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Unless Wlfsamurai makes a special exception, in general you can't reflexively dismount when someone attempts a gambit against you. There is an 'unhorse' gambit that deals one flat level of bashing and leaves you prone. If you could reflexively dismount to negate it, that would probably be spelled out. You could voluntarily suffer an unhorse gambit to avoid being grappled?

I could argue that while standing on its head and not in the saddle, and it having been forcibly yanked out from under her. That that might qualify for a voluntary unhorsing?
 
Ugh, no, I really don't want to throw Afureru with the lizard. The throw is a decisive attack, and I won't even be attempting the throw this round. That would seriously wound Afureru rules as written if it worked, and Sigrdrifa is only trying to slow her down or pin her. Maybe I should have jumped on top to grapple her? This dinosaur is very confusing.
 
I’m saying this is a special case where I’m allowing a reflexive dismount. Normally, you’re right, it would negate the point of the unhorse gambit. But, in this one-time special case, that’s how we’ll do it.

I don’t want it bogged down in too much dice rolling when your intent was to throw the lizard and not the rider.
 
Ugh, no, I really don't want to throw Afureru with the lizard. The throw is a decisive attack, and I won't even be attempting the throw this round. That would seriously wound Afureru rules as written if it worked, and Sigrdrifa is only trying to slow her down or pin her. Maybe I should have jumped on top to grapple her? This dinosaur is very confusing.


Well. The dinosaur was going to be left behind. She was going to go straight to dismount and attack. Could have intercepted her then by waiting to act until Affys tick.


Also I dont mind you wounding Affy. Whatever you got to do. I'm willing to work with you in making this a cool Sig moment.
 
Okay, I don't have time to fix it right now but this evening I will rewrite the post. Sigrdrifa doesn't want to grapple the lizard for the sake of grappling the lizard. She's trying to effectively protect Em, not uselessly show off. She has zero intention of seriously harming Afureru unless her hand is forced.
 
Okay, I don't have time to fix it right now but this evening I will rewrite the post. Sigrdrifa doesn't want to grapple the lizard for the sake of grappling the lizard. She's trying to effectively protect Em, not uselessly show off. She has zero intention of seriously harming Afureru unless her hand is forced.
Okay so I misunderstood your intent. So, you intend to throw both out of the way to protect Embrace, but not hurt Afureru. Is that right?
 
Yeah, mechanically Sigrdrifa's goal is 'Prevent attacks on Embrace.' She will physically restrain Afureru and pin her if she can. Trying to stop Tyree and Afureru at the same time is beyond her. I'll keep it simple: Sigrdrifa will climb up Beast and grapple Afureru there.
 
I'll probably try to make a proper defense then. Unless there is a chance I can overcome a Sig level grapple. I am not that experience with grapples to know.
 
But again, I don't mind taking the pin. I just haven't heard anything about want anyone really wants. So I'm kind of flying blind here.
 
Yeah, mechanically Sigrdrifa's goal is 'Prevent attacks on Embrace.' She will physically restrain Afureru and pin her if she can. Trying to stop Tyree and Afureru at the same time is beyond her. I'll keep it simple: Sigrdrifa will climb up Beast and grapple Afureru there.
So, she’s ignoring Tyree—which we knew—and going to try and stop Afureru. Sorry I misunderstood the goal. I thought she was removing the lizard from the equation first.

With that in mind, this just makes it closer to the rules. Which is great. We treat rider and mount as one. Without unhorsing Afureru first, Sigrdrífa can attempt a grapple to physically pin the rider and mount (since they’re considered one). Afureru will get the Defense bonus for being mounted.

And dismounting will be a movement action on Afureru’s turn, if she chooses.

Alternately, if you still want to choose to climb up the Lizard and grapple Afureru, that’s fine too.

In both cases, Afureru will use her Defense and any defensive Charms she can, as normal. Both are a grapple gambits by Sigrdrífa.

Make sense?

Sorry again.

D. Rex D. Rex , Random Word Random Word
 
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Okay, post updated. I'll be in the wilderness and probably won't have much reception for the next 3 days. Phone typing is a bit slow even when I do have reception. WlfSamurai WlfSamurai you might have to run Sigrdrifa as an NPC. Her goal is to get out of this safely with Embrace, and secondarily have some fun fighting Afureru/Tyree without causing injuries Exalted can't heal quickly. Her ties to the group are weak, and assaulting a good friend of hers with lethal intent and no provocation has soured her on hanging around right now. She'll only stay if persuaded by Toun or social-fu from Zoya or someone of similar skill, and even then she'll be angry about what's transpired.
 
Okay, post updated. I'll be in the wilderness and probably won't have much reception for the next 3 days. Phone typing is a bit slow even when I do have reception. WlfSamurai WlfSamurai you might have to run Sigrdrifa as an NPC. Her goal is to get out of this safely with Embrace, and secondarily have some fun fighting Afureru/Tyree without causing injuries Exalted can't heal quickly. Her ties to the group are weak, and assaulting a good friend of hers with lethal intent and no provocation has soured her on hanging around right now. She'll only stay if persuaded by Toun or social-fu from Zoya or someone of similar skill, and even then she'll be angry about what's transpired.
I assume “run her as an NPC” until you get back…?
 
Yup. I may be able to post while away from civilization, not sure yet, but I don't anticipate dying, so you won't have to run her forever.
 
She scored 15 hits on her attack roll. The gambit roll is an initiative roll that needs 3 hits. Now you stunt/declare charms for the control roll. Lots of back and forth here, but this is the last opposed roll.
 
She scored 15 hits on her attack roll. The gambit roll is an initiative roll that needs 3 hits. Now you stunt/declare charms for the control roll. Lots of back and forth here, but this is the last opposed roll.
But aren't gambits considered decisive attacks? Thusly don't get double 10s?
 
I think they're separate rolls for stunting purposes, but I could be wrong. You can't stunt damage but I think you can stunt control.
 

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