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Fantasy Shattered Fates - Character Details

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Euclid Leaf

Metamorphasis, Genesis, Metastasis
This will be where characters will go eventually. After they receive their sheets.

As a short explanation of how the stat system will work:
The main point of this cut-and-dry rubric is to give players clarity, to get rid of the pesky question, 'is my character able to do this?' Let's just say everyone starts at 1 point in STR, DEX, and END, which equates to that of an average human. That means they can do everything you might expect from an average person, but no more. NOTE: However, that won't mean they won't be able to do things that are beyond their limits. By purposefully pushing yourself, you might be able to reach higher levels temporarily, but at the cost of a consequence. (determined by me, though we can always deliberate.) More on that later. As those numbers raise (or fall), it will affect their performance in respective fields, so players will be able to understand their limitations and thus, will be able to think of ways to work around them. It would allow for a clear sense of danger or threat, as no character will be strong in all areas. Hence, teamwork.

The traits are as follows:
STR = How much physical power you have. Also affects general speed.
END = This is how much you can exert yourself, push your own limits, and how much punishment your body can take. Dictates how long you can do something for a prolonged amount of time.
DEX = Your reaction speed, your athleticism, and precision. Important for performing extraordinary feats well and consistently. Casting speed is somewhat tied to this stat.
SPI = Your affinity towards magic and all things supernatural. How well you control magic is linked to this stat, but how much you can output or sustain special abilities and spells is affected by END. Being as your body itself is the medium.

That said, all characters will start the story with all stats being 1/2, with the outlined power-level outlined in the list below. The exception to this is SPI, which will start at 0. Depending on your choice early on, these values will change. To keep things simple, each stat increase is quite significant. From just point 2, characters will already be encroaching superhuman levels. And it only goes up from there.

To answer any concerns you might have about power-creep, yes it will eventually happen, but I assure that won't be too quick or sudden. 'Essence', which can be used to raise these stats, is only earned after large victories and such and only in small quantities. Usually in just 1. The conversion ratio is also 1:1, for simplicity sake.

IMPORTANT: As an extension to this, adding the first point of Essence into SPI grants your character a unique ability. Their 'Expression', if you will. This power will start off weak and difficult to use, but will grow and evolve as the stat increases. Usually they are unique and exclusive to the character, with no duplicates allowed in the party. As these are drawn from the nature of their very own 'Soul', which is unique to each and every person. More on this in the actual Roleplay.

Alternatively, instead of spending it on stats, you can use the Essence to unlock and empower any special abilities or powers your character might have attained, whether from an NPC or other method.

TLDR; These stats are a 'can I', or 'can't I', sort of system that is meant to push characters and encourage teamwork. There will be NO damage rolls, or luck involved, purely used as narrative tools. Leveling is made as simple as possible, with clear progression, so you can quickly go back and fight some more spooky monsters.

General Tier of Advancement:
< 1: Insignificant
1: Average Level
2: Abnormal Level
3: Superhuman Level
4: Demi-God
5: Ascendant
6: Near-God
7: Infant God
8: God
9: High God
10: Elder God
> 11: No Concurrent Data.

Cast List:

(This will be updated as it changes) Nothing. Unexplored.

NPC/Follower List:
During your long and fantastical journey, you will come across remnants of this old world. Most of them, though the few there are, have been turned mad by a strange and dreadful curse, ready to kill and butcher anything in sight. But some of them are just sane enough to communicate with. Fulfilling their wishes or doing strange favors, or simply just keeping them company, will often result in... something happening. Maybe they'll tell you the location of a strange artifact, provide some information to overcome an unforeseen threat in your path, even feel indebted enough to pledge themselves to your cause, offering special services and perks. They might just plain have nothing better to offer than their eternal gratitude.

In the end, what you do with them, is your own choice.

'Nera' - Ivory Goddess
v9kHwlB.png
The first face the players have met upon waking in this universe, and from what they've learned, is the reason they are there in the first place. The last of the 'Gods', Nera has also explained herself to be the Goddess governing 'Dreams'. She seems an odd sort, sometimes displaying a loving nature in one moment, then flipping to a more ominous and sinister side right in the same. What the power of 'Dreams' might mean, is a different matter. From what it seems though, she cares a great deal over her 'little ones' and will try her best to accommodate their worries, though not without a touch of firmness.

Dreamcatcher, Dreamreaper, Dream-eater, among other nicknames.
 
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Name: Irosane (E-ro-sah-nay)

Looks:
223DB20A-F8E1-4A23-91F2-745A8A49956F.jpeg

Stigma: Has taken the form of a strange symbol; 死

Silver Weapon: Dual swords. While the function of having two blades to fight with seems to give an advantage, it actually restricts Iro’s movement as he must coordinate the swords simultaneously without bumping into one another.
107B70ED-80F7-4924-BF85-C214F0DDB526.jpeg
Gained Traits: Due to a rash reaction by Irosane after the battle with the Twisted Beast, where he partook of the foul blood contained within the monster. He gained the unfortunate curse of Unstable Dread. A greater punishment lurks behind it, but for now his paranoia will reign supreme.

STR: 1
END: 1

DEX: 1

SPI: 0
 
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Name: Niatiel

Stigma: Has taken the form of a lotus flower

Looks (reference):
2ee9891368ea62792b7175fa2be9c2d7--pastel.jpg

Hair: Falls to her shoulders and is a soft pastel blue, almost whitish.
Hair*:She is currently wearing a floral crown that looks to be made of the same flowers found in the Snickering Beast's lair. Peaking out of this crown is a set of small antlers (1/5 the size shown in the picture. No vines yet. Birbs not included.)
Eyes: blue-grey

Silver Weapon: Dagger.
--> Delicate and lighter than air, Nia's little weapon holds a certain fragile strength. Half the blade is composed of an intricate latticework resembling vines, which eventually gives way to a solid blade.

Stats
STR: 1
END: 1
DEX: 1
SPI: 0

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Name: Faris
alvine-jpg.434398
Black Vessel: Chain and Sphere
- A long chain with a heavy metal sphere at its end. The other end of the chain is wrapped around the wrist of his right hand.
chain_chomp_by_darkly_shaded_shadow-d4sx0tp.jpg
STR: 1
END: 1
DEX: 1
SPI: 0
 
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Name: Mordred

Appearance:
533a8523b91d6980d140db30b0272380--low-fantasy-fantasy-knight.jpg

Stigma: Has taken the form of a phoenix.

Silver Weapon: Zweihander
- An incredibly large greatsword, able to be used in a variety of ways. It is beautifully crafted, and the design is appealing to look at.

STR: 1
END: 1
DEX: 1
SPI: 0
 
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Name: Kyo

Looks:
one_eye_by_guweiz-db2dxz1.jpg
*swords not included*

Black Vessel:
-Scythe
Darksiders-harvester-scythe-concept-art-madureira-pencil.jpg
-has motuh wings to it very col
-The blade area is wing like and whenever the blade is sheathed the wing like blade will fold in on itself. At the blunt end there is a demon like face with sharp teeth.

STR: 1

END: 1

DEX: 1

SPI: 0​


EXTRA:
-She wears an eye patch due to her thinking it was 'cool' when she saw it on her past self.
-Her eye is therefor functional :0​
 

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