Saga of the Seven Sins - The Second Cycle

I hate the Sidereal Ox-Body. It is nice to get a extra -0, but everyone else gets to add multiple health levels for their purchase.
 
So Rykon is thinking of changing to an Elder Dragon-Blooded rather than a Sidereal. I have no idea about statting and balancing Terrestrials so I was wondering if you guys could help me out.


 
He's proposing these char-gen limits for them:


- Terrestrials start with 14/12/11 Attributes plus two dots to spend in caste or favored abilities, 80 dots of abilities, 40 dots of backgrounds. 90 charms, 5 virtue dots, 15 Specialty dots, and 60 BP. They start at Essence five and have both centuries of experience and the enlightened guidance of a higher power behind them. (Some method of lifespan extension should be included. Mentor/Sifu should also be included)
 
Wow. Pretty intense, but they would have to be to keep up with the rest of the Circle.
 
Balancing the numbers is probably going to be a tad tricky. The character is workable with CMAs. Water Dragon, Crystal Chameleon, and Meditative Discussion all provide decent support for surviving a celestial level engagement (namely perfects with present but manageable flaws).


Other than martial arts, the charms are very situational and not quite as potent as the kits for other splats.
 
Don't forget that, mote for mote, the Dragon Blooded are some of the most efficient set of Charms out there.
 
They also have the least motes and the most XP tax on charm power.


EDIT: They also lack a scene long excellency discount and are second to Lunars for the lowest die cap in the end game (assuming that the specialty applies). So that's why it's kind of hard to balance the numbers.
 
Well, compared to the Sidereal Charms that I have, where so many of them require the use of Willpower to fuel them, they are getting off easy.
 
Just to be clear, are we still inside Renost's Manse/Dojo when Jade's attack came through?


Also, are we sure trying to balance a Terrestrial in a high essence celestial game is the best way to go here? I can foresee some headaches along the way on this path.
 
I already have a headache ( ;) ). I apologize if I'm responsible for ruining your enthusiasm to play Renost. I should have realized what a mess that was going to be.
 
I actually like building exalted characters, so transitioning to a different one isn't a big deal to me. For Renost, I've started to see that character as something I'd rather have as a supporting character or mentor, than main character.


 
I'll figure another fix out as we approach the weekend. Obviously some adjustments are going to need to be made with the rules adjustment.
 
Hmmm. I think a DB Would be very, very hard to balance, but if you feel like it'd be fun to play, then that's your call.
 
Couple of questions/requests

  1. Are there any adjustments to the Zenith anima power for the purposes of this game? (It is objectively the shittiest anima buff in the game before and after errata)
  2. Would you be willing to give Solars (not the other solaroids) the additional 5 charms so long as they are in the general charm category?
 
I'll say okay to the extra 5 general charms, which only include excellencies and not their high essence enhancers. If you want me to move to the next scene, let me know.
 
So I've been looking around at a few options, and cross-referencing with the party members concepts. Seems like heavy sorcery and artifice is the only gap space that leaves enough room to carve out a character. I would like @WarDragon to confirm whether or not Crafting was an important part of his charm space (or future investment). I know you posted a link somewhere to your custom charm descriptions, but I am not having any luck finding it.


So long as it's not stepping on others toes, I think a gadgeteer could be fun to play around with.
 
Ah, I see. Viktor seems more like the type to acquire enough knowledge to know which talent to acquire in that regard, as someone who more enjoys a growing horde than personally building fancy toys with it.
 
That's pretty fair, yeah. It was more of a sense of duty from being a former Defiler than anything else.
 
As far as moving on to the next scene... it looks like we've stalled, yeah.


My preference is to get a hold of Greed before fighting the Solar Circle, but I can also see it being a reward for doing such.
 
@Sherwood is dead! Long live Sherwood!


Yeah, we can move on. Should I move forward assuming Opal and Darian have a truce or that the proposal never happened?


Opal is going to find Jade and beat her unconscious as soon as she recovers her motes, unless Viktor restrains her. She won't be happy about it if he does.
 
I would prefer, and will suggest IC, that we draw the Solars out of the city to fight them, so we don't have to worry about collateral damage.
 
What? Having a handful of E6+ Exalts going full bore into one another couldn't possibly go bad for the innocent civilians in the area.
 
Opal forgets that other people don't have her impeccable restraint when it comes to collateral damage. ( ;) )


She can accidentally catch a mortal on the backswing of her claws and they'll be fine in an hour. They'll be in horrible pain, but not dead or maimed.


 
Oh, and she can force the fight into a pocket of Deep Wyld to obviate any risk of collateral damage if she really wants to.
 

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