Squad141
The Purple Soul
- Skaia, a "dormant crucible of unlimited creative potential". Under its thick atmosphere lies The Battlefield, a planet that changes every time a pair of siblings enters the medium with prototyped sprites. It's here that a war between Prospit and Derse takes place, which Prospit must always lose. This war is always headed by the White King and Black King respectively.
- Prospit, a planet that orbits Skaia like a moon. Home to the forces of light, and ruled by the White Queen. Prospit's moon passes through the atmosphere of Skaia, allowing Prospitian dream selves to see the future in the clouds.
- Derse, a planet that orbits beyond The Veil. Home to the forces of darkness, and ruled by the Black Queen. The Noble Circle of Horrorterrors, who reside in the Furthest Ring, whisper advice to Dersite dream selves.
- Each pair of Siblings are never on the same moon at the start of the game. They MUST begin at opposite moons for the game to work properly.
- Planets. Every player has their own unique planet orbiting Skaia in the Incipisphere. These are all home to other session constants, such as Consorts, Denizens and Quest Beds.
- Instead of being apart, each pair of siblings get their own planet, with Land of X (One Sibling) and Y (The Other Sibling)
- The Egg. One pair of siblings will land in a Land that resides a next with an egg. They must figure out how to make this egg hatch by combining/sending it with other players.
- The scratch construct. Appears in some sessions on the planet of the Hero of Time, as a tool for initiating Sburb's Emergency Reset Method. It must be damaged in a specific way, usually with tools that must be specifically obtained for that purpose, after which it flies up to Skaia. Skaia will then retroactively redirect the destinations of various defense portals, changing the roles of the people ectobiologically created within the game.
- The Veil. The ring of meteors dividing the Medium from the Furthest Ring where Derse orbits. These meteors are the same as those which hail in The Reckoning, and also seem to contain a number of laboratories for the practice of Ectobiology and creating the carapacian armies.
- Underlings are monsters who act as the primary enemies of Sburb. They are created by the Denizensunder commission from Agents of Derse, and appear to be made of materials associated with various types of Grist. In a typical session, Underlings inherit features from pre-entry Prototypings, however the precise features vary from individual to individual. In a void session, the Underlings are undead, skeletal in appearance, and difficult to kill due to their extreme durability.
- Denizens are immense, powerful NPCs. It appears that their primary role is to teach and test their corresponding players, offering The Choice, acting as the final boss of siblings planet, and, in at least some cases, giving siblings quests or riddles.
- Instead of their just being a server and client disk, there is the Main Disk, and the Sibling Disk, which is named for the respective sibling (Twin, Sister, Brother). The server and client feature connects the disks automatically, then chooses one pair of siblings for server, and one pair for client.
- Both of the siblings who have been chosen as server can view the client siblings home. Instead of each sibling getting their own objects, a pair must share them, such as a cruxtunder.
- The cruxtunder can be hit only once on the top, but two kernel sprite will come out for the siblings each. They may prototype as usual, but in the end, the sprite will merge together, forming a bond like the two siblings must make over the gametime.
- The Cruxite artifacts will be completely random as usual, and each sibling has their own.
- The rest of the server objects, alchemiter, denizens, lands and gates are generally the same. Except, each land has only two gates, one for each sibling. They must enter these alone, whihc will take them to another players planet. A gate will appear their for them, but after two gates, the siblings must meet up again, as that is when they usually die.
- Instead of a genesis frog, the egg hatches The Dragon, which bites its own tail to create the Blockade for the Universal Train. The Dragon can only be hatched once each sibling has done something to it.
- The Universal Train is a regular train that a player must stop on thir planet with magic. One this has happened, a bit of the universe will bleed into the train, creating a train track across space, that the train will never stop on unless The Blockade is created. Once the train is destroyed, that universe bit will expand with the steam and heat, creating a new universe.
- Each sibling has their own personal quest, but will ultimately bring them back to their sibling in the first place in the thir gate.
- Each sibling must die on their own to achieve god tier. Except that this is only GOD Tier. Their symbols are halfed, as they arent at the top with their siblings. Each pair of siblings gets two gloves, one for each. If both siblings are dying, and they touch these gloves together, both siblings will reach Titan Tier. Their aspects will combine to create a new one, while their classes stay the same.
- Prospit, a planet that orbits Skaia like a moon. Home to the forces of light, and ruled by the White Queen. Prospit's moon passes through the atmosphere of Skaia, allowing Prospitian dream selves to see the future in the clouds.
- Derse, a planet that orbits beyond The Veil. Home to the forces of darkness, and ruled by the Black Queen. The Noble Circle of Horrorterrors, who reside in the Furthest Ring, whisper advice to Dersite dream selves.
- Each pair of Siblings are never on the same moon at the start of the game. They MUST begin at opposite moons for the game to work properly.
- Planets. Every player has their own unique planet orbiting Skaia in the Incipisphere. These are all home to other session constants, such as Consorts, Denizens and Quest Beds.
- Instead of being apart, each pair of siblings get their own planet, with Land of X (One Sibling) and Y (The Other Sibling)
- The Egg. One pair of siblings will land in a Land that resides a next with an egg. They must figure out how to make this egg hatch by combining/sending it with other players.
- The scratch construct. Appears in some sessions on the planet of the Hero of Time, as a tool for initiating Sburb's Emergency Reset Method. It must be damaged in a specific way, usually with tools that must be specifically obtained for that purpose, after which it flies up to Skaia. Skaia will then retroactively redirect the destinations of various defense portals, changing the roles of the people ectobiologically created within the game.
- The Veil. The ring of meteors dividing the Medium from the Furthest Ring where Derse orbits. These meteors are the same as those which hail in The Reckoning, and also seem to contain a number of laboratories for the practice of Ectobiology and creating the carapacian armies.
- Underlings are monsters who act as the primary enemies of Sburb. They are created by the Denizensunder commission from Agents of Derse, and appear to be made of materials associated with various types of Grist. In a typical session, Underlings inherit features from pre-entry Prototypings, however the precise features vary from individual to individual. In a void session, the Underlings are undead, skeletal in appearance, and difficult to kill due to their extreme durability.
- Denizens are immense, powerful NPCs. It appears that their primary role is to teach and test their corresponding players, offering The Choice, acting as the final boss of siblings planet, and, in at least some cases, giving siblings quests or riddles.
- Instead of their just being a server and client disk, there is the Main Disk, and the Sibling Disk, which is named for the respective sibling (Twin, Sister, Brother). The server and client feature connects the disks automatically, then chooses one pair of siblings for server, and one pair for client.
- Both of the siblings who have been chosen as server can view the client siblings home. Instead of each sibling getting their own objects, a pair must share them, such as a cruxtunder.
- The cruxtunder can be hit only once on the top, but two kernel sprite will come out for the siblings each. They may prototype as usual, but in the end, the sprite will merge together, forming a bond like the two siblings must make over the gametime.
- The Cruxite artifacts will be completely random as usual, and each sibling has their own.
- The rest of the server objects, alchemiter, denizens, lands and gates are generally the same. Except, each land has only two gates, one for each sibling. They must enter these alone, whihc will take them to another players planet. A gate will appear their for them, but after two gates, the siblings must meet up again, as that is when they usually die.
- Instead of a genesis frog, the egg hatches The Dragon, which bites its own tail to create the Blockade for the Universal Train. The Dragon can only be hatched once each sibling has done something to it.
- The Universal Train is a regular train that a player must stop on thir planet with magic. One this has happened, a bit of the universe will bleed into the train, creating a train track across space, that the train will never stop on unless The Blockade is created. Once the train is destroyed, that universe bit will expand with the steam and heat, creating a new universe.
- Each sibling has their own personal quest, but will ultimately bring them back to their sibling in the first place in the thir gate.
- Each sibling must die on their own to achieve god tier. Except that this is only GOD Tier. Their symbols are halfed, as they arent at the top with their siblings. Each pair of siblings gets two gloves, one for each. If both siblings are dying, and they touch these gloves together, both siblings will reach Titan Tier. Their aspects will combine to create a new one, while their classes stay the same.