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Fantasy Seiunita OOC

Biologically speaking. Here, the beings he faces can hurt him just as bad as he can hurt them.

Yes, but if he is going to be general he had to conduct himself a certain way. You lead the DK's armies and are a representative for the Royal family.

So then perhaps I could be a part of the royal family instead then?

A unique ally that can do more than his shitty clones, I don't know.

TRIGGERED

Mate, his clones are no different from his original body. They are clones, i.e. exact perfect replicas. Which means they are all the real original thing. Look, you'll see when we next fight.

Also should be stated that he will get crushed by any royal from any faction. Giving you that heads up lmao

Though, in terms of battle strength, he is one of the highest. But his weaknesses can be exploited here pretty badly. Hence, making him balanced. Just like Reijungu over there

Yeah, I'll be sure to give him plenty of weaknesses and make him pretty easy to kill. Except this time it'll come with a major twist that I'll dm you about later. I'm throwing away instant immortality for something slightly more balanced.
 
Just curious. Are there any image that appears to be broken on my character sheet for anyone of you?
I really need to figure out what's wrong with this site...
 
Historical Storyteller Historical Storyteller , well, I revised my thing a bit. It contains even MORE information, plus the former info have been revised to be more fluent:

GUARDS & STANCES

Lower Guard: Tilts the weapon forward with a hand-and-a half, and steadily towards the ground, until it's only loosely facing your opponent. The point of the sword must be towards the ground, for it stabilizes one's hold and parameters, readying a proper defence for any blow that comes from the mid section. Useful while armoured, for putting up a proper defence in this stance can take awhile.

Middle Guard: Holds the sword, both hands firmly stuck to the hilt, faced towards the opponent and loosely towards the air, in a half-diagonal manner. The right leg — or whatever suits your fancy — is leant forward, and the right hand too. A practical stance for parrying blocks and for quick striking, as one can easily rebound from Thai position with a heavy swing, or do any of the turns.

Upper Guard: Holds the sword above the head, pointing directly towards the opponent and slightly slacking onto the bulk of your back — additionally, holds the weapon in a backhand formation, around the head with both hands, for quick retaliation. Keeps a steady guard, and prevents the opponent from making any quick advances.

Full Guard: The most practical guard, keeping the sword to one's side either with two hands or a hand-and-a-half. The weapon is kept facing the rear, and can be easily advanced and lifted to put up any of the Guards, complete a turn, or mount a parry or an attack.

On Guard: Holds the sword upwards in an absolute manner, facing the sky, stiffening the shoulders — and even though the sword faces the sky, the wielder must keep a stable pair of eyes on their opponent. An able alternative to the Full Guard, though sacrificing power for defence.


TURNS & ADVANCES

Advance: Put your right foot forward, and then your left foot. This must be done slowly and with infinite caution, as they swordsman can be left vulnerable.

Fake Advance: Lean your shoulders further, and extend your arms. Then complete the same as above, but cover little distance. A fine way to shove your opponent into the illusion that they're being advanced upon.

Striking Advance: Hold the upper guard, and make a sudden dash with it; don't rightly attack the opponent, for there's a chance he can parry or dodge it and strike or disable your arms, or stab your ribs.

Full Advance: Hold your weapon in front of you in a stance similar to Middle Guard — additionally, you can also keep it in a horizontal line, though at your risk. Keep it steady, and make a sudden, short leap — don't stray too far towards your opponent's striking distance.

Quarter-Turn: Put your right foot forward, bending slightly towards the side, before bringing in your left foot towards the same direction your right foot is pointed towards.

Half-Turn: Increase bend till it faces directly a diagonal position from the front to the side.

Full-Turn: Increase bend fully to the absolute side.


CUT SECTIONS

Upper section: A twin-diagonal cross that overlaps each other and heads down from the shoulders to the legs and torso, achievable from an Upper Guard and On Guard stance — excluding backhand strikes or pommel jabs.

Mid section: A slice that runs horizontal, which can range from virtually anywhere, though precisely from the neck to the knees. The most common form of strike available, achievable from either a Full Guard, Middle Guard or an Upper Guard.

Lower section: A strike from the lower regions, which reachs up from the legs to the head — or on rare occasions, the nether regions. Usually achievable from a lower guard, but can also be done from a Full Guard or a Middle Guard by swinging in a loose diagonal manner.


ESSENTIAL PARRIES

Hard Nail: When the swords meet, hit the nail of the opponent's sword, divert it to the ground or to side, and stab your opponent's hands or torso — additionally, it can also be done without diverting the opponent's sword, merely shoving it back, and slithering to his arm or hand, hewing it.

Crescent Nail: Parry the opponent's blow and aggressively divert it to the ground, distracting the opponent. Advance, and perform a reverse half-turn and strike or hew his vulnerable back.

Side Dodge: When the opponent's sword rushes afore, sidestep and hew his hand — the head can also be stabbed.

Flat Side: Hold the shaft of the blade and the hilt with the another, holding it before the opponent's attacks. Once the blade reaches, shove the sword forward and stun the opponent. Can only be done with armour, or there's an absolute risk of cutting the hands.

Boar Tusk Reversal: Parry the opponent's blow, albeit from top, diverting it to the side — the sword should reach the ground, in a similar manner to the Lower Guard, though more direct. Plainly raise the sword and hew the opponent's or jab his torso.

Pommel Bash: Sidestep the opponent's attack, hold his fighting arm, and bash the pommel of the sword against his face. Do it twice, thrice and many more times, till he falls victim to feint.

Eleph, where did you learn all this?

And boy, I owe you so much for this! Great gods, I wonder if I can repay you for this someday.
 
Just curious. Are there any image that appears to be broken on my character sheet for anyone of you?
I really need to figure out what's wrong with this site...

Yeah, the pictures that's supposed to be on the left and right sides of the sheet!
 
Oh some of the images are working now, just the ones below the snake aren't atm
I am guessing that the problem is because we transfer the character sheet from private workshop to here directly? Because of that, it may only allow us(the poster) to view the images normally.
 
I am guessing that the problem is because we transfer the character sheet from private workshop to here directly? Because of that, it may only allow us(the poster) to view the images normally.
I haven't tried out the private workshop at all xD. OH, I just refreshed and all the images work now. You sure some of mine are broken though?
 
Just curious. Are there any image that appears to be broken on my character sheet for anyone of you?
I really need to figure out what's wrong with this site...

Sites behavin' weird for me too. Can't do anything right, can't see anything right.
 
I haven't tried out the private workshop at all xD. OH, I just refreshed and all the images work now. You sure some of mine are broken though?
Oh. I am sure it's a lot more complicated than what I said then, but it's the trend I noticed so far.
So the images are working for you now? I tried a method to fix the images, it would normally work. I'll have to manually download and upload images from my computer, then copy and paste.
That's what I did just now.
 
Oh. I am sure it's a lot more complicated than what I said then, but it's the trend I noticed so far.
So the images are working for you now? I tried a method to fix the images, it would normally work. I'll have to manually download and upload images from my computer, then copy and paste.
That's what I did just now.
I do a mix, but I usually just copy paste the image source than uploading. Site's goin' a bit bugsy.
Sites behavin' weird for me too. Can't do anything right, can't see anything right.
Can't see anything right 'cause you aren't following the light
 
I do a mix, but I usually just copy paste the image source than uploading. Site's goin' a bit bugsy.

Can't see anything right 'cause you aren't following the light
I think we can all agree that the site is indeed very buggy. Pun intended.
 
I didn't only punch people, y'know...

You don't need to repay this, mate. You're a pal, and pals stick together.

Aye, friendship does not thrive on debts and credit, for that is the trade of merchants. Instead, true friendships are based on gifts filled with love for one another, a love for your friends.

Still though, thanks Eleph!
 
Anyways, I now know why I find it so hard to write; it's because that I have not found the time to read!

Well, from now on I'll have to read novels and such to my heart's content.
 
Nothing really important, just some jokes, character tidbits, some extra kingdom/race lore and the like B^).
Sometimes it's just chatter too

And weapons.

Speaking of which, anybody planning to get a sword that's not a knightly sword?
 
Aye, friendship does not thrive on debts and credit, for that is the trade of merchants. Instead, true friendships are based on gifts filled with love for one another, a love for your friends.

Still though, thanks Eleph!

Well, if ye' neet anymour haelp, oy'm aulwoys aivaylable.
 

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