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I'm just making sure you are ready for trying to wrangle this herd of cats.
Yeah, and the other thing I haven't mentioned at all yet is that I'm not playing or running anything else here. I came back after needing Exalted and Esbilon Esbilon and Epiphany Epiphany telling me that 3e is pretty good. I gave it a third look and they're right.

What has always happened is I love gaming so much I start wanting to get into other games playing and running until it's too much and I have to declare bankruptcy.

I'm putting my foot down that this is it. At least until I know what it takes to sustain it and know that I can. If I get down that road and there's time, I'll play or run something else. But—more likely—if not, I'll just be running this. Which will be all I need with the way these characters are shaping up.

You guys, serisously. They're so fun and awesome. Good work, so far, all.

Esbilon Esbilon , Epiphany Epiphany , Rykon Rykon , D. Rex D. Rex , Funnier President Funnier President , Random Word Random Word , Teh Frixz Teh Frixz
 
I now just need to figure out what to do with Tyree, and where to have her start out at.
 
I now just need to figure out what to do with Tyree, and where to have her start out at.
Im in the same boat. Want Afureru to start with Tyree?



Yeah, and the other thing I haven't mentioned at all yet is that I'm not playing or running anything else here. I came back after needing Exalted and Esbilon Esbilon and Epiphany Epiphany telling me that 3e is pretty good. I gave it a third look and they're right.

What has always happened is I love gaming so much I start wanting to get into other games playing and running until it's too much and I have to declare bankruptcy.

I'm putting my foot down that this is it. At least until I know what it takes to sustain it and know that I can. If I get down that road and there's time, I'll play or run something else. But—more likely—if not, I'll just be running this. Which will be all I need with the way these characters are shaping up.

You guys, serisously. They're so fun and awesome. Good work, so far, all.

Esbilon Esbilon , Epiphany Epiphany , Rykon Rykon , D. Rex D. Rex , Funnier President Funnier President , Random Word Random Word , Teh Frixz Teh Frixz
I feel strongly with this.
 
I'm game for that. What did you have in mind for your jumping off point?

Nothing yet. Other than spitballing a few ideas.

Like maybe the war lovers like Toun, Afureru, Tyree, and Evervictor starting out slaying barbarians or something. While the squishes drink tea somewhere safe and warm?
 
I'd be down with hanging a few scalps on my belt from the barbarians that took her prisoner all those years ago.
 
Alternatively, we could pick a fight with some Fae to feed them to Toun's artifacts (or others, if that's their thing as well). We aren't agents of Whitewall after all, nothing stopping us from a little bit of sport hunting.
 
True.

Speaking of the Fae, I do hope that they make their shaping stuff a bit less trippy. I would love to see them revamped in a good way.
 
Ah, but they aren't only troublesome, nor merely a sporting challenge, they are also a spectacle.
 
I love the image of the Fae that I get from the movie Hellboy: The Golden Army. That one, or David Bowie's role of the Goblin King in Labyrinth.
 
Before i volunteer Toun to open with running a Fae horde through a Celestial lawnmower, I do want to see Random Word Random Word 's final character and figure out if he should be participating in cultivating new lands.

Curbstomping Fae is inevitable though. Make no mistake.
 
I am a bit worried. Zoya's main purpose in life is eliminating Marama's Fell and restoring Whitewall to its former glory, and she's the only character other than mine that's even slightly opinionated about the location of the story. I can't see any way that story merges with the story of a new empire. They're just sort of adjacent but disjoint, unless Toun decides to invade Whitewall someday. I know you said you were okay with running separate stories, but presumably we should see a path to it becoming one cohesive story at some point, even if we spend a lot of time in various different groups that might swap members from time to time.
 
I am a bit worried. Zoya's main purpose in life is eliminating Marama's Fell and restoring Whitewall to its former glory, and she's the only character other than mine that's even slightly opinionated about the location of the story. I can't see any way that story merges with the story of a new empire. They're just sort of adjacent but disjoint, unless Toun decides to invade Whitewall someday. I know you said you were okay with running separate stories, but presumably we should see a path to it becoming one cohesive story at some point, even if we spend a lot of time in various different groups that might swap members from time to time.
The prospective location was the mountain range on the other side of Marama's Fell right? The new nation doesn't have a treaty barring undead passage, merely whatever salt wards are meticuously maintained. Wards that could also be disrupted by troublesome Fae.

In the effort to protect the longterm project, perhaps your character concocts the brilliant idea to exploit their project for her own gain, hosting harvest feasts near Marama's Fell in exchange for iron necessary to fight back Fae saboteurs wandering through the woods to poke holes in the protective barrier around the manse compound.

Edit: I can also be easily underestimating the gap. I'm just spitballing.
 
How large is Marama's Fell? Does it run all the way to the mountains? Presumably it does now if it didn't before. Being surrounded by a Shadowland certainly helps explain why it's undiscovered, and definitely creates a robust demand for murder.
 
I haven't found anything concretely canon in 3E, but a fan map from 2E approximated it as a several hundred square miles at least. Who's to say how far the expanse really is?

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Also, I could have swore the last map I looked at for 3E had it marked toward the west. Even the text is saying south and east of Whitewall. Still, with a breach like that it's a pretty big deal. Especially if a Deathlord decides to do anything with it. Other lingering hazards notwithstanding.
 
Well that map has changed quite a bit, but there's no reason there couldn't just as easily be a mountain range northeast of Whitewall across the Fell for a valley of ghost-fighting monks who have been cut off from most of the world by first the Wyld and then an immense Shadowland for a very long time. Or we could move the Fell to the west of Whitewall if it's useful.

It will be tricky to increase population through immigration - anyone who hears the pitch, "Rich farmland for anyone who wants it! Where is it you say? Well, all you have to do is follow me through the Fell..." is going to think we're just recruiting sacrificial victims, so that's an entertaining challenge.
 
Well that map has changed quite a bit, but there's no reason there couldn't just as easily be a mountain range northeast of Whitewall across the Fell for a valley of ghost-fighting monks who have been cut off from most of the world by first the Wyld and then an immense Shadowland for a very long time. Or we could move the Fell to the west of Whitewall if it's useful.

It will be tricky to increase population through immigration - anyone who hears the pitch, "Rich farmland for anyone who wants it! Where is it you say? Well, all you have to do is follow me through the Fell..." is going to think we're just recruiting sacrificial victims, so that's an entertaining challenge.
You do also have some god tier beauties to hold up signs pointing the way.
 
They certainly won't hurt our cause. Much as I want to lean on Toun's territory charms to boot I think it will take a bit more than that. Enhanced with workings and continued effort to reduce the Shadowland's area, we could easily open a way to our ever-expanding paradise.

Random Word Random Word
Outside of quantity, perhaps we can build a quality factor as well. Rarities, delicacies, other natural resources like special metals or minerals or domesticated wildlife. A fertility aspect of the territory that Toun can grant immediately/retroactively would not only improve crop yields but also the population growth of people and livestock.
 
How large is Marama's Fell? Does it run all the way to the mountains? Presumably it does now if it didn't before. Being surrounded by a Shadowland certainly helps explain why it's undiscovered, and definitely creates a robust demand for murder.
Marama's Fell is huge. It's canonically the one of the largest in Creation and was left over after the Shogunate did their best Auschwitz-impression on the various created races the Solars had left behind. As written, it spreads across the area south-east of Whitewall (as can be seen on the map) and spreads a little bit across the Traveller's road which goes due south from Whitewall.

I don't see any particular reason we couldn't move things around a bit in our version of Creation - for instance switch its location with the Winter Folk's wyld zone to the north west.

And while Zoya does have her eyes set on Marama's Fell, it's a big enough problem that travelleing for a solution isn't at all unreasonable so if your manse-kingdom (assuming that's still a thing) has the means to make serious inroads, she wouldn't be opposed to that. I agree with what I think you've said earlier that the real problem with having your original concept in a campaign that keeps touching base in Whitewall is that of thematic redundancy. Whitewall is already doing what you want to be doing, just driven by a trio of mid-high-level celestial gods rather than a growing circle of celestial exalts.
 

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