.V1LLAINISM._
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surviving eldritch 101.
C
haracter
sheet
You made it! Thank you for taking an interest in Surviving Eldritch 101, below is the character sheet; it's fairly simple, so you can add as much as you'd like! Code is not required, while it is pretty, we do understand that there are individuals who prefer not to use it. Thank you to xayah. for creating this beautiful character sheet thread code, you should check out her workshop. Should you have any additional questions, feel free to ask either me or miyabi in DM or in ooc.
NAME:
NICKNAMES:
D.O.B:
AGE: 18+
GENDER:
ORIENTATION:
ROLE:
MAJOR:
APPEARANCE:
FACECLAIM: (optional)
DND CHARACTER: their appearance, class, etc.
PERSONALITY: a paragraph or more
HISTORY: can be as short or long as youโd like.
THE FOUNDER.
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Itโs safe to say that the founder is far from suave; a nerd with far too much time on their hands and far too much enthusiasm towards their world building. Their reputation is exactly that: an individual who would rather spend their time playing games instead of doing anything else productive.
THE SCAREDY CAT.
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The name says it all, the type of person to jump at the slightest scare; weak-hearted and always questioning, unsure of what is to unfold in front of them and surely, fears the unpredictable. They are the voice of reason, the one that will pull back in hopes to avoid the doom that awaits them.
THE GENIUS.
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Analytical and reliant on facts, evidence, and the logical. Itโs no surprise that theyโve become the more responsible one of the group, believing that perhaps they are the only sensible oneโin a way, theyโve taken up the role of the nurturer, the one that has the good head on their shoulders and most likely to bring things of practical usage. Intelligent in their own right, the Genius is one often relied on for puzzles, technical equipment, and everything in between.
THE TROUBLEMAKER.
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There are many things to call this person: trouble, dastardly, downright heinous. They figured that taking on a role in the club would keep them from being kicked outโwhich is wholeheartedly true, the club is the thread that keeps them tied to their academic status. In some capacity, theyโve earned the title of the one that easily breaks in and out of things, knows their way with crime, or anything remotely close to the idea.
THE EXCHANGE.
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Catsborough hasnโt had many Exchange Students. In fact, they very well could be the first one theyโve had in years, which is both a blessing and a curse. In their excitement in a new country, theyโve haphazardly written their names onto multiple clubsโwithout knowing the status of any of them. Fortunately and unfortunately, they have crossed paths with the Dungeons and Dragons club. The issue? Do they even know what DnD is? Theyโve taken on the role of a hopeless romantic, may it have been the fact that theyโre so far away from home or the fact that theyโre simply built like that is the question awaiting an answer.
THE DAMSEL.
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Not exactly the sharpest tool in the shed, the damsel is often questioned both for their logic (which honestly, they seem to lack) and the fact that they havenโt died yet. An eager spirit, the damsel is not powered by brain but rather adventure, always ready to try something new even if it should kill them. And, in most cases it almost has. Several times. Cursed with a luck that has done them more harm than good, alongside their raging oblivion (theyโre only trying their very best), the damsel makes for a fine distractionโฆ Even though they still think D&D means Daisies and Donutsโฆ Donโt ask.
THE TRUSTFUND.
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With their family practically owning half of Catsborough, itโs safe to say that the trust fund has always had it a bit ahem, comfortable. The worst kind of privileged โ- the kind that knows it, the trust fund has always gotten everything they've ever wanted, known to flaunt their power as they do their pretty smile. But even doves have their wings clipped and the trust fund cannot always be so lucky, so now theyโre here. Forced to reckon with people well below their social status all because daddy had a fit over them crashing the new Mercedes. It happens one time and suddenly theyโre the bad guy! Ugh!
THE JOCK.
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The Adonis of Catsborough, this member is as ambitious as they are beloved. Striking gold in nearly every sport, theyโre hard to hate despite how easy they make it. Good-looking, fit and set to be valedictorian once again, the only thing the jock really lacks is extracurriculars, ones that stand out anyways. The arts would make them one of those Y/A stereotypes, debate already over and done with but a dying D&D club? Culminating creativity and self-expression? Surely no oneโs done it before. This is about to look SO good on their portfolio.
THE JOURNALIST.
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Every school has its newspaper and every newspaper has its journalistโฆ If you could even call them that, theyโre almost 100% sure that real writers donโt spend their time fussing over little D&D clubs but here they are, hoping to profile what is almost impossible to do without sounding mean. A Sharp-shooter when it comes to linguistics, the journalist is candid, professional and extremely pesky when they need a scoop- though even more so when the job of head editor is on the line. A job theyโve wanted to get to the job theyโve always wanted, the journalist simply cannot pass up any opportunities that may propel them through their extremely disconcertingly detailed life-plan. Even if it means spending a couple weeks boxed in with smelly losers. Oh well.
THE POTHEAD.
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In all honesty, they probably couldnโt tell you just why they joined a D&D clubโฆ And they probably canโt remember either. A head full of clouds, the pothead is exactly this: nothing more and nothing less. Or so, people like to assume. You see theyโve never actually seen them sober enough to tell otherwise but hey, at least someone knows how to have fun right? Both a talented โherbalistโ and carrier, when all else fails the pothead is always around to make some businessโ and even then, their tactics are slight and their atmosphere a complete and distant zen. Some would even call them wise beyond their years, if only there came the opportunity to prove it. But only time can tell. .
coded by xayah.แฆ
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