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Fantasy Saga of the Nineteen Islands Guidelines and Characters

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Baconhands

The Traveller
main-qimg-fd29137462ad8c80b2f19cd17f752d50.pngIn my experience, players that interact with others are the ones that will have the most fun. Lone wolf type characters are going to have a rough time, in my experience, and may find that they will get bored. Chances are, I will probably not accept these kinds of characters.
The RP will be fairly detailed - each post should be at least two paragraphs long. However, I am expecting post frequency to be fairly light; as I go into my third year of university, I know I will not be able to post every day, and so I do not intend to hold any of you to such a standard. Once or twice a week is fine.
I will request that you read the lore before you make a character - there will be parts of the character sheet that will hinge on you having read it. I have also found that those who engage with the world often are more invested, and tend to have more fun!

  • Though I do not intend to make an outline for you to strictly follow, your character sheet must include the following information:
    Name:
    Age:
    Race/species:
    Appearance (description, image, or both):
    Country (for the Empire of Alba or the Commonwealth, please specify a nation within it):
    Lineage (if appropriate. If not, simply put 'none'):
    Spells (if appropriate. If not, ignore. A brief description of what your character's spells are):
    Skills (What is your character especially good at?):
    Equipment (weapons, armour, etc):
    Personality (Roughly two paragraphs):
    Background (Roughly three paragraphs):
 
Seren-Nur "Seren" Akash
  • alexey-popov-2.jpg
    Nickname: Seren
    Age: 22
    Race/Species: Human
    Country: Formerly of the Fenn
    Lineage: Bakrit, the Aspect Dragon of Light
    Appearance:
    Seren doesn't strike a very imposing figure. She's easily called short, or at least below average, standing a little under 5'5". She's wiry, hiding some hidden strength but not much. Her frame is far more suited for the trees than the cities and she knows it. Her hair is deep, red-kissed brown, usually pinned up in some haphazard way to keep it from her face. She has her father's eyes- pale green, flecked with spots of blue, like the surface of a forest river. They're topped by brows that move of their own will, making it obvious she is thinking something even when it's not clear what. Her freckles, all across her nose and cheekbones, come from her mother. As does her nose, which is prominent and straight. This detracts a little from the attractiveness of her lips and eyes, but she doesn't mind that much. The copper-colored scales, pinkish in the right light, that mark her as lineaged appear on her left arm, only just above her wrist.
    These days, she dresses in a simple set of brown boots, brown trousers, a long-sleeved cream tunic, and a leather vest. She tends to cover herself with a hooded green cloak if she can.
    She speaks with a somewhat lilting accent, something between a Lancashire and a Welsh accent.
 
Kadri Laar

  • Kadri smaller.pngName: Kadri Laar
    Age: 19
    Country:Volk
    Race/Species: Human
    Lineage: Arbuzs, the Aspect of Lightning
    Appearance: Standing at 5'7", Kadri is an athletic individual with a slim figure. She has tempestuous gray eyes that appear to shift between dark and stormy to that of a similar colour to an overcast sky. She has sharp, inquisitive features. Her hair is a raven black that falls half a foot past her shoulders that she normally lets hang loosely, though occasionally she puts it into a pony tail. On her right forearm is a cluster of ocean-blue scales which are buried into the skin, demonstrating she is a lineaged of Arbuzs

    Typically, Kadri wears a sky-grey, linen tunic. It has long sleeves and falls down to her wrists, covering her scales when she's walking and sitting down. The tunic is trimmed with a silver thread. In addition to her tunic, she wears black trousers and knee-high boots. A sea green cloak adorns her shoulders at almost all times. It has a hood attached to it. Around her neck is an amulet that has strange runes and the image of the head of a horse in front of two wings etched into it.
 
(WIP)
Rollo Solveig

  • Name: Rollo Solveig
    Age: 20
    Country: The Union, Commonwealth
    Race: Human
    Lineage: Zalvaris, Aspect Dragon of Earth
    Appearance:
    The towering Rollo stands at 6’6 and is built like a tank. He makes a point to shave frequently, because his thick facial hair grows rapidly, producing stubble at least every other day.

    Although he owns nicer clothes, he prefers to go shirtless, wearing a short, fur-trimmed cape, pants of a thicker cotton fabric, and soft leather accessories. For wrestling matches, however, he dons only a green loincloth.
 
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Ys'Vasslysx Z'Sylliquaa
'Black Tongue' 'Ys'

  • Age: 25

    Race/species: Lizardfolk/Blackscale
    Sex: Male

    Appearance (description, image, or both):
    e72e325464b9906e540d37453a9f79b9.jpg

    Height: 7'10
    Weight: 415 lbs
    Eyes: Red (dim glow at night)
    Scales: Black
    Tail: 14 foot

    Country: Phoenix Kingdom (Original home unknown).

    Lineage: Tamsus, The Aspect of Darkness

 
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Keenan.jpg
Name: Keenan Dunmar

Age: 22

Gender: Male

Lineage: none

Skills and abilities:
Swordsmanship - Keenan is excellent with a blade and shield, always placing at the tourneys held in Arenthor and Nordgard
Horsemanship - Keenan is a skilled rider and used to spent much of his youth perfecting saddle tricks from the back of a galloping horse. This has served him very well both in battle and in the tourneys.
Martial tactics & leadership - With a quick mind and a commanding voice, the mantle of leadership sits well on his shoulders. Keenan has experience and talent for planning martial strikes and creating defenses. Keenan has experience in fighting and knows exactly what to expect when charging on the front line into a fight.

Appearance: Keenan is 6'2" and clad in scale armour, with plates set upon his chest, shoulders and the back of his arms. The scales are sculpted to look like feathers and about his torso and waist there is a leather tunic, quilted and stained green. His hair is short and thick, mostly smoothed back but there is always some defiant pieces sticking straight up or else flopping over one eye. He has a fine, rounded chin, a thick brow and solemn grey eyes that seem to look straight into you.

Weapons:
Keenan carries a sword and shield enchanted to repel magical attacks. These items were crafted by the very best smiths in Arenthor, tempered steel with intricate feather designs at the base of the blade and across the three point heater shield. A gold gryphon rampant is depicted at the shield's center.

Personality:
An old friend once said to Keenan that chivalry was a myth; a fanciful lie told to the lower-born to make them love those who ruled over them. From the moment he heard this he was intent on proving them wrong. Keenan strives for moral heights that most others wouldn't try to achieve, though time and reality has tempered lofty ideology into personal strictness and external tolerance. Keenan is a relaxed and nonchalant character most often and tries his best to teach by example, understanding that an air of prideful self-righteousness rarely accomplishes more than making one look like an ass. Beneath the warm and placative nature however lies a guilt-ridden melancholy stemmed from dark moments of his past. Keenan carries a deep-rooted self-loathing for one particular failure and this has forced him to seek out a path to redemption. Keenan's confidence in his judgement has taken a mighty blow, and though he is an immaculate commander when he does lead, he no longer believes himself worthy of taking charge. Mostly however Keenan tires to be cheerful and has a light sense of humour most people find pleasant. He is an easy person to trust and has a tendency to be protective over those he sees as vulnerable.

Background:
Born the seventh child to a prestigious family in Arenthor, Keenan could not hope to inherit anything of large value. The fate of strong men with no inheritance was often to seek honour and victory in the military and this is precisely what Keenan decided to do. He was squired to one of the king's best, in an elite force called "The Gryphons", there he was trained for years under the careful tutelage of the twelve fighters it was comprised of. Over time Keenan move up through the ranks, proving himself valiant, kind and compassionate. He quickly earned the love of the other squires and when they became knights in their own right it was clear Keenan would be their leader, taking his mentor's place as head of the King's Gryphons. For Keenan there was no greater honour and he bore the title with pride. This honour however only lasted but one short year.
A noble, dark in his ambitions and corrupt to the heart needled his way into the king's good graces. This man wore a mask so perfect there was no one the wiser when he requested the Gryphons be put into his service for one month, to help deal with a masterless bandit gang raiding the border villages on his lands.The knights' reputation had grown since Keenan had become its commander and they were known for their ability to accomplish near impossible tasks with only twelve fighters.
Keenan was commanded to take his force and attack a convoy in the dead of night while the bandits slept unawares. The plan had been to douse the fires and best the villains quickly, recovering the food stores and valuables taken from the noble's serfs, but when Keenan ordered the attack, and lead his knights into battle, he was astonished to find that the first bandit he took hold of was nothing more than a frightened child. They had been tricked, the convoy was not peopled by brigands, but by the house of a lesser noble from Silverun, that had stood in the way of a lucrative business venture desired by the corrupt noble. They had killed ten people by the time Keenan called off the attack. Furious and ashamed Keenan went straight to the king, only to find that word of the deed had gotten to him first, from the mouth of the very noble that had sent them to slaughter innocents.
He had been completely out-maneuvered: There was planted evidence of bribery, a letter forged in Keenan's own hand incriminating him for knowingly slaughtering the family. The gryphons were disbanded in disgrace and Keenan banished from his own home, his name struck from the king's service...and his father's house.
Now, Keenan seeks redemption, a way to prove to himself and to others that he is not what his mistake has made him.

Extra:
Keenan raised and trained a war dog in the last 2 years he with the Gryphons. Bluebell was smaller than most of the dogs and when they were reclaimed by the king's forces, they had decided to destroy her. As Keenan's last disreputable act, he broke into the kennels on the day he was banished and stole the dog away. Blue is Keenan's pride and joy and a very intelligent animal, learning incredibly specific commands. She is also fearless, an excellent judge of character and 120lbs of the biggest sweetheart anyone could ever know.
bluebell.jpg
 
Name: Destrian Targon

Age: 21

Gender: Male

Appearance: Destrian stands at a height of 6"1, a height considered average amongst the general populace. His build is lean and athletic, result of the time he spent running from the Law. His eyes are dark, and carry with them the hard stare of a man that has been through a lot in his life. He has Brown hair, kept short, so as to not obstruct his view during combat. He wears a regular shirt and a comfortable pair of pants, with a heavy black overcoat stashed in his backpack for when it gets cold. His body bears several scars, remnants of past battles. His lineage scales lie on his chest, but they oddly seem twisted and malformed, crudely fused into his flesh.

Lineage: Awramaar, The aspect of Arcana.

Spells: Destrian's magic matches his personality: Chaotic, Fierce, and Potentially dangerous even to his closest friends. As he is untrained in it, he cannot really effectively manage either his energy or his overload abilities(to be explained), Which has caused a lot of Issues in the past.

Notable spells:

-Conjure: Destrian stands still and begins charging up. While relatively useless on it's own, Conjure can empower Destrian's other spells. Conjure can also be used to heal Destrian's wounds, although this process is rather slow, so it is best used out of combat.

Overload: While not so much a spell on it's own as an ability he can use when casting other spells, this allows him to empower the spell, or cast it with minimal loss of magical energy. The catch, unfortunately, is that casting in this manner greatly increases the heat generated.

-Bolt: Pretty self explanatory- Destrian can shoot a bolt of purple energy at an opponent

-Power from Pain: Destrian can heal Allies, even when they are Grievously Inured . However, to do so, two things must happen: One, he must have contact with them, and two Destrian must damage himself. The More Damage Destrian deals to himself, the more wounds of the ally will be healed.
Destrian can also utilise power from pain to either empower his own spells, strength, or stamina, or an ally's

Improved Melee: Destrian can Empower his own speed and Strength, Allowing him to effectively engage in melee with Opponents. By wasting additional energy(or additional overcharge), he can summon some weapons out of energy. His favorite is a heavy Battleaxe, as, since he hasn't been properly trained, it's one of the few weapons that doesn't require real skill to utilize. When this is active, Destrian's arms burn with a purple glow

Hover: Destrian can Levitate 4 metres above the ground for a few seconds, and by wasting additional energy, is able to make an additional jump from there

Mana Burst: A short range, but high power, blast of purple energy. While slow to cast, it can be quite devastating.

Due to the very nature of his Lineage and personality, his magic is in a process of constantly evolving. Therefore, more spells will be made available with time and experience

Personality: Energetic and Brash, Destrian always tries to be as helpful as he possibly can to his allies. He values himself very little, and therefore will put their safety above his own. While his troubled psyche prevents people from becoming his friends easily, as most regard him with a mixture of fear, pity, or disgust, once he has actually established a bond with someone, he truly brings out his best self.Sadly, his anger still haunts him: And when in severe stress, he is more than likely to respond with extreme violence,even against allies(Although, very rarely against friends). Despite what it may seem, he is not the frenzied monster that he appears to be sometimes, and appreciates it tremendously when people don't treat him like one.

Background: Destrian grew up in a very Prominent family, in the Kingdom of Fire. He was the third son, and, as a result, held very little claims over his family's land. However, life was good. His parents , while cold and distant, cared for their children, and Destrian received a proper education and Upbringing. That was, of course, until a rival family revealed to the populace that they were Lineage of Awramaar. The memory of The peasants storming his home and slaughtering his family and siblings in front of him haunts his memories to this very day.

Destrian fled the slaughter of his family, but had nowhere to go. His world shattered, he lost control of his powers for the first time in his life, Decimating a large part of his hometown. He then fled the Kingdom and sought refuge in the Island of Volk. While he tried to find work, Nobody trusted this outlander enough to grant him a home and a decent opportunity. None, but a group of Bandits, who saw the Broken man as a golden opportunity to enlarge their ranks. After all, Lineaged had powerful magic and immense potential And so, Destrian spent the next few years as a Bandit, preying on the Innocent. At that time he did not feel any guilt over his actions: It seemed to him that all the people were monsters, who took away his sanctuary and refused to give him another. He soon enough became the leader of the gang, and they were a force to be reckoned with, raiding and plundering all across Volk. He met several different men during this time, each one with their own story. And each one affected the young man in subtle or overt ways.

But the road does not lend itself to mercy and leniency. Destrian's anger manifested in the most horrible of ways, provoked further by several of his gang who had began to understand how the man's magic worked. He began indulging in increasingly violent and depraved acts, and his grip on his own men slipped. Guilt began to plague him, but at the same time there was an undeniable kinship he had developed with these men. There was something...liberating in what he was doing.

But as it seemed eventually the guilt won out. After a particularly violent raid a woman was dragged before Destrian. She was battered, bloody and distraught. But rather than beg for her life, she blamed him and called him monstrous. He had taken everything from her, after all. Her husband, home, children, friends. All destroyed by the Damned. And staring into her tear-filled eyes, Destrian felt like he was staring at a mirror. He had done to her exactly the same thing they had done to him. He had become a monster worse than they could ever have been. Unable to cope, he fled from the camp shortly afterwards, retreating onto an isolated part of Volk. But the memories never left. The thoughts of what he'd done. The divide within himself. The things he'd agreed with, the things he had been told. In the isolation, they tore him apart, slowly but surely. He could feel his sanity slipping by the day

Thus, when the note reached him, he immediately began packing. This was his chance, he thought. This was his chance to actually redeem himself for his crimes. He left his home soon after, filled with hope for the first time in his life. However, his anger still looms over him, like a dark cloud: Ready to unleash the storm at any moment.


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Gramahl The Iron Heart





  • bcd29cf03567973a4c1baf5b28724503.jpg

    Name: Gramahl Shatterheart
    Age: 278
    Country: The Commonwealth; Bretton
    Race: Dwarf
    Sex: Male
    Lineage: Nixhem; Aspect of Metal
    Appearance: Gramahl is rather large for a dwarf when compared to the rest of his kin; standing roughly 4'10". Like most dwarven men he has a very broad and compact appearance. However, despite his age he is still physical fit, having a Herculean appearance. His arms are well defined, muscular in appearance, showing the power of an aging man who had dedicated his life to physical labor with his hands. Gramahl has a very stern and worn masculine features that reside behind his large bush eyebrows; coupled with a strong jaw line that is covered by his aged thick facial hair that rolls down to the center of his sternum. The long blond mane of hair he once sported has now faded to white; leaving only a few strands of gold to shine through the sea of white when he fixes his hair into a ponytail. Wrapped around the outside of his forearms almost like gauntlets in a diamond style pattern are bronze colored scales, that once were a brilliant color, now have faded with age. Gramahl can normally be found wearing simple attire clothing, never trying to stand out much from the rest of the crowd.




I still need to work on a few parts, but its roughly the direction i'm going with this character. I should finish this all by the end of the week.
 
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