it? Itโ€™s never just alright. She spent many of her holidays laying in bed next to her, mousy brown hair stroked with boney fingers, soothed as the dying stifled the tears, the sniffles. How could it be that just as one got better, the other got worse? Life is unfair, itโ€™s always been unfair, Summer knows that now. She knew that back then too, watched how her dad became cold again, like ice. How he came home late while her mother was fast asleep and she still awake, waiting for his return. Always a bowl of cereal before her, always met with glassy eyes and that same red skin. She remembers once just looking at him, smelling the booze only to feel the calluses soon after, gentle, tender as she was pulled into an unexpected embrace, his large frame trembling with each sob. They both died that day, both in different ways.
Oneโ€™s hope and the otherโ€™s strength, both flickering away.

The hospital was like a second home to her, she was always doted on by the nurses with wide hips and broad smiles. Pinching her cheeks, tousling her hair as the bad news piled higher and higher, never seeming to end. Until it did. Thatโ€™s when she first felt it, this urge to scream. The pressure bubbling up inside of her like the makings of a volcano, growing with every misfortune, with every mistake she witnessed. She wanted to scream as her mother took her last breaths, scream as her father became more and more like the devil, breath reeking of alcohol. She wanted to scream how she didnโ€™t deserve this life, how she didnโ€™t deserve this name. And sometimes she still does, hot tears burning her eyes, hands taking out all her frustrations until she collapses. Just when will it end?


GALLERY











Summer 'Sam' Richards.

 
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XI.
the jock
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Love Shack
B52's

โ ready, set, roll initiative? โž

VISAGE
NAME: Lyall Novak
NICKNAMES: Lysol, Mr. Perfect
D.O.B: May 9th, 1966
AGE: 21 Years Old
GENDER: Cis-Male
ORIENTATION: Bisexual [Closeted]
ROLE: The Jock
MAJOR: Health & Exercise Science

APPEARANCE
APPEARANCE: He's the image of athleticism, a cool 6'3" with the build of an ancient Grecian. He was born to compete and built himself to run. A mop of blonde hair always accentuates the fit man as he strolls through the hallways of the college buildings, an admiring crowd gathering where they can to congratulate or leech off the golden aura that seems to emanate from him. A smile is plastered on his face forever, a stretch of warmth that welcomes in both competition and new relationships, ease of both coming from both the friendly attitude and the ease on eyes that he presents.

Keen eyes the color of cerulean skies wink playfully at those in his study groups, the whispered sighs unnoticed to the man with a plan. Everything must be perfect and upheld and his appearance has never been excluded from this mindset. On the field or in the lecture hall he is there, he is perfect. Now as he steps into the lair of a Dungeons and Dragons group he finds his standard for perfection is met at odd levels within the rest of the club. Is this the sort of crowd he'll be spending a semester with?
FACECLAIM: Ton Heukels

PSYCHE
PERSONALITY: He's perfect, or at least the level of perfection that everyone tells him to be. There are flaws but they are hidden, cracks in the Greek statue, a carving of marble hidden under the sheets. There has never been a simple way to go from a pedestal in the sky to a podium on the ground and yet there he is, standing alone.

Lyall is in every essence of the word: tired.

His smile breaches the air because it must, not always because he wishes it. Time ticks by in studying but the expectation towards A's is the only real motivation that drives him. It's silly for him to even muse on the subject, an arbitrary hobby that he falls into with every rising dawn and each falling dusk. He has a purpose but it seems to be only to live, a task that fights with him each day carrying the vigor of God.

The holy church has abandoned him but his faith remains strong. He is a man of conviction, even if that conviction is that life sucks and doesn't give fair handouts. What then does the image of perfection do when faced with the people who don't always expect the most? Where will his conviction lie when he closes his eyes and imagines a world where perfection is unobtainable and life all the better for it?

A hand is stretched out, longer and longer with each moment as tender fingers grasp hopelessly at the stars. He once belonged among them, he can feel it in his blood. The stardust lingers, and so he wanders again.

D&D Character

There is only one thing that Lyall could imagine being cool in the realm of Dungeons and Dragons and it is of course a dwarf cleric by the name of Gruznok Brickbeard.

Standing at an average wonderful height of four feet tall this stout man has taken on the world outside of his mountain home as a means of locating and retrieving the lost crown piece of his people's home armory. Portly fingers grasp firmly at the hands of strangers in a hearty shake as he proclaims his quest to all who dare to give him a line of sight.

This isn't to say he goes entirely over the top but it's easy to see how the process of even creating a character got Lyall a little โ€Štoo involved, especially for someone who definitely doesn't want to be there. Already three pages of backstory is written and Lyall is dead set on making sure that Gruznok Brickbeard eventually befriends an enemy and even more so eliciting the maximum amount of groans from the table.

ailments

Lyall had a ruptured Achilles tendon at a young age, a diagnosis that just about wiped away his chances at a normal life, let alone a life on the podium. A scar runs up halfway to his knee on his left leg from the surgery he got, the smallest limp accompanying his gait off the field. He'll blame this on regular wear and tear, an injury from the game of the day. Another day it stays hidden, another day he limps on.

TIME MACHINE
HISTORY: Lyall Novak got the nickname Lysol early on from an enamored friend in the third grade claiming he 'cleaned up' the race track. It was a high that he would continue to run through in meets and races, the tinkling of medals proudly accompanying the blue and red ribbons on his walls. Every race was a stroll in the park for the track superstar, legs that powered him forward unrivaled by his opponents and noticed by those scouting for the future.

He dreamt of the Olympics at a young age and became determined that a real gold medal would one day sit on his chest. It is the one fantasy he wants to strive towards more than anything in the world.

Or, at least it was.

A misstep on the track, a leap over a hurdle that went wrong and the career for 'Lysol the Sweeper' came tumbling down like limbs against the roughened surface of the track. 'Ruptured Achilles' is what they told him, another big fat message for his career and dreams being over just like that. One surgery and an ugly scar up the back of his left leg later and he pretends the accident never happened. How dare they suggest something as ridiculous as giving up on the talent he had so carefully nurtured. Every step, every breath, it is all hiding a secret behind the pulled up socks and the numerous physical therapy sessions.

He surrounds himself with friends now, no matter the level of shallow atmosphere that they provide it seems to be better than being left alone to his thoughts. A nose stays stuck in his book and his feet glued to the field as he pushes through the pain and scores another goal, jumps another hurdle, wins another race. Refusal is the world that encapsulates his life, a stubbornness that comes as both a virtue and his fatal flaw as he lands another leap and throws another ball. Sweat builds up on the expanse of his chest, the sharpened dagger of pain stabbing at his leg and further into his soul, an inevitable demise he is sure will one day catch up.

But not today.

Lyall is too perfect, too confident that he can do as he pleases and achieve the once childish goals. One more year, one more step to being noticed and joining the pride of the country across the world. On track to become another star of sports and king of academics he is faced with the one stain on his record: a lack of extracurricular.

โ How do you just forget about the fun classes? โž

โ I guess I never noticed it? I suppose there has to be something out there that'll take a last minute sign-up. โž

He was right, in a sense. A club that felt more like a cult, all ran by a man with a personality as wild as his hairstyle. Lyall takes another uncertain step into the realm of Dungeons and Dragons, a scribbled on character sheet held uncertainly in his hands. Surely it can't be so awful to hang out with a crowd of ... characters for a semester but he can't see the value to it. Pretending to be a silly dwarf, how crazy can you get?

Still one will never see him falter on the meetings, a small bag of dice and folder of character sheets clutched under his arm as the uneven sound of his gait brings him towards the unimaginable and wonderful unknown.





GALLERY










lyall 'lysol' novak.


designed by bad ending. & coded by xayah.แƒฆ
 
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XI.
the founder
scroll.















Over the Wall
Testament



VISAGE

NAME: Reginald Hoeffgen

NICKNAMES: No Hoes Hoeffgen, Dweeb, Reggie (never Reginald PLEASE HE WOULD START SOBBING)

D.O.B: March 15, 1965

AGE: 22 years old

GENDER: Cis-Male

ORIENTATION: Panromantic, Demisexual

ROLE: The Founder

MAJOR: Visual Arts


APPEARANCE

FACECLAIM: Joseph Quinn

APPEARANCE: Thick tufts of dark brown hair home-cut into a mullet with safety scissors and patience; stands at 6'3"; lithe; often seen wearing battle jackets, band shirts, and layers.

DND CHARACTER:

Although Reggie is a DM, he still has a character for when he is playing campaigns aside from the one's he is DMing.

Rhogar the Dishonored; a Human Fighter whose reputation had been tarnished -- dishonorable actions framed. And though he is out for the reclamation of his reputation, it has grown to no longer be the ultimate goal of his existence. Morally questionable.


PSYCHE

PERSONALITY:
Eccentricism and false confidence kept him alive, pried him from the jaws of the wicked from early years, saved him from tormentous words of his peers as they lacked the clear understanding of who he is. He breathes life to most around him, a vessel of endless energy captured in its most socially-awkward form.

Reggie finds solace and comfort as he delves into the realms of his games, seeks the resolve that the real world often does not deal him; and with this, he has shaped into a man whose fantasy world often collides with the real. While, no, he does not treat the real world as the same, the thought of an escape has aided him from the anxieties that have welled in his chest after years of peer degradation.

His heart burns for the taste of freedom, a world of which seeks the acceptance of the outsiders; for him, despite the cry for help to crawl his way into the world of normalcy, he does not want to change for the bitter life ahead of him. Reggie is stuck in his ways, has accepted the fact that heโ€”as eccentric and maladaptive as he isโ€”is not one to lead a life with ideologies that confine the creativity wedged in his thoughts.

He is not a pragmatic man, never the one to solely rely upon the facts when he can dive into the theories; in a way, however, this adds to his charisma, the slight charm that seems toโ€”inconsistentlyโ€”leave his lips. To some, he is magnetic, the type of man that can easily be approached with conversation. This is due to his knack for relinquishing judgment; as someone who has become the forefront of othersโ€™ judgment, he does not want to subject another to this feeling. Lost, unheard, a feeling he knows too well โ€” afraid to subject another to the hopelessness of seething emotion paired with self-doubt and emotional complexities.

Outwardly, he is bolder than the personality that screams for airโ€”the one that attempts to pull him back. Some mistake this as bravery, the dauntless task to seldom conform. And in a way, it is exactly that, but not without being riddled with the endless self-doubt that seems to revolve around the self-consciousness that has grown over the years. He looks deeply into the palms of his hands, traces the outlines of creases with his eyes, finds the hope between naturally dug paths, and grips it. Reggie sees the passages of ancestors, the life gifted; he fights for hope, even in his cowardice, there is dauntlessness itching to break from the flesh. Maybe then will he not be a coward in the face of danger, nor will he flee when those who need him most are at their breaking point.

Bravery is at the bottom of the barrel, an idea that he seems to have to constantly scrape up every start of the day. Yet he endlessly searches for it for the sake of others, finds a way to hide the scared child and carries the facade of a fearless man. The facade only breaks then, in the face of turmoil, as he stumbles over his words and perhaps talks a bit too fast for most to catch up โ€” a panicker at heart.

Reggie is the hopeful, reams and reams of it slathered against pages of journals; rambles of words twisted into meanings, often branching off into more than just the pages: they end up on napkins, carved into tabletops, the tattered edges of discarded envelopes. This is his moment of peace, the factor that keeps his belief in the hopes he seems to chase. Even with this, he is the frustrated young manโ€”torn, stained, and scotch-taped back together again; an endless cycle.


TRAITS

humorous, eccentric, creative, socially awkward, emotionally intelligent, outgoing, overzealous, impulsive, driven, fiercely loyal, anxious, talks too much when panicked, high strung, sarcastic.

AILMENT

ADHD, insomnia, slightly impaired hearing in one ear

EXTRAS

SPOTIFY PLAYLIST // PINBOARD


TIME MACHINE

In short passing moments, Reggie has lived in contemplation; how the universe came to be, the stars, and the earth; a child who often thought of the air he breathed, overanalyzed, and sought answers even when the answers were near unattainable. His parents never expected an inquisitive child, one who often got himself hurt for the sake of discovery and imagination โ€” to be fair, theyโ€™ve never met a child like Reggie until their own.

He remembers turning onto the two-way highway strapped into the backseat as his father drove and mother manned the stereo; how the car was filled with the smell of potato chips, sodas, and rosey perfume that settled into the woven car seats. And in the distance? His motherโ€™s house, vision obscured by piled boxes.

Now here you again, you say you want your freedomโ€ฆ

Life started here โ€” the real one, never mind the few years back in Los Angeles. His motherโ€™s bare feet kicked up on the dashboard, a map in her hands, sunglasses on to fight against the bright sun; his father, hands on the wheel, singing along with her to Fleetwood Mac and gliding along the tunes

Toby and Bobbie, lovers and bandmates, shining stars in a sea of dull conformity; an ambitious and strong-willed pair whose parents never quite approved of their relationship. Had it been the fact that Toby dropped out of college for Bobbie or the fact that they felt the rift between familial ties growing, there was no true answer โ€” the only outcome of it was the two, Reggie, and far too many ideas that were never quite well thought out. They, however, figured that had they had each other and Reggie, the world wouldnโ€™t be as hard to conquer as it may have seemed.

Reality settled over them like a tide, yet it never washed away their optimism. Smiles, as wide as they were, never fell on false words; genuine as they come, even in the hardest times with a 12-year-old Reggie trying to figure out his place in the world and his parents, struggling to keep jobs up until his father finally found something good for them. The thing is, the Hoeffgens never stopped believing โ€“ these ideologies never died; it wrapped itself around their fingers, urged its way further and further into their reality, and to be quite frank even now it never falters.

Never say never is a popular quote often spoken by those whose optimism clouds their judgment; and this, while it may have not been from malice and had only come about by pure goodness, was never taught by Reggieโ€™s mother. Always say never when you think you want to give up; say that you never will give up. Always say never when you feel you will disappoint those around you; say that you will never stop until the disappointment never rears its ugly head again. Values kept the family together, as did the pure love sprouted by shared hardships and Reggieโ€™s often nonsensical solutions that kept his parents hanging on for hope.

Oh, thunder only happens when it's rainingโ€ฆ

Now, every origin story has its run-in with trials and tribulations; Reggie, as sure in himself as he was, still fell victim to the hands of bullies. Particularly, those who didnโ€™t understand his fascination with the fantasy world, his music taste, and everything in between. That paired with the fact that he was new in town and still dressed in parental hand-me-downs, he was doomed the moment he stepped foot on Catsborough pavement. Think: Reggie stuffed in lockers, yet still falling out triumphantly once heโ€™d outsmarted them; jeering bullies in hallways just as they did him, evidently having to run for his life, clutching onto his near-ripped backpack strap โ€” far too many close calls to count, but he wouldnโ€™t trade them for anything else.

GALLERY











reggie 'no hoes' hoeffgen.


coded by xayah.แƒฆ
 
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tarni yates

  • scroll


    Name

    Tarni Yates



    nicknames

    Tarn, Yates, Yatesy



    d.o.b

    22nd of December, 1967



    age

    Twenty



    gender

    Cis-Female



    orientation

    Heterosexual much to her dismay



    born

    Perth, Western Australia



    role

    The Exchange



    major

    Undecided



    Nationality

    Indigenous Australian (Aboriginal descent)



    Mob

    Whadjuk, Noongar. Her ancestors come from the Noongar Indigenous clan known as Mooro.













  • h






/* ------ credit -- do not remove ------ */

ยฉ weldherwings.

 
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X.
the genius
scroll.















THIS MUST BE THE PLACE (NAรVE MELODY)
talking heads



VISAGE

NAME: Alexander Beck

NICKNAMES:
Alex, Beck

D.O.B:
April 21st, 1965

AGE:
22

GENDER:
Male (he/him)

ORIENTATION:
Biromantic demisexual

ROLE:
The Genius

MAJOR: Engineering



APPEARANCE

DESCRIPTION:
Standing at an even 6โ€™0, Alex is fairly tall with a lanky frame that may look awkward on many, but it fits him well. Though on the slimmer side, heโ€™s developed a good amount of muscle from all the constant physical labor demanded of someone working someplace like an auto repair shop. Despite his height and frame, however, he doesnโ€™t seem to particularly stand out ever. This may have something to do with the way he carries himselfโ€”hunched shoulders and an ever-avoidant gaze. The only time he ever really does stand out is when heโ€™s on his motorcycle, but even then most people donโ€™t seem to realize heโ€™s the same guy as the geek who always shows up at least 20 minutes early to D&D club.

Alex has dark brown hair that lies upon his head in thick, loose curls, which have the unfortunate tendency of losing their shape when wet or greasy. Alex will also often comb and attempt to gel his hair back, though it always eventually ends up falling back over his forehead again anyway. The frequency at which he wears a motorcycle helmet also makes him prone to helmet hair.

Alex tends to appear pensive and melancholic by default most times, seeming to be someone that is in a constant state of both exhaustion and exasperation. It doesnโ€™t help either that his complexion doesnโ€™t do much to hide the perpetual dark circles under his eyes, nor does it conceal the scarlet flush that rises to the surface in moments of embarrassment. However, there are rare moments where a truer part of Alex shines through, when his entire face lights up. Warm, rich brown eyes that brighten and prominent dimples that pull at the corners of his mouth when he smiles.

Function over form, Alex dresses in a way that stresses practicality over style. Never one to stand out, his clothes are rather simple and he tends to stick to dark, neutral colorsโ€”the one notable exception being graphic tees. Working as a mechanic has been a major influence on his dressing choices, sticking to clothes that are comfortable and easy to move in, and nothing so expensive and nice that heโ€™d be too bothered by getting grease and motor oil on. Heโ€™s often seen sporting a leather motorcycle jacket for long trips and joyridesโ€”something that offers even just a little bodily protection in case of emergency. However, he will usually forgo this if itโ€™s hot out and he isnโ€™t going too far. Other commonplace items in his wardrobe include t-shirts, hoodies, jackets, flannels, work pants, jeans, work or motorcycle boots, and converse. He only really accessorizes with the occasional watch, but he might wear something else if it was gifted to him.

FACECLAIM: Bryan Dechart



D&D

CHARACTER:
A human paladin named Corus.

At a young age, an orphaned Corus was taken in as an apprentice of a holy order of knights. He was trained to take up his orderโ€™s cause and become a vanquisher of evil, a shining beacon of light in the dark. A strong sense of honor and justice was instilled within his heart, and the skills needed to uphold these ideals in a chaotic world were tempered into his blade. By the age of 18, Corus had successfully completed his training, and was inducted as a full-fledged member of the order.

Corusโ€™s first few years as a holy crusader went well. He lived much like an adventurer, albeit one with a righteous cause, handed a series of missions by his order that he always managed to successfully complete. It was while he was away on a solo mission that his entire world would be turned upside down. Upon returning, the paladin found the guild he called home to be nothing more than an ashen pile of rubble. There was nothing left. No one left. Just the bodies of the many people he had known and loved, slaughtered and half-buried under the crumbling remains of a fallen citadel. The evidence was clearโ€”the very evil his order had sought to destroy had destroyed them first. Corus was the only thing left.

There was nothing left here for the paladin. He buried and laid to rest the bodies he could reach, the ones that werenโ€™t already entombed in the rubble of their home. It was only by mere chance he hadnโ€™t met the same fate; the letter summoning him back to their headquarters for an emergency gathering had gotten lost and never reached him. Now, he had to somehow find the strength to salvage what he could and carry on.

For the first year or so, Corus spent all his time chasing rumors. Rumors that other members of his order had survived and were now wandering as he was doing. These whispers never amounted to anything, and any little hope that remained in his chest shriveled up and died. He was truly alone. As the last member of his order, he felt responsible to be their remaining legacy, carrying on their commitment to justice and honor, and vanquishing the very evil that had destroyed them.

In the end, however, without his holy order to back him up, Corus has become little more than a glorified mercenary. Descending into cynicism and bitterness, he is not the man he used to be. Yet, honor and chivalry still have a strong grip on him, which has been detrimental to someone who is by now supposed to be a hardened mercenaryโ€”often doing too much out of a begrudging sense of duty and the goodness that still remains in his heart.



PSYCHE

PERSONALITY:
Despite Alexโ€™s reputation as being somewhat of a genius, he isnโ€™t someone who conforms easily to the nerd archetype. In fact, he might seem almost cool if not for his love of fantasy novels and comic books, or his membership in the campusโ€™s Dungeons & Dragons club.

Laidback and easygoing, Alex has a calm and reassuring presence. Heโ€™s helpful and highly dependable; if you ask something of him, heโ€™ll find a way to get it done. Heโ€™s also by far one of the more mature and sensible members of the club, which has thrust him into a position of responsibility that he has only begrudgingly accepted. Luckily, heโ€™s pretty patient and tends to take the groupโ€™s antics in stride.

Practical and incredibly resourceful, Alex is often relied upon to solve problemsโ€”both in their gaming sessions, and the real world. He tends to rely on facts and logic, which has ended up leading him to being somewhat cynical. Still, heโ€™s insightful enough to be thoughtful and fairly emotionally intelligent as well. And while heโ€™s very good at finding solutions to different issues, he just wishes the others would stop creating so many in the first place.

Already a naturally quiet and unobtrusive person, the events surrounding his expulsion from MIT have only compounded these traits. Now with a second chance at Catsborough, Alex is trying to keep his head down and away from troubleโ€”not the easiest thing to do considering the kinds of people heโ€™s surrounded himself with.

TRAITS
quiet, laidback, dependable, easily flustered, practical, loyal to a fault, resourceful, humble, patient, aloof, insightful, considerate, clever, passive, adaptable, rational, mature, cynical



TIME MACHINE

HISTORY:
Like many, Alexander Beck had a childhood that could be described as normal and uneventful. The only child born to a lower middle-class family, they managed to scrape by one way or another, just affording all the essentials with the rare low-end luxury good here or there. As for the family themselves, Alexโ€™s parents were neither amazing nor horrible. The household was one marked by periods of dysfunction, where tensions between his parents were high, intermittently broken by periods of calm. Because of his parentsโ€™ obvious stress and the tension between them, from a young age Alex felt his life wasnโ€™t so much his ownโ€”it was his job to hold things together and make everyone happy. No doubt a heavy responsibility for a kid, but things could have been worse. As a result, he had always been a quiet and mature child who did his best to stay out of the way and appease those around him. This all may make things sound worse than they really were, but Alex would say he had an average and fairly positive childhood. Sure, things werenโ€™t easy, but his parents did love him and tried their best for him. After all, no one was perfect; Alex knew that better than anyone.

In school, Alex was quickly labelled as a โ€œgifted childโ€โ€”someone who had gotten near perfect grades, with minimal effort. Despite his seemingly natural talent for schoolwork, this obviously only added to the mounting pressure of high expectations everyone seemed to have for him. Unable to bring himself to disappoint them, Alex worked hard to maintain this academic status, eventually developing somewhat of a reputation for himself as some sort of โ€œgenius.โ€ While one might expect that this sort of label would have led to a target painted upon his back for the attentions of unrelenting childhood bullies, this wasnโ€™t really the case for Alex. Sure, he faced plenty of teasing and the occasional instance of bullying, but it wasnโ€™t too much worse than what most other kids dealt with. This might have had something to do with his personality, it was likely at least partially because he had a solid friend group: mostly a blend of kids who might otherwise be social outcasts if not for having one another. [WIP]



BONUS

HEADCANONS:
- He owns a 1985 Yamaha V-Max motorcycle (his pride and joy)
- His favorite band is Talking Heads
- He keeps an extra set of dice with him just in case anyone forgets theirs
- He tends to chew on his bottom lip when heโ€™s nervous or deep in thought
- Smokes cigarettes on the rare occasion, but is somewhat secretive about it
- He likes fantasy novels, and his favorite authors include J.R.R. Tolkein, Terry Pratchett, and Ursula K. Le Guin
- Has the bad habit of not paying attention to where heโ€™s walking, inevitably leading to him tripping or walking into things (this has happened on his bike as well, which led to him slamming on the brakes and flipping over the handlebars)
- Often sings along to music when he's alone
- Famous for always pulling Irish goodbyes at parties and social events
- Adopted a stray cat that lives at his uncleโ€™s garage and named him Otto, short for โ€œOtto-mobileโ€ (get it?)
- He never buttons his shirts all the way up
- Almost always wears a helmet when on his motorcycle, and if you ride with him heโ€™ll make you wear one too

LIKES
late night motorcycle rides, dungeons & dragons, the smell of gasoline, arcade games, early mornings, the smell of leather, fantasy and sci-fi, sunrises and sunsets, roadtrips

DISLIKES
traffic, talking on the phone, standing out, gossip, large crowds, excessive complaining, wearing formal attire, talking about himself, sleeping in past 9

GALLERY











alexander beck.


coded by xayah.แƒฆ
 
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XI.
the exchange
scroll.















come on eileen

BASICS
NAME: Sorcha Donohue
D.O.B: August 5th
AGE: 22
GENDER & PRONOUNS: Female, she/her
ORIENTATION: Bisexual
ROLE: The Exchange
MAJOR: Education

APPEARANCE
APPEARANCE: Standing tall at 5โ€™9, Sorcha has a lanky figure, all skin and bone with next to no visible muscle. Sorcha has little natural balance or awareness of herself, enhancing the awkwardness of her build and making her rather long, bony limbs often get in the way. Sorchaโ€™s movements are often sudden and exaggerated, using the full extent of her presence, and very often with little thought behind them.

Sorchaโ€™s hair is a medium brown, and reached down just past her shoulders. She tends to keep just the ends of it curled, and her bangs cover her forehead. Her hair frames a rather long face, with a long nose and sharp cheekbones. Her smile appears often and easily, wide and bright, covering the bottom part of her face, and her dark brown eyes shimmer with energy.

Sorcha tends to dress in pastels, particularly pinks and yellows, and will on occasion trace dark liner around her eyes. She loves any manner of cute accessories.

FACECLAIM: Shelley Duvall

DND CHARACTER: A dwarven fighting-woman by the name of Greta. Sheโ€™s very short, very buff, and gets to swing around a massive hammer to fight. Greta has short cut brown hair, brown eyes, and wears very heavy somewhat dirty armor all the time. Greta was trained by her dwarven community and was sent off into the world to do some good and let some of her anger out. Her personality is mostly angry but also surprisingly flirty due to Sorchaโ€™s own tendencies leaking through. This is Sorchaโ€™s first time playing D&D and she has a very loose grasp on the mechanics, and mostly picked whatever options sounded the coolest to her. She often forgets what she is or isnโ€™t able to do, and she typically isn't able to come up with creative descriptions for Greta's actions, but as long as Greta is smashing enemies, Sorchaโ€™s happy.

PSYCHE
PERSONALITY: The first thing anyone notices about Sorcha is that sheโ€™s cheerful. Sheโ€™s almost always got a smile on her face, often the most upbeat person in the room. She seems to have a boundless amount of energy, being extremely talkative and always chatting with anyone nearby, a thick accent making her speech distinct, and she never seems to stop to rest. Her schedule is filled to the brim with various clubs and activities, yet she still always seems available if called upon.

A conversation with her will reveal her friendliness as genuine, her wanting to help and taking interest in others, and being very eager to make connections of any kind. Sheโ€™s flirty with almost everyone she talks to, though in most cases, she doesnโ€™t mean anything by it. Despite all the activities sheโ€™s signed herself up for, sheโ€™s not shown much skill for or connected to any just yet, and she takes no effort to persuade to skip a meeting or even skip class. Sorchaโ€™s extremely open to new experiences, enjoys a good thrill, and has very little personal boundaries. Her grades are far from the best, and sheโ€™d never be described as intelligent, though this doesnโ€™t seem to bother her much. Sheโ€™ll come across as hopeful, optimistic, not dwelling on any one topic too much and never one to look before she leaps.

Getting to know Sorcha might reveal her as lonely. Sheโ€™s trying to keep busy every second of every day to not have to be left alone. Sorcha loves this country sheโ€™s found herself in, for a reason she might not even understand, and wants to fit into it, but try as she might, sheโ€™s still an outsider. She chooses to ignore the curious looks and questions she still gets, and doesnโ€™t at all know what the futureโ€™s going to look like for her. Sorchaโ€™s extremely honest, and as open as she knows how to be, yet thereโ€™s a lot about herself sheโ€™s still learning. The cheerful, friendly personality she makes is fully genuine, but it is just as much a choice sheโ€™s always making.

TIME MACHINE
HISTORY: Sorcha was born an only child to her two parents in Ireland. Her childhood was largely unremarkable: she lived with her parents and grandparents, she played with the other children in their town, she once broke her arm falling out of a tree, she complained about having to study. She grew up, made friendships, went to high school, kissed both boys and, in secret, girls, learned to smoke, lost friendships, kept her grades just high enough, grew up. She entered college still living in her parentsโ€™ home.

The decision to leave was a mix of her parents continually declaring that it was about time for her to move out, the desire to experience just something else burning as it built up in her chest, and increasing political unrest in her country making that option more and more appealing by the day. Sorcha didnโ€™t have the grades for anywhere too fancy, but with the help of her college advisor, managed a rather impressive entry essay to apply to exchange programs, and rather liking the sound of the schoolโ€™s name, ended up at Catsborough College. Sheโ€™s figuring out an entire new country, unfamiliar places, and living for the first time somewhere so far from home, but sheโ€™s brought her optimistic attitude with her and with the help of the D&D club, even picked out her first dice set! She's certain she's going to have a wonderful time.



GALLERY










sorcha donohue.


designed by bad ending. & coded by xayah.แƒฆ
 
Last edited:






kero "crow"
















elfish proto-groupie with a mean streak




the pothead










โ™กcoded by uxieโ™ก


























crow lรคger



the pothead














name.

kero omnira lรคger






n. names.

crow [preferred]






gender.

female - she/her






age.

twenty-two






d.o.b.

June 3rd






occupation.

handywoman, local computer repairman, and Sunny Springs Trailer Park maintenance head






role.

the pothead






major.

Film














always had a roof above me. always paid the rent. but I've never set foot inside a tent. can't build a fire to save my life. i lied about being the outdoor type.
ive never slept out underneath the stars. the closest that I came to that was one time my car broke down for an hour in the suburbs at night. i lied about being the outdoor type.







what happened to that chubby lil kid?

๐˜ผ๐™‹๐™‹๐™€๐˜ผ๐™๐˜ผ๐™‰๐˜พ๐™€: Here is my handle.
Here is my spout
.

Her body is a series of functions. Functionality chipped away at bit by bit. The stomach is made for eating, not spewing. The hands are for shifting gears, not packing a bowl. Yet, they do not act in tandem. She was once a child, freshly stolen from her parents, and she stood in confidence of her motions, following the rhyme in full. Beat by beat, and she was perfect. Except, now, as the years drone on and her body betrays her, she is reminded that her home was within her soul because she had one. It's dubious what remains, tatters laying to waste amidst the grave she dug.

Kero Jรคger stands at approximately 5'10'' and weighs 168 lbs though she hasn't been to a doctor in four years. Her person is a forceful mystery, with only her face studied in the mirror. This is clear is how she presents herself, with flows of fabric adorning her body. Sagging sweatshirts, fantastical skirts, worn t-shirts from concerts past, etc. She hides in the cloisters of her clothing, dancing around the world with her long, ancient fur and knee-high platforms.

Her shoulders slump forward, curled in defeat and wearied by the years. Yet, she still stands with grace unseen, at least by her. There is a purpose in her movements, one which she's forgotten, one that captivates. This is a woman to write poetry about. This is a woman who becomes victim of those songs, of those small miracles of sound and language. Yet, she refuses to acknowledge what has been done to hurt her. What has changed her. This is not a body broken but a body changed. A teapot with gold veins. She simply has yet to try out the stove once more.



๐™ฆ๐™ช๐™ž๐™˜๐™  ๐™›๐™–๐™˜๐™ฉ๐™จ:
๐˜ฉ๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต: 5'10''
๐˜ธ๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต: 168 lbs

๐˜ฉ๐˜ข๐˜ช๐˜ณ: Bleached-blonde dreads piled into tumbles on her head. Oftentimes, she lets the roots grow out longer than what might be stylish for the time.

๐˜ฃ๐˜ฐ๐˜ฅ๐˜บ ๐˜ฎ๐˜ฐ๐˜ฅ๐˜ช๐˜ง๐˜ช๐˜ค๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ด: piercings. tattoos: x, x, x, x
๐˜ด๐˜ต๐˜บ๐˜ญ๐˜ฆ: Thrift store finds become closet staples with Crow. Old vacation sweatshirts that swoop down to her mid-thigh. Long skirts that harken Stevie. Crocheted shawls and sweaters whose origins remain mysterious. Patch-work jeans several years old, origins equally dubious. Piles of costume jewelry. The smallest hint of punk intuitions with her band tees, many of which reference her time in the UK and some are more homegrown, such as her endless collection of Dead merch. Boots and platforms that curl around her ankles, sometimes all the way up to her knees. Bandanas and headscarves. A penchant for green. And of course, the staple: her massive fur coat.

full closet.

๐˜ฎ๐˜ช๐˜ด๐˜ค:
picrews that match her vibes: x, x, x

๐™๐˜ผ๐˜พ๐™€๐˜พ๐™‡๐˜ผ๐™„๐™ˆ: FKA Twigs

* . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . * . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . *​

๐˜ฟ๐™‰๐˜ฟ ๐˜พ๐™ƒ๐˜ผ๐™๐˜ผ๐˜พ๐™๐™€๐™: An elf magic-user, whose origins of power are a carefully guarded secret. With bronzed skin, pock-marked with freckles and moles, and hair of ivory grace, Crowlei stuck out amongst their wood elven brethren. Crow, the character upon which Kero's name derives (particularly because her name already sounds akin to the bird's screech), struck out on their own upon entering adulthood, always seeking adventure rather than hiding amongst the leaves like her kin. Yet, when asked, they claim this isn't their goal -- to seek adventure as only the most courageous can. No, Crowlei appears marred by darker forces, based on how their expression shadows when pestered for the source of their power. "I want to rid myself of this terrible disease," they explained, once, after casting a spell and the others watches as their body became pale and then ran-through with blackened strings. Black veins. "And perhaps save you idiots. That is why I have joined you."

CROWLEI PICREWS:
x

-- essentially their sorcerous abilities derive from some deal their parent made with an Otherworldly creature, one they have yet to recognize and find (rather, Kero/Reggie has yet to come up with), in exchange for everlasting protection from those who might seek to harm poor Crow

* . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . * . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . *​

๐™‹๐™€๐™๐™Ž๐™Š๐™‰๐˜ผ๐™‡๐™„๐™๐™”:
mysterious โ‚ serene โ‚ impish โ‚ jaded โ‚ slightly cruel in the name of being 'honest' โ‚ ethereal โ‚ deprecating โ‚ avoidant โ‚ admittedly lazy โ‚ logical โ‚ worldly โ‚ a self-described ne'er-do-well โ‚ mischievous โ‚ quiet โ‚ closed-off โ‚ casual when it comes to things that upset her โ‚ internal over external โ‚ a jester



๐˜ฅ๐˜ฆ๐˜ต๐˜ข๐˜ช๐˜ญ๐˜ด:
The sun is captured between the hammered-in nails of her grasp. Once upon a time, Crow gave the rays freely. She offered a home under the tree branch of her arm to any passerbys. As she's traveled the river, men have sought to steal her Vitamin D, collapse her oars, and tear scratches into the bottom of her boat. When she found herself at the bottom of the pit with English rain splattering Pollack onto her hair, she returned to Catsborough intent. Forged with sun's fire, bars and a moat were drawn. Knights stand guard, all mirrored-images of Kero, Kero, Kero. A full vetting process, complete with an application, is required at registration, and even then, she may cast you aside if you threaten the structure and personnel's resolve.

As a result, it's often a question on her party member's lips, Why is she here? She huffs, puffs out her skirt, and plops into the chair nearest the Founders before lighting a joint and offering to pass it around. Her smiles are cool, demure, as though she were Mona Lisa and everyone else were mere visitors of the Louvre. She offers her weed, her sarcasm, her records (for the ambiance), and her unsolicited advice. Yet, there are rare Polaroids of Crow's affection, the times where she leans up on the gas and allows the car to idle. Allows the trap door to stay closed. Her smirk when someone saves Crowlei in a campaign, her off-hand compliments, her jovial jibbing and fibbing, and invitations to join her on the next futile and ridiculous adventure (from meeting a guy named 'Wumbo the Weed Man' for cannabis plants to foraging for mushrooms (the psychedelic kind) to offering her trailer for a movie night to going out for donuts and milkshakes after a sesh). Soft pits line her heart, areas where her party members can dig in if they look hard enough. Sometimes, there isn't any searching necessary. Kero offers her hand, freely, even if after she hides it in her sweatshirt sleeve.

She holds a quiet, undulating stare, shivers of quiet peace. Crow lays her head on the table in the midst of Reggie's description, eyeing the others at the table. Her eyes close, and most believe she's sleeping, bleary-eyed and bloodshot from her latest j. No, you're mistaken. The bridge stretches across the moat during these moments, the times where she is caught off-guard by how comforting being stationary can be. Like it wasn't a prison sentence to come home, repent, and tend to being a good kid again. No, it was exactly what she needed to do to be here. To find herself in a treehouse, surrounded by nerds, playing a silly game while she rests and feels the scratching of pencils across a page, the quiet thud of figures moving across the board, and the vibrato of their precious DM's voice.

Though, perhaps it's just that the weed finally getting to her...

* . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . * . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . *​

๐™ƒ๐™„๐™Ž๐™๐™Š๐™๐™”:
The smell of dead cicadas and stagnant river. Her mother stood over the edge of the dirt, where the tree roots tunneled into the earth, shying away from the light. Another world lied beneath, and their phalanges drilled and mined for gold. A small miniature tempted the edge, wrinkling her nose at the carcass that lied beneath.

A thwack from behind and she crumpled like the can flying from his hand. It swirled into the open-faced garbage can.

"You two get away from there. I'll start digging."

She stepped away from the dead river and the dead rabbit. Mr. Snuffles.

They had just fed him last night.

The burning pit of chemicals returned to their crusade on her sinuses. The small doll waddled away, back into the brown-glass of the windows, of the smell, of her mother's teeth, and the whites of his eyes. The dirt on her hands stared back at her. Dared her.

She wandered to the woods, the edge opposite to the dirt driveway. Dirt. Dirt. Dirt. She wiped her hands on the front of her blue dress, pocketing them and fingering the ripped seam of the interior. Looking back, she watched her mom and him suffocate in talk and their highs. When she snapped her face back, it eyed the barrel of a shotgun. The metal beast stared her back down, and she froze like Bambi.

"Hey!"

She doesn't remember who said it first: him or the hunter.

"What're you folks doing out here?"

She could feel the authority in his voice as it bound her atoms together. She was a suckling pig.

She could hear the police in his voice.

She could hear the end.



It was the first time she'd ever met Niki. Ini.

Her nose pinched, briefly, like she smelled something awful. Her eyes set on Kero, arms folded.

"I'm not surprised," she told the police.

They still had her in the blue dress. The pocket was only two sheets of fabric, flapping under her skirt. She kept her palm pressed against her thigh, sweating. Then, a pair of Chuck Taylors. Classic black. They stepped into her vision, turning it monochromatic. Kero's eyes were the only part that moved, like a baby doll tilted just too far. That's all she was. That's all she could be.

But instead of scooping her up, Niki kneeled in front of her.

"You don't know me, kid. I'm your sister." She held out her hand, cigarette pulled back in the other. "Niki." She waited for her hand to stretch out, meet her half way, but it didn't so Ini instead used her nails to pull at her curls, fluffing them up and out. "You're Kero."

Crow nodded. Niki watched before stepping back.

This was how it began.



A field of homes like the one from the woods. Some moved. Some didn't.

They were white, green, yellow, blue. Some red, some orange. Never purple. Except when she painted Niki's shutters, but that came two trailers later. This one was yellowed white with green accents. Lace curtains and orange shag carpeting. A crappy vacuum and a crappier radio. Later, a TV. One trailer later. The coat of brown left her lungs, and there was no tar to be found. No rooms she could not enter. No splintered dishes, splintered wood.

Simply her thoughts and the magazines Niki bought. There was work for her sister.

Later, school for her.

When she turned on the radio for the first time, she yelled in agony as the screech of static. When she finally figured out how to turn the dial and adjust the antennae, she heard the tumbled speech of Syd Barrett. She gasped. The rest of her days were filled with icon after icon, each more troubled and akin to her mother than the last. But she loved them the way she could: as though they were the malformed thoughts of her mind but she could do nothing other than embrace them or starve from the loneliness. Suffer at the memories that those thoughts stemmed from.

She couldn't. She'd die otherwise.

Eight years later she boarded her first bus. The first day after the rest of her life, that's what Nami had called it. Rather, it was simply the day after her first Dead concert and she'd left a hastened note for Ini, who worked late and had missed her sister's early onset breakdown. Nami offered her angel's dust, and she giggled at the name. Pixies make dust, not angels. Her friend didn't laugh, but the man working at the amp across from her did.

We're called The Warlocks.

This time, she cupped her hand around her mouth and giggled. Wizards?

"Next you'll tell me your lead singer is Sauron and your bassist is Gandalf."

"Actually, I'm the bassist."

"Well then, are you magical?"

Silence. She'd have to work for his laughs. For his affection. Love.

A more modern Crow will tell you this was the beginning of the end. That she should never have boarded that bus. That the records weren't worth it. That she was worth it. Except the music was the only thing that kept her afloat, a life raft.

That and the mass of wires. Groupie part-timed as roadie. You do the heavy lifting and I'll do the fixing.

Moose taught her. She evolved from him. And when the offer came, once more by Nami, to join her for David Bowie's tour stop in London, she marked her calendar. She packed her bag. She left The Warlocks a note, leaving her love for solely the Dead and not Moose. She landed herself in England.

And she was swallowed whole.



Digested and spat back out. She started out innocently.

Walking through the fluttering snow, Crow settled into the fur of her coat and shivered. It still smelled of marijuana and sweat. She wrinkled her nose. Nami found her out in the cobblestones and reeled her in as a skilled fisherman. They saw Ziggy. She sparkled with angel dust. And a new misanthropic lover set his gaze on her. He saw the miles of lyrics and amazement held in her body. A creature. A muse.

She gags now when she hears the word. I was 17!

Another Syd. This time Sid, not to be confused with the Vicious kind, though of the same vein. Sid Jack. Jacob, he clarified, but it just sounds so much better as two first names.

Quickly, she suggested he change his name to Jimmy Hash, because at least that'll make people laugh. She formed him into the picture-perfect image of a man on fire. He slipped into the cracks of punkdom, through to the straits of new wave. Kero was there to guide his hand and she chuckled at his crediting towards her. She was perfect and malleable while still directing him.

She doesn't talk about the night it ended. The night she bought a plane ticket back home.

Another dead animal and it occurred to her that it could've been -- should've bene her.



Kero Jรคger and her myth. It sputtered like a lemony car, dead, once she returned. Her hair was matted, shaven from her depression. She had to be picked back up and put together. The horror story for any child thinking they could make it on their own. They shouldn't have to, she'll tell you. She did, though. Even if all she, all anyone, sees is failure. Not the circumstance, the context that pointed the finger at many. At more than just herself.

So she drowned in school work with the music as a pastime. A lifetime. That's what she was building. A good little girl forced back into the corner.

She didn't stay there for long.

College, surprisingly, offered a similar sense of freedom and Kero took to it. She became Crow, crawling from her murder of two into a sea of bottom dwellers. She controlled her body, her mind, her class schedule. She found solace in the complexity of computers, in the logic of what lied beneath her record player or her amp. Her neighbors became friends as she repaired their sink drain or their steps. She looked through life with the camera lens, finally controlling the narrative as her own. The songs she should've been writing taken to the visual realm. The stories she had always been writing.

Best of all, she found the freaks. Her party. Another narrative she couldn't control and yet. Yet. She helped. She was credited, too, and when her character went into final saving throws or was on the ropes within a battle, there were her friends to save another character. Another plotline. And she for them.

Peace. She attempts to spread it amongst the group, to each of them, yet she doesn't know how to hand herself the same kindness. She is unconventional, yet Crow tries, through the several feet she fences off between herself and her friends, to assist. To hold together the patch-work she's becomes the thread of.



๐™ฆ๐™ช๐™ž๐™˜๐™  ๐™›๐™–๐™˜๐™ฉ๐™จ:
- a mythic origin. born in the midst of the forgotten wood within bumfuck Michigan
- lived a nomadic lifestlye then and still does
- was eventually rehomed by CPS, brought to live with older sister just outside of Catsborough; trailer park goirl
- at age 16, ran away from home to follow the Dead around; wound up in the UK for a time (grateful dead -> david bowie -> uk tour in 1983; ended up experiencing some *trauma* and returned home to finally let her wings rest at 18
- got a high school completion diploma (yes, she will call it that and not just a GED; its different); did a year at community college before transferring. Is currently a rising senior

* . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . * . ยฐโ€ขโ˜…|โ€ขยฐโˆต โˆตยฐโ€ข|โ˜†โ€ขยฐ . *​
PINTEREST | PLAYLIST

๐™ƒ๐™€๐˜ผ๐˜ฟ๐˜พ๐˜ผ๐™‰๐™Š๐™‰๐™Ž:
-- quite good with kids; she's just a bit awkward to start
-- does community service projects all the time and pretends that its by force when really its by choice
-- isn't super good at math and finds it the most boring part of the game; usually forces Reggie or The Genius to do it for her
-- deals pot because hello! Why wouldn't she!
-- probably the best trip-sitter ever
-- unironically enjoys light shows
-- talks about her groupie days but usually in vague terms
-- owns a car that she's painted on and lets the gang draw/paint on too. pictured here.
-- no one really knows how she ended up in DnD or even knowing how to play, but rumor has it she thought Reggie looked cool while putting up the posters and wanted to check it out bc she thought it was a rock group
-- in actuality, she met a girl back when she was a nomad who had played because she'd heard a Led Zeppelin song and told Crow about it
-- yes, she does dye her hair to look like her character.
-- carries her weed around in a thermos in a crocheted bag she made. It's in the shape of star.
-- doesn't enjoy physical contact with most people and is particular about her personal bubble. however, for her friends, she's often more affectionate than people expect. still, the type of affection depends on the person (ex. might give a hug to someone but opt to hold someone's hand)
-- head in the clouds, but really she just prefers to be plugged into her walkman. walks around with her headphones on her always
-- will offer her couch to anyone who needs it. open invite, no need to even ask
-- seen reading a lot of random paperbacks that she checks out from the library, usually something with a knight on the cover implying fantasy, though she also reads the classics
-- her records are her friends and if you touch them without asking, she will smack your hand away like a cat. thwack.
-- always provides for a pre-dnd smoke sesh for any who want to be involved. she always has a new hypothetical everyone has to answer.
-- 'what would you do if you had a bite-sized ronald reagan?'
-- 'no, duderino, he's like a clone of Ronald Reagan, not the real thing. What would you do?'
-- 'you can't eat bite-sized Reagan for crimes he didn't commit!'
-- terrible with directions
-- seems like a useless sack of lazybones but she's a computer goirl
-- and yes, she'll fix your computer for free
-- will try to get everyone to participate in her documentary about dnd
-- a lot of people underestimate her wisdom and the accuracy with which she sees things. she comes across like a useless stoner, but she has a watchful eye and will give you advice if she thinks you really need it. it's always choice, though, so you know she means business.
โ€” she has never revealed to anyone what happened to her at 17/18 while in the UK. Sheโ€™s joked that sheโ€™s banned from London, but other than that, thereโ€™s no mentions of it
โ€” the truth is that the musician sheโ€™d been musing for, Jimmy, left her to be arrested after his band played a bar and destroyed it. Of course, that was par for the course within his scene, but that wasnโ€™t only what happened
โ€” A woman, slumped over at the bar, had to be rushed to the hospital. Kero was next to her, unsure if it was the beer bottle broken over her head or the heroin. It was Nami
โ€” when Jimmy bailed her out, he told her he was sorry about Nami but that heโ€™d need her to pay him back for the bail.
โ€” While toxicity was apparent in any of her relationships with rockers, particularly the ones who were ten years older, Jimmy took on a new level. He prevented her from seeing Nami before she passed. He sunk into his own addiction, even after seeing what it had done to her friend, and despite what Crow had done to build his career and his status amongst musicians, she was expected to pay for everything, even things she had no hand in.
โ€” For six months, she played along, no longer the same groupie, but still passed around amongst the band, who werenโ€™t very punk at all. It was the music, from The Cure to Queen to English Breakfast. Yes, being the groupie was her identity, with independence taken, but she still holds the concert shirts with a reverie. It wasnโ€™t the musicโ€™s fault that she was abandoned in a foreign world. It was hers.
โ€” It took her three months to squirrel away enough money for a plane ticket home and to renew her passport. John, the pub owner that called the cops that night, assisted her with these things, something she will never forget and always thanks him for when she sends letter to London now.
โ€” she left in the night having dumped nail polish, super clue, and feathers all over his leather jacket. In red, she wrote: Poser.
-- more to come





what happened is that i killed that fucker.































i lied about being the outdoor type . . .
























โ™กcoded by uxieโ™ก








 
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II.
the scaredy-cat
scroll.















song
artist

BASICS
NAME: Edward Rogan Hoffmann
NICKNAMES: Ed, Eddie, The Dork
D.O.B: April 2nd
AGE: Twenty
GENDER: Cis-male; he/him
ORIENTATION: Bisexual
MAJOR: Performing Arts
ROLE: Scaredy-cat

APPEARANCE
HEIGHT: 5โ€™10โ€
HAIR COLOR: Brown
EYE COLOR: Brown
FACECLAIM: John Francis Daley

DND CHARACTER: name, appearance, etc.

PSYCHE
Optimism that never wears out and a kind heart, Eddie has the will and the passion but never the courage. Itโ€™s by chance heโ€™s stumbled into everything he does, never reading the fine print, always closely by someone else as if he needs to be shielded from deadlines and his countless fears. Easy to fool, even easier to walk over, Eddie happens to laugh with them even if theyโ€™re actually laughing at him. Itโ€™s just as often that heโ€™ll be in over his head, seeking approval, putting on a false facade of confidence in order to pull through. Ed makes a good entertainer, though, both intentional and when not, never entirely too serious and always having a good story to tell.

Awkwardness, dull moods, theyโ€™re somehow aching, present when they shouldnโ€™t be. When they should be, Eddieโ€™s the first to take it in. Heโ€™s just too kind for his own good, heโ€™ll probably end up crying with them. No road to take, in fact too many paths to choose from, he takes comfort in escaping the world he canโ€™t avoid indefinitelyโ€”one day, will he be the last to hide and face his fears?

traits

alert, caring, creative, dramatic, forgiving, genuine, intuitive, kind, disorganized, impatient, impulsive, ambitious, emotional, insecure, cowardly, clumsy, dependent, reasonable, cooperative, sociable

ailments

hello ailments here

TIME MACHINE
HISTORY: can be as short or long as youโ€™d like.


GALLERY







-->


eddie hoffmann.


designed by bad ending. & coded by xayah.แƒฆ
 
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  • WHY COWS IF WE CAN JUST GET MILK AT THE STORE?












    appearance











    height

    5'11"
    (180cm)






    weight

    170lbs (77kg)






    hair c.

    Jet Black






    eye c.

    Dark brown












    Hair

    Generous wax scooped into shocks of black, the thorny hair lends itself to his name: Hedge, Hedgehog. Ritualistic in slathering fingers with a goopy fragrance of something nose-wrinkling, the hold durability evokes surprise and envy of many. The gel in question? Vicks Vaporub.






    Eyes

    At first exposure Hedgeโ€™s long delayed stares appear confrontational. Layering pressure under eddying seconds of silence, cooled magma needling others with hostile judgement is a genesis of regular conflicts. In truth, heโ€™s loading, and the tense gaze is smoothed over once cogs click into understanding.







    Distinguishing

    Usually peppered in some kind of damage, Hedge wears the consequences of his actions proudly. Bruises and scrapes from ambitious fights or endeavours, scabs picked from still-tender pink skin; heโ€™s a risk-taker, and it shows.

    Oversized leather jacket his armour, gelled hair his jewelled crown, a 5โ€™11โ€ Hedge is easy to spot in a crowd. Animal prints, fishnet, silver and all forms of spike, fingers are lined with cheap copper rings that stain skin basil green.






    DND CHARACTER

    Lorem ipsum.






    Face-claim

    Louis Partridge.





















































โ™กcoded by uxieโ™ก

 
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clymene "minnie" allbrook
















# studio art




# the artist











NAME: Clymene Allbrook
NICKNAMES: Everyone calls her "Minnie"
D.O.B: January 27th
AGE: 21
GENDER: Cis woman
ORIENTATION: Pansexual
ROLE: The Artist
MAJOR: Studio Art Major + Anthropology Minor

APPEARANCE: Shoulder-length curly black hair, 5'5, 120 lbs, big smile
FACECLAIM: Kyanna Simone Simpson
DND CHARACTER: Minnie's DND character is Pythia, a lawful-good human cleric committed to restoring order in the world and assisting the helpless. Pythia wields a lance and a plethora of spells typical for a cleric, including the spells to heal, dispel evil, purify food, and more. Raised to be a devout follower of the prominent human religion, Pythia left the church not as an evangelical, but as a vanquisher of evil and defender of the innocent. She spreads the word through her deeds rather than her words. She is principled, living by a code of stoicism.

At this point, Minnie is a decently experienced DND player and can lend a hand to the newer players if needed.

VIRTUES: Witty + responsible + straightforward + helpful + independent + imaginative + well-intentioned + knowledgable
VICES: Defensive - self-critical - blunt - obstinate - action-oriented (not always great with words/emotions) - overworker
PERSONALITY: Minnie could be described as a mom friend: level-headed, responsible, and always looking to help others. She's direct, meaning that she's honest and genuine but also sometimes blunt and lacking in tact. She's certainly not one for drama, but she's not afraid of a little healthy conflict since she has good intentions and believes in her ability to work through it. On top of her love for helping others, she takes great enjoyment in being able to help herself: she's very independent. She routinely declines offers of help, occasionally to her detriment. She has a (childhood-rooted) fear of being an inconvenience, but she's not entirely aware of that. She's living proof that being action-oriented has both its strengths and weaknesses.

Being a nerdy and artistic person most of her life has made Minnie a bit defensive. She doesn't go snapping at people randomly, but she won't hesitate to speak up if she feels she's being insulted, underestimated, or treated unfairly, and it's much more likely that she'll feel that way when talking to people she doesn't know well or trust. The best way to connect with her is simply by being genuine; she appreciates it. Minnie, even with her flaws, makes for a loyal and sincere friend who loves funny and deep conversations and expresses affection through action (and art) more than anythingโ€”she's less talented with words.

Minnie's responsible and organized nature helps her plan, schedule, and be productive but hinders her ability to improvise and adapt. Once she has a plan or a thought in mind, it can be hard for her to let go of it, especially if the reason for an alternative isn't particularly convincing. Above all, her nature allows her to pour herself into her art, which is incredibly important to her. Simply put, Minnie loves to create art. She loves conceptualizing it, giving it a backstory, sketching it, realizing it, and everything beyond and in between. She promised herself she wouldn't get completely sucked into her work like her parents, but she does sometimes find herself neglecting sleep or skipping a meal to put the finishing touches on a piece. Like most artists, she's very self-critical and pretty much never wholly satisfied with herself.
LIKES: Oil paintings, sculptures, community centers, helping other people,
DISLIKES: Here

HISTORY: Minnie was the kid who was always picked up last from school. The kid who was the best drawer in art class and helped the other kids with their drawings. The kid who learned maturity and independence perhaps a little sooner than they should've had to.

She was the daughter of two professors of classical studiesโ€”a fact to which she owes her Greek name. Her mom, a scholar of Greco-Roman myths, and her dad, a scholar of Greco-Roman engineering and architecture, met in grad school and hit it off instantly. They were a perfect match because it was mutually understood that they both loved their work as scholars more than each other. Although Minnie's parents didn't realize it, having a daughter would complicate things: she had to learn the hard way that they both loved their work more than her. They weren't abusive; just neglectful. They rarely gave their daughter attention.

Thus, Minnie's childhood consisted of a lot of being home alone, making her own meals, having fun by herself or with neighborhood kids, and generally learning to be resourceful and responsible without any encouragement. This was a blessing for her parents since it allowed them to devote nearly all of their attention to their work without much (if any) guilt. The only time Minnie ever really had meaningful interactions with them was when they went on long spiels about their work. Through them, Minnie learned all about classical Greece and Rome: the mythology, the history, the politics. Minnie would be lying if she said she didn't find it all fascinating. She particularly liked the mythology: the magic, the monster-slaying, the epic quests. The stories of various classical heroes enriched her imagination, and she took to art as a way to capture the wonder. She started with pencil drawings of Perseus and then worked her way up to detailed paintings of the Hydra. In high school, she started working with sculpture. It soon became her favorite medium.

In her senior year of high school, a friend introduced her to Dungeons and Dragons. She instantly fell in love with it, and she didn't care about the game's less-than-favorable reputation among the general public. She also found a new application of her artistic talent: making materials for the game. She drew maps, painted dice, and (her favorite activity of all) sculpted and painted minis for her and her friend's characters as well as NPCs. By the time she graduated high school, she had finished two long campaigns and thoroughly enjoyed them. She's now in college, majoring in Studio Art and minoring in Anthropology. As soon as she heard about the DND club, she rushed to join. She very often lends her artistic abilities to their campaigns, particularly in making minis.

HEADCANONS:
- here

 
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The Occultist.















scroll

Patty



boo




The Occultist














01.

full name




Patricia Patterson








02.

nicknames




Patty, "the school witch"








03.

d.o.b.




April 10, 1964








04.

age




21 years old








05.

gender




female (she/they)








06.

orientation




Demiromantic Asexual








07.

major




Psychology




































  • Occult



    the subject of supernatural, mystical, or magical beliefs, practices, or phenomena.













โ™กcoded by uxieโ™ก


THE OCCULTIST
There are a lot of superstitious people in the world, but the occultist is by far the strangest. In addition to ghosts, myths, and creatures similar to them,
they believe in all types of supernatural phenomena. Ghost-hunting in graveyards is a favorite pastime of the occultist, as are explorations of abandoned
houses and wearing signs that say "the end is nigh" on the side of streets. Their strange beliefs often make them seem odd, and they usually have to defend
their conspiracies in the face of doubts about their sanity. However, all of that changes when Catsborough is attacked by the very creatures the occultist spends
their nights studying. They should try and help as soon as possible! But first things first, tell everyone โ€œI told you so,โ€ because they damn well did.
 
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the redeemer
;; greyson
NAME: greyson cole
NICKNAMES: grey
D.O.B: december 10th
AGE: twenty-one
GENDER: cis male ( he/him )
ORIENTATION: painfully bisexual
ROLE: the redeemer
MAJOR: social work; he's studying for a BSW (bachelor of social work)

APPEARANCE: all gangly limbs and pale skin, greysonโ€™s stature stands at a proud 6โ€™ 4. heโ€™s decorated in an array of silver piercings, most of them; eyebrow, tongue, lip, nose, nose bridge, chin and his ears. these features alone dissuade his peers from approaching him until his lips quirk upwards to reveal his big toothy smile followed by his loud booming voice.

his hair is rather short and cut choppy; courtesy of his barber, greyson himself. itโ€™s dyed an almost platinum blonde, but his roots have begun to show through in a brownish color. framed by light brown eyebrows are his crystalline blue eyes that shimmer of excitement with mischief on the horizon.

greysonโ€™s wardrobe consists of a variety of clothing, most derived from his favorite pastime of thrifting. heโ€™s a fan of patterns, particularly plaid, graphic t-shirts and band shirts, clunky jewelry that turn his skin green, anything leather, combat boots, and mostly dark colors.
โ†ณ fc: matthew lillard​

DND CHARACTER: Heโ€™s created a magic-user elf named Divolg, because being able to cast spells sounded cool to him. Short and stout, Divolg is 4โ€™11 with rugged white hair and a pair of lilac eyes. His father was an explorer who instilled great courage into Divolg for him to venture out into the world and explore all there is after war ravaged his home community leavening only rubble and the memories that lingered. Heโ€™s lawful good and very confident in his own abilities, but has trouble trusting his allies. MAY CHANGE BC IM INDECISIVE BUT YEAH :]

PERSONALITY:
โ†ณ outgoing, dauntless, compassionate, protective​
โ†ณ obnoxious, competitive, defensive, hot-headed, gullible​

more akin to a golden retriever than a living human, greyson is excitable, outgoing and eager-to-please. he thrives on attention from his peers; filling his veins with adrenaline that gives him the confidence to do anything ranging from somewhat dumb to life threatening stupid. consequences rarely cross his mind, not when he has his entire reputation on the line. he refuses to โ€˜wimp outโ€™ on anything and acts first, think never. this reckless behavior has bitten him in the ass more times than he can count, but itโ€™s never stopped him. as greyson claims, he has fans to please, people to meet, and a world out there waiting for his next big thingโ€”the next big thing being his bowel movements.

constantly brimming with energy, greyson requires constant stimulus. heโ€™s always up on his feet, unable to simply sit still and be quiet. to him, boredom is end all, be all. therefore he has to make everything exciting, which usually involves stupid bets and a little friendly competition. heโ€™s incredibly competitive and always wants to reign victorious against everyone, even if it means being the butt of a joke. heโ€™s extremely determined and the moment he sets his heart on anything, heโ€™s guaranteed to succeed, or at least tries to.

with his heart on his sleeve and a pair of puppy eyes to match, greyson is very compassionate. he strives to be the one person in someoneโ€™s life that he wished he had growing up. anyone elseโ€™s problem is automatically greysonโ€™s problem due to his obligatory need of helping any and everyone. he has a hard time saying no to anyone, and refuses to let people suffer in silence. however, his empathy for others makes him an easy target for manipulation and with how gullible he is, it wonโ€™t take much to get him to eat out of your hands.

HE IS. . . graphic t-shirts, scuffed up shoes, blown out speakers, boisterous laughter that can be picked out anywhere, silver rings on every finger, sunglasses after a rough night, riling up a crowd, summer nights
HABITS: always saying โ€œhuh?โ€ when people talk to him; he may be going partially deaf in one ear or just playing stupid who knows, laughs at everything, drums his fingers against every surface, making everything a competition, makes bets with exactly 2 cents in his bank account (go big or go home),


HISTORY: he learns what it is to be loved, to be cherishedโ€”there, in the arms of his older sister whose much larger arms wrap around his lithe body, whispering words of comfort. he learns that when the world begins to fall, and crumble from the cracks in the foundation itโ€™ll be her arms that remain firm, and their love thatโ€™ll remain fierce.

born in a small town of missouri, the name blank carried no weight, no honor. they strived for the white picket fence dream, surrounding a house of love and only succeeded in birthing a home of negligence and cold. projecting their own failures and lost dreams onto their children, they worked tirelessly to provide scraps of food onto the table, but it would never be enough. nothing was ever enough.

greyson saw little of his parents as a child, his older sister ruby shouldered the burden of raising him, forced to drop out of high school to raise him. for as long as anyone could remember, greyson lived in the shadow of his older sister. he followed happily in her footsteps, one foot after the other. what was one without the other, when all they had was each other?

but childhood is sweetest through a bitter lens. for the world he lives in is a greedy one, and all itโ€™s learned to do is take. his parents become a distant memory that leaves a bitter taste in his mouth at the mention. theyโ€™re separated at the cost of their parentโ€™s greed, greed for more, for a better lifeโ€”a life without children. he doesnโ€™t remember the last time heโ€™d seen his parents, only remembered the way the house seemed to feel akin to a home after their absence. eventually neighbors learn of their parents absences and inform enforcement. from there his sister begins to slip from his fingers until sheโ€™s all but a photograph held to his chest tightly at night.

this is greysonโ€™s first awakening of the cruel world; itโ€™s ice cold and seeps through his clothes and down his back. heโ€™s adopted into the cole household, sprawling with 4 other children and a cat of the name ms. sticky bun. here, he learns to make a name for himself and to stand high above the crowd. they teach him to be relentless, and to give the world hell, not literally of course theyโ€™ve had enough children starting fires in the laundry room.
coded by reveriee.
 
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XXI.
THE TRUSTFUND
scroll.















pretty in pink
the psychedelic furs

VISAGE

NAME:
Stacey Huntington

NICKNAMES: Stace, Princess (by her father), Ms Huntington (by the housing staff)

D.O.B: July 27, 1961

AGE: 21 years old

GENDER: Cis-female

ORIENTATION: Bisexual Heterosexual

ROLE: The Trustfund

MAJOR: TBA

APPEARANCE

LOOKS:

FACECLAIM:
Heather Langenkamp

PSYCHE

PERSONALITY:
a paragraph or more

traits

hello traits here

ailments

hello ailments here

BACKGROUND

HISTORY:
They say politics has nothing to do with your years of experience or opinions on legislation but rather how deep your pockets are. The same can be said for power.

Catsborough is not exempt from this dirty game. You want an example?

How about Mr Huntington or should I sayโ€” Mayor Huntington.

His white-teethed smile plastered on benches, kissing baby's foreheads in front of Newspaper reporters and snazzy television ads were all the Mayor needed to win over the citizens of Catsborough. A few charitable "donations" to foundations that coincidently were associated with some powerful people sealed the deal.

The Mayor was from a long lineage of men who profited off people's hard work; in this case it was with the ever-growing science and health industries. A sizeable chunk of funding in exchange for a percentage cut of profits was a reasonable sacrifice for advancing the human raceโ€”right? Even if that percentage cut would wring them dry before they saw themselves living the American dream.

Not only did the Mayor have power, money and a house with six bathrooms, he had a family that everyone envied; a breathtaking and devoted wife and two beautiful children. It didn't matter that his wife cheated on him with the gardener or that his prodigal son had a habit of drink driving. What mattered is that people saw a picturesque and happy-go-lucky family that had it all.

What about his daughter?

Stacey Huntington was, well...nothing exceptional.

Grades that were less than desirable, no clear ambition or drive and no skills or even some odd quirk that would make her stand out from a crowd.

But Stacey had money โ€” well her father's money โ€” and from a young age she realised that it had the power to make you something exceptional.

Stacey Huntington was the queen of Catsborough's private high school, having teachers and students alike wrapped around her finger.

Or so she thought.

The gaggle of girls that followed her in the halls only wanted a chance to shop at the Mall with her father's credit card. The teachers deciding to change her grade to a B+ only wanted her father's donation to build a new library. Her dates to the drive-in cinema left with a handful of money, courtesy of her father, upon returning her home. Her high school experience is akin to a movie; actors breaking their backs to appease the ever-demanding director in hopes of a pay check.



REPUTATION:


GALLERY










stacey 'stace' huntington


designed by bad ending. & coded by xayah.แƒฆ
 
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lev kovitsky
















the athlete stuck in a hostage situation














โ™กcoded by uxieโ™ก





NICKNAME: Levchek.
D.O.B: 4th of November, 1965.
AGE: 22 years.
GENDER: Cis male.
ORIENTATION: Bisexual, but not out.
MAJOR: General Studies and French.
ROLE: An athlete with promises in the future and all the attention on the field. Lev has both the physical ability and the drive to have landed the position of quarterback, gaining him both a sparkling scholarship and a comfy settlement of popularity; the days made in middle-school with braces and awkward pretension at coolness are long gone, dissolving in the blinding light of Catborough's campus stadium. He shouldn't have any time for dusty rooms filled with sweaty, over-eager nerds - but he supposed he never was good at saying no to old friends.

APPEARANCE:

DND CHARACTER:
Oogbah the Unbreakable. A big, growling, brute of an ogre warrior.
PERSONALITY: Likes throwing things.
PASSIVE SKILLS: 50% chance of summoning eyeroll if you ask Lev about more details. 50% chance of acquiring a Silent Stare of Disbelief when asking Lev to explain Oogbah's actions.
EXTRA: 'I don't know, he has a sword. Ask me about your nerd mirco-lore again and I swear I'm walking out.'


PERSONALITY: In a group of pimply, unwashed, overly-excited students that know what XdY means, Lev holds a rarity of a trait; he is painfully reasonable.

He has his own car. He's moved out of his mom's at twenty. He knows how to cook for himself and looks down on microwave dinners. He's confident and doesn't stutter while making an order. He can shake somebody's hand and make eye contact just as well. He's smart enough to know there's people much brighter than him, and still stare blankly idiocy he's forced to witness on a daily basis. He's popular and has an actual social life outside of alcohol-fueled parties.

And most importantly of all, he doesn't know what DnD stands for, but for the longest time he thought it meant Department of National Defence, Canada.

Snarky, blunt and somehow still amazed at the insane things he hears, Lev is the long suffering voice of reason that never goes heard. Lev's got every right to be grouchy, he thinks - have you seen how these people behave?


HISTORY: When Lev's mother was still a teen, empty-eyed and sea-sick from the ship's turning, her parents told her they were about to reach a land of freedom.

The world war was over and a new era crept in, terror and hope holding hands along the road, a dawn whose color nobody could see yet. For many like her there was nothing left on the continent - other lands sung so sweet, a freedom born from cutting off a limb stuck in a bear trap. Her greatly her parents painted this new country! A country where you could be yourself, where your work is the only thing setting you apart. The young Elida imagined it built from gold and wheat, of rolling hills and mystery of the cowboy stories she snuck out of libraries. A country of new life.

Elida and her family never reached that land. They landed in America instead.

She held up the postcards from New York and San Francisco. Held them up to the WELCOME TO CATSBOROUGH sign. Did it once more in case her eyes fooled her. Lowered her arms, stuck out pinched lips and gave her parents a long side-glance before declaring;

'I think we went the wrong way.'

EXTRA
:
- Ashkenazi Jewish on his mothers side. His father's grandparents came from Poland - altrough they consider themselves more American before anything else.
- His half-brother Adrian is a decently infamous drug dealer in town. Lev prefers it goes unmentioned.
- A pretty good singing voice from his time in musical theatre.
- Very expressive, even when he doesn't mean to be. His face can change between fifty shades of disgust, shock and hate.
- Got broken up with two days before his Bar Mitzvah. Pictures from the party are haunted by him looking like ๐Ÿฅฒ

 
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XI.
Mira Song




the journalist.


coded by xayah.แƒฆ








the journalist.














  • requisite


    visage


    persona


    history









    mira song.





designed by bad ending & coded by xayah.แƒฆ
 
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XI.
the clown
scroll.













whip it
devo

VISAGE
NAME: vittorio hummingbird livengood; his mother had a weird thing for hummingbirds, but she often associated these birds with her father. he had passed away before the young man was born, has been the most excited besides his mother, so she went with hummingbird.
NICKNAMES: birdie, bird, vitamine, rio, hummus.
D.O.B: February 14, 1964
AGE: 23 years old
GENDER: cis-male
ORIENTATION: pansexual
ROLE: the clown
MAJOR: food science

APPEARANCE
FACECLAIM: jensen ackles
DND CHARACTER:

PSYCHE
PERSONALITY
:
if hilarious was a person, vittorio would be it. heโ€™s learned to take his charming adittude and quick thinking into the form of jokes and impressions. if there is anything the world has taught him, itโ€™s if you donโ€™t force yourself to adaptโ€” youโ€™ll be eaten alive by someone bigger, better. heโ€™d learn to brush off the hate and turn himself into a comedian, taking what is being thrown at him and throw it back as something hilarious. had been used as everyoneโ€™s laughing stockโ€” lunch trays dumped over his head, foul language written on his lockers and enough toilet dunks to call himself a fish. Vittorio would brush it off, stuffing his real feelings deep down inside himself in order to survive the world as a loser.

acting like a sponge, vittorio has been known for being a person you can go to for your problems. taking in all of your issues and sadness and turning it into laughter and smiles, whether he gives you solid advice or simply listensโ€” he will take you in with open arms and shelter you from your own chaos. though after a while, the sponge is engorged, weeping of overabundance and have shifted colorsโ€” once a bright yellow, now a dirty brown. only able to take so much, heโ€™ll become less vibrant and be sluggish and tired. not grumpy, just tired. the shift in word can catch peoples attention, his once quick tongue no longer lashing out jokes or side commentsโ€” you know somethings wrong then. however, vitto will often hide his own troubles from other people. not wanting others to worry or to be seen as the opposite of what heโ€™s created for himselfโ€” someone who canโ€™t take anything and everything and turn it into something good, but the process is slowly taking away his own little light.

sweet as sugar and everything nice, a child at heart only wanting to play without the fear of being hit. vitto finds enjoyment in almost anything, taking any boring situation and making it into a game. heโ€™s taught himself the power of words, vitto can sell you anything. a talent you may say, he uses it to his advantage when his friends are in troubleโ€” using his charm and quick wit to save em from going to jail or academic suspense.

though behind that sweetness and charisma, a lonely little boy hides behind. surrounding himself around people, good or bad, allows him to feel some sort of embrace he never had as a childโ€” whether people laugh with or at him, itโ€™s better then feeling that suffocating feeling of loneliness. often feeling as though heโ€™s dying, vito is a touch starved man who craves true emotional connections. prone to attaching himself to people quickly who give him any sort of positive attention, he can be considering smothering at certain times.
HEADCANONS:
โ€” the type to only eat half a donut bc he says he doesnโ€™t need a whole one but then eat the other half 5-10 minutes later
โ€” constantly changing his hair color
โ€” used to work at several different retail stores in the mall, everyone knows who this man is
โ€” sticks out like a sore thumb,,, especially when one works at a girly clothing store for 8 months
โ€” the outlier to what a โ€˜normal manโ€™ is suppose to look like, not one to form to societal roles
โ€” lived in a very small, republican southern town deep within Alabama... can imagine how that goes
โ€” looks mean but is very kind
โ€” favorite foods are bean & cheese burritos, peanut butter ice cream, hawaiian pizza from a little mom and pop shop called โ€œHoward & Maria's Pizzeriaโ€ & cottage cheese with blackberries & honey.
โ€” annoying older brother vibes
โ€” paints his nails the same color as what his hair happens to be
โ€” suprising knows the difference between
โ€” puts up this front of being fun guy, always cracking jokes when underneath heโ€™s dying inside
โ€” had been a laughing stock as a young child, so he turned it around and proclaimed himself a class clown; in some way reclaiming what had once been a way to make fun of him
โ€” so when he's making jokes he tries not to be mean, but sometimes it comes off that way
โ€” plays guitar,,, a lot
โ€” also likes to play with fire; totally hasn't set an old barn on fire and it was plastered all over the towns news paper.. was not him
โ€” enjoys using weed, but sometimes it makes him trip really bad
โ€” has gotten stood up on dates more times then he can count, acts as though it didnโ€™t bother him but each time made him feel less worthy of affection
โ€” while he's put most of them behind him, there was one that just won't ever go away. after when the popular movie carrie came out; you damn well know what im talking about, but instead of blood it was superglue, feathers & glitter.
โ€” it was suppose to be a bowling date, but the location he was given was just a lotted old bowling rink, bucket of glue and four individuals that didn't care for him that much.
โ€” he's got scars on various parts of his body where he ripped off his own skin; trying to get the dried super glue off. thankfully it didn't get in his eyes, but he had to shave all of his hair.
โ€” sometimes if the light hits him just right, you can see the glitter. a lot of it he couldn't get off.
โ€” always brings pizza to session
โ€” works at Howard & Maria's Pizzeria, they act like surrogate parents. also are the type to believe him in anything he says; more like "that's nice dear" and not trying to make him feel about the things he says or likes
โ€” if your his friend he will sneak you a free slice
โ€” tries to joke to break tension, doesn't always work.
โ€” the type to think later and just do it
โ€” does this thing where he will put his forehead against yours & rubs them together soft as a sign of friendly affection; like a fist bump but with foreheads. does it to people that he knows are okay with it, not with randoms.
โ€” will throw hands for his friends, might not be very good but will do it for them
โ€” throw rocks in your window, put a dead fish in your hubcap, yogurt underneath your seats; he'll mess with you
โ€” drives an old beat up camero, it ainโ€™t flashy or nothing but it does the job and gets him to where he needs to be
โ€” loves to dance? not good but he does
โ€” also really good at roller blading
โ€” doesnโ€™t know how to swim, like at all
โ€” mommy issues? maybe
โ€” easily excitable
โ€” has a habit of just blurting out whatever comes to mind
โ€” needs a hug
โ€” needs glasses, probably because of how often he was hit in the head as a young child.
โ€” does his own hair, gives himself his own piercings
โ€” more to come probs

traits

hilarious, charming, clingy, lonely, quick wit, manipulative, supportive, tiresome, fake happiness, sweet, kind hearted, smothering, takes on more then he can chew, priorities other peoples feelings before his own.

ailments

none, just lonely. though he does need glasses, but refuses to accept that.

TIME MACHINE
HISTORY
:
TRIGGER WARNING; child abuse, mentions of drugs, alcohol.

deep within alabama, a small dirt town with a population of 85 people everyone knew everyoneโ€™s business. the news of a new baby being born in a bathroom travels like wild fire, a woman who spread her legs before marriage and was left high and dryโ€” that seemed to be the most shameful part. the young girl was scared, alone, and unsure of how her new life would be with this new child on her hipโ€” but ones things for certain, she knew she had to do right for him.

that is, thatโ€™s how it started. the new baby smell, the laugher, cute little clothes and and sleep filled nightsโ€” no one talks about the crying, vomit, teething & colic. the romanized parts of parenting cover up the reality, and many people realize how unfit they are at raising a child.

unfortunately for vito, his mother had slowly began to realize how unfit of a mother she truly was. though who was gonna take a little baby from its mother? especially a woman who can make you see what you wanna see? sell you a bag of dirt by telling ya itโ€™ll make your crops never die? she could make anyone think what she wants ya to think, and if making herself look like a better mother then she truly was, then sheโ€™d do it.

and she did a damn good job too.

it didnโ€™t take long for people to catch on however, even the best con artists get caught right? though it became more clear when they saw little ribs, soft purple bruises, sunken eyes, and soft wheezing. a one year old who had no energy, who wanted to sleep the day away and could bearing keep his head up. only able to cover up her lies for so long, his mother realized that their stay in this little town was no moreโ€” they needed to leave.

why not give up the child if you know your unfit? his mother would rather keep her unwanted child then pawn him off to someone else, perhaps she saw her baby as a trophy for everything she went through. how the baby turned her once perfect body into a big pile of mush, clear skin covered in stretch marks and cellulite. perhaps she didnโ€™t wanna be alone, the man she thought loved her left when she found she was pregnant, how her father who was the only good man in her life died before meeting his grandson and her motherโ€ฆ her poor mother who went insane from both the death of her husband and the pure shame of having a harlot as a daughter.

either way, she wasnโ€™t gonna give up her baby without a fight. at this point she realized they had outgrown their welcome and needed to leave and fast. thankfully, or should they mean unfortunately, his mother had met a man who was willing to take them with him to his journey across the south. how long had they known each other? couldnโ€™t have been more then a month or so and his mother already was โ€˜in loveโ€™ with him. at the age of 5, vito and his mother would soon find themselves in Wyborn, Virginia. a sleepy little town, maybe they could start a new life here.

did his mother change? no, did she and that man stay together? also no. after being together for about 7 months, he had cheated on his mother and left the the pair high and dry for some better and child free pussy. this soon began his mothers turning point, slowly having her own mental break down. the idea of drinking came about, soon weed, cocaine isnโ€™t so bad right? maybe a little acid, no one dies of that.

a whole 8 years of this, how the time flies when your constantly loaded. a thirteen year old was forced to grow up fast, taking care of his loaded mother every night and day. he acting more like a parents to her then she was to him, taking care of her when she was sick, helping her take baths when some days she couldnโ€™t get off the couch. made her breakfast and dinner with little they had, doing laundry and the every day things of life. but what did he get in return? nothing besides watching his mother stick herself with needles, gorging herself with cheap ever clear, bringing home more men then he can count and forced to listen to it.

vito didnโ€™t have many fond memories of his mother, the only thing he could say about her is that at least she didnโ€™t beat him. though the colorful men she choice currently did that for her, leaving him with busted lips and broken ribs if he dared stood up to them. a mother that allowed strange men lay a finger on their child was the worst kind of mother, especially when they forced them to stay hush about it. being mistreated by various boyfriends and lovers wasnโ€™t anything new to him, he just wished theyโ€™d all hit the same.

the most noticeable boyfriend she had, a man who stunk of cigars and black licorice. a face only a mother could love, an ex gangster who had a scar that ran down the middle of his face. how his mother found him, he couldnโ€™t tell you. vito thought she was with him simply because he had a constant supply of cocaine (heroin wasnโ€™t her thingโ€ฆ replace one bag drug with another i guess) and made her feel safe some how?? he often tried not to rationalize her decisions, she was off her rocker a long time ago. anyway, this big scary man always seemed to play the same game with vitoโ€” see how far he can push him, what really would crack this young man. youโ€™ll see how far he would go, vitoโ€™s forearms are covered in cigar burns, using them as an ashtray. or perhaps youโ€™ll see the big X across his back, a hot cattle brand was pressed against his skin on a drug and liquor filed rageโ€” somehow threatened by a now sixteen year old boy, annoyed by him constantly around.

that night was probably the worst day of his life, he had never felt pain such like thatโ€ฆ he thought he was dying. had been dragged out of his bed, a pillow case over his head while being knocked out by a glass bottle. by the time he woke up, he was in a run down barn with three strange men and his mothers boyfriend. the times he had been out here was to escape the hell of his homeโ€” the brute figured why not ruin him here. after being horribly beaten, vito was left there to mend his own wounds. body aching, a scorching heat laid waste on his back, the feeling of bruises forming, vito was so tired.

and what did his mother do? nothing.

like she always had done.

absolutely nothing.

as soon as vito hit the rip age of 18, he left home. a broken body and heart, vito left his mother drooling on the couch. he didnโ€™t even know if she knew he had left, her eyes glossed over from her sweet high, but he didnโ€™t care. living out of his car for several months, vito would take on odd jobs throughout the small town and on the rode in order to put gas in his car and some food in his belly. all he wanted to do, was get out of that town.

rounded up Catsborough, Virginia. never looking back. wounded up getting a job at the towns only pizzeria, Howard & Mariaโ€™s Pizzeria. put himself into community college, simply to make something of himself and soon found himself here.



GALLERY











vittorio livengood.


designed by bad ending. & coded by xayah.แƒฆ
 
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"i ain't too sure 'bout splittin' up, y'all..."
scroll.















mix
michael jackson

VISAGE

NAME: Leroy Jamal Brown.

NICKNAMES: Roy.

D.O.B: April 14, 1967.

AGE: 20 years old.

GENDER: Cis-male

ORIENTATION: Heterosexual.

ROLE: The Scaredy-Cat.

MAJOR: Music.


APPEARANCE

FACECLAIM: Algee Smith.

NOTABLE FEATURE(S): smooth chestnut skin - rat tail dread - full, two-toned lips - loose-fitting clothing style - fond of shades of brown.

DND CHARACTER: To be determined.

PSYCHE

PERSONALITY:
Leroy has lived his life under constant scrutiny, whether it be that of his God, mother, grandparents, teachers, tutors, and more. Furthermore, there is an inspection that far surpasses the watchful eyes of those who care about him: the community's stigma of all the horrible things Black men are capable of. Due to these assumptions, heโ€™s grown aware that he must always be on his best behaviour, which he does try his best to maintain. It is a reality that Leroy has come to terms with; the realistic expectations of what little a man of his pigment can achieve, along with how easy it is for said man to lose everything. Leroy is a believer of facts more than anything and he is more than aware of the statistics that plague him and others like him.

It is a train of thought that has made him critical of every action that he takes, lest he risk the future his family has tried so hard to make for him- or his own immediate sense of comfort. A sucker for reassurance, Leroy fears the poor judgement of those around him, particularly those in authority. Around the likes of police officers, teachers, and some of the popular students, streaks of urine are poised to trickle down his chinos trousers. Heโ€™s never been good with big moments.

In the odd moments Leroy finds himself at peace, it is only ever where his saxophone is nested between his lips, or he's scored an epic move in the game of D&D. Moments like these are ones, with those closest to Leroy, are what he cherishes most. As much as he promises himself to protect what's most important to him, his habit of freezing up is equally applicable to threats or losses of the things he holds dear. To rationalize the idea of the things he adores most being ripped from him is to surely fry the brains of Leroy and incapacitate any motor function that he has. It is only in hindsight that he might regain function and proceed berate himself- more than usual, that is.

Luckily for him, blending into the background of things often allows him to manage the same small circle of people. It allows him to build a consistent schedule with those closest him, putting all of his worries at ease but sometimes stifling the freedoms of his loved ones; a selfish act by a man who's own norms have been defined by rules and regulation.



traits

vices; dorky, inflexible, socially awkward, possessive, passive, overthinker, controlling.

virtues; organised, responsible, intelligent, practical, cautious.

ailments

leroy has not been diagnosed with any mental illnesses.

TIME MACHINE

HISTORY:
The mother of Leroy Brown always said he was born to his own tune. Having faced some battles with respiratory disease as a child, this babyโ€™s cries were hoarse and worrisome, and his mother always praised his babyhood resilience as he combatted the illness. Nowadays, Leroy questions where that same resilience has disappeared, surely it had evaporated into the air along with his father and elder brother.

Deshawn Sr. and Deshawn Brown Jr. were men cut from the same cloth. Sporting boomboxes and durags, low-riding jeans and designer sneakers, the father and son duo were Leroyโ€™s seniors. Hardly, really, due to the fact that Deshawn Sr. would die in a shootout with police officers before his youngest son was born and Leroy had only ever seen his elder brother through the reinforced glass windows of Baton Rouge Penitentiary in Louisiana.

With the โ€œgentleโ€ shove of his grandparents, a baby Leroy, his mother, and the parents of his mother abandoned his hometown of New Orleans to settle down in Seattle. His grandparents played a very significant part in his upbringing, often to the dismay of his mother. Leroy was taught by the belt and had discipline ingrained within him in his grandparentsโ€™ efforts to avoid another Deshawn Jr. Leroy was to follow strict curfews, complete his assignments and more, as well as be ordered to play a dignified instrument: the saxophone. Leroy did not get out all too often, not that it mattered much anyways; He was always too Black to mix in with the white kids, and too sheltered to understand the other negroes. Leroy found himself mixed in with the geeks and freaks throughout highschool.

For university, Leroy was given a partial scholarship to Catsborough as a saxophonist for their orchestra. With the freedom of adulthood, he managed to dip his feet into several new things. Leroy began to visit his incarcerated brother who told him tales of a New Orleans he had never known. A place where Black excellence thrived, gumbo was served hot, and blues echoed through the streets. A place where Black cliques like that of Deshawn and his father were considered โ€œgangs,โ€ and not the pigs in blue who discharged their firearms like trigger happy rugrats. A place that adored his father for his efforts to protect the community and grieved the loss of their beloved โ€œgangster.โ€ Deshawn Jr. became something of a mentor to Leroy, urging his brother to try new things. He found employment at a local speakeasy, only this time he abandoned the stiffness of band music for the rich, jazz that saxophones were meant to produce. Sometimes Leroy would even sing. It was a rebellious act by the timid, young man, although heโ€™s yet to come face to face with anyone from his immediate life at this club. This remains a secret of his that he kept dear to himself and Deshawn Jr. In a misguided effort to fit in, Leroy even joined the D&D club, to the dismay of his elder brother. But he fancied it, and his ability to escape into lives less pre-destined as his own.

An escape wherein there was finally no risk to his future or of potential disappointment.




GALLERY










leroy brown.


designed by bad ending. & coded by xayah.แƒฆ
 
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NAME: Smith Graham
NICKNAMES: Easy-S, Pot-snatcher. The second one he earned for his tendency to shakedown known dealers for his own 'recreational use'
D.O.B: April 8, 1940
AGE: 47
GENDER: Male
ORIENTATION: Cis
ROLE: The Lawman, the sheriff of a sleepy town and working on his retirement, he has seen more than fit to let the reigns slip a bit, after all, what could possibly go wrong in a sleepy little place like this?
MAJOR: N/A

APPEARANCE: Weathered and sun cracked face, framed by a rapidly graying and rather stringy mullet he keeps tied into a loose ponytail

Personality: A classic good 'ole boy, heavy southern drawl with the morals to match. A God-fearing American, yesiree. Through and through. Church every Sunday, and he sure as hell doesn't endorse those weird witchcraft games that all these young folk seem so infatuated with.

Backstory: Born at the start of the second world war, Graham was raised in the classic nuclear family deep in southern Texas. An unremarkable childhood, followed by an unremarkable high school career and an ever increasing pressure from his father lead to him enlisting in the United States army, just as the country began its deepening involvement overseas.


Leaving after two tours, his military experience netted him a cushy job as a small town sheriff, bumming off weed from repeat offenders and spending the majority of his days boozing up in his office.


Unfortunately, things are starting to look like he might have to start taking his job seriously
 
heather holmes
the redeemer
twenty-one
female
bisexual
october 11
fashion design

character name
kasehe
race
human
class
magic user (warlock)
strength
13
intelligence
12
wisdom
12
constitution
14
dexterity
10
charisma
14
Emotions come, I don't know why
personality
If there is any way to describe Heather, it is that she is a natural-born leader; the pure embodiment of charisma and confidence gifted to her with true belonging. With an authoritative projection, it is often that she is capable of rallying those in pursuit of a common goal.

If thereโ€™s anything Heather loves, itโ€™s a good challenge, big or small, and she firmly believes that given enough time and resources, she can achieve any goal.

Her emotional expression is not that of any maturing; the type to distance herself from the pressures of having to deal with ruminations pertaining to her own, personal, sentiments.
backstory
Heather was the only child of two extremely busy parents; that growing up, she saw herself returning home thanks to the ride of one of her friendsโ€™ mom rather than her own parents. But it was fine because they were busy with work, trying to give her the best life she could have. Even if sometimes the only thing she wanted was for her parents to show up on time for dinner.

Maybe it was the fact that both her parents knew they didnโ€™t spend time with their daughter; that signing her up for activities during the afternoon would make her feel less lonely and they could continue working without having to worry about how Heather felt. It helped as she wasnโ€™t as lonely as before; but it just turned out into disappointment when she didnโ€™t see her parents made it on time to her recital or her tournament. Just as she saw the other kids leave with their big smiles with their parents.

A child that didnโ€™t have anyone to rely on decided that maybe if she was outstanding, her parents would notice her as she remembered knowing how her parents loved to brag to their friends about their new purchases. A plan that worked for a moment but that created the competitive monster that Heather is until this day. And as time passed, that need of being noticed became her need to fit perfectly with the social status, to be admired and flattered just for her being present. But when the dungeons and dragonsโ€™ club came shockingly into her life; ruining everything she perfectly crafted through all the years. It was just a matter of time until Heather took the matter of this club because who else could bring a failed club and turn it into greatness?
love language
here
MBTI
here
fun facts
here
blondie - call me

coded by Stardust Galaxy
 
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XI.
the co-founder
scroll.















Dancing with myself
Billy Idol



DOSSIER
NAME: Wesley Beningno Perez
NICKNAMES: Wes, Beni
D.O.B: October 14th, 1965
AGE: 22
GENDER: Male
ORIENTATION: Heterosexual
ROLE: The Co-founder
MAJOR: English literature


APPEARANCE
APPEARANCE: To many, Wesley is far from a physical threat. A short and stout little man, Wes stands at about 5โ€5 and dresses in a way that brings little attention to him. Perfectly quaint, perfectly him.
FACECLAIM: Jacob Batalon
DND CHARACTER: DRAEGON THE AVENGER. A human fighter that quite frankly, is made up of Wesleyโ€™s most unattainable fantasies. A tank with a mind, Draegon tells the story of a knight who bows to no king, serves Justice and Justice alone and most important of all, gets hella bitches.


PSYCHE
PERSONALITY:
Childhood was a bruise against his skin, a puncture to the heart. A boy who with his smile, was only met with laughter, turned away by those he often tried to befriend. And in some ways, he is still that boy. A dreamer. A romantic. A loser. Outcast in the shadows of youth, for a long time Wes had only his imagination and his imagination alone to keep him company. Taking him to places he would never see, with people who would never dare look at him twice, he spent much of his childhood up in his head and less in the real world, so to speak. Finding solace in comic books, daydreams and fantasies, Wesโ€”like the visions he once createdโ€” is a museum of things waiting to be discovered.

With a heart twice his size, (or so his grandma likes to say) thereโ€™s not a day that goes by that Wes isnโ€™t in love with something. With the sun, the morning dew, that girl that made eye contact with him one time, he is perfectly enraptured by life, in delusions fuelled by a too-strong and too-feeling heart. With these motivations he pours himself into fiction, into idealistic thoughts, dedicating his livelihood to incomplete hopes. Call him pathetic, call him a nut, Wes doesnโ€™t mind because letโ€™s face itโ€” thereโ€™s nothing he hasnโ€™t been called before. Heโ€™s grown used to it by now and wears the โ€œnerdโ€ badge unapologetically, ruled by his feelings and strict code of conducts while idolizing the greats before him: Clark Kent, Pablo Neruda and his lola. A happy little do-gooder with a happy little life who doesnโ€™t bother anyone and hopes to god that no one bothers him.


TRAITS
Eccentric, creative, hopeless romantic, delusional, outgoing, oversensitive, impulsive, law-abiding, fiercely loyal, anxious, shy, nerdy, deeply sentimental, talks to his Superman poster when he needs to get something off his chest.

AILMENT
Short. Moderate to severe asthma and requires an inhaler at all times.


TIME MACHINE
HISTORY: Growing up, Wesley had the love of his parents sometimes, when they werenโ€™t away on some sort of study, that is. A vastitude of birthday cards and guilty apologies was all heโ€™d ever known, and still is, awkward phone calls echoing with empty voices and an encouraging grandmother by his side. The very bridge to keeping their relationship (or there lack of) afloat. And fortunately, the caretaker heโ€™s always needed. A short and incredibly fierce woman, lola Diwa first entered his life when he was just two years old, gushing over chubby cheeks as if they were made of melted gold. His parentsโ€” both acclaimed environmental researchers, always spent long hours hunched over in laboratories or stationed across the world from where he most needed them. In San Fransciso, his very first home. So when they couldnโ€™t be there, she could. Just happy to have a baby again, Wesley was coddled all his life by his lola, though some would argue too much as he entered the early days of Catsborough elementary glued to his bright red cape, with not care in the world. Because Wesley met reality that day, he met it and decided that he didnโ€™t like it. And ever since, heโ€™s been living in his own little world, his best friend and Lola in tow.

GALLERY











wesley 'wes' perez.

 
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Fallon Taylor
the journalist
  • i
    ii
    iii
    iv
    full name
    Fallon Taylor
    nicknames
    ๐Ÿ–‹ Goldie
    ๐Ÿ–‹ Bugs
    age
    21
    date of birth
    June 12th
    gender
    Cis female
    sexuality
    Experimenting Bisexuality
    Major
    ๐Ÿ–‹ Journalism
    ๐Ÿ–‹ Sociology
coded by natasha.
 
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71A6886C-5E7B-440E-B430-50A7FB47E13F.jpeg
a small reminder that apps are due this saturday!! if anyone has a question or needs an extension donโ€™t be afraid to head over to the ooc!!
 





The Scaredy















scroll

Sami Munir



hello




ใ…Žใ…Ž














01.

full name




Samuel Munir








02.

nicknames




sami, sam the man, murphy








03.

DOB




May 27 1965








04.

Age




22








05.

gender






cis-male








06.

orientation




bisexual




































  • Cat.



    lโ€™d rather we didnโ€™t.













โ™กcoded by uxieโ™ก
 
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XI.
the trustfund
scroll.















Hard out Here
Lily Allen



VISAGE

NAME
: Angelina Miller

NICKNAMES: Barbie, Angela, Angie (if you call her by ANY nickname she'll degrade you)

D.O.B: August 21st, 1965

AGE: 22 years old

GENDER: Cis-Female

ORIENTATION: Closeted bisexual

ROLE: The Trustfund

MAJOR: Communications

FACECLAIM: Claudia Schiffer


LOOKS

APPEARANCE
: Angelina is 5โ€™7 without her signature heels. Her limbs are long, and her build leans toward the athletic side of thin from her years of cheerleading. Unless at practice her long blonde hair is worn bouncing down her back. Itโ€™s shiny and healthy from all the expensive shampoos and conditioners she can buy. Her hair is her favorite thing about her appearance. Her look screams โ€œI just woke up like thisโ€ despite spending an hour a day getting ready before classes. At school Angelina likes to wear tighter trendy clothing; sheโ€™s never had a shortage of cute new outfits to wear. The rich woman would never call herself a โ€œfashionistaโ€ but itโ€™s not far from the truth. Sheโ€™d rather be found dead than wear an ugly outfit.



D&D

NAME
: Ordella

BASICS: Chaotic-good Elven magic-user

LOOKS: Ordella has shimmery tinted pink skin with pointy elven ears. Her hair is a long and flowy pearl white, reaching past her knees. Her eyes are hidden behind a crimson veil, but rumor has it they are the same color as her bright hair. Her appearance almost looks royal, especially with the grace she holds herself with. Her long red sleeves are said to look like butterfly wings as she fights, earning herself the title of "butterfly mage." Angelina doodled her appearance once.

PERSONALITY: Ordella speaks well-mannered and is always polite with her words. Though nothing but kindness slips her lips, there have been rumors circling about how true it all is. Some say she learned a single healing spell in case of emergencies, for times when clerics are out of commission, and she'll only heal her party members if they really truly beg.


PSYCHE

PERSONALITY:
Angelina is the opposite of her D&D character. Nothing that comes out of her mouth is sugary or sweet. What else would you expect from the rich popular girl?

She always has a rude remark hidden up her sleeve or some quick comeback escaping her lips. Being bluntly rude is first nature to her. "Kindness" has always been a foreign concept. No one is genuinely "nice." Those who believe differently must be idiots. People only get close to you for your money, your father, your body. They hide their greedy natures with shiny teeth and polished smiles. They claim to have good intentions, their tongues rotting out their skulls from how candied their words are.

The world tells you that you're the greedy one. You're spoiled and snotty because you're rich. People don't see the constant grabbing hands, those who feel entitled to what your parents own because they were "nice" to you. If you let them in, they'll take everything until you have nothing left. Angelina is spoiled. She's mean and spiteful. Untrusting and jealous. She bites before being bitten. However, Angelina's heart isn't jaded over by a block of ice. She's never been cold-hearted, never excessively needlessly cruel. While Angelina became the mean girl they wanted she never became dishonest. She's always been direct with what she thinks; curious about things she doesn't know, and ambitious enough to find them out.

TRAITS

untrusting, mean, spoiled, judgemental, impatient blunt, emotionally AND humorously awkward, teasing, direct, honest, brave, loyal, "realistic not pessimistic," sensitive



TIME MACHINE

HISTORY
:
Mr Miller owns more than half of the town. Not just the buildings and local businesses, but also politics. With the sway of a hand, and a few bills, he can change the town as he pleases. A man like that can have everything he wants, and he does. He wifed up the prettiest and most agreeable woman he could find; Angelina's mother. She was raised in a poor neighborhood and worked as a waitress at a local diner, one that Mr Miller often visited. They talked daily for weeks till he made up his mind. She would make for a great wife and story for the public.

Having a workaholic father and a mother busy enjoying her new riches led Angelina to get very acquainted with the maids. They hardly ate meals together, but her father bought Angelina a car as soon as she could drive. Mr Miller missed all her birthdays, but her father got her most of her modeling gigs. A pattern was formed early on. Her mother wasn't like her father, though. Mrs Miller loved hearing about Angelina's popular life. Who she was friends with, what she did at school, who she was dating. A little too interested. When Angelina hit high school she could really feel the weight of her mother living through her. Her mother made her quit taking art classes and had her sign up for cheerleading. While Angelina was at school one day her mother broke into her room and took all her comics and art supplies to goodwill. The popular mean girl could have everything but what she actually wanted.

Rumors have always circulated around Angelina. Some say she's incredibly dumb and had to pay off teachers to get a passing grade. Some say she's such a slut she's slept with the entire football team. More recently people say she's been cut off by her father for crashing their mercades into a lake. None of them are true, of course, but Angelina's relationship with her father has been strained lately. Mr Miller never encouraged Angelina to go to college. He thinks it's a waste of time. Someone from their esteemed family could get a position at any of the companies Mr Miller owned. His daughter shouldn't be seen going to local college lectures. He's been pressuring her to transfer for some time now, or better yet drop out entirely. After a snide remark about how he could talk to her principle for her Angelina decided to do something. If getting an education was embarrassing the family name how would her dear father like her being in the D&D club?


HEADCANONS

โž› Angelina isn't a comfort person. The most she can offer is a "that's rough buddy"
โž› She loves chewing gum
โž› She loves WATERMELON. The food, the flavor, the design. If it's anything watermelon she'll love it. It's a weakness, trust
โž› Angelina loves flirty banter but not flirts. She's more into shy/intelligent/funny people
โž› When she can't be mean she feels awkward. Especially when people around her are being nice. She's like ?? what now
โž› Never studies but she's averagely a B student. School isn't her thing and she's never put effort into it
โž› Angelina doesn't smile or laugh much which doesn't pair well with her resting bitch face
โž› Dad jokes. Her sense of humor is as horrendous as the jokes she tells when she's comfortable enough
โž› Cats seem to collectively hate her. If she enters a room with a cat she's leaving with her face scratched
โž› She always has two weapons on her. Her heels. She won't hesitate to throw a shoe or two
โž› Cheerleading has made her fit and flexible
โž› Speaking of cheer she hasn't quit (yet?). She's just been missing days due to d&d

GALLERY











angelina 'barbie' miller.


coded by xayah.แƒฆ
 
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