ShadowDragon8685
Elder Member
My Sol!! How dastardly! Giving money to children? He'll create a welfare state!Thanqol said:Also:
You've been grossly misinformed. It is amazingly easy for Infernals to get around Torment. Just monologue to a Fair Folk about your evil plan to turn the Wyld into more creation before marrying him and dumping him in the scorpion pit. OR:ShadowDragon8685 said:Infernals? Fuggedaboutit! Even if you can trust them (which you can't, since they're literally incapable of disobeying the Yozi under certain conditions unless I've been grossly misinformed,) they're weaker than you in that their powers are loaded down with crazy conditionals. Sidereals will make hash browns out of them with their soul fall off attacks.
"MUAHAHAHA! Now, my dear satrap, I have you in my hands! Or rather, in my chains suspending you over a pool of acidic lava snakes! Now that I have you in my grasp, I shall tell you my heroic plan! First, I shall return your ill-gotten throne to the rebel leader! Then, I shall use your fortune to fund the orphanage run by the sister you never cared about- and then I shall MARRY her! And with your funds in my hands, your satrapy shall never go hungry again! MUAHAHAHAHAHAHA! Minions! Bring me the Death ray- and remember to set it on Stun!"
Point taken.
As I understand it, a given Yozi's charms can be disabled - like hypothetically, one who loves cats would disable any and all charms used in the course of actions which would, intentionally or otherwise, harm felines, directly or otherwise. Which would, needless to say, make that Infernal very much hate the hell out of himself if he ever had to go and fight a cat-totem Lunar.And I've got no idea what you mean by 'crazy conditionals'. You're drastically misinformed about Infernals.
Don't forget: Shao-Lin Power Rangers.Bullshit. Lunars have kept hidden from Sidereals since the Usurpation, and the only reason they aren't ruling the world right now is that they haven't realized they're by far the most powerful group in Creation. They hang out in the Wyld because they know it keeps them hidden from Sidereals. Oh, and they're each and every one immune to Shaping. Every one. Try punching the soul off that.Lunars? I wouldn't trust them. They spend all their time gazing into the Wyld, and when you gaze upon eternity, it gazes back into you. The trustworthy ones are strong enough to roll with you right up until you face an enemy strong enough, then they're strong enough to die saving your life. The strong ones you can't trust, because they know damn well that if you get strong enough, you'll come to rule them, and they've no interest in being ruled. They may play ball with you, but remember that these elder Lunars play full-court Jungleball, and you can trust them second only to a Sidereal before they start throwing the ball at you.
Also, check again. The way I was told, Lunars are immune to hostile shapeshifting - IE, you can't turn their blood into acid or something. It protects them very well against the Fae, but as I was taught, leaves them wide open for Soul-B Gon Punches.
Besides, I wouldn't put it past the Sidereals to invent a martial art style just for the purpose of getting around Lunar's most famous defenses - designing poisonous contact-strikes that bypass one's health levels and stamina and go directly to poisoning one's sense of self, destroying willpower, motes, and soul.
If they're not actively steering you into the Wyld Hunt's tender loving caresses, they're damn sure using them for their own ends, which will be followed by tender caresses from the Wyld Hunt once you've outlived your usefulness. Unless you see other Sidereals actually trying to murder your Siddie - and can get this confirmed with Perfect intent-reading charms to ascertain genuine intent on the would-be murderer, treat them as most-likely a plant. And even then, they might still well be - Siddies are the masters of lies, after all. Feed the Hit-Siddie a bunch of malark about the plant being everything her cover story says she is, and give her a genuine omega order on the 'rogue' Sidereal, knowing full well she's not going to succeed.Propaganda and malarkey.And Sidereals? You might as well commit suicide. There's only two Sidereals you can trust: One who has murdered one (or more) of her own kind and is hence being actively hunted as Anathema, in which case you probably don't want her around, and the posthumous kind.
There's degrees of being Neo, remember. In the end, Neo didn't win against Smith, who was the first Agent he ever fought and (thought) he had killed. Until your Essence score is 7 or so, and you've had time and XP to earn Essence-7 charms and combos, there are still beings out there which can more or less rape you any time you cross their path. The best you can hope for is to give them a bit of hell and get away with your life.I've got no idea why you're playing Exalted. The point of Exalted is that you ARE Neo, right now. Unless I've been drastically misinformed.I'm not sure where I went with that tangent. My point is this: Sidereals are the boogey-men. They're the invulnerable attacker who chases you down a hallway, your weapons can't touch them, and they wipe out most of your resources in a single exchange of blows, so you run. You treat them like an Agent and you're not Neo: you run. You run your ass off. Eventually you'll be Neo, but that's a long, long time off. Now, the best you can hope for is a quick skirmish to throw them off their balance and then leg it. If you stand and fight, you die.
And unfortunately, many of those beings are high-essence Sidereals. They live a long damn time, they're the Exalt type with the lowest turnover, meaning the average Siddie is most likely to not be a newbie at all. And they certainly don't play fair!
It's not so much the fact that the GM thinks it's okay, as that the Sidereals prefer that sort of thing. It's kind of obligatory - eventually, if you go around Faegaming yourselves as the unstoppable heroes of your own story, you're going to attract enough attention to get a real Sidereal Hit Squad sent after you, and at that point... Well, the GM has two options. Play the Sidereals as if they actually are the dangerous bastards they've always been held to be, which involves a lot of sleepy-time assassinations, or play them up like retard babies with an incredible propaganda arm that makes them out to be dangerous rat-bastards.If we're playing paranoia exalted where your Storyteller thinks it's fine to pull that shit without being brained by the Dungeon Master's Guide, then you do have SSE comboed with SAM.Okay, maybe not exactly that way - it's more like you attack them, they combo a perfect and parry your attacks, then start launching a flurry of cheap soul-fall-off attacks, forcing you to mote tap out, then they brutally murderize you on their next turn. Or worse, the ST just rolls, and if you don't have Surprise Anticipation Method comboed with Seven Shadow Evasion, you just die in your sleep.
And if you do the latter, then a lot of Exalted loses it's bite. If you do the former, your players tend to need new characters in short order.
Sidereals are the undisputed masters of cheapness. They're the five-fingered discount. The Deathlords become green with envy for Sidereal Cheese - or worse, gloat because they still have the SMA cheese they had in life.You seem to think Sidereals are cheap. That is because you are playing it wrong. If Sidereals were omnipresent omnipotent fate ninjas who all cowered before, then the Core Book and the Sidereals book would be very differently written to what they are.Children check their closets at night for the Boogeyman. The Boogeyman checks his closet for Chuck Norris. Chuck Norris checks his closet for Sidereals. You follow me? They're hostile beings of unimaginable power and tragically-imaginable cheapness. Your defenses won't defend you, your best offensive will hit empty air, and you will die.
That's what Sidereals specialize in: attacking you on your weakest front whilst ensuring you may only retaliate on their strongest front. Some sidereals are manipulators and deviators - you never see them, but they're the bastards responsible for every single unit of whatever macguffin you desperately need being bought up and shipped away before you get there. They're the ones who tip the Wyld Hunt off and have Immaculate Monks hounding you twenty steps behind, all the while pretending to be someone dependant upon you or actually allied to you.
But some are fighters. They're the ones who pop in and steal your plot token out of no-fricking-where, just because they can, and they subject the two baddest guys you've ever faced to a Worf Effect victimization to prove just how badass they are. They're the ones who show up on your doorstep in the middle of a blinding winter while you're in the outhouse, completely unprepared for combat, with a small army of mercenary OutCastes. They're the ones who try to assassinate you before you Exalt.
And some of them are assassins. Some of them creep through the night, taking down other Exalts when they're as vulnerable as any human - when they're sleeping. They study you to learn your weaknesses - if they know you have ITET, they won't use poison. If you have IPP, they won't use Shaping. If you have that charm that makes you immune to hazardous environments, they won't reroute a lava flow into your living room, and if you have a charm that makes you immune to crippling, they won't Cripple you.
Or worse, they will. They'll throw a Crippling attack to make you put up your Crippling Immunity, then follow it up with a combo'd Shaping attack to punch your soul off while you can't throw IPP up. They'll do this in your sleep, too, to make you burn through your motes prodigiously whilst comboing SSE and SAM.
Neither do I, but every setting needs it's boogey-men. The horrific, unstoppable monsters that it's PCs are afraid of, so that when you finally stop them, it's nigh-orgasmic.Edit: I don't often come out and say you're playing it wrong. But I cannot condone the use of all-powerful NPCs ever.
Have done so.Taking this further should be to another thread.