Sullivanity
Sophisticated Sea Dweller
Damn. Honestly, I don't know what I expected from somone 92% like-post ratio. Do you mind if some of us see what you have so far?
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92% like-post ratio
That like-post ratio is a filthy lie, I was a moderator for a little over a year and I don't think those likes should count.
Other than that, sure! I don't want to link the doc itself because there's a lot of info there that's not very well thought out yet, and I don't want to confuse players. But, I'd be more than happy to copy some snippets here.
As a note, anything italicized is OOC information only. It's stuff that your characters don't know (at least, not at the beginning of the story) but that you as a player ought to know in order to understand the setting.
Landscape
Thick forests cover most of the land, primarily pine trees that can withstand the frigid winters. The plains slope upward to the west, where they eventually meet the stony, craggy, mountains.
The land is pitted with many craters, remnants of the Magi’s mighty war that altered the land itself. Heading northwest from Shayn, after traveling for several days, you will eventually approach the outer edges of what’s simply called No Man’s Land - the epicenter of a major battle of the Magi, where the very veins of magic are permanently disrupted, and a profane curse continues to linger. It brings weakness and disease to anyone who lingers for too long.
No Man’s Land resulted from Yellowstone’s eruption damaging nearby nuclear weapons. The combination of radioactive material and pyroclastic debris decimated the area and rendered it uninhabitable. The radiation continues to corrode electrical systems. No one lives here, and people try to avoid eating plants and animals from this area as well.
Religion
Modern people see the Magi as powerful ancestors, worthy of ancestral worship and praise, while also acknowledging that they became corrupt and selfish, turning away from Heaven and using their power to rule instead of serve. Their evil resulted in the Second Judgement, a world-wide series of cataclysms echoing that of Noah and the flood (which has since been called the First Judgement).
Some people also call the Magi’s greed the Second Sin, comparing it to the First Sin of eating the fruit from the Tree of Knowledge. While Eve’s sin resulted in banishment from Paradise, the Second Sin resulted in the slow drain of magic from the world. Some people believe that allowing the world to recover from the Judgement was God’s final favor to humanity.
A popular legend is that of the Wanderer, a pure-hearted Magi that God spared from the Judgement. The Wanderer travels the world, performing good deeds in the dark of night. The legend is typically presented as a two-fold moral lesson - that God will also see you as pure of heart if you assist your brothers and sisters in a humble manner, and by striving to be a good person you will restore God’s faith in humanity (and, it is implied, contribute to bringing miracles back to the world).
Due to increasing secularism, few people at the time of the war practiced organized religion. People always turn to religion after hardships and disaster, however, and so spiritual beliefs survived and have been tailored to meet the needs of present-day people.
The general, common religious belief of Northern Union is that of the typical Christian narrative, but with some pagan and indigenous influences that have permeated. The result is a common decentralized religion that acknowledges a divine creator that set the world in motion, while also accommodating beliefs in magic (seen as miracles).
I like it! I wrote a similiar setting for a post-apoc RP that never got of the ground, where people worshiped the founding fathers because all the money, propaganda, and monuments left behind that depicted them led them to believe they were gods. There were also fringe religions too, like one that worshiped the "Great Clown," a being from a paradise beyond twin arches that offered food and plenty to his followers within his temples.
Why NOT worship the guys whose faces are carved into the sacred mountains of the indigenous people they brutally colonized? Like, that's a pretty assertive display of domination right there.
@welian it's interesting that you've chosen Christianity to be the predominating religion to model the world's prevailing mythos. I like the parallel between the possible world war 3 esque end of the world and the setting of your world. What do you feel is the time gap between the war and the present story time? And are you open to the possibility that there may be more varying religion in what I presume dotted settlement around the world?
Hey @welian! Any chance we could have a sneak peak of the character sheet? ^^"
There are certainly a multitude of religions, but this story takes place in the American West, where the majority religion is Christian. It's not as organized as it used to be - this is two thousand or so years in the future - but religions have a way of staying relatively intact. The key points are there.
Were this story to take place in China, there would still be prevailing Confucian values. The world didn't totally reset, it just regressed some as we lost major communication infrastructures.
I'll be looking for basic, essential information such as your character's name and gender and age, a written description of their appearance (not sure if I'll be requiring pictures for this RP, if I do I always prefer illustrations over photographs), their skills... History will be pretty light, mostly I'm looking for information on their motivations in day-to-day life. I might facetiously ask for their traditional D&D alignment, lol.
@TurtleBay Interesting information! I'll consider revising some of that setting information, and if I change anything I'll be sure to post the updated information here in the interest check.
@Syrenrei So long as your character is a reasonable human age for an adventurer - ideally more than ten years old and less than eighty.
I disagree that religion stays relatively intact over time, especially if you consider how much Christianity some has changed in 2000 years. Consider that 0 AD was when Christianity is considered to have been found, the amount of different sects of Christianity (Catholic, Protestant, Presbyterian, Jehova's Witness, etc.), there has been exceptional amounts of changes to the religion.
Especially during the times where communication between two 'cities' or centers of human interactions were difficult, the religion changed drastically between two locations. Note that even within Jesus's own life time, he had to write 7 letters to 7 churches that were practicing his religion wrong.
New religion is also extremely difficult for people to accept. In order for new civilization to accept the new religion, the religion itself has to change and consume some popular beliefs and rituals for that civilization. Christmas was not at all a Christian concept. It was added to attract the residents of a new civilization.
Religious tolerance has only been a thing for past couple of hundreds of years. England established its own religion when the pope refused to let the king divorce his wife. In fact, in the bible, religious tolerance is not a highly touted attribute.
Even the stories within the bible are inconsistent as no one is capable of reading the scripture as it was originally written. The bible we know and love has been translated by King James so many years ago that not even priests and scholars today can agree on the meaning. Not to mention that there is a select group of individuals determining what is and is not a legitimate biblical scripture. So, I can't agree with the idea that religion has stays relatively intact.
As for Confucianism, Confucianism was not the dominant way of living or religion, and Confucius was a monk who was trying to bring back what we consider Confucianism to China. But due to the ever changing social beliefs and norms, Confucianism has changed drastically over the years as certain values become more important than others.